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Sylentwulf
04-28-2003, 10:45 PM
All Gamecube related. Obviously they know what they're doing in the GBA department.

#1 - Releaseing mario Sunshine with the worst camera angles ever frigging thought of

#2 - Removing 2 dungeons from wind waker because "It was getting too big, and we wanted kids to be able to finish it too"

#3 - Final Fantasy Origins - Made by Nintendo. Not Square. Nintendo. Yes. An RPG made by Nintendo, what? Nintendo's RPG'S Suck? oh. I hadn't noticed.

#4 - Charging an arm and your first born son's leg for liscensing<sp> fee's for third party develoiper

#5 - The "C" Stick. You can't even MAKE a good camera angle, why make a stick to control it?

#6 - Saying your system is not ONLY for kids, then using the word sunshine in your flagship game, and showing cartoony pics of Link

#7 - Maybe the biggest mistake. Letting Miyamoto supervise/approve instead of MAKING the games.

#8 - On...line? Broad...what? like through a phone wire? or Cable? With other people? I don't get it.

#9 - Again. RPG's? Japanese people like RPG's? Japan influences the rest of the world as far as videogames? RPG's? Those are like... ummmm for grown ups right? Wait, is this like Pokemon? Cuz we have that!

IntvGene
04-28-2003, 11:17 PM
#10 That wonderfully crafted 72-pin connector in the NES.

Sothy
04-28-2003, 11:45 PM
But the adult titles are excellent.

For example:


http://home.earthlink.net/~randy992/daterape.JPG

junglehunter
04-29-2003, 12:13 AM
LOL

Zombies get horny, too!

BenT
04-29-2003, 12:29 AM
LOL

Zombies get horny, too!It's funnier if you reverse those roles. What is she doing to the poor zombie? It looks shocked.

Anonymous
04-29-2003, 04:00 AM
#11 Hiring Me. I have to say, since I joined, things haven't exactly been peachy. You do the math.

kainemaxwell
04-29-2003, 07:59 AM
#12: Virtual Boy- customers like to be able to see thank you very much.

Captain Wrong
04-29-2003, 08:47 AM
The funny thing thought, you can point our where they went wrong and they still come out smelling like roses.

Example: Game Boy Advance's horrible non-lit screen. People bitched and complained but still bought it. Then they came out with the SP, which is what they should have released in the first place. People bitched and complained but still bought it.

The N64 and the decision to use carts, alienating many 3rd parties and causing the games to cost more. Thought not as sucessful as the PSX, I'd go so far as to guess it still sold more than the Saturn and DC combined.

If there ever was a bullet broof company in this industry, I think it's the big N.

chadtower
04-29-2003, 10:12 AM
But the adult titles are excellent.

For example:


http://home.earthlink.net/~randy992/daterape.JPG

Is that a joke or a real game?

O_O

bargora
04-29-2003, 10:44 AM
Well, all I know is that Sothy altered the picture to remove the girl's tentacles. That poor zombie!

Eternal Champion
04-29-2003, 11:26 AM
Removing 2 dungeons from wind waker because "It was getting too big, and we wanted kids to be able to finish it too"

O_O "They" are really out of touch. My guess is that no one working on these games was around in the NES days. Miyamoto isn't the chief designer and it shows.

Excuse me, but, erm, WEREN'T MOST OF US KIDS WHEN WE PLAYED THE FIRST ZELDA??? OR EVEN ZELDA LTTP ON SNES?????????? KIDS PLAYED NES GAMES AND WE DIDN'T CRY BECAUSE THEY WERE SOOOOOO HARD!!! I've never met anybody who liked Zelda, found out there was a second quest with new dungeons, and cowered in fear at the thought of new challenges. @#$@#$!! >:( I loved that!!! MORE ZELDA!!!! GIMME!!! EARTH TO NINTENDO: I WAS A FUCKING KID!!!

FU@#$#$! >:( I can't believe these people. HOW STUPID DO THEY THINK KIDS ARE?????? GET THIS BREAKING NEWS ITEM: KIDS ARE SMART!! HOLY SHIT!!!!! Do they even have kids??!!??!

I loved the challenge of Zelda, Zelda II, Metroid, etc. It gave me incentive to try harder. To solve the challenges. I REPEAT: KIDS ARE SMART. Kids like a challenge! Easy games are boring! Games that are beaten easily are put aside for the next challenge! IN THE NAME OF FUCK. This really makes my blood boil.


Charging an arm and your first born son's leg for liscensing<sp> fee's for third party develoiper

In the days of the NES, Nintendo could get away with what amounted to monopolistic business practices because they decimated the only competition, which was Sega. But then the Genesis came out and Nintendo let them get a 2-year lead on the 16-bit market.

More to the point, today, with 3 consoles competing, it's just plain stupid. If I'm a 3rd party developer, and Nintendo has such high fees, I'd be looking at Sony and Microsoft. I.e., the competition. Pricing yourself out is very stupid, especially in these cut-throat days.


Again. RPGs? Japanese people like RPGs? Japan influences the rest of the world as far as videogames? RPGs? Those are like... ummmm for grown ups right? Wait, is this like Pokemon? Cuz we have that!

Right. Even a dim-witted person would look at the success of Final Fantasy VII-X on Playstation/PS2 AS SOMETHING TO CAPITALIZE ON. But no. What, do the corporate suits think that kids don't like RPGs either??!! x_x Cripes...Do they all share a brain, which has amnesia?? Remember Chrono Trigger on SNES? FFIII?? SUCCESSFUL RPGs!! Imagine that!! That's it. Nintendo's made the list. Anger is a gift.

junglehunter
04-29-2003, 10:11 PM
The Virtual Boy didn't make me blind. If you wanna talk about head inducing colors, then look at the borders around this site! J/k... LOL

NvrMore
04-30-2003, 08:46 AM
#1 - Releaseing mario Sunshine with the worst camera angles ever frigging thought of

The camera angle argument is debatable. Some people hated the system they implemented, others find it works well, personally I find it's excellent once you get the hang of it. It really comes down to N trying to advance the camera system and finding that it wasn't to everyone's liking.

The bigger mistake IMO was calling the game Sunshine @_@


#2 - Removing 2 dungeons from wind waker because "It was getting too big, and we wanted kids to be able to finish it too"

>.< I got nothing.. that's just frigging daft.


#4 - Charging an arm and your first born son's leg for liscensing<sp> fee's for third party develoiper

True, but they have just reduced licencing fees for 3rd party developers.


#5 - The "C" Stick. You can't even MAKE a good camera angle, why make a stick to control it?

Comes down to the same as reply to #1. Although the concept is a good one and one which I think deserves future implementation. Camera's are notoriously difficult to implement in a 3D game and as sods law would have it there will always be something the designer can't predict, so why not allow the player the option of shifting the camera to fix it. Such an option would have done wonders for Devil May Cry 2's camera issues.


#6 - Saying your system is not ONLY for kids, then using the word sunshine in your flagship game, and showing cartoony pics of Link

Sunshine, I agree is kinda touchy, but cartoony Link.. big deal. Besides, the point is kind of mute considering N also set out to please the "mature" obsessed with titles such as Eternal Darkness and securing the RE series.


#7 - Maybe the biggest mistake. Letting Miyamoto supervise/approve instead of MAKING the games.

Yes and no.
Yes,obviously because the man is at his best in the drivers seat.
No, because his aid and influence has been put to excellent work in assisting Nintendo's teams and second parties on their projects, which have turned out exceptionally well (E.g. MP, ED). Plus the assistance ensures that the second parties are actually well supported and not just financed so as to equip them to produce future titles of hopefully equal calibur on their own. Real investment rather than just financial produces good results, some of which we're already seeing.


#8 - On...line? Broad...what? like through a phone wire? or Cable? With other people? I don't get it.

I think the jury is still out on online play for consoles and taking into account the additional costs to the consumer and the fact that not everyone is equiped for it, I don't really see the loss, especially because real multiplayer is far more fun.

lionforce
04-30-2003, 10:09 AM
Releasing The Virtua Boy @_@

lionforce
04-30-2003, 10:11 AM
and yes I mispelled virtual boy but ......does it really matter @_@

l_lamb
05-01-2003, 12:33 AM
Of course, there's screwing around with Sony and pissing them off so they'd get into the business.

On #3, isn't Final Fantasy Crystal Chronicles being developed by Square and just published by Nintendo?

zektor
05-01-2003, 12:43 AM
As for the "We wanted kids to win too" debate, that is utter bullshit. What they really should have done is bring the game home to their own kids to play before release. How much would you want to bet the kid(s) would complete the game in no time, two extra dungeons included, and find secrets to boot? Who regulates at N how smart or not kids are today. Hell, my friends kid around the corner is 12 years old, and has beaten games I am STILL working on. I would say the N really has to get with the program on this one!

Charlie
05-01-2003, 02:15 AM
"As for the "We wanted kids to win too" debate, that is utter bullshit."

Yep... I'm just about the biggest Nintendo fan boy on these boards but there are lots of aspects about Nintendo that I don't like. Where shall I begin?

1. The Nintendo Gamecube midget discs. I mean, what the fuck? Nintendo is SO afraid that piracy will cut into their sales... despite the fact that it didn't to Sony. Sure, there are people who sell 'backups' , but if a game is good honest people will buy it. Obviously it's true... even Metroid Prime couldn't become the top selling game the month it was released but a PS2 game (that is subject to piracy) beat it. Wind Waker is the first Gamecube game ever to be the #1 selling game (or maybe it was Mario Sunshine). So that excuse is pathetic. The midget discs have like 1/8 the storage space of a DVD. Get with the fucking times for gods sake Nintendo.

2. I really don't like the games they are bringing out for the Gameboy Advance. I know some people want to be able to play Mario World or Link to the Past on the road, but I think some games are for home, so games aren't. What are my favorite GBA games? Metroid Fusion and Castlevania: Circle of the Moon. Two games that weren't avaible at home oddly enough.

3. The E-Reader is a great concept, but Nintendo has fucked it up royally. We've got over it before so I'll just make it brief: these things are barely convenent as is, so why not just put random cards in packs and give the thing a sort of collectability? Idiots.

4. Although I don't care one way or another, Nintendo is once again unwilling to change with the times and they've proved it better then anything else with their complete and total failure to use the internet. One goddamn networked game... and now word is coming through that Mario Party 5 and the next Animal Crossing will NOT be online. Sure, Animal Xing 2 will have some sort of fucked up e-mail thing, but that is still a generation behind what X-Box and PS2 are doing RIGHT FUCKING NOW! Ugh.

Nintendo will never go away, but I think that there is a strong chance the machine after the Gamecube will be the last home console from them. It's a Sony industry now and Nintendo just isn't 'with it' anymore. And in the video game industry, no company that had once been #1 has ever come back to reclaim the throne.

cheesystick
05-01-2003, 04:01 AM
I just can't believe it took em so long to making a freagin color gameboy. They had the technology, they just didnt put it to use. They were just trying to milk the system. They should have put out a color system 3-4 years before they actually did. they would have made a lot more money and made quite more of a stir.
-crispy

zmeston
05-01-2003, 06:19 AM
I just can't believe it took em so long to making a freagin color gameboy. They had the technology, they just didnt put it to use. They were just trying to milk the system. They should have put out a color system 3-4 years before they actually did. they would have made a lot more money and made quite more of a stir.
-crispy

Nintendo didn't debut a color portable right away because, as I recall, it was waiting for the associated technology to get cheaper and more reliable, as opposed to "milking" the B&W unit. Also, a lack of color certainly didn't prevent the Game Boy from stomping the Lynx, Game Gear, and TurboExpress; people chose the GB's lower MSRP, longer battery life, and killer game library. There's no way Nintendo could've made "a lot more money," as they've already been reaping the vast majority of portable-game profits for coming up on 15 years now.

-- Z.

Sylentwulf
05-01-2003, 09:06 AM
Of course, there's screwing around with Sony and pissing them off so they'd get into the business.
On #3, isn't Final Fantasy Crystal Chronicles being developed by Square and just published by Nintendo?

That was MY impression, but I read on 2 different sites, that nintendo is actually making and releasing it. So it's guaranteed to suck! :)

Minidiscs - were a GOOD idea. I thought the same thing until I realized how much HARDER it is to copy a gamecube disc, sure, you CAN find some dvd minidiscs, but it's no trip to the mall or a quick search on ebay. Then you need to figure out how to get your DVD recorder to record them, etc.... Thumbs up to nintendo on this one.

E-reader - Never a good idea.

Virtual - boy... whimper, I liked it, heh. Wish I had the bottom connector for mine so I could CONNECT the legs....

Atari7800
05-01-2003, 11:35 AM
No one has mentioned Nintendo's #1 fuck-up

(drum roll...)


THE SUPER NINTENDO CD-ROM aka PLAYSTATION


Nintendo hired Sony to engineer the CD-ROM unit attachment for the Super Nintendo, then backed out in a VERY public way that was a complete embarassment for Sony. Seems Nintendo was worried they would lose their monopoly on SNES profits with a CD attachment.

Sony went ahead and made their own system using the original design as a starting point. The Playstation became THE SYSTEM THAT ATE NINTENDO'S ASS. Nintendo OWNED the friggin maket and just gave it away! Their oh-so-stupid mistake changed the face of gaming forever, and we are all the better for it.

Other stupid Nintendo mistakes...

1. Giving the SNES such a slow main CPU... the Genny may have a crappy sound chip and a smaller color palette, but its CPU smoked that of the SNES and it took years for developers to finally get around the SNES's CPU speed issue.

2. Making the N64 a CART BASED system when everyone else had made the leap to CDs. A cart can cost THIRTY TIMES as much (or more) to make than a CD, making the profit margins much lower. The N64 would have had a lot more third-party support had Nintendo gone with CDs and gone down on their fees. They made a lot of money, but they screwed themselves for the future.

3. Making the N64 so complicated to program, not including the extra RAM, making it prone to fuzzy graphics, and generally putting together a system (albiet one with great games) that just wasn't designed that well. Same with the SNES, really.

Nintendo is run by morons. It's a good thing they have the monopoly on the handheld market or they would be in trouble right about now.

Mayhem
05-01-2003, 11:47 AM
The midget discs have like 1/8 the storage space of a DVD. Get with the fucking times for gods sake Nintendo.

It's actually about half... and given the GC has better compresion ratio than the PS2, then that gap is closed further. In fact the only place the minidisc does tend to suffer is in the FMV... but if Soul Calibur 2 can manage perfect video, then everyone else should be able to now...

@Atari7800... the reason for the slow SNES CPU is because Nintendo wanted to maintain some compatibility with the NES. One random screwup that Commodore also made with the transition from Vic20 to C64...

Bratwurst
05-01-2003, 11:49 AM
@Atari7800... the reason for the slow SNES CPU is because Nintendo wanted to maintain some compatibility with the NES. One random screwup that Commodore also made with the transition from Vic20 to C64...

Yes, I remember reading about backwards compatibility being considered during the SNES conception. REALLY stupid on their part to not include that afterall.

Eternal Champion
05-01-2003, 02:23 PM
Mayhem wrote:


@Atari7800... the reason for the slow SNES CPU is because Nintendo wanted to maintain some compatibility with the NES. One random screwup that Commodore also made with the transition from Vic20 to C64...

Yes, I remember reading about backwards compatibility being considered during the SNES conception. REALLY stupid on their part to not include that afterall.

I thought the SNES WAS indeed downwardly compatible, even though they never released an official accessory...I've seen 3rd party adaptors for NES carts...if it WAS, and they didn't do anything with it, VERY STUPID!!! [/quote]

Ruudos
05-01-2003, 03:17 PM
Not releasing some of the best games for NES and SNES in Europe.
Putting Japan #1, US #2 and Europe #536475

NvrMore
05-02-2003, 10:54 AM
@Ruudos: Damn right, Europe always gets screwed :(



1. The Nintendo Gamecube midget discs. I mean, what the fuck? Nintendo is SO afraid that piracy will cut into their sales... despite the fact that it didn't to Sony. Sure, there are people who sell 'backups' , but if a game is good honest people will buy it. Obviously it's true... even Metroid Prime couldn't become the top selling game the month it was released but a PS2 game (that is subject to piracy) beat it. Wind Waker is the first Gamecube game ever to be the #1 selling game (or maybe it was Mario Sunshine). So that excuse is pathetic. The midget discs have like 1/8 the storage space of a DVD. Get with the fucking times for gods sake Nintendo.

The implementation of Mini discs isn't just an anti-piracy measure, although with respect to piracy it's worked fantastically well and has saved a lot of work and money being stolen from Nintendo.

However, the mini discs are actually part of the GC's design, with both GC the media and hardware having been designed around one another.
Firstly, regarding size, the GC actually utilizes some nifty compression techniques which allow textures, audio and video to be compressed by 7:1 and 6:1 respectivley, so while the GC disc is physically only capable of holding just under half that of a standard DVD, it is actually possible to fit far more game data (textures and audio usually take >= 50% of the game size in a modern game) due to the GC's built in functionality.

All of this however was implemented mainly in order to achieve the goal which Nintendo had been grappling with since the N64 and the reason why Nintendo didn't use CD media for their last console.. load times.
Nintendo didn't believe that the load times incurred using disc media were acceptible and felt that they interrupted the gaming experience too much, hence their choice to go with carts for the N64 (given that their only feasible choices at that time were carts of CDs). However the Mini-discs used by the GC (GODs) combined with it's CAV drive allow access times far closer to that of a cart (seek time 128ns) which wouldn't be possible using a standard DVD.

There are more reasons but basically the implemented use of GOD's is essentially a compromise between DVD and cartridge media. In reality thay do actually have storage capability near that of a DVD and have FAR faster access times. The GC discs are actually a fantastic idea, they're actually the only media that was actually designed with console gaming in mind, rather than a general purpose storage medium.

chadtower
05-02-2003, 11:51 AM
Excellent post, man, excellent.

:rocker:

Neonsolid
09-24-2004, 04:42 AM
Gone.

TheGam3r
02-12-2009, 05:06 PM
Not Making NES Games compatiple with the SNES
Not making NES And SNES Games compatible for the N64
No Game boy color game adapter for the N64
No Super Game boy inspired Backgrounds in the Game boy player
Original GBA Screen
Wii/DS Friend codes

Game Freak
02-12-2009, 05:31 PM
Props to the gamer for bumping this thread. i was like WTF when i was reading through the first page, and i got to a post that said "this is a sony market now, the next system will be nintendos last.

i was just like O_O wtf...other way around dude, then i realized the 2003 post date XD

Nebagram
02-12-2009, 05:40 PM
Nintendo's entire online policy 2005-2008 comes in here, the friend codes system royally sucked in comparison to PSN and XBL.

TheGam3r
02-12-2009, 06:01 PM
Not Supporting the NES In Europe.
Relesing doki doki panic as SMB2 And not the real SMB2

hellfire
02-12-2009, 06:21 PM
earthbound 3 for n64!

TheGam3r
02-12-2009, 07:05 PM
earthbound 3 for n64!

or Zero

Nebagram
02-12-2009, 07:37 PM
Hell, an English translation of Mother 3 would be nice sometime this decade...

...Especially after chucking the main character to us in Brawl.

boogiecat
03-31-2009, 06:31 AM
earthbound 3 for n64!

Yeah that's one of their biggest boo-boos...The Virtual Boy is one of them!!

Sonicwolf
03-31-2009, 08:52 PM
- The Virtual Boy in its entirety
- Removal of the standard AV multi-out on the Wii
- The purple GameCube color
- 1980s and early 90s extreme censoring measures
- Analog stick on the middle of the N64 controller instead of the left side thus making the controller very awkward
- The 64DD add-on
- Failing to release a lit up GameBoy original in North America
- Failing to make the first GBA have a lit screen
- Destroying the ergonomic design of the original GBA in order to add a front/back light ala SP
- Card/Paper boxes for all systems before the gamecube
- Removal of original GB compatability in the nintendo DS
- Removal of GBA compatability in the DSi
- Bloated prices on the Nes Classics for the GBA
- Cancelling Starfox 2
- Removing MP3 playing abilities in the Wii
- Licensing their best franchises to Philips
- Cancelling the Playstation add-on with Sony
- Allowing the Power Glove to exist
- Severely shortchanging the Nintendo 64's texture cache thus making every game have terrible, blurry everything

Any more?

boogiecat
04-04-2009, 02:56 AM
The exsistence of Philips CD-I which is Nintendo's desperate move to compete with the Sega CD(only two games that i love on this one!!)..

tubeway
04-04-2009, 03:22 AM
- The nintendo seal of quality no longer having any kind of significance, as Nintendo allows everyone to publish everything on all of their platforms.

- The Nintendo Wii name. We've managed to get used to it over the past few years, but I remember there being at least a six month period where it was the focus of lame jokes and awkward to use verbally.

- Wii's backwards compatibility with the GameCube. Seriously, while it's convenient, we're now stuck with millions of borderline useless GameCube systems floating around, just like we were with the original PlayStation systems. These things will never go away!

Draven
04-06-2009, 10:58 PM
I could list a million things they've done wrong in the past, but I think most of them have been covered. Currently I'd have to say they're too family-friendly. It's nice that someone is, but geez. I wanna play, too, ya know? That and the shovelware being pumped out by 3rd parties. The re-re-release of the DS was pretty lame, too. Why no GBA compatability?!? It makes me want to get an older one!

koshichka
06-16-2009, 06:48 AM
As I understand it, HAL Labs is like, a second-party developer basically owned by Nintendo, so can we include them, for the biggest mistake of all?

*** Two to three Kirby titles a year, but no new Lolo in about a freaking decade. Come ON. Would it be so hard to remake the old trilogy, with or without simple 3d rendered graphics, for the DS? Add real saving, and hopefully a fourth episode...such a perfect game to play in bite-sized amounts, cute enough for the girls/kids market, requires exactly the right amount of thinking to make you feel smart...could be a nice low-effort low-budget mega-hit for them, but NOOOOO...

Zap!
06-16-2009, 01:46 PM
- Card/Paper boxes for all systems before the gamecube

Sega deserves great credit for being the first to use plastic with the 1986 SMS.

retrocollectorguy
06-17-2009, 11:42 PM
The horrible appearance of N64 and Gamecube systems and their controllers
The kiddie covers on almost all Wii games. Im embarassed to buy them myself most of the time lol
All of the shovel ware on the Wii
No DVD player for Wii
The DSi
No AV on NES Top Loader
lack of RPGs on N64
lack of limited edition game packages for any system

Rob2600
06-29-2009, 03:44 PM
Relesing doki doki panic as SMB2 And not the real SMB2

Wrong. The U.S. version of Super Mario Bros. 2 was - and still is - awesome.

Zap!
07-02-2009, 04:35 PM
Wrong. The U.S. version of Super Mario Bros. 2 was - and still is - awesome.

I agree with the both of you. I don't think they should have canned the real SMB2, but I also think they should have released Dream World as a separate, original game. This way you have two great games instead of one.

Therealqtip
07-04-2009, 12:28 AM
The Wii, now everyone suddenly needs motion control cause that's what people wanna do play with their damn hands all day looking like a dumbass.

Zap!
07-04-2009, 01:52 AM
The Wii, now everyone suddenly needs motion control cause that's what people wanna do play with their damn hands all day looking like a dumbass.

Is it a bad decision considering it is on pace to sell over 100 million systems?

The 1 2 P
07-04-2009, 09:13 AM
- Analog stick on the middle of the N64 controller instead of the left side thus making the controller very awkward

Couldn't have said it any better. I posted in another thread not too long ago that the N64's awkward ass controller is the reason why I haven't finished classics like Goldeneye and Perfect Dark yet. Thank Paul Perfect Dark 64 is getteing rereleased on XBLA this fall.

And on that note, another HUGE mistake they made was not allowing the 360 to have a version of Goldeneye 64 on it(and thus a subsequent Wii download version) because, and I quote from this (http://www.mi6.co.uk/sections/articles/gaming_goldeneye_for_xbox.php3) article:

Nintendo’s CEO Satoru Iwata said, "Goldeneye is a Nintendo product and should only be on a Nintendo platform"

Really Nintendo? Thats the reason why? You do realize that Conker's Bad Fur Day(a former N64 exclusive) was rereleased on the Xbox right? And you know how Resident Evil 4 was exclusive to the Gamecube? That got rereleased on the PS2 also. And yet you don't want Microsoft getting a version of Goldeneye because you would rather people go track down used copies and play them on the N64 with that horrendously awkward controller? Considering Microsoft allowed one of their exclusive games(Viva Pinata) to be released(or will be upcoming) on the Ds I would have expected better from Nintendo. But despite that, theres no way in hell they are going to stop Perfect Dark 64 from coming to XBLA later (http://www.mi6.co.uk/sections/articles/gaming_goldeneye_for_xbox.php3) this year.

geezuzkhrist119
07-05-2009, 12:34 PM
i personally think nintendo is fucking up with the games released for the wii

like a good 80% r pure shiite. i doubt anyone at nintendo even plays alot of the crap games

Zap!
07-05-2009, 01:18 PM
Really Nintendo? Thats the reason why? You do realize that Conker's Bad Fur Day(a former N64 exclusive) was rereleased on the Xbox right? And you know how Resident Evil 4 was exclusive to the Gamecube? That got rereleased on the PS2 also. And yet you don't want Microsoft getting a version of Goldeneye because you would rather people go track down used copies and play them on the N64 with that horrendously awkward controller? Considering Microsoft allowed one of their exclusive games(Viva Pinata) to be released(or will be upcoming) on the Ds I would have expected better from Nintendo. But despite that, theres no way in hell they are going to stop Perfect Dark 64 from coming to XBLA later (http://www.mi6.co.uk/sections/articles/gaming_goldeneye_for_xbox.php3) this year.

I strongly agreed with Nintendo's decision to block Goldeneye from coming to XBox Live. It was a top three N64 classic and belongs on a Nintendo system. If they can't work out a deal to bring it to Wii VC, sorry, but it's all or nothing.

The 1 2 P
07-05-2009, 04:59 PM
I strongly agreed with Nintendo's decision to block Goldeneye from coming to XBox Live. It was a top three N64 classic and belongs on a Nintendo system. If they can't work out a deal to bring it to Wii VC, sorry, but it's all or nothing.

You obviously didn't read the story I linked. The "deal" wasn't the issue. Not only was this game going to appear on both XBLA and Wii VC, but Nintendo would have been paid a very large royalty fee by Microsoft. Cue the quote from Iwata san. And thats my issue with him/them. This wasn't an Nintendo first party game(it was an exclusive second party game) and several other Nintendo non-first party games have been ported to other systems(see my original post). The fact that they cockblocked it means that future generations won't be able to enjoy this classic game.

There is some good news though. Activision(current holder of the Bond license) won't be the license holder forever. They basically gave in to Nintendo's demands. However, once the license changes hands again(in the next few years) Microsoft will once again have a chance to get this game on XBLA. I can't wait for that day to come. In the meantime, I'll be enjoying Perfect Dark 64 when that releases.

Baloo
07-05-2009, 05:42 PM
The fact that you need 3 hands to play with the Nintendo 64 controller is one problem.

Those niches on the analog stick while playing a game like Mario Party, what the fuck Nintendo they like tore through the palm of my hand.

otaku
07-05-2009, 09:29 PM
I disagree I think the wii is proving to be a decent system at least as good as the 64 and GC I have at least 10 games for it that I play regularly all of which have quality ratings from reviewers. I love the gamecube discs and the gamecube is a neat piece of hardware still worth owning potentially even while owning a wii I mean they go for 50 bucks so why not? I do hate the purple though so I own black

I liked the 64 controller I remember the joystick being a little rough on my hands but for the most part its a really great controller. As for this bond business is it really that hard for someone to get an n64 (25 bucks) and a copy of the bond game? (fond memories of this title!) pretty sure future generations will still find a working 64 system.

Zap!
07-06-2009, 12:51 AM
You obviously didn't read the story I linked. The "deal" wasn't the issue. Not only was this game going to appear on both XBLA and Wii VC, but Nintendo would have been paid a very large royalty fee by Microsoft. Cue the quote from Iwata san. And thats my issue with him/them. This wasn't an Nintendo first party game(it was an exclusive second party game) and several other Nintendo non-first party games have been ported to other systems(see my original post). The fact that they cockblocked it means that future generations won't be able to enjoy this classic game.

There is some good news though. Activision(current holder of the Bond license) won't be the license holder forever. They basically gave in to Nintendo's demands. However, once the license changes hands again(in the next few years) Microsoft will once again have a chance to get this game on XBLA. I can't wait for that day to come. In the meantime, I'll be enjoying Perfect Dark 64 when that releases.

I know what you're talking about, that news is quite old. I still agree with Nintendo 100%. That is a Nintendo 64 game and belongs on a Nintendo system period. No dual deals. It should never appear on a M$ or Sony system, and if that means no one will get to see it, then so be it. It's all or nothing.

Cockblocking is necessary. If I can't have the babe over there, I don't want you having her either. :)

The 1 2 P
07-06-2009, 02:28 AM
I still agree with Nintendo 100%. That is a Nintendo 64 game and belongs on a Nintendo system period. No dual deals. It should never appear on a M$ or Sony system, and if that means no one will get to see it, then so be it. It's all or nothing.

So does that mean you cried when Conker's Bad Fur Day and Banjo Kazooie came out for the Xbox and Xbox 360? Because according to you, they should never appear on a MS or Sony system. Looks like you are in the minority there. With the exception of Nintendo's first party franchise games, everything else is fair game. Thats why so many Nes classics are now on XBLA.


Cockblocking is necessary. If I can't have the babe over there, I don't want you having her either. :)

Since we are talking about video games(and expanding their audiences) and not relationships, cockblocking is "not" a good idea. It's actually a dick move, but thats pretty redundant. Hell, it's not even a good business move because Nintendo is missing out on millions from the Wii VC version sales and millions more in royalties. Regardless of how much money you have, turning down millions more won't help your bottom line.

That story was a bit old but like I said before, once the Bond license changes hands again theres still a chance this game will come to XBLA. I just hope that the next company who has it makes smarter business decisions towards their licenses.

Zap!
07-06-2009, 03:05 AM
So does that mean you cried when Conker's Bad Fur Day and Banjo Kazooie came out for the Xbox and Xbox 360? Because according to you, they should never appear on a MS or Sony system. Looks like you are in the minority there. With the exception of Nintendo's first party franchise games, everything else is fair game. Thats why so many Nes classics are now on XBLA.

I did not "cry" but I don't believe NES classics belong on a non-Nintendo system. Those two games you mentioned certainly are no Goldeneye in terms of classicness, importance, and popularity. I am in the minority quite often, true, but I kind of like that. I don't ever take a "me too" opinion. I'm not only happy, I'm ecstatic that Nintendo made this move.

However, I respect your opinion totally and agree to disagree. We were bound to clash heads, under your name is "DP's Most Sarcastic Mofo", while I'm the anti-sarcasm, and prefer in-your-face, Austin Powers style humor and sillyness, and have had smiley fever for over 15 years. :) :) :)

The 1 2 P
07-06-2009, 06:42 PM
However, I respect your opinion totally and agree to disagree. We were bound to clash heads, under your name is "DP's Most Sarcastic Mofo", while I'm the anti-sarcasm, and prefer in-your-face, Austin Powers style humor and sillyness, and have had smiley fever for over 15 years. :) :) :)

Fair enough. We can agree to disagree.

darkslime
07-24-2009, 05:07 PM
1. Releasing the wii.

Chemdawg
07-24-2009, 05:25 PM
1. Releasing the wii.

psh.. i love my wii!

Sonicwolf
07-24-2009, 05:46 PM
Probably been said already but the original GameBoy Advance's lack of lit lcd screen was a major brainfart on Nintendo's part.

Zap!
07-24-2009, 06:06 PM
1. Releasing the wii.

I don't think you understand the OP. Releasing the Wii was in no way a stupid/bad decision Nintendo has made. It is on pace to outsell any other system in history, and has brought them billions.

The 1 2 P
07-25-2009, 12:30 AM
Probably been said already but the original GameBoy Advance's lack of lit lcd screen was a major brainfart on Nintendo's part.

Actually, the "real" stupid part was when they said it just wasn't possible. Cue average Joe making it "possible" out of his own garage and dubbing it the "Afterburner", making himself very successful to the point that he could no longer keep up with all the orders. Several months later Nintendo steps in to say "We have a new GBA coming and this time it will have a backlit screen. It's a miracle."

jesus666
07-25-2009, 11:31 AM
Not forcing Game Freak to release an RPG Pokemon game on N64, I mean seriously?!?! here we have a system famous for it's lack of RPG's, and a company famous for it's massively popular RPG series and what do we get?! two Pokemon "fighting simulators" a puzzle game and a photography game! what's wrong with this picture? I'm sure instead of releasing four crap cash-in's they could've released one proper RPG :S

Not putting more emphasis on making Mother 3, for the same reasons as the previous, N64 needed high quality RPG's

Not buying full shares in Rare for cheap (or cheaper I guess as they were still asking for quite a bit, just nowhere near the Microsoft levels) when they had the chance, if only to re-use their popular back catalogue for Wii

Not releasing their NES games earlier and at a more competitive price with better advertising in Europe instead allowing Sega to gain a foothold in that region and use it as a launch pad (I'm glad about this mistake as how much more boring would that early period have been without Sega?)

Screwing around with DMA/Rockstar North for ages with Body Harvest causing them to miss the N64 launch.

Mucking about with that big court case against Codemasters and Galoob trying to get cheat cartridges ruled as illegal.

As mentioned before the terribly slow online adoption

There's probably loads more that I can't think of at the moment, If this was a mistakes of Sega thread it'd probably be a lot longer :D

Malon_Forever
07-25-2009, 01:00 PM
Those niches on the analog stick while playing a game like Mario Party, what the fuck Nintendo they like tore through the palm of my hand.


Does anyone else remember when Nintendo was giving away free Nintendo "gloves" for this problem? I remember my brothers and I calling, and they said all the gloves were gone... :(

I always hated being the "bowser" in the tug-a-war game!

mobiusclimber
07-25-2009, 02:16 PM
I'm going to harp some more on the whole "no backlighting" business w/ the GBA: Nintendo had backlight Game Boy Pockets, released exclusively in Japan, so the technology to do this was there for even longer than the GBA!

Also, I'm sorry, but the N64 was a major disappointment. Not only were most of the titles for it "kiddie," but by sticking with a cart-based system they lost out on having the biggest selling title at the time: Final Fantasy VII. And considering that both the NES and SNES were filled with quality RPGs, the fact that not only didn't the N64 have many but the ones it did have were almost all garbage was a huge disappointment. This was actually when I stopped caring about Nintendo.

The DSi, while maybe not from a financial viewpoint, is also a huge mistake, imo. While Nintendo can film commercials with two teenage boys play around with the camera, the fact is no one buy a 12-year-old girl is going to use that feature. The DSi is just an example of Nintendo triple-dipping the public, expecting people who've already purchased a DS or DS Lite (or both!) to fork over even more cash for features that are generally useless while removing one of the better features from the DS: the GBA slot. Not only does that remove backwards compatibility (a decent selling point considering how many great games were released for the GBA), but it also squashes the high hopes one might have had for possible new peripherals developed to take advantage of that slot the way Guitar Hero did.

jesus666
07-25-2009, 08:06 PM
Also, I'm sorry, but the N64 was a major disappointment. Not only were most of the titles for it "kiddie," The N64 had a lot of faults, but i'm not sure It could be criticised for being too Kiddie, it was certainly the most adult orientated console they ever made.

Most kiddie was definately the SNES, there was so many content guidelines with that console that had to be followed that releasing anything adult was next to impossible :(

BetaWolf47
07-25-2009, 09:29 PM
Releasing Wii before it was really ready. I'm not going to pull stuff out of my *** and say MotionPlus should've been there at launch... I did research and the actual technology that it uses was patented in 2008.

I'm just saying that they should've negotiated with software developers to have better games out. They made development kits so cheap that average Joes could buy them if they put their spending money aside for a few years. That's causing lamebrain developers to just make cheap cash-ins.

That, and they should've stepped back to think about how much flash memory to put in the system. A lot of us here have no problem spending money for a few WiiWare titles a month, so how could they expect 512MB, half of which is used for the firmware, to be sufficient? The SD card upgrade boosted the system a lot.

youngamer
07-27-2009, 12:08 AM
Another bone to pick with the N64 is that their cartridges have no end labels. Why get rid of something so useful?!

Chemdawg
07-27-2009, 04:36 PM
I actually bought some lame coil light that attached my original gba because it didn't have a lit screen. all i remember is I hated that coil light and it was super annoying to move around and made a nasty glare on the screen.


Probably been said already but the original GameBoy Advance's lack of lit lcd screen was a major brainfart on Nintendo's part.

Sonicwolf
07-27-2009, 04:38 PM
I actually bought some lame coil light that attached my original gba because it didn't have a lit screen. all i remember is I hated that coil light and it was super annoying to move around and made a nasty glare on the screen.

I got the same damned thing. It was awful, sucks batteries dry and only lit a little patch of screen with added glare.

sonic-boom
09-05-2009, 09:14 PM
Making the Virtual Boy, the N64 controller, not enough online games and cartridges for the N64.

Rickstilwell1
02-25-2010, 03:27 AM
My problem with the N64 controller is not the feel or design. It's the way the thumbstick was manufactured. It is a cheap plastic twig that breaks down and wears out over time, losing its center position. even today I have still not seen a redesigned clone controller that uses the kind of thumbstick with a dome shaped base like the PS1 and even 3rd party PC controllers use. It's standard thumbstick technology. Come on Yobo, quit screwing around and actually fix the problem Nintendo started with this controller! Not keep it the same so everybody has to re-buy your 3rd party controllers when they break too! Or was that the idea? "Let's make flimsy thumbsticks so we make more money on controller sales"

So much fighting over who got to use which controller when friends came over. "It wasn't fair, I was using your worn out controller and you had the good one"

Icarus Moonsight
02-25-2010, 04:00 AM
Stupidest thing Nintendo didn't do lately;

Give Factor 5 a big ol' moneyhat to scrap Lair and do Rogue Squadron IV instead.

Screw Rare, they don't make good games anymore. At least Factor 5 had a chance.

I think Nintendo 'fixed' the 64 controller through VC N64 titles on Wii, or through HBC and using a GC controller. :D

FoxNtd
03-06-2010, 04:05 PM
Not all of these things I will come up with will be necessarily bad for them because some may have very well been profitable for them, but I will select ideas that piss me off (and probably others) regardless if it was outright stupid for Nintendo or not. That being said...

NES model 1 being a front-load lunchbox instead of a top-loader. Look at the Famicom model 1. Top-loader.

Changing the number of pins on the cartridges for the American version to 72 instead of keeping things at 60 pins like Famicom. Annoying physical region lockout is annoying but easy to beat; changing the hardware slot altogether is much more mean. :mad:

Going so many years without a backlight when Sega Game Gear had it, oh and GG had color right off the bat, too. When I was young I went with Sega because the display was much more brilliant unlike the original Game Boy. Trying to get the right amount and angle of light to see a GB screen correctly is horribly irritating.

Using those damn tiny hex screws. It's easy to get hex socket bits down to about 3/16" but 3.7mm, you don't see those laying around. It took me one minute to open my Genesis because Sega was courteous enough to use standard Phillips head screws and not piss me off. Some NES games actually did have standard screw heads, but not all of them.

Perpetuating the region lockout all these years. SNES had the tabs, N64 had the tabs, Gamecube needs to be modded or have custom software or something to be able to load a Japanese disc, and at least Wii is a bit easier since I am sure the homebrew software out there presents no issue loading Japanese discs. You guys want to not bring games over to the states? Fine, but let me play them if I choose to go out of my way to get them anyway. Stop making life harder. Is this a tactic to try to force sales of the import console to game importers? I still don't get the obsession with trying to stop us from doing this. At least SNES was basically an SFC inside the case and N64 (I think) was the same thing. (Actually, I don't know if N64 was the same. Please, someone confirm this.)

N64 games did not have sleeves. NES had sleeves. SNES had sleeves. At least there are those great plastic cases you can get that store a cart, a controller pak, and the manual lies nicely on top. Only problem here is you had to spend extra to better protect the games and no end-labels. I'm considering putting some kind of lettering on the spines of my cases because with over two rows of the cart contact view of the carts side by side, I can't have the entire library's order memorized and finding things is just annoying now. They did it right with NES and SNES, how did they screw it up here? (Also, did the Japanese carts EVER have covers of any kind? The only thing I've seen is that FDS diskettes come in some sort of sleeve or case. I don't have FDS games yet so I'm not sure.)

To those who mentioned Virtual Boy, I mention N64DD.

The memory cards at Gamecube launch were terrible. The capacity was far too low. I think the second generation had 4x capacity which was fair. Then later I believe they went beyond that one more time.

The Wii. Yes, the whole console itself. This one is a massive (extremist?) opinion so I'll try to illustrate it. It's like they completely abandoned their loyal fans and just want to get "non-gamers" into gaming with simple, fun activities. Ok, this seems to have worked. Really, really well. Sales are crazy. But so many games for us big gamer fans are most likely disappointed with the majority of the titles available. I tested this on myself by using a list of all games for Wii, including imports and games not yet released. I couldn't even pick a dozen total. I feel so disappointed that Wii is the only major Nintendo platform I do not have (strictly American consoles.) I'll get a Famicom/FDS later on but not a Wii. Maybe I'm crazy, but maybe I'm not, because Wii games for the most part are definitely different than what we used to have, and since a lot of us here surely have a ton from the NES/SNES era... I think I've made the point here.

Wii's hardware. You can go online, but only if you have wireless access. It does not come with an onboard Ethernet port. It does not come with an adapter to allow you to connect an Ethernet cable. You have to spend more money (a LOT more money) for a cheap piece of crap connector. The Wii is also inferior substantially to its competitors and to its own predecessor! Gamecube had basically no online support. Wii is not that much better. Hardly any titles implement online multiplayer. The only really good thing about Internet access is the VC/WiiWare stores. But of course the hardware had no real good amount of storage either, so you need to buy memory cards just to save this stuff. I've also read about how poorly designed some things are regarding their firmware point releases and backward compatibility with older Wii games that expect things to be a certain way as they were with older firmware versions. And did I forget to mention how the Wiimote responsiveness feels lagged and difficult to use with precision? Ugh. I haven't used the Motion Plus yet, but since most games do not implement it, it doesn't matter much. As said previously, seems like the Wiimote was released before it was designed correctly. This whole Motion Plus should never have happened, it should have been designed correctly the first time. Also the capabilities of the machine are not apparently much better than Gamecube. Wii feels like a Gamecube with motion sensitive controllers. I'd like to play Twilight Princess next to a Wii with a mirror to compare how much more detailed Wii is. I doubt it is since, besides being totally backwards, I can't tell them apart.

(Flipping Twilight Princess is a stupid thing in itself but since it's just one game and not something that plagues the entire platform, I'm not going to make a big deal out of it. Especially since you can play the Gamecube version on the Wii.) (By the way, one more game-centric annoyance. The wrong numbers of Final Fantasy because they skipped around when bringing them over here. At least after FF6 this nonsense was over, but hey, after FF6, they weren't Nintendo games anymore.)

We have a fourth generation DS coming now? How many times are they going to re-release the same platform? It's like they did it once, and didn't like it, so they redesign it a little and re-release, and repeat this over and over. Like mentioned before, why throw away useful functions like GBA compatibility? I also hear that the newer generations of DS have region lockout re-introduced. Just wonderful. :mad:

Not bringing over substantially significant games to other regions. Super Mario Bros. 2 comes to mind. Instead we got that SMB USA insult of a game. A slap in the face because we're too dumb to play something challenging apparently. Yet we got things like Battletoads and Zanac. (I can't be the only one who finds Zanac to be quite difficult to complete.) This also reminds me of regionally changed games like Megaman 2 adding in an easier difficulty option. Rockman 2 did not have this. If only they'd bring over almost everything (with very unusual games like very Japanese-culture centric silly things being forgivable to omit) then importing would be mainly a collector's value sort of thing and not also a necessity for those seeking out those wonderful experiences with everything we didn't get.

Now, did I miss anything? :)