whoisKeel
01-13-2009, 10:47 PM
http://multiplayerblog.mtv.com/2009/01/12/a-brief-history-of-nintendos-controversial-attempts-to-simplify-games/
My favorite quotes:
While the game design simplifications of “Ocarina of Time” and “Paper Mario” did not get in the way of big sales...
They say Ocarina of Time was simplified because Link automatically jumped...?
With 2006’s “Wii Sports” tennis, all gamers had to do was worry about the timing and angle of their tennis swings. The two (!) tennis players on their side of the court would automatically run to the optimal places from which to make those swings. How easy was that?
Because two (!) tennis players on each side of the court is an obvious limitation of the Wii hardware.
My favorite quotes:
While the game design simplifications of “Ocarina of Time” and “Paper Mario” did not get in the way of big sales...
They say Ocarina of Time was simplified because Link automatically jumped...?
With 2006’s “Wii Sports” tennis, all gamers had to do was worry about the timing and angle of their tennis swings. The two (!) tennis players on their side of the court would automatically run to the optimal places from which to make those swings. How easy was that?
Because two (!) tennis players on each side of the court is an obvious limitation of the Wii hardware.