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View Full Version : Review: Complete Computer Fireworks Celebration Kit (C64)



Flack
07-05-2008, 09:55 PM
http://www.review-o-matic.com/games/fireworks-c64.jpg

While both videogame consoles and home computers allowed owners to play videogames, home computers also gave creative kids and adults the ability to create their own. Through BASIC and other languages, home computer owners were able to create their own games. Unfortunately, many young programmers found out the hard way that creating a game from scratch was rather difficult.

Out of this need, a new genre was born -- the "construction kit." The first one I remember seeing was Electronic Arts' "Pinball Construction Set," a program that allowed budding programmers to place bumpers at will and create their own virtual pinball tables. Pinball Construction Set would soon be followed by Arcade Game Construction Kit, Adventure Contruction Set, Shoot-Em-Up Contruction Kit and Wargame Construction Set. All of these programs greatly simplified the process of creating your own programs by managing the majority of the code, allowing young game makers to focus on things like graphics, sound and gameplay.

One of the weirder additions to the "construction kit" genre was Activision's "Complete Computer Fireworks Celebration Kit." Dubbed "the fireworks construction kit" by gamers, Activision's 1985 release allowed users to create their own virtual firework displays. Seriously. The Complete Computer Fireworks Celebration Kit (CCFCK) was written by Jon van Ryzin, the same man that wrote H.E.R.O.

Like any other "construction kit" program, CCFCK offers a multitude of options that allows virtual fireworks maestros the ability to customize every part of their display. Users can choose one of six backdrops (a bridge, a city, a castle, etc) and from a list of twenty songs, from The Star Spangled Banner to Happy Birthday. The program is compatible with Music Studio, so custom songs can also be imported. The fireworks displays also include text messages displayed at the bottom of the screen which can be customized as well.

And then there are the fireworks. There are several different types of fireworks than can be used, and each one can be modified using sliders, giving users the ability to alter each fireworks size, color, speed, and so on. The sliders, like every other part of the program, are controlled using a standard joystick. CCFCK requires very little keyboard interaction (other than the custom display messages users can enter).

Each event is ultimately stored on a vertically-scrolling event list. Each entry can be changed, inserted or removed. With enough time and effort, a person could theoretically synch their fireworks display up with the background music.

Once your masterpiece has been completed it can be saved to disk, where it can be reloaded or traded amongst friends (assuming they also own the program -- from what I can tell, the saved firework displays are not stand alone executables).

While many people apparently have fond memories of this program, I have to admit I found the whole thing pretty boring. I mean ... seriously, virtual fireworks? For a fraction of this program's retail cost, I could put a fireworks display on in my own backyard. After ten or so minutes of messing around with Activision's Complete Computer Fireworks Celebration Kit, I actually wanted to to turn off the computer and go outside -- and that's really saying something.

tom
07-05-2008, 11:51 PM
Interesting, whilst I heard of the program back in the days (This is what John van Ryzin did next? You gotta be kidding), I never had the 'pleasure' of owning it.

Steve Kitchen’s GameMaker, also by Activision, is a program I own, and this allows you to create stand alone games. With the two add-on disks (Space and Sports), this was actually a fun program and lets you create some Pitfall-style games.

Steve W
07-06-2008, 12:36 AM
Have there been other firework simulators on other computers? I recall using one back in the day, but that one doesn't look familiar. And I didn't have too much access to C64s back then.

Flack
07-06-2008, 11:54 AM
Have there been other firework simulators on other computers? I recall using one back in the day, but that one doesn't look familiar. And I didn't have too much access to C64s back then.

This is the only one I know of. A search of "firework" at Lemon64 only returns one title (this one). A search of "fireworks" at MobyGames only returns a Windows 95 puzzle game (they don't even list the C64 one). That's not to say unequivically that there was no other firework simulators out there, but if there was it must've been a relatively under-the-radar program.

Allgame.com says that the title was exclusive to the C64, although I would swear we had it on our Apple II as well (could just be faulty memories).

Raedon
07-06-2008, 12:13 PM
The only construction set I liked on the C64 was the Adventure Construction set. Ultima-like tile goodness!\\^_^/

Kid Ice
07-06-2008, 01:15 PM
Too bad I never caught this one back in the day. I used to use graphics programs such as this to "set the mood". Draw your own conclusions. ;-)

tcv
07-06-2008, 08:58 PM
Who knows? Maybe this inspired FantaVision.

Flack
07-06-2008, 11:53 PM
Too bad I never caught this one back in the day. I used to use graphics programs such as this to "set the mood". Draw your own conclusions. ;-)

Unfortunately this program takes like ten minutes to load, so by the time it was ready I would have already set the mood, done the deed, and went to sleep.

I haven't been able to get this working in WinVICE at all. In fact, I couldn't even get it to work using the D64 image with the 1541 Ultimate. I had to physically dump the D64 image to a real floppy and run it on a real drive to get it to work.