parallaxscroll
10-24-2008, 05:46 AM
SEGA's 1985 arcade remake of Broderbund's 1982 Apple II Choplifter is IMHO absolutely one of the finest classic games ever made. Sega made an audio-visual turbocharged arcade version of the original 1982 Apple II classic game.
1982 Apple ][
http://web.archive.org/web/20041025005416/http://www.classicgaming.com/rotw/choplift2.gif
1985 Arcade
http://www.freakyfonts.de/info/choplifter.png
Arcade Choplifter just screams quality. Play it any way you can; the real arcade machine, or through MAME emulation, but *do* play it. See how good it looks compared to any other version, especially to the Apple II original. Feel how well it plays, concidering the time the remake was released. This mid-80s remake of Choplifter blows the hell out of the original Apple II version, as well as any other computer or console version. Well, okay the Apple II is still CLASSIC, still probably the best of all the computer releases. The only other Choplifter that comes close to SEGA's arcade Choplifter is SEGA's own port of it on the Master System.
BTW the 1985 Arcade version is about 2 to 4 times graphically better than the 1986 SMS version. I'd say the arcade is somewhere inbetween a SMS and Genesis game in audio and visuals. I would've loved a Genesis port of the arcade with or without upgrades.
I've been having so much fun with this game, even in 2008.
Even though the graphics & audio had been massively improved over the 8-bit computer renditions, the arcade Choplifter is still an 8-bit game because it runs on SEGA's 'System 2' board.
http://www.system16.com/hardware.php?id=694
System 2 used standard Z80 CPUs, but plenty of custom ICs to provide the exellent graphics & audio. System 2 seems to be, basicly, an
"industrial strength" super-charged Master System. It allowed lots of color and smooth scrolling for an 8-bit machine--as well as parallax scrolling, which seems like it was easy to acomplish (even NES and SMS had parallax in some games). Because of this, Choplifter arcade has more 3D scrolling depth to it than any other version, including the SMS port.
It controls beautifully too! The game is difficult but not cheap or cheesy at all. Rescuing those little bastards...ahem, I mean hostages, couldn't be more fun :)
The original 1982 Choplifter on Apple II was written / programmed by Dan Gorlin. His name appears on the title screen of the arcade as well as the
Master System and NES versions.
Choplifter on the Master System is a decent translation of the arcade, but as I said, play the arcade because it is the BEST Choplifter ever made. It's far better than Choplifter 3 on SNES too .....Arcade Choplifter is so damn good, it is currently my favorite 8-bit game.
What also strikes me is, Choplifter is said to be the first computer game to get made into arcade game.
I have put together some selected links w/ info, pics, any mentionings of SEGA's 1985 arcade rendition being a computer-to-arcade upgrade/remake, as well as Choplifter in general:
http://www.arcadeflyers.com/flyers_video/sega/16132801.jpg
http://www.arcadeflyers.com/flyers_video/sega/16132802.jpg
great review from Gamefaqs that I had to hunt down cause it's no longer there
http://tinyurl.com/yu6x3q
Forget the overly-complicated sequels. Forget the weaker console ports. The only serious versions of Choplifter is the original Apple II one and the brilliantly updated arcade one. Dan Gorlin and Broderbund's Choplifter 1 is a cool action shooter, and Sega's arcade adaptation of it is even better, because of the new level design and the revamped visual and audio effects. Fans remember this as an addictive quarter-sucker for very good reasons."
"Sega gives a major overhaul to the original version's graphics, bringing out some really colorful and pretty stuff in the arcade port. The characters are animated well in a cartoon-like manner, and you can see all the little details from glowing fires to the hostages waving their hands while jumping up and down. The backgrounds are nicely textured, and they even use multilayering and parallax effects to add a better sense of depth to the game."
"OVERALL: Excellent (9/10)
Like the Apple II version it's based off of, the arcade Choplifter 1 offers simple yet highly enjoyable action, and the new level design, graphics, and audio certainly help. Rescuing hostages has never been more fun, so throw on that helmet now and go check this out.
http://www.gamefaqs.com/computer/apple2/review/R22313.html
http://web.archive.org/web/20041025005416/http://www.classicgaming.com/rotw/choplifter.shtml
Choplifter is also an oddity because it's one of the few games that
was ported from a home computer to the arcade (usually it's the other
way around).
interview with the creator
http://www.dadgum.com/halcyon/BOOK/GORLIN.HTM
How did the "Choplifter" coin-op come about?
Dan Gorlin: "That was a straight licensing deal with Sega. They did
all the design and artwork themselves and were kind enough to put my
name on it, but I had nothing to do with it really. I thought they did
a great job of enhancing it,
http://tinyurl.com/2xj562
http://groups.google.com/groups?selm=37d34c27.179080339%40news.involved.com&oe=UTF-8&output=gplain
http://www.atarihq.com/features/choplift.html
http://tinyurl.com/2csx4k
http://tinyurl.com/286rxn
Choplifter" was successful enough that Sega bought it, upgraded it and made it one of the first games to go from the home computer market to the arcade. More complex, the arcade game added chopper fuel units, 8 hostages max onboard, 20+ of 24 must be saved per level, and themes per each level. They added speech "Don't Leave" and screams when killed.
http://www.cooganphoto.com/gravitar/1982.html
Broderbund Software, Inc. releases CHOPLIFTER, by Mr. Dan Gorlin, for Atari 8-bit computer systems. This version of the game is directly transferred from the Apple II. CHOPLIFTER will become the first computer video game to be released as an arcade game by Sega.
http://en.wikipedia.org/wiki/Choplifter
http://www.answers.com/topic/choplifter
http://www.klov.com/game_detail.php?letter=C&game_id=7333
1982 Apple ][
http://web.archive.org/web/20041025005416/http://www.classicgaming.com/rotw/choplift2.gif
1985 Arcade
http://www.freakyfonts.de/info/choplifter.png
Arcade Choplifter just screams quality. Play it any way you can; the real arcade machine, or through MAME emulation, but *do* play it. See how good it looks compared to any other version, especially to the Apple II original. Feel how well it plays, concidering the time the remake was released. This mid-80s remake of Choplifter blows the hell out of the original Apple II version, as well as any other computer or console version. Well, okay the Apple II is still CLASSIC, still probably the best of all the computer releases. The only other Choplifter that comes close to SEGA's arcade Choplifter is SEGA's own port of it on the Master System.
BTW the 1985 Arcade version is about 2 to 4 times graphically better than the 1986 SMS version. I'd say the arcade is somewhere inbetween a SMS and Genesis game in audio and visuals. I would've loved a Genesis port of the arcade with or without upgrades.
I've been having so much fun with this game, even in 2008.
Even though the graphics & audio had been massively improved over the 8-bit computer renditions, the arcade Choplifter is still an 8-bit game because it runs on SEGA's 'System 2' board.
http://www.system16.com/hardware.php?id=694
System 2 used standard Z80 CPUs, but plenty of custom ICs to provide the exellent graphics & audio. System 2 seems to be, basicly, an
"industrial strength" super-charged Master System. It allowed lots of color and smooth scrolling for an 8-bit machine--as well as parallax scrolling, which seems like it was easy to acomplish (even NES and SMS had parallax in some games). Because of this, Choplifter arcade has more 3D scrolling depth to it than any other version, including the SMS port.
It controls beautifully too! The game is difficult but not cheap or cheesy at all. Rescuing those little bastards...ahem, I mean hostages, couldn't be more fun :)
The original 1982 Choplifter on Apple II was written / programmed by Dan Gorlin. His name appears on the title screen of the arcade as well as the
Master System and NES versions.
Choplifter on the Master System is a decent translation of the arcade, but as I said, play the arcade because it is the BEST Choplifter ever made. It's far better than Choplifter 3 on SNES too .....Arcade Choplifter is so damn good, it is currently my favorite 8-bit game.
What also strikes me is, Choplifter is said to be the first computer game to get made into arcade game.
I have put together some selected links w/ info, pics, any mentionings of SEGA's 1985 arcade rendition being a computer-to-arcade upgrade/remake, as well as Choplifter in general:
http://www.arcadeflyers.com/flyers_video/sega/16132801.jpg
http://www.arcadeflyers.com/flyers_video/sega/16132802.jpg
great review from Gamefaqs that I had to hunt down cause it's no longer there
http://tinyurl.com/yu6x3q
Forget the overly-complicated sequels. Forget the weaker console ports. The only serious versions of Choplifter is the original Apple II one and the brilliantly updated arcade one. Dan Gorlin and Broderbund's Choplifter 1 is a cool action shooter, and Sega's arcade adaptation of it is even better, because of the new level design and the revamped visual and audio effects. Fans remember this as an addictive quarter-sucker for very good reasons."
"Sega gives a major overhaul to the original version's graphics, bringing out some really colorful and pretty stuff in the arcade port. The characters are animated well in a cartoon-like manner, and you can see all the little details from glowing fires to the hostages waving their hands while jumping up and down. The backgrounds are nicely textured, and they even use multilayering and parallax effects to add a better sense of depth to the game."
"OVERALL: Excellent (9/10)
Like the Apple II version it's based off of, the arcade Choplifter 1 offers simple yet highly enjoyable action, and the new level design, graphics, and audio certainly help. Rescuing hostages has never been more fun, so throw on that helmet now and go check this out.
http://www.gamefaqs.com/computer/apple2/review/R22313.html
http://web.archive.org/web/20041025005416/http://www.classicgaming.com/rotw/choplifter.shtml
Choplifter is also an oddity because it's one of the few games that
was ported from a home computer to the arcade (usually it's the other
way around).
interview with the creator
http://www.dadgum.com/halcyon/BOOK/GORLIN.HTM
How did the "Choplifter" coin-op come about?
Dan Gorlin: "That was a straight licensing deal with Sega. They did
all the design and artwork themselves and were kind enough to put my
name on it, but I had nothing to do with it really. I thought they did
a great job of enhancing it,
http://tinyurl.com/2xj562
http://groups.google.com/groups?selm=37d34c27.179080339%40news.involved.com&oe=UTF-8&output=gplain
http://www.atarihq.com/features/choplift.html
http://tinyurl.com/2csx4k
http://tinyurl.com/286rxn
Choplifter" was successful enough that Sega bought it, upgraded it and made it one of the first games to go from the home computer market to the arcade. More complex, the arcade game added chopper fuel units, 8 hostages max onboard, 20+ of 24 must be saved per level, and themes per each level. They added speech "Don't Leave" and screams when killed.
http://www.cooganphoto.com/gravitar/1982.html
Broderbund Software, Inc. releases CHOPLIFTER, by Mr. Dan Gorlin, for Atari 8-bit computer systems. This version of the game is directly transferred from the Apple II. CHOPLIFTER will become the first computer video game to be released as an arcade game by Sega.
http://en.wikipedia.org/wiki/Choplifter
http://www.answers.com/topic/choplifter
http://www.klov.com/game_detail.php?letter=C&game_id=7333