Buyatari
04-23-2008, 11:57 PM
It is a stange feeling looking for information about someone and finding out they have been dead for few years now. In the videogame industry you can often reach out and communicate with these guys and Silas died just a few years back in 2004. So if I had looked him up then (his phone number was listed on his resume) I could have very possibly communicated with him. I guess its a sign you are getting older when all those people who took a part in creating your childhood memories die.
I did a quick search and couldn't find anything here on DP about him or his passing.
Taken from his resume
"Castle Wolfenstein", the first talking computer game program
Completed conversions:
"Gunship" for Amiga
"Silent Service" for Atari ST
"Red Storm Rising" for Commodore 64 (tape)
Created one third of "Red Storm Rising" for Commodore 64
Developed sound system for Apple IIgs, for "Pirates"
Singlehandedly programmed 384-megabyte CD-I game, "Jigsaw",
including creating artwork and sounds.
Created CD-I version of Novalogic's "Wolfpack" submarine game.
Developed movie play systems for CD-I product, and began conversion to Genesis product
Converted Nintendo game demo to CD-I in one week
Programmed and led design team for Sega CD version of "The Terminator"
Constructed system for playing QuickTime movies on Sega CD
Constructed prototype of 3-D racing game on Sony PlayStation
Designed 3-D graphics subsystem for Sega 32X
He was a rather unusual man. To quote Muse Software's founder Ed Zaron:
Silas is one of a kind. I'll never forget first meeting him. Silas is a big guy, maybe 6'8" and say 320lbs. Here's the picture, he was walking down mainstreet in downtown Baltimore wear a huge, sagging sports coat. He had a car battery (yes, car battery!) in one pocket, a CB radio in the other pocket and a whip antenna stuck down the back of his jacket. He was occasionally talking on the CB as he held two magazines open in one hand. One of Silas's favorite things was to read two mags simultaneously, kinda one inside the other, flipping back and forth.
I did a quick search and couldn't find anything here on DP about him or his passing.
Taken from his resume
"Castle Wolfenstein", the first talking computer game program
Completed conversions:
"Gunship" for Amiga
"Silent Service" for Atari ST
"Red Storm Rising" for Commodore 64 (tape)
Created one third of "Red Storm Rising" for Commodore 64
Developed sound system for Apple IIgs, for "Pirates"
Singlehandedly programmed 384-megabyte CD-I game, "Jigsaw",
including creating artwork and sounds.
Created CD-I version of Novalogic's "Wolfpack" submarine game.
Developed movie play systems for CD-I product, and began conversion to Genesis product
Converted Nintendo game demo to CD-I in one week
Programmed and led design team for Sega CD version of "The Terminator"
Constructed system for playing QuickTime movies on Sega CD
Constructed prototype of 3-D racing game on Sony PlayStation
Designed 3-D graphics subsystem for Sega 32X
He was a rather unusual man. To quote Muse Software's founder Ed Zaron:
Silas is one of a kind. I'll never forget first meeting him. Silas is a big guy, maybe 6'8" and say 320lbs. Here's the picture, he was walking down mainstreet in downtown Baltimore wear a huge, sagging sports coat. He had a car battery (yes, car battery!) in one pocket, a CB radio in the other pocket and a whip antenna stuck down the back of his jacket. He was occasionally talking on the CB as he held two magazines open in one hand. One of Silas's favorite things was to read two mags simultaneously, kinda one inside the other, flipping back and forth.