JamieH
04-27-2008, 09:22 PM
Hi all,
First let me apologize if this has been raised before - I did use the search.
Just browsed another thread in which the merits of Alex Kidd, as is common, were used to defend the Master System against other machines' platformers.
I was curious as to why most people either only mention in passing, or don't mention at all, Psycho Fox on the Master System?
Having borrowed and played this solidly for a few weeks when I was young (along with the rather odd Time Soldiers) I have to say this is a better overall game than Sonic the Hedgehog on the Master System.
Strangely enough I find it an easier task to compare it with Super Mario Bros on the NES (and demonstrate the ways I find it to be better) than to Sonic.
I thought I'd address some of the negatives about the game and make some comparisons. I'd be interested to hear views on this.
********
Super Mario Bros needs no introduction, suffice to say when an argument is being made for which machine produced the best platform game, a certain sequel to the original usually ends it in one fell swoop. Fine, I'll concede for argument's sake that the Super Mario Brothers franchise wins as best platformer on an 8bit console, but if it had ended with the first sequel then this would be up for debate.
http://www.vgmuseum.com/pics3/Psycho%20Fox.gif
A common complaint (at least it was with some mags and critics) is that Psycho Fox is too easy. I think it's safe to say that the first 1-3 levels (or first world/map/zone) are generally fairly easy (Mega Man... I know) with most games in the genre. I don't think that Psycho Fox is any easier that Mario, if anything it's immediately hard to pick up due to the fact that the character you start as is not the fastest or best at jumping. Those who have played it recently should be able to vouch for the fact that traversing single block jumps can actually be a bit frustrating due to the fact that Fox is slow to build speed.
http://www.playright.dk/screens/psychofox_sms_02.gif
http://www.curtsheller.com/images_common/NES_Super_Mario_Bros.png
In all of about 5 minutes (possibly more if you’re not familiar with the genre) you can get a fairly good idea of the physics in Super Mario Bros, though the strange "floating" effect you sometimes suffer when your jump is off always comes at inconvenient times :)
This is simply a comparison of the characters (Psycho Fox has four, reminiscent of Super Mario Bros 2), the actual level design is far more complex in any given level of Psycho Fox. The structure and layout are actually similar to Super Mario Bros 3 in that they allow you to ascend fairly high at times, are multi- layered and have a mixture of invisible elements/secrets scattered throughout. Unlike Super Mario Bros 3, scrolling back is not possible.
Many of us have viewed players sprinting from one end of a level to the other (and this is not restricted to the first world), stopping for nothing and managing to get to the end without losing a life in Super Mario Brothers. I doubt, given the fact that latter levels require certain tasks to be carried out before continuing (breaking bricks with Hippo) that this would even be possible in Psycho Fox.
http://www.planetemu.net/php/articles/files/Image/zapier/psy/Psycho%20Fox%203.jpg
Boss battles vary only in platform layout in Super Mario Brothers; Psycho Fox bosses are more akin to the Robotnik Battles in Sonic on the Master System. No two bosses are alike and latter ones can certainly provide a challenge.
http://www.playright.dk/screens/psychofox_sms_03.gif
http://www.consoleclassix.com/info_img/Super_Mario_Brothers_NES_ScreenShot2.jpg
As a result of the levels being more complicated, more interesting and harder, this naturally makes them more enjoyable. As mentioned, there are many secrets and they do provide a lot of replay value (I was never too concerned with missing a level in Super Mario Bros- with Super Mario Bros 3 however, it's much more fun to explore and examine each and every one as opposed to just skipping half of them). This applies to Psycho Fox too.
The other aspects I find Psycho Fox to be better in are easier to make a case for. The graphics are obviously better; this is true of the vast majority of Master System and NES games. Vivid colours, big sprites, varied enemies and not limited to one area of the screen (flying/jumping/springing is possible to reach higher platforms).
I am aware that this could be misconstrued as saying platform negotiation does not happen in Mario, as it obviously does -
http://www.consoleclassix.com/info_img/Super_Mario_Bros._NES_ScreenShot4.jpg
But this is very linear, single tier stuff and there's little sense of exploration.
http://www.emucamp.com/reviews/sms/psycho6.gif
http://www.emucamp.com/reviews/sms/psycho8.gif
I understand that this may seem like a biased post, bear in mind I'm trying to make a case that this relatively unknown game is actually better than the one that made the biggest videogame franchise of all time. There are plenty of people that have and will have defended the Super Mario series, and I hold them dear as well, but as most people are aware - Sega were doing great platformers long before Sonic came along. I know Super Mario Bros has a couple of years on Psycho Fox though so it's not fair to compare graphics and sound.
Anyway, wasn't exactly "in-depth" just a few things that I always thought were great about this game. Cheers.
First let me apologize if this has been raised before - I did use the search.
Just browsed another thread in which the merits of Alex Kidd, as is common, were used to defend the Master System against other machines' platformers.
I was curious as to why most people either only mention in passing, or don't mention at all, Psycho Fox on the Master System?
Having borrowed and played this solidly for a few weeks when I was young (along with the rather odd Time Soldiers) I have to say this is a better overall game than Sonic the Hedgehog on the Master System.
Strangely enough I find it an easier task to compare it with Super Mario Bros on the NES (and demonstrate the ways I find it to be better) than to Sonic.
I thought I'd address some of the negatives about the game and make some comparisons. I'd be interested to hear views on this.
********
Super Mario Bros needs no introduction, suffice to say when an argument is being made for which machine produced the best platform game, a certain sequel to the original usually ends it in one fell swoop. Fine, I'll concede for argument's sake that the Super Mario Brothers franchise wins as best platformer on an 8bit console, but if it had ended with the first sequel then this would be up for debate.
http://www.vgmuseum.com/pics3/Psycho%20Fox.gif
A common complaint (at least it was with some mags and critics) is that Psycho Fox is too easy. I think it's safe to say that the first 1-3 levels (or first world/map/zone) are generally fairly easy (Mega Man... I know) with most games in the genre. I don't think that Psycho Fox is any easier that Mario, if anything it's immediately hard to pick up due to the fact that the character you start as is not the fastest or best at jumping. Those who have played it recently should be able to vouch for the fact that traversing single block jumps can actually be a bit frustrating due to the fact that Fox is slow to build speed.
http://www.playright.dk/screens/psychofox_sms_02.gif
http://www.curtsheller.com/images_common/NES_Super_Mario_Bros.png
In all of about 5 minutes (possibly more if you’re not familiar with the genre) you can get a fairly good idea of the physics in Super Mario Bros, though the strange "floating" effect you sometimes suffer when your jump is off always comes at inconvenient times :)
This is simply a comparison of the characters (Psycho Fox has four, reminiscent of Super Mario Bros 2), the actual level design is far more complex in any given level of Psycho Fox. The structure and layout are actually similar to Super Mario Bros 3 in that they allow you to ascend fairly high at times, are multi- layered and have a mixture of invisible elements/secrets scattered throughout. Unlike Super Mario Bros 3, scrolling back is not possible.
Many of us have viewed players sprinting from one end of a level to the other (and this is not restricted to the first world), stopping for nothing and managing to get to the end without losing a life in Super Mario Brothers. I doubt, given the fact that latter levels require certain tasks to be carried out before continuing (breaking bricks with Hippo) that this would even be possible in Psycho Fox.
http://www.planetemu.net/php/articles/files/Image/zapier/psy/Psycho%20Fox%203.jpg
Boss battles vary only in platform layout in Super Mario Brothers; Psycho Fox bosses are more akin to the Robotnik Battles in Sonic on the Master System. No two bosses are alike and latter ones can certainly provide a challenge.
http://www.playright.dk/screens/psychofox_sms_03.gif
http://www.consoleclassix.com/info_img/Super_Mario_Brothers_NES_ScreenShot2.jpg
As a result of the levels being more complicated, more interesting and harder, this naturally makes them more enjoyable. As mentioned, there are many secrets and they do provide a lot of replay value (I was never too concerned with missing a level in Super Mario Bros- with Super Mario Bros 3 however, it's much more fun to explore and examine each and every one as opposed to just skipping half of them). This applies to Psycho Fox too.
The other aspects I find Psycho Fox to be better in are easier to make a case for. The graphics are obviously better; this is true of the vast majority of Master System and NES games. Vivid colours, big sprites, varied enemies and not limited to one area of the screen (flying/jumping/springing is possible to reach higher platforms).
I am aware that this could be misconstrued as saying platform negotiation does not happen in Mario, as it obviously does -
http://www.consoleclassix.com/info_img/Super_Mario_Bros._NES_ScreenShot4.jpg
But this is very linear, single tier stuff and there's little sense of exploration.
http://www.emucamp.com/reviews/sms/psycho6.gif
http://www.emucamp.com/reviews/sms/psycho8.gif
I understand that this may seem like a biased post, bear in mind I'm trying to make a case that this relatively unknown game is actually better than the one that made the biggest videogame franchise of all time. There are plenty of people that have and will have defended the Super Mario series, and I hold them dear as well, but as most people are aware - Sega were doing great platformers long before Sonic came along. I know Super Mario Bros has a couple of years on Psycho Fox though so it's not fair to compare graphics and sound.
Anyway, wasn't exactly "in-depth" just a few things that I always thought were great about this game. Cheers.