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View Full Version : Fallout 3 Pirated Copies Circulate 2 Weeks Before Release



The 1 2 P
10-10-2008, 08:32 PM
Fallout 3 is the lastest AAA title to get pirated before it's official release and surprisingly it's not the pc version that got pirated(yet): http://www.gamedaily.com/articles/news/fallout-3-gets-pirated/

Of course you can only play the pirated version if your console is modded, but who mods consoles these daysLOL. The thing I always wondered though, if there were no pirates or bootlegs to deal with--would game prices really go down? I seriously doubt it as game developers would start quoting inflation more. I guess it's a lose-lose situation:(

carlcarlson
10-10-2008, 08:44 PM
Yeah I read about this yesterday. I'm really hoping MS bans any account that has logged time with the game. I mean it's only two weeks away, have a little patience.

roushimsx
10-10-2008, 08:48 PM
Heh, nice. Figures that it'd be the 360 version that leaks since it seems like all of the real pirates moved on to that anyway. (boo-urns)

Looking forward to hearing everyone's impressions on it. And by everyone, I mean everyone that's not from NMA. Those guys hate everything.

geneshifter
10-10-2008, 10:44 PM
Yeah I read about this yesterday. I'm really hoping MS bans any account that has logged time with the game. I mean it's only two weeks away, have a little patience.

HA! From my experience dealing with anyone under 25 today, patience is a long forgotten trait of humanity.

ProgrammingAce
10-10-2008, 11:51 PM
Yeah I read about this yesterday. I'm really hoping MS bans any account that has logged time with the game. I mean it's only two weeks away, have a little patience.

Microsoft has an unwritten policy that keeps them from banning people who get a game early. Consumers are not responsible for keeping streetdates, who's to say some store didn't start selling early.

The 1 2 P
10-11-2008, 12:40 AM
Microsoft has an unwritten policy that keeps them from banning people who get a game early. Consumers are not responsible for keeping streetdates, who's to say some store didn't start selling early.

Really? What about this guy: http://www.joystiq.com/2007/09/07/halo-3-early-adopter-banned-for-many-lifetimes/. He could have said a "store" sold it to him early too:shameful:

ProgrammingAce
10-11-2008, 01:15 AM
halo 3 epsilon was not a retail build of halo. That user gained access to something he was never supposed to have (escentally a pre release version of halo 3 that was given to the press). Microsoft had a list of gamertags who were authorized to have the code, and everyone else was lolbant.

nate1749
10-11-2008, 01:36 AM
The thing I always wondered though, if there were no pirates or bootlegs to deal with--would game prices really go down? I seriously doubt it as game developers would start quoting inflation more. I guess it's a lose-lose situation:(

Burners haven't been around that long, really there's been a lot more years of non-pirate gaming than pirate-gaming. And during that 25+ year span, games were not cheaper. So to answer your question, no it doesn't matter.

Too much piracy and you get what happens in the music industry though.

Nate

p_b
10-11-2008, 02:24 AM
Burners haven't been around that long, really there's been a lot more years of non-pirate gaming than pirate-gaming. And during that 25+ year span, games were not cheaper. So to answer your question, no it doesn't matter.

Too much piracy and you get what happens in the music industry though.

Nate

But before there were CDs, we didn't even need burners! I seriously doubt there have been non-pirate gaming years at all.
And games have become cheaper, at least over here. I remember paying something like $100 for Railroad Tycoon for the PC when it was new. Nowadays, new releases obviously cost much less.

Volcanon
10-11-2008, 05:43 PM
computer games at least are cheaper now.

before burners there was still the internet, and other digital media; floppies, opitcal, portable HDs, et cetera.

exit
10-11-2008, 07:26 PM
Seriously, someone seem to be forgetting the days of BBS, it was probably easier to download games then than it is now. My brother had floppies loaded with C64 games on them, if it wasn't for him I probably wouldn't have any memories involving the C64.

Nature Boy
10-12-2008, 09:08 PM
Too much piracy and you get what happens in the music industry though.

Piracy isn't responsible for the decline in music sales. The industry's absolute *refusal* to innovate and keep up with the times is. If they had jumped on the mp3 bandwagon and sought to provide digital downloads on their own terms they wouldn't have missed a beat.

Pirating music was still widespread during the CD era and prior to the mp3. Didn't affect sales drastically though.

Anyway, back to Fallout 3. I always wonder if stuff like this happens just to build buzz. Either that or some disgruntled employee at the publisher/developer decided to lash out.

Volcanon
10-12-2008, 09:21 PM
pirating has been around since the TAPE era. It's totally not hard to copy tapes. It only took the music industry 15 years to realize that their media could be copied.

NytroSkull7
10-13-2008, 08:52 PM
HA! From my experience dealing with anyone under 25 today, patience is a long forgotten trait of humanity.

HA! i'm only 17 and still dont own a 360 or PS3. They break to easily. I'll wait till they are as good as they'll get or until M$ and Sony come out with something new.

boatofcar
10-13-2008, 09:29 PM
really there's been a lot more years of non-pirate gaming than pirate-gaming.

LOL

Might I suggest some quality reading material?

http://ecx.images-amazon.com/images/I/41X0BXNXCNL._SL500_AA240_.jpg

nate1749
10-13-2008, 09:41 PM
pirating has been around since the TAPE era. It's totally not hard to copy tapes. It only took the music industry 15 years to realize that their media could be copied.

Either you weren't around for tapes or you're letting nostalgia get the best of you. Copying tapes although not astrophysics was extremely annoying and inconvenient, especially since recordable tapes only initially held about 30 minutes (then you had to flip them). Then there was of course the running and jumping to hit the record button when the radio played a song you liked. And how many times did your tape recorder decide to eat your tape - oh yes so much easier than downloading a song from the internet.

I think a big factor of how wide spread piracy gets is how convenient it is, music is extremely convenient (& easy), right now pirating things like the 360 or even just general applications isn't that convenient.

Nate

PapaStu
10-13-2008, 10:32 PM
/me thinks people have forgotten about the leaked French copy of Halo 2 two weeks before release, and the story spoiling that was going on with that one.

This is nothing new by far people. Gears 2 is out as well. I've seen pics of someone's retail disc. It happens far too often sad to say.

The 1 2 P
10-13-2008, 11:36 PM
people have forgotten about the leaked French copy of Halo 2 two weeks before release

And there was also the Half-Life 2 stolen code fiasco that pushed that game back by a whole year. Apparently pirates no longer have ale to drink, wenches to mate and booty to pilfer. Now they just make early release copies of big release games and put them on the net for the whole world to see:shameful:

ProgrammingAce
10-14-2008, 12:04 AM
Half-Life 2 was nowhere near ready to ship when the code was stolen, that was a convenient excuse. Only about 40% of the game was even playable.

As for large scale game piracy, i recall it going as far back as the early PS1 titles. Before that, it was common but after the PS1's release it became far more mainstream.

Oh, and every disc pirated comes one step closer to putting me out of a job...