Log in

View Full Version : Pirated NES help needed.



Immutable
09-05-2008, 10:14 PM
I apologize if I'm repeating an old topic in advance...

I have been playing Mega Man 1 on my Polystation 3 (with a NES to Famicom converter), and I'm having difficulty getting through the first boss. Since I am unable to save a password on the game, should I leave the system running the whole night? I have a feeling that it could overheat.

JC
09-05-2008, 10:23 PM
If you're only on the first boss, why would you leave it on?

skaar
09-05-2008, 10:26 PM
You may have also missed the point... the "first boss" is whichever boss you choose.

Turn it off, hug a whale.

Immutable
09-05-2008, 11:15 PM
I'm sorry I wasn't specific. I'm up to Dr. Wily's "reforming cyclops" boss, the "first" of four bosses at the end of the game.

MrSparkle
09-06-2008, 01:26 AM
i can say an nes wouldnt overhear, the one or two famiclones ive had wouldnt overheat. Does the polystation come off as a paticularly hot unit?

Frankie_Says_Relax
09-06-2008, 01:29 AM
I wouldn't worry about it "overheating" NOAC units run pretty low voltage.

Volcanon
09-06-2008, 01:31 PM
Ive never heard of a famiclone overheating.

Not even my overheaty PS1 overheats if I just leave it sitting overnight. It usually overheats if I am playing some intensive game for an hour on a hot summer day with the windows closed and the blinds pulled.

Frankie_Says_Relax
09-06-2008, 01:33 PM
Of course you realize that no matter HOW long you leave it on, if you don't know the pattern of the rock-monster boss in Wily's castle ... you're not going to beat it.

Practice. Practice. Practice!

Immutable
09-06-2008, 04:45 PM
Of course you realize that no matter HOW long you leave it on, if you don't know the pattern of the rock-monster boss in Wily's castle ... you're not going to beat it.

Practice. Practice. Practice!

I gave up and relied on Cutman's weapon while rapidly pressing the pause button.

It worked for me. Heh.