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View Full Version : FC Mobile "fixing"



Sabz5150
11-05-2008, 09:31 PM
Has anyone taken the time to crack one of these open and rewire the buttons PROPERLY, i.e. reversing them? This little doodad would be near perfect if not for that one issue.

My brain explodes trying to play Megaman on the thing.

So if you've fixed the FC Mobile, give me an idea of how difficult a task it is :D

Frankie_Says_Relax
11-05-2008, 10:33 PM
Has anyone taken the time to crack one of these open and rewire the buttons PROPERLY, i.e. reversing them? This little doodad would be near perfect if not for that one issue.

My brain explodes trying to play Megaman on the thing.

So if you've fixed the FC Mobile, give me an idea of how difficult a task it is :D

There were some in my FC Mobile thread that did and showed pictures, check the classic gaming thread.

MrSparkle
11-05-2008, 10:38 PM
I'd always considered the idea because people were complaining about the buttons but never bothered to buy one. Would be easy as hell though. I happen to have one friend whos like a black hole for soldering irons this kid has borrowed and lost the last 4 soldering irons i bought lol. I need to stop lending them to him as i never seem to have one when i want to do something like this.

Atari 5200
11-05-2008, 11:13 PM
There were some in my FC Mobile thread that did and showed pictures, check the classic gaming thread.

Heh, I was looking at this the other day...

http://www.digitpress.com/forum/showthread.php?t=116530

Sabz5150
11-08-2008, 01:54 PM
It's a rather easy fix... I also swapped around the select and start buttons while I was at it.

Might I make a suggestion to those wanting to do this: while you are inside that little bastard, go ahead and touch up the joints between the mainboard and the board with the cartridge port. They did a half-assed job on that part and it caused my games to freak out when the cartridge wiggled back and forth.