View Full Version : Capcom's latest port: Dead Rising for Wii
j_factor
07-20-2008, 10:53 PM
Now this (http://www.the-magicbox.com/0807/game080716c.shtml) is an interesting move. One of the earlier games to be developed from the ground up for the 360 is being ported to Wii. It will be interesting to see how well this comes out, especially in terms of graphics (the supplied images don't show much, and appear to be scanned photographs or something). This may be a model for future multiplatform games (so far most multiplatform Wii games have piggy-backed off PS2 builds and looked very similar), squeezing 360/PS3 stuff onto the Wii and shrinking HD content down to 480p (another benchmark will be Red Steel 2, as supposedly Ubisoft is porting Unreal Engine 3 for the occasion). Not only that, but Dead Rising is an awesome game, and this version will have new levels and weapons, and Wii control. Color me excited.
Cloud121
07-20-2008, 11:09 PM
Now this (http://www.the-magicbox.com/0807/game080716c.shtml) is an interesting move. One of the earlier games to be developed from the ground up for the 360 is being ported to Wii. It will be interesting to see how well this comes out, especially in terms of graphics (the supplied images don't show much, and appear to be scanned photographs or something). This may be a model for future multiplatform games (so far most multiplatform Wii games have piggy-backed off PS2 builds and looked very similar), squeezing 360/PS3 stuff onto the Wii and shrinking HD content down to 480p (another benchmark will be Red Steel 2, as supposedly Ubisoft is porting Unreal Engine 3 for the occasion). Not only that, but Dead Rising is an awesome game, and this version will have new levels and weapons, and Wii control. Color me excited.
As a Capcom fanboy, consider me sold, provided I get GameCube controller support.
A bit off-topic, does the Wii port of Okami support the 'Cube controller?
Garry Silljo
07-20-2008, 11:30 PM
I don't have a 360 and always wanted to try this game, so I'm sold. I also hope if this turns out and sells well enough maybe the Wii can get in on RE5.
Frankie_Says_Relax
07-21-2008, 12:45 AM
Hmmm ....
... I'm not sure about this one.
The early press on this version of the game says that it won't have any of the real-time Otis walkie-talkie side-missions OR the photography.
Without those two things I can't see this being worth the purchase ... stripping those two aspects of the game out are kind of gimp the core experience of Dead Rising.
Frank's a photographer (he mentions it like 50 times in the game) ... and the photography element of the game is one of the few things that set it apart from being ONLY a Resident Evil style game, the other thing being the real-time "go help those people" Otis missions ... with so much to do and so little time to do it, it was nearly impossible to do everything, which created a heightened sense of stress/fear ...
... if it's just going to be a point A to point B game ... yeah ... it might still be decent, but it's just not going the be the same experience.
Icarus Moonsight
07-21-2008, 01:10 AM
Considering the possibility of having to work in some software technological mojo into the Wii release to even get it going, perhaps the Otis and photo stuff was axed to make room for the extra code? Plus, I don't think I have to point out Nintendos sure-to-be position on "Zombie Upskirt Photos" as in-game content here do I? *sexy!* LOL
If you want to play this with the gamecube controller then just go play the 360 version. Ya know, the one that already exists with that type of control set-up. ;)
Cloud121
07-21-2008, 01:14 AM
True, but I'd also want to pick it up on Wii so I can see how well the port is, and as I already stated, I'm a hardcore Capcom fanatic.
Frankie_Says_Relax
07-21-2008, 01:27 AM
Considering the possibility of having to work in some software technological mojo into the Wii release to even get it going, perhaps the Otis and photo stuff was axed to make room for the extra code? Plus, I don't think I have to point out Nintendos sure-to-be position on "Zombie Upskirt Photos" as in-game content here do I? *sexy!* LOL
If you want to play this with the gamecube controller then just go play the 360 version. Ya know, the one that already exists with that type of control set-up. ;)
Even though it's purley speculation as to whether that's the entire reason that the photo mode is out of the Wii version ...
it's amusing to think that Nintendo doesn't have a problem with content that allows you to do things like jam a shower-head into a zombie and watch blood flow out of it, watch elderly people get eaten alive (and stand around an do nothing about it if you so choose), run over zombies with a lawn mower, or get attacked by a murderous clown with chainsaws ... but panties are out of the question.
Icarus Moonsight
07-21-2008, 02:11 AM
Even though it's purley speculation as to whether that's the entire reason that the photo mode is out of the Wii version ...
it's amusing to think that Nintendo doesn't have a problem with content that allows you to do things like jam a shower-head into a zombie and watch blood flow out of it, watch elderly people get eaten alive (and stand around an do nothing about it if you so choose), run over zombies with a lawn mower, or get attacked by a murderous clown with chainsaws ... but panties are out of the question.
It's not panties... look at RE4. On Nintendo consoles twice and you can definitely take a peek at Ashley's if you're creative enough. Zombie panties on the other hand is a whole different deal. It's closet necrophilia! The two don't even compare. :hmm:
In the same vein, yet reversed, in some jurisdictions it's a felony to steal a shopping cart while having sexual relations with a corpse is a misdemeanor. Lesson of this story? If you plan to bang a corpse - don't do it in a stolen shopping cart. LOL
carlcarlson
07-21-2008, 08:45 AM
I can't imagine playing this game with Wii controls. And will the system be able to handle that many characters on screen at once? If not, then there's no point in my opinion. Part of the coolness was stepping out into the mall and being surrounded by 100 zombies. Cut that down to 30 or 40 and it's just blah.
heybtbm
07-21-2008, 12:53 PM
And will the system be able to handle that many characters on screen at once? If not, then there's no point in my opinion. Part of the coolness was stepping out into the mall and being surrounded by 100 zombies. Cut that down to 30 or 40 and it's just blah.
This was the first thing that crossed my mind. The massive number of zombies walking around on screen is what makes Dead Rising unique. It'll be interesting to see how this version turns out.
I'm wondering if this release is a precursor to something Capcom is cooking up, RE5-related. I think the possibility of an Wii RE5 port just became a little more likely. When those "hardcore" Wii gamers eventually get bored with Animal Crossing, they're going to need something to play.LOL
EDIT: It looks like Kotaku noticed too: http://kotaku.com/5027111/dead-rising-wii-screens-where-did-all-the-zombies-go
modest9797
07-21-2008, 02:10 PM
I think this is Capcom being a money whore. However, I do love Dead Rising and I think the Wii can either make it interesting or it could suck.
It could be cool to use the Wiimote for the camera.
blissfulnoise
07-21-2008, 04:24 PM
This port will be garbage. As I said in the Wii E3 thread:
Dead Rising might be coming to Wii.
Too bad I already have it on the 360, or I might give a fuck.
http://www.joystiq.com/2008/07/16/rumor-dead-rising-coming-to-wii/
But you'll be able to waggle to break away from a Zombie attack! Not that it will matter much with only 5 Zombies on the screen at any one time.
They need to get on the Dead Rising Co-Op they promised. Not that I expect it anymore now, but it had better be in the real sequel.
j_factor
07-22-2008, 01:03 AM
I can't imagine playing this game with Wii controls. And will the system be able to handle that many characters on screen at once? If not, then there's no point in my opinion. Part of the coolness was stepping out into the mall and being surrounded by 100 zombies. Cut that down to 30 or 40 and it's just blah.
Have you played Spartan: Total Warrior? At times it comes pretty close to having as many enemies at once as Dead Rising... and Gamecube handled it fine (the PS2 version had some issues). I think the Wii can handle the number of enemies that Dead Rising has.
If it's true about the walkie-talkie missions and the photography, that's a damn shame. I don't understand why they would cut that out. Those aren't things that seem like they'd require Next-Gen Power[tm], and they sound like pretty obvious things to be slightly enhanced on Wii (using the remote to snap photos, and the walkie-talkie sound coming out of the remote speaker).
evil_genius
07-22-2008, 01:08 AM
Loved this game on the 360 but don't really have a desire to play it on the Wii.
heybtbm
07-22-2008, 09:56 AM
Have you played Spartan: Total Warrior? At times it comes pretty close to having as many enemies at once as Dead Rising... and Gamecube handled it fine (the PS2 version had some issues). I think the Wii can handle the number of enemies that Dead Rising has.
Not even close. You're comparing apples and oranges.
Read the Kotaku article (linked in my post above) for proof.
j_factor
07-22-2008, 01:26 PM
Not even close. You're comparing apples and oranges.
Well if you have 5 apples and 5 oranges, you still have the same number of fruits. :p
Read the Kotaku article (linked in my post above) for proof.
Okay. Hmm, you're right, those screens are not good. What's with the mall? It looks like a little group of zombies huddled together, not a mall that's populated with them. That's lame. Surely the Wii can do much better than that. It's not like they need advanced AI.
heybtbm
07-22-2008, 02:30 PM
Well if you have 5 apples and 5 oranges, you still have the same number of fruits. :p.
Touché!
CosmicMonkey
07-22-2008, 02:58 PM
Playable online demo of the Wii version. (http://www.choptillyoudrop.co.uk/) :p
modest9797
07-22-2008, 05:29 PM
Guess they cant have that "Only for the Xbox 360" at the top of the box anymore.
unwinddesign
07-22-2008, 07:51 PM
Guess they cant have that "Only for the Xbox 360" at the top of the box anymore.
I suggest an addendum to that: "Real Game Only for the Xbox 360" *
*watered down, graphically inferior version with terrible motion controls available elsewhere
I don't see how a game that relies on the vast quantities of zombies will be good without all those zombies. This was a game where graphics and technology actually mattered. Without all the zombies and the claustrophobia/atmosphere they make, the game is just another beat 'em up, motion controls or no. The thousands of zombies weren't for show; they added to the game -- pushing through those masses, chopping them up by the hundreds, running them over in the car, that's what made the game unique.
CosmicMonkey
07-22-2008, 08:03 PM
Ok, so technical question time:
The Wii version is based upon the Resi4 engine. How many zombies can the Wii put on screen at once in an enclosed environment using a modified version of this game engine?
I know that there are lots of factors in this equation, so it's not an easy straight forward answer. But surely someone with good technical knowledge of the hardware could give an estimate of what the Wii can do. Are we talking 50, 100 ,200?
Before we start worrying about how many zombies the Wii can't display, let's concentrate on how many it could display.
Garry Silljo
07-22-2008, 08:31 PM
I would like to remind everyone that the game isn't finished. Yes, there weren't many zombies in the video, but why does that mean there won't be more later? I refuse to pass judgment until at least a nearly final build is shown.
j_factor
07-23-2008, 12:50 AM
I would like to remind everyone that the game isn't finished. Yes, there weren't many zombies in the video, but why does that mean there won't be more later? I refuse to pass judgment until at least a nearly final build is shown.
While I agree with your sentiment, this is the kind of thing that usually doesn't change with more development time. If the issue was "it looks a little rough around the edges", that would be more likely to change.
And is it really using the RE4 engine? That's lame if true.
slip81
07-23-2008, 11:18 PM
well, as the only person on the planet who didn't like dead rising, color me uninterested.
modest9797
07-24-2008, 12:06 AM
well, as the only person on the planet who didn't like dead rising, color me uninterested.
*gasp!*
If beating zomies with a frying pan isn't fun then I don't want to know what is.
Icarus Moonsight
07-29-2008, 04:03 AM
Some new comparison pictures. Wii pics now with added zombie. LOL
http://kotaku.com/assets/images/kotaku/2008/07/dead_rising_compare_web.jpg
carlcarlson
07-29-2008, 08:11 AM
That should read
"Xbox 360 -- many many zombies spread throughout entire mall"
"Wii -- group of zombies crowded around the player"
Those two screens show exactly what I'm afraid the Wii port will bring.
kaedesdisciple
07-29-2008, 09:32 AM
That should read
"Xbox 360 -- many many zombies spread throughout entire mall"
"Wii -- group of zombies crowded around the player"
Those two screens show exactly what I'm afraid the Wii port will bring.
Exactly what I'm thinking. Having a small number of zombies in a large area is counter to the game's original design in my mind. I started getting much better at the game when I realized that the zombies were more obstacles than enemies, hence their gross numbers EVERYWHERE. If they're making the Wii port such that you can only see a small number of them at a time, that's pretty awful. I would often take a few seconds, look around and plan the best route in a particular room given the pattern of zombies between me and the target. You were never meant to wipe them all out. I would love to see comparison shots of the underground tunnels where you have to either drive through or make very efficient use of the zombie ride to get through without making yourself into food given you shouldn't be able to take a step down there without seeing at least 20 in your face plus countless more shuffling around. I was able to get the 10,000 zombie achievement just by driving back and forth in those tunnels for a little while.
One thing I would love to see, though, is if they fixed the horribly small text size.
CosmicMonkey
01-02-2009, 07:34 PM
Check out the new trailer for the Wii version over on Joystiq (http://www.joystiq.com/2009/01/02/the-best-thing-youll-see-today-japanese-dead-rising-wii-traile/) or Capcom's website (http://www.capcom.co.jp/deadrising_wii/movie.html).
I thought it was rather good. Odd, but very good. I assume it's running on Wii hardware?
skaar
01-02-2009, 10:52 PM
Physics look gimped up... two blasts to take out like 12 zombies like that?
Looks better than I thought it would but still... it's a cash grab. Pass.
I still think it's idiotic to have any type of move in a video game remotely similar to beating off, especially to clear a room of zombies. The only thing that motion should clear is a room of girls.
jcalder8
01-02-2009, 11:21 PM
Check out the new trailer for the Wii version over on Joystiq (http://www.joystiq.com/2009/01/02/the-best-thing-youll-see-today-japanese-dead-rising-wii-traile/) or Capcom's website (http://www.capcom.co.jp/deadrising_wii/movie.html).
I thought it was rather good. Odd, but very good. I assume it's running on Wii hardware?
Umm where was the gameplay?
Sure was a different video, but that's all it was, a video.
swlovinist
01-03-2009, 12:05 AM
I will wait for judgement until I play it myself and play the US version.
CosmicMonkey
02-10-2009, 05:35 AM
Maintenance Tunnel video (http://www.youtube.com/watch?v=ogIy8avbSns). And yes, this is an officially released video demo.
j_factor
02-10-2009, 06:08 AM
That video makes me less excited for the game. So you get to run over a bunch of zombies that are just standing there, and get interrupted with annoying hint boxes in the process? And wow, bad draw distance.
Rob2600
02-25-2009, 03:04 AM
I just watched IGN's video review of Dead Rising for the Wii:
http://wii.ign.com/dor/objects/14267382/dead-rising/videos/deadrising_wii_review.html
I don't get it. How come Capcom's Resident Evil 4 looks awesome on both the GameCube and the Wii, but Capcom's Dead Rising port looks like an old PlayStation 2 game? Maybe my memory is a bit hazy, but the graphics remind me of State of Emergency...which came out in 2002!
Capcom's Resident Evil: Umbrella Chronicles looks way better than this too, and it was released more than a year ago. What happened?
Capcom clearly didn't use one of its A teams to work on this port...not even one of its B teams. Actually, I think one of the summer interns there programmed this as a homework assignment and it somehow ended up being released.
Seriously though, there are a decent amount of zombies onscreen, but what's the point? Why bother filling the screen with enemies if they don't move? And when they do, it's only one or two of them. Shouldn't they all be constantly attacking the player? Instead, they just stand there like idiots...at least from what I saw in IGN's video review.
I know the Wii isn't as powerful as the Xbox 360, but it's still capable of texture effects, real time shadows, reflections, and other graphical wizardry. The Conduit will have far better graphics and physics than this junk. Heck, even The Legend of Zelda: Twilight Princess - a Wii LAUNCH game/direct port of a Gamecube game - has better visuals than this. Super Mario Galaxy, Metroid Prime 3, Call of Duty: World at War, Resident Evil 4, Resident Evil: Umbrella Chronicles, Bully, and all of the Wii Lego games look better, too.
Ghost Squad was released over a year ago for $30 and yes, even THAT has better graphics and physics.
In the right hands, the Wii version of Dead Rising could've come close to replicating the experience of the Xbox 360 version. Capcom's previous Wii games look good, so why did it drop the ball with this one??
Sonicwolf
02-25-2009, 03:21 AM
I have never played Dead Rising. All I remember of it was a game that was over-advertised and thusly over-hyped.
j_factor
02-25-2009, 03:25 AM
Too bad, what a missed opportunity. I think with more effort, the Wii could've handled a decent port of Dead Rising. I mean, it doesn't exactly push the 360 to its limits. But instead, they shoehorned it onto an engine that wasn't designed for it. If they were going to do such a "quick and dirty" port, they could've made it a launch game. There's no reason for stuff like this to come out anymore.
All that complaining said, I'll still buy it, when the price drops. But only because I'm a Capcom whore.
Ed Oscuro
02-25-2009, 04:56 AM
*gasp!*
If beating zomies with a frying pan isn't fun then I don't want to know what is.
slip81's avatar (Francis) leads the way.
"Wii -- group of zombies crowded around the player"
Reminds me of powerful explosions in Goldeneye (Silo and Bunker), but then again, everything reminds me of Goldeneye.
And also, as Swiss Tony might say, a bit like making love to a beautiful woman.
demen999
02-25-2009, 09:17 AM
See! This is what I'm talking about. This looks soo bleh, and it DEFINETLY could look better. Or at least give us more zombies, somethings got to give. I just played the demo for 360, I didn't really like it but welcome any new games to the Wii. That game isn't a graphical masterpiece on the 360, so why the muddy N64 texture look?
I might just buy this to at least support new efforts on the Wii.
Solertia
02-25-2009, 09:28 AM
Ah, Capcom. Love your games, but your ports are...well, just awful.
PapaStu
02-25-2009, 04:56 PM
Seriously though, there are a decent amount of zombies onscreen, but what's the point? Why bother filling the screen with enemies if they don't move? And when they do, it's only one or two of them. Shouldn't they all be constantly attacking the player? Instead, they just stand there like idiots...at least from what I saw in IGN's video review.
Then I take it that you've not played the game. Just because there is a huge mass of Zombies, does not equate to 3000 of them attacking you at once. That sure isn't how the 360 version worked. The closest attacked you, and others kind of came at you and would attack you if you got close enough, or set them off. Besides they are all zombies and zombies have the tendencies to just stand about when they arn't in full on attack mode.
I had enough problems with its onscreen font the first time through, no point in me buying it a second time and furthering my blindness.
unwinddesign
02-25-2009, 07:11 PM
Whoever did that Wii review should be canned. Unless they changed the story and voice acting for the Wii version, the comments that the voice acting is terrible and the story is terrible are completely false. Serious? Fuck no. Tongue in cheek. Dialogue is excellent. Cutting out the photography sections? That was the shittiest part of Dead Rising on 360. And the lack of fanfare about the extra save slots? Every reviewer and their mother were bitching about the save slots in the Xbox 360, since they're all fucking horrible at games.
Rants aside, they should have gotten someone who played the one on 360, so they could tell us what was up with the Wii version. What a fucking idiot.
alxbly
02-25-2009, 07:18 PM
Then I take it that you've not played the game. Just because there is a huge mass of Zombies, does not equate to 3000 of them attacking you at once. That sure isn't how the 360 version worked. The closest attacked you, and others kind of came at you and would attack you if you got close enough, or set them off.
Yup. Part of the tension in the 360 version was navigating through the zombies; you'd always be looking for spaces in the crowd so you could run through without being attacked. In some areas (the underground tunnels for example) this was pretty much impossible because there were just so many of them.
The image below is another Wii/360 comparison shot, except this of the underground tunnels that are heavily populated with zombies in the 360 version.
http://www.blogcdn.com/nintendo.joystiq.com/media/2008/10/wii-box-mtcomsm.png
The last "level" of the game relied heavily on the sheer number of zombies so it's difficult to see how this will translate to the Wii, unless they make it smaller so it appears more crowded. Or maybe the Wii version will have a different ending altogether?
heybtbm
02-25-2009, 08:40 PM
Whoever did that Wii review should be canned. Unless they changed the story and voice acting for the Wii version, the comments that the voice acting is terrible and the story is terrible are completely false. Serious? Fuck no. Tongue in cheek. Dialogue is excellent. Cutting out the photography sections? That was the shittiest part of Dead Rising on 360. And the lack of fanfare about the extra save slots? Every reviewer and their mother were bitching about the save slots in the Xbox 360, since they're all fucking horrible at games.
Rants aside, they should have gotten someone who played the one on 360, so they could tell us what was up with the Wii version. What a fucking idiot.
Did we just watch the same review? The IGN video reviewer obviously played the 360 version, since he references it throughout. His general vibe is a positive one. My impression after watching the review is..sure, it's compromised by the shitty hardware, but there's still fun to be had.
I'll stick with my 360 version, but it seems like non-360-owning Wii owners should check it out.
Rob2600
02-25-2009, 08:45 PM
Then I take it that you've not played the game. Just because there is a huge mass of Zombies, does not equate to 3000 of them attacking you at once. That sure isn't how the 360 version worked. The closest attacked you, and others kind of came at you and would attack you if you got close enough, or set them off.
You're right, I haven't played the Xbox 360 version. Still, to see a screen full of zombies and only one or two of them is actually moving...I don't get it.
I imagine in the Xbox 360 version, the zombies in the backgorund at least walked around a little, instead of just standing there like identical statues. Am I wrong?
unwinddesign
02-25-2009, 11:41 PM
Did we just watch the same review? The IGN video reviewer obviously played the 360 version, since he references it throughout. His general vibe is a positive one. My impression after watching the review is..sure, it's compromised by the shitty hardware, but there's still fun to be had.
I'll stick with my 360 version, but it seems like non-360-owning Wii owners should check it out.
I'm referencing the written review, not the video. Assuming the same dude did both (as is usually the case, at least on Gamespot), that sentiment definitely didn't come through in the text.
Bottom line, the dude is a douche if he said the voice acting was bad (it was good) and the story was bad (again, good). Not omgz wtfz amazing, but good. Better than like 85% of games.
I have no comments on the Wii version, other than it looks gimped. Considering you can buy a 360 + Dead Rising for $230, which is $20 less than a Wii alone, this version really has no business existing.
EDIT: Same dude did both. I have another cretinous statement from him. Bosses can "inexplicably take hundreds of shots to the chest before dying." Um, like what, almost every other boss character in the history of gaming? Because zombie outbreaks are so realistic.
Get this dude the fuck off of IGN's staff, now.
PapaStu
02-26-2009, 12:34 AM
You're right, I haven't played the Xbox 360 version. Still, to see a screen full of zombies and only one or two of them is actually moving...I don't get it.
I imagine in the Xbox 360 version, the zombies in the backgorund at least walked around a little, instead of just standing there like identical statues. Am I wrong?
If you noticed in the video review you linked earlier, from 0:12-0:21 when Frank is zooming about in the car (and the game looks uber great, thats the 360 version) you'll notice that there are huge swaths of zombies that are just standing there until they were splattered. Especially towards the end of that segment (0:19-0:21) when that pile just got mowed down.
Here's a video (done by G4's Cheat) that gives you a decent look at packs of zombies and their general lack of movement... unless they know you're there. Zombies! (http://www.youtube.com/watch?v=ZQXDY06vGnQ) The IGN guy's review was on in one regard, with such a general lack of zombies, the game does look like its gotten easier and the rush has been greatly reduced.
heybtbm
02-26-2009, 09:50 AM
I imagine in the Xbox 360 version, the zombies in the backgorund at least walked around a little, instead of just standing there like identical statues. Am I wrong?
The zombies in the 360 version are in constant movement. All of them. There are no "frozen" characters at any time. Even if it's something so subtle as "swaying" or "looking around" every on-screen zombie is moving in some fashion.
Neil Koch
02-26-2009, 10:36 AM
From what I understand, this isn't a 1:1 port of the 360 version of the game, with things being changed around a bit. I haven't played much of the 360 version, so I might give this a shot, even with the PS2-looking graphics. I have $20 credit at EB so I could pick up the game for $20, which looks about right for what'd it be worth.
carlcarlson
02-26-2009, 11:49 AM
http://www.vgcats.com/comics/images/090125.jpg
demen999
02-26-2009, 12:05 PM
HAHAh daaaaaamn thats a funny toon!
Did it come out yet? If so anyone can give some opinion on gameplay?
Rob2600
02-26-2009, 02:35 PM
So based on what I've read, both in reviews and in this thread:
GOOD:
the Wii version has an improved save system and lacks what some believe was the annoying photography feature
BAD:
a pretty good amount of zombies onscreen, but still not enough, and the Wii is capable of much better graphics
I haven't played much of the 360 version, so I might give this a shot, even with the PS2-looking graphics.
Again, based on the reviews I've read, it seems like there are better new releases out for the Wii right now:
Deadly Creatures
The House of the Dead: Overkill
Lit
Tenchu: Shadow Assassins
It's up to you though. If you do buy Dead Rising for the Wii, let us know how you like it.
Neil Koch
02-26-2009, 03:18 PM
Thanks for the suggestions, but I already have HOTD Overkill (great game BTW). My SD card for the Wii is pretty much full right now, so I'm holding off on any WiiWare games until the "storage solution" comes out. I haven't liked any Tenchu games ever. Deadly Creatures seems somewhat interesting, but slaying zombies is more appealing to me than playing as a spider.
I might end up picking up the game today. Like I said before, it'd only be $20 if I used my EB Games credit. I have a soft spot for a lot of games other people consider poo, like Driver 3 and Target: Terror, and despite the average/bad reviews, it still looks like fun to me.
Neil Koch
02-26-2009, 07:38 PM
Okay, I ended up picking this up. It's pretty fun so far - a couple of hours in, with the first case file and a couple of the rescue sub-missions completed.
I haven't played much of the original version, nor the Wii port of RE4, so unfortunately, I can't offer any comparisions.
Graphically, it isn't as bad as the preview videos made it out to be. It's perfectly fine, though there are some annoyances like the screen not being fully 16:9 and there is some pop-in on zombies. But I've seen worse on the Wii.
The control is easy to pick up. Z+A picks up/interacts with things. When you have a melee weapon, A does a light strike, while swinging the Wiimote does a heavy strike. If a zombie latches on to you, you shake the Wiimote to get them off.
For guns, you hold B, aim with the Wiimote, and press A to fire. Using the control pad while holding B allows you to reload or select different weapons. If you get a head shot while close to a zombie, you can then do a Wiimote motion for a "finishing move". Ammo seems to be plentiful, at least for the handgun and shotgun I currently have.
The game is pretty liberal with save points/save slots, and there are mid-mission checkpoints. The timer hasn't been a factor at far as I can tell, just in the rescue missions.
Overall, like I said, I'm having a fun time with this game so far. If you just have a Wii and want to check out Dead Rising, or just a more "mature" game in general, it feels like it's at least be worth a rental.
Rob2600
02-26-2009, 08:08 PM
Okay, I ended up picking this up. It's pretty fun so far ...
Thanks for the update! Maybe DR on the Wii isn't as bad as the videos make it seem. It's just frustrating knowing it could've been even better.
demen999
02-27-2009, 03:04 PM
Awesome, thanks for the info Neil.
heybtbm
03-02-2009, 07:50 AM
The final verdict...
http://www.gametrailers.com/player/46164.html
TheDomesticInstitution
03-02-2009, 08:46 AM
The final verdict...
http://www.gametrailers.com/player/46164.html
Wow, Dead Rising on the Wii is only for those who don't own a 360. Common sense says that anyway, but that's a pretty big difference when you see it. Thanks for putting up that link.
Garry Silljo
03-02-2009, 06:07 PM
I bought this on day 1 but didnt get to play it until Saturday. Maybe it's because I didn't play the original and don't know what I'm missing but I think it's pretty damn good. I almost returned it without even trying because of all the bad buzz, but I'm glad I gave it a chance. I'm not sure 100% of the critique is warranted. Sure it has less zombies than the 360, but I never find myself unable to find something to kill. It's a fun game so far.
j_factor
03-02-2009, 06:12 PM
Wasn't there supposed to be a PC port of Dead Rising? Damn ignorant, arrogant Capcom.
Garry Silljo
03-02-2009, 06:53 PM
Wasn't there supposed to be a PC port of Dead Rising? Damn ignorant, arrogant Capcom.
It was on the Wii though. The company is only ignorant, arrogant if they ignore both. One or the other is alright. That's the impression I got from the other thread.
j_factor
03-02-2009, 11:40 PM
Although I was joking, I seriously wanted a PC port (of the 360 version).
carlcarlson
03-03-2009, 09:48 AM
I bought this on day 1 but didnt get to play it until Saturday. Maybe it's because I didn't play the original and don't know what I'm missing but I think it's pretty damn good. I almost returned it without even trying because of all the bad buzz, but I'm glad I gave it a chance. I'm not sure 100% of the critique is warranted. Sure it has less zombies than the 360, but I never find myself unable to find something to kill. It's a fun game so far.
I'm glad to hear you're enjoying it, but if you ever do get a 360 I urge you to try that version and see what you think then. I haven't played the Wii port but I can't imagine the game being the same without all of the zombies.