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airraid
10-17-2008, 12:25 AM
http://wii.ign.com/articles/920/920705p1.html



Wii's Next Zelda Game

Miyamoto says the franchise needs some big new ideas. What might the successor to Twilight Princess play and look like?
by Matt Casamassina

October 16, 2008 - When Nintendo unveiled The Legend of Zelda: Twilight Princess at the Electronic Entertainment Expo 2004 to a packed auditorium of journalists and fans, the crowd went wild, and some people in attendance actually cried. Yes -- real, genuine tears, induced by the very sight of a reborn Link, no longer a cel-shaded boy but a teenage warrior surrounded by a realistic world. Decades after the classic game released, few franchises in the history of the industry share the same powerful hold over players as Zelda, and yet Shigeru Miyamoto's series about a Hyrulian hero and a kidnapped princess has stayed stubbornly true to its roots through the years, a fact that some critics held against Twilight Princess when it shipped two years ago. These criticisms haven't fallen on deaf ears, for Miyamoto himself commented in an IGN interview that Zelda is "... a franchise that does need some big new unique ideas."

Miyamoto offered those words at E3 2008, where he also confirmed that a new Wii Legend of Zelda game is in development by key members of the Twilight Princess and Phantom Hourglass teams. This new title is poised to be fundamentally different from its predecessors for a couple key reasons. First, Nintendo is obviously aware that the series needs a new hook or two -- even if Twilight Princess remains, in our humble opinion, one of the best adventure games of the generation, it lacks a certain freshness, largely because it adheres to the age-old Zelda formula. And second, whereas Twilight Princess began its life as a GameCube title and was later ported to Wii, this new Zelda project will be designed from the ground up to take advantage of Nintendo's little white box. It's with all of this in mind that we explore the the potential dos and the don'ts and focus our eyes keenly on the future of the Zelda franchise. Here are just a few possibilities:

A Compelling New Tale
Nintendo prides itself on creating games that simply play exceptionally well, but seldom do its titles, even those grand adventures, feature rich and compelling stories, particularly by today's standards. Although Link's journey to save princess Zelda has seen several unique variations over the years, it is usually still the same quest with new bells and whistles and it is partially because of this that titles like Twilight Princess and Ocarina of Time feel so similar, whereas an all-new tale might have created a greater divide between the games. Case in point, you won't see any comparisons to director Eiji Aonuma's first N64 Zelda, Majora's Mask, for that dark and difficult title included an original storyline set outside of the traditional save-the-princess theme.

"I would love to see a Zelda title that really takes story to the next level. Twilight Princess did a great job with storytelling -- more so than any other Zelda, I believe. I'd just like to see that taken a few steps further," says Kevin Cassidy, who operates the Nintendo website Go Nintendo. "We know that there are people on the Zelda team that would love to create a deep, rich story, but Miyamoto doesn't seem too fond of it. I think it's time to take the franchise in a more narrative direction. I think gamers can handle a Zelda with complex emotions, rather than on-the-surface responses."

We loved the wolf mechanic in Twilight Princess. We also loved Midna. What can Nintendo come up with next?

The narrative in Twilight Princess called upon the same methods that worked for Ocarina of Time a decade before it -- namely, a combination of game-engine cut-scenes, text bubbles and character grunts to drive story. No pre-rendered cinematics and no voice work, the latter of which has remained a pet-peeve of ours. Cassidy, though, stands atop the other side of the chasm.





"I don't ever want to see a Zelda game with voice acting. I know that most AAA titles of today feature voice acting, but I just don't think that works for the Zelda series. I have no trouble reading a story, and listening to grunts and sighs to accompany the text. I think that a speaking role for Link would really ruin the experience. Just because it can be done doesn't always mean that it's the right thing to do," he says, adding, "Do you really want line after line of Tingle dialog?"

Actually, we don't. And we would prefer to avoid Tingle altogether, thank you very much. But we still contend that quality voice acting would enhance and not detract from the storyline in the next Zelda game. Link will forever be the silent warrior, but the characters he encounters might better come to life with rich, well-acted dialog, a technique designed by developers to immerse players into the experience. Text bubbles are, if nothing else, a constant reminder that you are playing a game, a presentational faux pas in today's industry, where software houses strive to make games void of graphical heads-up displays, let alone text-based character interactions. There is also the point that if Nintendo never tries, how can we ever really know? Long ago, Nintendo fans might have leveled the same skepticism at the company's attempts to drag the always-2D Mario games into the third-dimension with Super Mario 64. Looking back, nobody's complaining. Finally, Nintendo could take a cue from companies like BioWare, which are creating dialog trees for character interactions, offering players a level of flexibility that could actually have an impact on the storyline as they go.

Regardless of how Nintendo chooses to present Zelda's storyline, though, most would agree that a fresh new tale would benefit the franchise. We have, over the years, come to appreciate Majora's Masks' interesting yarn set to the backdrop of an eerie moon threatening to fall on and crush the planet where Link finds himself stranded. Nothing, save for tradition, is keeping the developer glued to the damsel in distress lure and we hope that Miyamoto will consider upending the tea table, so to speak, when it comes time to pen Link's newest travels. We would stand up and cheer for a deep, complex and unpredictable story that reveals more about the Zelda characters than we've learned previously, and we would likewise like to see the franchise taken into altogether fresh directions. Whether that means new playable characters, the return of some fan favorites like Deity Link, some unexpected twists, or even the possibility that some major players could bite the dust, well, we'll leave the details up to Nintendo. Our one hope is that the storyline in Wii's next Zelda will continuously surprise us.

No More Mr. Nice Guy

The original Legend of Zelda was ridiculously epic and challenging for its time and some of franchise sequels have proven equally taxing. Majora's Mask again comes to mind. But few would argue that The Legend of Zelda: Wind Waker or Twilight Princess after it were overly challenging games. In fact, hardcore fans have expressed disappointment at how easily completed both titles were. That being true, we think it's time for Nintendo to turn up the heat with Wii's next Zelda game and provide the original fan base with an adventure worthy of Link's time. As seasoned Zelda fans, we long for the day when taking damage from an enemy resulted in the loss of more than one health heart and not just a fraction of a one heart, for example. An easy setting to tweak and if the developer so desires, it could provide multiple difficulty settings, still appeasing the casual user base -- a demographic, by the way, that we're still not convinced cares to play Zelda regardless of its difficulty setting. Directly relating to this is the challenge associated with fighting boss characters. Although formidable in size, few of the bosses in Twilight Princess presented notable hurdles to overcome, a disappointment given that the franchise helped establish boss fights with some truly intense and taxing battles. For the next game, we hope that Nintendo will not be afraid to create some hard fights -- situations where Link might actually perish and where players will need to use strategy and reflexes combined to emerge victorious.

"Without the threat of doom, the beeping heart noise getting your adrenaline up, beating a boss just doesn't feel the same. Think about it, didn't you just hate Metroid Prime (the final boss)? Didn't you sink back in your chair after beating it with a true sense of accomplishment? A Zelda game that tries to cater to everyone will never be able to do this," says IGN's publisher, Peer Schneider, a longtime Zelda devotee and author of our Hyrule Times articles.




Revolutionary New Controls with Wii MotionPlus

Zelda traditionalists may argue that Nintendo needn't fix what isn't broken and that mucking around with MotionPlus controls could ultimately damage a perfectly fine configuration. Take, for example, Wired's Chris Kohler, who would rather the developer play it safe and remain cautious of dragging more motion work to the franchise.

"I'd absolutely hate for the next big Zelda game to be a Wii MotionPlus game that's centered around 1:1 sword fighting, or something similar that throws the baby out with the bath water," he says

Cassidy disagrees. "I can't stop thinking about the possibilities of MotionPlus. I would be extremely shocked and disappointed if the next Zelda title didn't use the device. The types of gameplay and movement that the MotionPlus makes possible would work perfectly into a Zelda game. It might be the best way to move the series forward, while still keeping things familiar. Everything from sword fighting to boomerangs would become a lot more engaging," he explains.

With respect to Kohler, we tend to side with Cassidy on this one, but we definitely understand the point of keeping an eye on the dangers of overuse in regard to MotionPlus. Having waggle just for the sake of waggle is unnecessary and could even feel contrived or broken. Were, for example, the next Zelda to ditch the adventuring altogether for a MotionPlus-enhanced sword fighting game, we would not be able to contain our disappointment. Link's Crossbow Training is a fun diversion, but completely ignoring the fundamentals of the franchise in a major new release would be unfortunate for all the fans, us included, who have grown up exploring the open world of Hyrule in all of its glory and solving countless environmental puzzles.

We didn't immediately love Wind Waker's style, but looking back, it was both gorgeous and extremely effective.
We envision smart, gameplay-changing integration of MotionPlus in a manner that would complement today's Z-target lock-on. Imagine if Link could freely maneuver through a non-linear world in typical Zelda fashion, but as soon as he locked onto an enemy, players would be able to control his sword-carrying hand with perfect precision using the Wii remote. Players could still jump, strafe and even dodge with the nunchuk, but they could also deliver accurate, fast slices and dices with the remote. With this kind of pinpoint control, Link might even be able to block incoming projectiles -- arrows, fireballs, etc. -- with his sword, but of course he wouldn't be reliant upon doing so, for holding down B-trigger would cue his shield. And when the lock-on is broken, normal controls would resume.

"I would love to see the combat camera moving behind Link's shoulder, with Wii MotionPlus giving us unprecedented control over his sword, shield, hammer, hookshot, bow and arrow, and so on. It shouldn't just be mindless waggling, though. I want the game to use accurate swordplay as a unique mechanism and tool the enemies' behavior and weak points around this," Schneider. "Let me swipe up to knock a helmet of a Bokoblin and expose his noggin. Let me stab forward to hit a gap in the back of the shell of an Amos Knight. Let me pull back with the remote to block or parry a blow from a powerful enemy."


read pages 4 and 5 here:

http://wii.ign.com/articles/920/920705p4.html
http://wii.ign.com/articles/920/920705p5.html

SpaceHarrier
10-17-2008, 12:53 AM
Whatever the new Legend of Zelda turns out to be, I'm looking forward to it.

I do, however, disagree with the idea that Link needs to stay forever the "silent hero". I think he could really have something to add to the plot, dialogue-wise. It doesn't have to be a significant amount of speech, either. I think he could be somewhat soft spoken, and it would still work. I think all the characters should have a real voice. It would be even more interesting if the Gorons or Zoras had their own language, fully voiced dialogue with subtitles. It would really add a sense of depth and varied flavor to the world. I also agree that dialogue trees would be really interesting. Out of all the trends that a million games copy, why not this one?

carlcarlson
10-17-2008, 08:27 AM
Whatever the new Legend of Zelda turns out to be, I'm looking forward to it.

I do, however, disagree with the idea that Link needs to stay forever the "silent hero". I think he could really have something to add to the plot, dialogue-wise. It doesn't have to be a significant amount of speech, either. I think he could be somewhat soft spoken, and it would still work. I think all the characters should have a real voice. It would be even more interesting if the Gorons or Zoras had their own language, fully voiced dialogue with subtitles. It would really add a sense of depth and varied flavor to the world. I also agree that dialogue trees would be really interesting. Out of all the trends that a million games copy, why not this one?

Nah, I wouldn't change that. It's one of the things that makes Zelda Zelda.

I'd like to see a fully 3d remake of the original. I don't know if that will ever happen but I know I would enjoy it.

Press_Start
10-17-2008, 08:44 AM
Good to hear some news on the Zelda front.


Whatever the new Legend of Zelda turns out to be, I'm looking forward to it.

I do, however, disagree with the idea that Link needs to stay forever the "silent hero". I think he could really have something to add to the plot, dialogue-wise. It doesn't have to be a significant amount of speech, either. I think he could be somewhat soft spoken, and it would still work. I think all the characters should have a real voice. It would be even more interesting if the Gorons or Zoras had their own language, fully voiced dialogue with subtitles. It would really add a sense of depth and varied flavor to the world. I also agree that dialogue trees would be really interesting. Out of all the trends that a million games copy, why not this one?

Voice work, for all intents and purposes, tends to be a love-hate relationship. For every group that likes it, there tends to be a group that hates it. And will intensify the gaming experience to go in either direction. I think part of why Zelda (or any Nintendo franchise for that matter) been successful up to now is they don't intend to take trivial matters (like voice work) and forcibly shove it down our throats. Nintendo's intent (besides printing money) has always been focused on presenting a great gaming experience for EVERYONE and discerns from elements with a tendency to go sour. (Am I the only who hated that backward dinosaur alphabet in Starfox Adventures?)

joshnickerson
10-17-2008, 06:06 PM
I'd love to see another "Wind Waker" style game, perhaps with cel shading on the level of that PS3 game (the name escapes me at the moment).

Regardless, I'm sure the next Zelda game will be great. Even the "worst" Zelda game (no, not the CDi games) is better that most of the other games out there.

heybtbm
10-17-2008, 06:10 PM
I just wish it wasn't coming out for the Wii. Make this a next gen Nintendo launch title.

Zap!
10-18-2008, 12:09 AM
I just wish it wasn't coming out for the Wii. Make this a next gen Nintendo launch title.

I wouldn't be surprised if it did. Since it's unlikely it'll come out in time for the 2009 Christmas season, pushing it back to 2010, why not just wait another year (2011) when the next system is likely to come out?

Nature Boy
10-18-2008, 09:09 AM
I used to love Zelda games but got totally bummed that something like Twilight Princess *didn't* contain voice work. Seems lazy to me, not part of any master design plan.

It's one thing to say that he's a "silent hero" and conveys his thoughts in a non-verbal fashion. It's another for everybody else, who actually *does* speak, to be silent anyway and use text boxes instead of VO.

I've always thought it's N's arrogance that they dont' have to follow trends, they lead them.

Rob2600
10-19-2008, 01:24 AM
I do, however, disagree with the idea that Link needs to stay forever the "silent hero". I think he could really have something to add to the plot, dialogue-wise.

Yeah, but what if Link ended up sounding like this:

http://www.youtube.com/watch?v=FPxY8lpYAUM

calgon
10-19-2008, 01:48 PM
Yeah, I'm sort of burnt-out on the franchise these days, especially after phantom hourglass. I loved TP, but the ease of the whole thing took a lot of wind out of its sails. Something in the vein of Zelda II or Majora's mask could be just what the series needs.