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View Full Version : Super Street Fighter 2 Turbo is up on the PSN!



Buns34
11-25-2008, 07:03 PM
HD Remix baby! Now hopefully i can use my USB Sega Saturn controller.

Mods: You can move this to the actual thread, i just could not find the thread with the search option.

Tempest
11-25-2008, 07:06 PM
Is there any difference between the PS3 and 360 versions? Any exclusives? I'd think the PS3 controller would be better suited for this game.

Tempest

exit
11-25-2008, 07:22 PM
I'm downloading this right now and I can not wait to play it, I finally have a fighting game that I can play on-line.

walrusmonger
11-25-2008, 07:34 PM
sweet! guess that decides which system i'm getting it on ;)

Lothars
11-25-2008, 08:07 PM
I can't wait to get this on both Xbox and PS3 but will have to wait to get it on PS3.

gepeto
11-25-2008, 09:21 PM
Does the ps version let you demo it?

heybtbm
11-25-2008, 10:14 PM
This is a PSN purchase hands down. I can't imagine playing this with the 360's d-pad. Ick.

Retsudo
11-25-2008, 10:44 PM
Downloaded it about 4 hours ago. Played the Arcade mode. I noticed the classic mode is hard even on easy. Just like I remember SSF2T to be. The Remix mode is a lot easier.

I must say, this game is beautiful to look at.

Sotenga
11-25-2008, 11:01 PM
The Remix mode is a lot easier.

And that's all I ask for. Glad to see they left in Classic (i.e., Cheater) difficulty, but I think I'll be choosing Remix most of the time. :D

Well, I'm prospecting to get this when my cash flow flies on the uptake. It's a bit pricier than I'd like it to be, but I'm such an SF junkie that I MUST get this at some point.

G-Boobie
11-26-2008, 03:39 AM
It's rad.

If anyone wants to humiliate me on PSN, my user name is Geoffvdl. Toss me an invite.

Frankie_Says_Relax
11-26-2008, 07:55 AM
I have yet to try online mode, but I hear that it utilizes the "GGPO" online fighting networking software that was designed specifically to eliminate lag in 2D online fighting games.

Otherwise, it's very very pretty/high def ... I wish they could have figured out a way to incorporate extra frames in the animation without changing the way the game played or the integrity of the game engine ... but that's not even really a complaint as it seems to be spot-on in the play control department.

exit
11-26-2008, 11:03 AM
I have yet to try online mode, but I hear that it utilizes the "GGPO" online fighting networking software that was designed specifically to eliminate lag in 2D online fighting games.

I did a few rounds yesterday and only time I experienced slowdown was at the start of a fight, other than that my ass got kicked lag free. So yeah if anyone out there wants to go head to head, drop me a line on PSN (Young_Machete) and we can beat each other up.

DKTheArcadeRat
11-26-2008, 04:15 PM
Its now also up on XBLA...as is an extremely limited demo. One would figure it would be a single player demo, that is not the case. Its a local multiplayer demo.....what the hell. Who's genius idea was that one.

ubersaurus
11-26-2008, 04:18 PM
Its now also up on XBLA...as is an extremely limited demo. One would figure it would be a single player demo, that is not the case. Its a local multiplayer demo.....what the hell. Who's genius idea was that one.

It's a fighting game, and one made for competition, at that. Why WOULDN'T it have a local multiplayer demo?

DKTheArcadeRat
11-26-2008, 04:25 PM
I can understand it showing the multiplayer, but why ONLY local multiplayer, why is there no option to play against the computer or anything? None of my friends ever really want to play fighting games with me, so I would play online or single player, I'm sure i'm not the only one.

Frankie_Says_Relax
11-26-2008, 06:03 PM
I did a few rounds yesterday and only time I experienced slowdown was at the start of a fight, other than that my ass got kicked lag free. So yeah if anyone out there wants to go head to head, drop me a line on PSN (Young_Machete) and we can beat each other up.

I played a few matches online on my lunch hour ... the only lag (slowdown actually) I experienced was in the opening second of the match (prior to the player having any real control over their fighter) ... the actual fighting was totally lag-free!

This is an amazing little version of SSFIITurbo.

spoon
11-26-2008, 06:22 PM
This game fucking rocks. Hit me up on Live anytime if you wanna throw down.
My live ID is Spoontoss

icest0rm
11-27-2008, 02:46 PM
Awesome game! I just wish it was available in retail so I can have a disc and box along with it.

Frankie_Says_Relax
11-28-2008, 09:39 AM
Awesome game! I just wish it was available in retail so I can have a disc and box along with it.

Don't speak too soon.

While it's not quite the Mega Man 9 Nintendo Cartridge, there are promo materials for the game that come pretty close to being a game box!

http://www.capcom-unity.com/snow_infernus/blog/2008/11/24/super_turbo_hyper_champion_special_edition_pack

Tempest
12-13-2008, 12:22 PM
Ok I finally got around to playing this on the PS3 and all I can say is "WTF did they do to my SFII?". The graphics are amazing and the sound is good, but the controls are horrid! I tried in vain for hours trying to pull off moves that would just not go, but the computer seemed to have no trouble (obviously). Eventually i figured out that if I did the move SLOWLY it would go off 80% of the time, but if you can't do the move quickly then it's no good. Maybe it's the old style PS3 controller I have, but I wore my fingers down to the bones trying to pull off moves but to no avail.

The difficulty seems to have been majorly beefed up in this version as well. While I was never a SF II master, I could usually beat the game on the standard difficulty with no continues. However this time I found myself losing to Guile in the first stage (isn't this one usually a gimmie on any difficulty?). It actually took me 20 minutes to beat him (the horrid controls mentioned above didn't help). It seems that the AI has been programmed for cheese. Guile sat there throwing Sonic Booms at me for half the round until I approached them, then he either did his Flash Kick or if I actually got close enough to him to hit him he threw me. That's another new thing in this version, the computer throws you like there's no tomorrow! The old AI wasn't nearly as cheesy unless you turned the difficulty up to 7 or 8.

Just to make sure I wasn't just rusty at the game, I fired up SF II Turbo on my SNES and make it to Sagat before dying (stupid hyper tiger knee). Maybe it's the poorer AI or just the better controller, but I had no trouble pulling off any of my moves and pummeling the enemy.

The new SF looks pretty, but the difficulty is definetly not for average players. I knew they 'balanced' the game out a bit, but they ruined it for me. Then again, maybe if I had a decent controller I'd do better. Either way, SF II HD is an exercise in frustration to me. I'll wait for MvC 2 on the 360...

Anyone else find the new difficulty obscene or is it just me?

Tempest

ubersaurus
12-13-2008, 02:02 PM
Ok I finally got around to playing this on the PS3 and all I can say is "WTF did they do to my SFII?". The graphics are amazing and the sound is good, but the controls are horrid! I tried in vain for hours trying to pull off moves that would just not go, but the computer seemed to have no trouble (obviously). Eventually i figured out that if I did the move SLOWLY it would go off 80% of the time, but if you can't do the move quickly then it's no good. Maybe it's the old style PS3 controller I have, but I wore my fingers down to the bones trying to pull off moves but to no avail.

The difficulty seems to have been majorly beefed up in this version as well. While I was never a SF II master, I could usually beat the game on the standard difficulty with no continues. However this time I found myself losing to Guile in the first stage (isn't this one usually a gimmie on any difficulty?). It actually took me 20 minutes to beat him (the horrid controls mentioned above didn't help). It seems that the AI has been programmed for cheese. Guile sat there throwing Sonic Booms at me for half the round until I approached them, then he either did his Flash Kick or if I actually got close enough to him to hit him he threw me. That's another new thing in this version, the computer throws you like there's no tomorrow! The old AI wasn't nearly as cheesy unless you turned the difficulty up to 7 or 8.

Just to make sure I wasn't just rusty at the game, I fired up SF II Turbo on my SNES and make it to Sagat before dying (stupid hyper tiger knee). Maybe it's the poorer AI or just the better controller, but I had no trouble pulling off any of my moves and pummeling the enemy.

The new SF looks pretty, but the difficulty is definetly not for average players. I knew they 'balanced' the game out a bit, but they ruined it for me. Then again, maybe if I had a decent controller I'd do better. Either way, SF II HD is an exercise in frustration to me. I'll wait for MvC 2 on the 360...

Anyone else find the new difficulty obscene or is it just me?

Tempest

I'm assuming you never played the computer in Super SF2 Turbo. Trust me when I say that it would demolish you, round 1, easiest difficulty, without any problem. The AI in HD remix is tough...but it's nothing compared to the Classic mode AI! None of the other SF2 games had such gross AI, just ST.

I'd say your move issues are probably just the controller, since I'm using a stick and don't have any problems doing them. Just as easy, or hard, as they've ever been...possibly even easier since they simplified a lot of the motions for Remix mode.

spoon
12-13-2008, 06:03 PM
I'm with uber on this one. I thought it was easier to pull off moves in HD than before. I'm using a 360 pad though. I want a damn six button controller. I have a Hori stick but the jumping just seems off to me with the stick.Too sensetive.

As for the difficulty, I always rememberd the home console versions back in the day being easier than the arcade versions. IIRC, North American home console releases were easier than Japanesse home console releases.

IIRC both SF games released on the 360 are based off the arcade versions and can be pretty hard. I actually found SFII harder than SSFIITHDR.

G-Boobie
12-14-2008, 12:06 AM
Ok I finally got around to playing this on the PS3 and all I can say is "WTF did they do to my SFII?". The graphics are amazing and the sound is good, but the controls are horrid! I tried in vain for hours trying to pull off moves that would just not go, but the computer seemed to have no trouble (obviously). Eventually i figured out that if I did the move SLOWLY it would go off 80% of the time, but if you can't do the move quickly then it's no good. Maybe it's the old style PS3 controller I have, but I wore my fingers down to the bones trying to pull off moves but to no avail.

The difficulty seems to have been majorly beefed up in this version as well. While I was never a SF II master, I could usually beat the game on the standard difficulty with no continues. However this time I found myself losing to Guile in the first stage (isn't this one usually a gimmie on any difficulty?). It actually took me 20 minutes to beat him (the horrid controls mentioned above didn't help). It seems that the AI has been programmed for cheese. Guile sat there throwing Sonic Booms at me for half the round until I approached them, then he either did his Flash Kick or if I actually got close enough to him to hit him he threw me. That's another new thing in this version, the computer throws you like there's no tomorrow! The old AI wasn't nearly as cheesy unless you turned the difficulty up to 7 or 8.

Just to make sure I wasn't just rusty at the game, I fired up SF II Turbo on my SNES and make it to Sagat before dying (stupid hyper tiger knee). Maybe it's the poorer AI or just the better controller, but I had no trouble pulling off any of my moves and pummeling the enemy.

The new SF looks pretty, but the difficulty is definetly not for average players. I knew they 'balanced' the game out a bit, but they ruined it for me. Then again, maybe if I had a decent controller I'd do better. Either way, SF II HD is an exercise in frustration to me. I'll wait for MvC 2 on the 360...

Anyone else find the new difficulty obscene or is it just me?

Tempest

You're just rusty, friend. Also, get a stick. None of the D-pads this generation are worth a crap.

The difficulty on the computer is actually dumbed down, as Ubersaurus noted. The AI in the original ST is utterly ridiculous. The AI in HD Remix is playable.

Basically, as far as I'm concerned, this is the finest 2D fighter released in years. I'm having a blast with it, and I encourage anyone on PSN to beat me silly, digitally.

kedawa
12-14-2008, 03:24 PM
The funny thing about the AI is that it really isn't that much harder on expert than it is on easy. It reminds me of X-Men: CotA in that it's just hard no matter what.

Tempest
12-14-2008, 03:54 PM
I was playing in the classic mode. Maybe that's why it was so hard? I'll have to play with the remix mode more.

Tempest

Trumpman
01-05-2009, 10:51 AM
Is the Hori Fighting Stick EX 2 any good for 360? I just got this game but it's nearly impossible to play on the Xbox controller. This seems to be the only reasonably priced stick (around $50) out there so I might get it if it performs well.

G-Boobie
01-05-2009, 02:14 PM
Is the Hori Fighting Stick EX 2 any good for 360? I just got this game but it's nearly impossible to play on the Xbox controller. This seems to be the only reasonably priced stick (around $50) out there so I might get it if it performs well.

It's very good. The Soul Calibur 4 Hori Stick is functionally the same and is usually a little bit cheaper.

XYXZYZ
01-05-2009, 05:44 PM
Wasn't Super Turbo called "Grand Master Challenge" in Japan?

ubersaurus
01-05-2009, 05:46 PM
Wasn't Super Turbo called "Grand Master Challenge" in Japan?

Pretty much, it's "Super Street Fighter 2 X: Grandmaster Challenge."

As for the Hori stick, it's ok, but if you wait a month you can just grab one of the SF4 sticks for 360, which look to be a higher quality product all the way around. The EX2 is notoriously hard to fix if it breaks down, and is not particularly resilient from what I hear. I'm pretty gentle with mine, so it's served me well for a awhile, but your mileage may vary.

norkusa
01-05-2009, 06:07 PM
I just bought the 360 version last week. I don't know if it's because I'm rusty or what, but I can't pull off any Yoga Flames with Dhalsim. I have no problem with Yoga Fires, but I can't pull off a single flame no matter how hard I try.

It's a half circle + punch, right? I'm even using a DOA Hori joystick too but I don't know what the problem is.

ubersaurus
01-05-2009, 09:26 PM
I just bought the 360 version last week. I don't know if it's because I'm rusty or what, but I can't pull off any Yoga Flames with Dhalsim. I have no problem with Yoga Fires, but I can't pull off a single flame no matter how hard I try.

It's a half circle + punch, right? I'm even using a DOA Hori joystick too but I don't know what the problem is.

they changed the motion to half circle back, are you doing that one?

norkusa
01-05-2009, 09:50 PM
they changed the motion to half circle back, are you doing that one?

Ohhhh, I was doing half circle forward. Did they just change that for HD Remix, or was it like that in SSF2T too? It's been a while since I last played.

G-Boobie
01-06-2009, 12:59 AM
they changed the motion to half circle back, are you doing that one?

You should be able to do both. On most of the 'remix' moves, both the new and old commands will work

And I'm gonna recommend that folks wait on the Street Fighter IV arcade sticks, because Mad Catz are making them. They aren't exactly known for their quality. It's possible that they've made a great arcade stick this time around, but I'll let someone else pay to find out for sure...

norkusa
01-06-2009, 01:14 AM
And I'm gonna recommend that folks wait on the Street Fighter IV arcade sticks, because Mad Catz are making them. They aren't exactly known for their quality. It's possible that they've made a great arcade stick this time around, but I'll let someone else pay to find out for sure...

From what I've heard, it sounds like Mad Catz is making a really nice joystick and is getting design input from the hardcore fighter players. But yeah, I would feel a lot more comfortable if Hori was making it instead.

BTW, Barnes & Noble has the stick listed on their site for $39.99. It's obviously a price error and there's a 99.99% chance they won't honor it, but you can try buying it anyway:

http://videogames.barnesandnoble.com/search/product.asp?EAN=728658015589&x=4001601

G-Boobie
01-06-2009, 01:37 AM
From what I've heard, it sounds like Mad Catz is making a really nice joystick and is getting design input from the hardcore fighter players. But yeah, I would feel a lot more comfortable if Hori was making it instead.

BTW, Barnes & Noble has the stick listed on their site for $39.99. It's obviously a price error and there's a 99.99% chance they won't honor it, but you can try buying it anyway:

http://videogames.barnesandnoble.com/search/product.asp?EAN=728658015589&x=4001601

Interesting, and very weird. I didn't know Barnes & Noble dealt in games, let alone that kind of peripheral stuff. That's usually the province of GameStop.

DreamTR
01-06-2009, 01:48 AM
I wish someone would make a US stick. I'm sick of jumping on the Japanese bandwagon..if they are trying to say the game is like SF2, and want people to rekindle like the old SF2 days, why would anyone not release a "bat" stick? Makes no sense.

G-Boobie
01-06-2009, 02:00 AM
I wish someone would make a US stick. I'm sick of jumping on the Japanese bandwagon..if they are trying to say the game is like SF2, and want people to rekindle like the old SF2 days, why would anyone not release a "bat" stick? Makes no sense.

They do. They're just significantly more expensive (http://www.aiabstore.com/product.sc?categoryId=1&productId=25).

They're also 100 percent worth it. I ended up going the custom stick route, and the difference in response and comfort compared to a nice Hori was far more than I thought it would be.

DreamTR
01-06-2009, 02:04 AM
They do. They're just significantly more expensive (http://www.aiabstore.com/product.sc?categoryId=1&productId=25).

They're also 100 percent worth it. I ended up going the custom stick route, and the difference in response and comfort compared to a nice Hori was far more than I thought it would be.

"They" = not mass market. I use a MAS stick for Xbox 360 online, but since I've never played SFIV, and knowing how old school players need a stable base, I have to probably use it for SFIV as well. I think people heavily overrate Sanwa sticks and buttons....I like Japanese buttons, but I only like them mass market. It seems when customized, sometimes hitting 3 buttons simultaneous = not as precise as it would be on a mass market Japanese stick...

G-Boobie
01-06-2009, 02:08 AM
"They" = not mass market. I use a MAS stick for Xbox 360 online, but since I've never played SFIV, and knowing how old school players need a stable base, I have to probably use it for SFIV as well. I think people heavily overrate Sanwa sticks and buttons....I like Japanese buttons, but I only like them mass market. It seems when customized, sometimes hitting 3 buttons simultaneous = not as precise as it would be on a mass market Japanese stick...

I think that's a fair point. It's all in what you're used to.

Sanwa buttons are typically super sensitive for piano inputs and mash attacks. I wouldn't say they're less precise per se, just tuned to a different play style. :)

It is surprising that no one manufactures a quality bat-style 'out of the box' controller though. Someone should get on that.

poloplayr
01-06-2009, 04:31 AM
I rarely use foul language but WHY THE F*&K isn't this STILL not out in the EU PSN store yet. I even had a personal countdown to the 26th when it came out...in the US. SO annoying!!!

kedawa
01-06-2009, 02:54 PM
Ohhhh, I was doing half circle forward. Did they just change that for HD Remix, or was it like that in SSF2T too? It's been a while since I last played.

FYI, the game does include a complete command list in the pause menu.


It is surprising that no one manufactures a quality bat-style 'out of the box' controller though. Someone should get on that.
That is unfortunate, especially considering that there are two SFIV sticks being made specifically for the western market. You'd think at least one of them would be a western style stick.
The SFA stick was a bat handle, wasn't it?
It's pretty easy to change replace the ball on a hori stick with a bat handle. It can even be done witout taking the stick apart.

norkusa
01-06-2009, 03:14 PM
FYI, the game does include a complete command list in the pause menu.

I just noticed. That helps big time.

Are there any good Dhalsim players out there? He's been my go-to guy since SFII but I always get beat online because everyone plays with Ken, Ryu, or Chun Li. Thought about using another fighter as my main guy but I always hear people say how Sim is a great wildcard and can confuse most people if he's used correctly.

Should I stick with Dhalsim or is he a lost cause now?

CosmicMonkey
01-06-2009, 04:06 PM
I rarely use foul language but WHY THE F*&K isn't this STILL not out in the EU PSN store yet. I even had a personal countdown to the 26th when it came out...in the US. SO annoying!!!

Indeed. Considering that there's only seven Thursdays between now and the release of IV on Friday, February 20th it wants to be sorted out asap. As in, this week. I really can't believe Sony fucked this one up. Europe should have had this in time for Xmas at least.

DreamTR
01-06-2009, 04:38 PM
I just noticed. That helps big time.

Are there any good Dhalsim players out there? He's been my go-to guy since SFII but I always get beat online because everyone plays with Ken, Ryu, or Chun Li. Thought about using another fighter as my main guy but I always hear people say how Sim is a great wildcard and can confuse most people if he's used correctly.

Should I stick with Dhalsim or is he a lost cause now?


Dhalsim is still really good. You just need to know the matchups. When Ken or Ryu jump at you from anywhere, you need to time a Roundhouse slide. They can't jump in on him. You can match fireballs with them, but if they throw in a hurricane kick, you need to use the Yoga Flame which stops that. You also need to use the noogie. SHort Kick slide into noogie is good, but Ken/Ryu can reverse this, so be careful. His fastest moves are the low Strong Punch and low Forward Kick (these are the ones that are fast and have little range) since he controls limbs, and you can two-in-one into projectiles from these. Against Chun-Li, if she jumps and you are walking backwards, jump in the air and do a Medium Kick drill. sliding low short into noogie as anti air is good against her. Standing forward kick is good against her. It's a hard match against Chun, you need to trap her into low short slide, low crouch forward, mind games with projectiles, flame or fire, or walk up noogie.

DreamTR
01-06-2009, 04:41 PM
FYI, the game does include a complete command list in the pause menu.


That is unfortunate, especially considering that there are two SFIV sticks being made specifically for the western market. You'd think at least one of them would be a western style stick.
The SFA stick was a bat handle, wasn't it?
It's pretty easy to change replace the ball on a hori stick with a bat handle. It can even be done witout taking the stick apart.


Mad Catz should have allowed the stick to be interchangeable. The SFA stick (the stick I worked on at NubyTech) was the best mass market stick for two systems and the money. Not saying it was the BEST stick, but for what If you want to blame anyone for not having a BAT stick appear in stores, it's GameStop because their buyers don't think sticks like that sell, and the size (bulky) scares them. Yet that stick sold 20K units (only 20K were made) and the Pelican stick (Real arcade Pro) sold 100K units, making them the top sellers ever for sticks, and they were American. Sometimes buyers don't do their research at these companies.

G-Boobie
01-07-2009, 08:56 AM
I just noticed. That helps big time.

Are there any good Dhalsim players out there? He's been my go-to guy since SFII but I always get beat online because everyone plays with Ken, Ryu, or Chun Li. Thought about using another fighter as my main guy but I always hear people say how Sim is a great wildcard and can confuse most people if he's used correctly.

Should I stick with Dhalsim or is he a lost cause now?

Stick with him: nine out of ten matches in the 'friendly' rooms are you vs. either scrub-Akuma or Ken. I've actually never seen someone play T. Hawk, and out of the four hundred matches I've played on both consoles, I've run into something like two Dhalsims, tops.

The character parity issues are even worse on Xbox. The average level of skill on PS3 is much higher, though.

Sim is still strictly top tier, too. If you're good with him, you could seriously do some damage. :)

DreamTR
01-08-2009, 11:42 AM
Stick with him: nine out of ten matches in the 'friendly' rooms are you vs. either scrub-Akuma or Ken. I've actually never seen someone play T. Hawk, and out of the four hundred matches I've played on both consoles, I've run into something like two Dhalsims, tops.

The character parity issues are even worse on Xbox. The average level of skill on PS3 is much higher, though.

Sim is still strictly top tier, too. If you're good with him, you could seriously do some damage. :)


You must be playing some REALLY bad people if you think the average PS3 skill is better than Xbox. All the top players play on Xbox. There are a scant few that play on PS3, but it's a pretty well known fact everyone is on 360 these days.

You need to get some better players on your friends list I think =P


T Hawk is probably going to end up being one of the top 5 in this game based on his new changes....

CosmicMonkey
01-08-2009, 12:29 PM
No European PSN release today then. I really can't see it coming the day before IV, so that gives us 5 more Thursdays for release (15th Jan - 12 Feb). WTF is the problem, seriously?

ubersaurus
01-08-2009, 12:35 PM
So I'm hearing that Capcom is planning on putting out a statement on a patch for the game in the next couple weeks? If so, it's needed. This may well be the sweetest and glitchiest game I've seen get a commercial release.

DreamTR
01-08-2009, 01:01 PM
It's only glitchy online, but what do you expect? Everyone still thinks online fighting games are better now Boy do I miss Xband.

ubersaurus
01-08-2009, 01:43 PM
It's only glitchy online, but what do you expect? Everyone still thinks online fighting games are better now Boy do I miss Xband.

I don't know, we've come across some glitches here just playing offline. No music mostly, but a few others have reared their ugly heads. Also the Gief super motion glitch is a pretty major one. Really, my only question about a patch is whether or not they'll make any tweaks to Akuma's hitboxes so he can't fireball out of a tick throw, or jab dp everything.

Never had Xband, so I can't compare, but the netcode on HDR is awful nice when it's not desyncing because of Vega.

DreamTR
01-08-2009, 03:03 PM
Gief super motion glitch? He can do it more than one way now.

G-Boobie
01-09-2009, 02:44 AM
You must be playing some REALLY bad people if you think the average PS3 skill is better than Xbox. All the top players play on Xbox. There are a scant few that play on PS3, but it's a pretty well known fact everyone is on 360 these days.

You need to get some better players on your friends list I think =P


T Hawk is probably going to end up being one of the top 5 in this game based on his new changes....

Dunno, man... The matches I played yesterday in the 'quarter mode' on Xbox ranked were pretty good,(varied characters! Wow!) but I usually just play quick matches: on PS3, there's a friendly quick match. On Xbox, there's no quick match option under friendly(or, if you prefer, 'player'), so it's quick match ranked for me. I've had a WAY better experience as far as player skill parity on the PS3. I attribute most of this to the wide 360 install base and it's wider demographic(and therefore more casual folk who bought the game on a whim). If the PS3 version wasn't completely borked, I'd probably never play HD Remix on 360 again: not just because of the 'Akuma/Ken' problem, but I've also had a ton of punk ass, rage quit disconnects and totally crazy, threatening messages.

And yeah, T. Hawk is much better now; he basically gets to beast my Honda for free every match. I just wish I saw him outside of spectator lobbies and my friends.

I dunno about top five though. The way I figure it, the top five are Akuma, Dhalsim, Balrog, Honda, and Chun Li, though admittedly my personal exposure to most of the new crew is still pretty limited.

krooper13
01-09-2009, 08:58 AM
Games TM, my mag of choice. Gave it 8/10 and said it was the best Street Fighter II ever and as good as third strike, is it really THAT good?

ubersaurus
01-09-2009, 10:56 AM
Gief super motion glitch? He can do it more than one way now.

Are you certain? My understanding is that the 720 motion no longer works. But the glitch is that you can only do the new motion in one direction, or it won't work. I don't remember if T. Hawk has the same glitch with his super, but I think it's just Gief.

DreamTR
01-09-2009, 11:37 AM
Are you certain? My understanding is that the 720 motion no longer works. But the glitch is that you can only do the new motion in one direction, or it won't work. I don't remember if T. Hawk has the same glitch with his super, but I think it's just Gief.

I did it with the 720 motion and it worked. I'll mess around with it more to check......


G-Boobie: You need to add me to your Friends List and play me.

Dream Theater is my Xbox username and DreamTR is my PSN tag.

Also, the game was already balanced, so it is hard to "rank" characters persay. Honda is much scrubbier to use because the handslap is that much easier, but he still has problems with projectile characters even with his new jab headbutt....hard to know for certain who the best are, but I know Ryu is definitely up there. Akuma is a no brainer, but until there are definitive tournament results on this game, no one really can comment except with the old tier list.

norkusa
01-09-2009, 11:47 AM
DreamTR, can I add you to my friends? I keep getting my ass kicked as Dhalsim and I need someone to show me how good he can be and what he's capable of.

Last night I was playing as Dhalsim and someone beat me as Ken by *only* using hadouken's and shoryuken's. It was embarrassing. At least I won a round though.

Playing against Vega was even worse. I think I only got 2 or 3 hits in the whole match.

DreamTR
01-09-2009, 01:40 PM
DreamTR, can I add you to my friends? I keep getting my ass kicked as Dhalsim and I need someone to show me how good he can be and what he's capable of.

Last night I was playing as Dhalsim and someone beat me as Ken by *only* using hadouken's and shoryuken's. It was embarrassing. At least I won a round though.

Playing against Vega was even worse. I think I only got 2 or 3 hits in the whole match.

Norkusa sure, you can also add this one: Game Galaxy

Game Galaxy is the one I use at the arcade when I am working, so if you play during the day, it's the best time for me.

You should just be able to slide under hadoukens when you see them, then grab missed shoryukens....it's not an easy match, but it's one of Dhalsim's "easier" matches. You need to use his noogie grab A LOT....but add me up...might be good to play in a room with 3-4 people so you can see what you can do in certain situations...

G-Boobie
01-10-2009, 02:32 AM
G-Boobie: You need to add me to your Friends List and play me.

Sure thing! This weekend I'll add on both consoles. Maybe you'll get to whup on me(depends on whether or not work needs me in on Sunday).

CosmicMonkey
02-19-2009, 03:46 PM
Fellow European PSN gamers: Today is the day!!! Yes, it really has taken that long.

SSF2THDR has finally graced the Euro PSN. The day before IV gets released. Yeah, good planning there then. But at least it's finally here, for £11.99. Hurrah.

See you all for the next thrilling episode entitled: "Why the hell don't we have MvC2 on the Euro PSN yet?"

poloplayr
02-20-2009, 04:47 PM
Fellow European PSN gamers: Today is the day!!! Yes, it really has taken that long.

SSF2THDR has finally graced the Euro PSN. The day before IV gets released. Yeah, good planning there then. But at least it's finally here, for £11.99. Hurrah.

See you all for the next thrilling episode entitled: "Why the hell don't we have MvC2 on the Euro PSN yet?"

Downloaded it earlier. Add me if you want to play some time (even though I am focusing on SF IV at the mo): SloaneRangerSW1

CosmicMonkey
03-05-2009, 05:25 PM
There's a patch coming at some point in the next few weeks.



1. After a number of games, the HUD will be corrupt. Yellow lifebars will freeze, the round counter flags will all be on, and the names will show more than one name. (PS3 and Xbox 360)
2. Frequent disconnects during VS transition screen. Often caused by selecting START color of character. (PS3 and Xbox 360)
3. Title crashes if user has a large friends list and tries to access the friends list (PS3)
4. Rating being set to "0" and from then on, rating remains at "0". Once that patch goes live, we'll reset all leaderboards/scoreboards. (PS3 and Xbox 360)
5. Vega sometimes causing desyncing, especially when using the fake wall dive. (PS3 and Xbox 360).
6. Lobby list containing full rooms instead of only rooms that users can enter. (PS3 and Xbox 360).
7. Zangief Super Motion not working on both sides and in both directions.
8. During the start of the match, there is slight slowdown. This has been minimized as much as possible. (PS3).
9. If connecting to a ranked match through the quick match function, it is best out of 3 rather than best out of 5. (PS3 and Xbox 360)
10. Sending messages via XMB during a game causes a freeze. (PS3)
11. Players not added to "Players Met" list. (PS3)
12. Analog and D-pad can accept input at the same time. (PS3 and Xbox 360)
13. Player stats not reporting correctly.


Source: Joystiq (http://www.joystiq.com/2009/03/05/capcom-details-patch-fixes-for-ssfiithdr/)

Nirvana
03-06-2009, 02:10 AM
I'd love to play more of this game, but I think it would throw off my SFIV game. Otherwise, I had one hell of a record before SFIV came out.