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View Full Version : Would you like a repressing of MvC2 for the Ps2?



Mason P.
01-22-2009, 03:07 PM
I was thinking about it today at lunch. I want a new fighting game and i like both of these franchises, so why not repress it? It seems to be going for about $80 online, so why doesn't Capcom do it? They could charge a full $50 and make a mint. Is it a licensing problem or what?

Would you pick it up if they repressed it? I wish they would, but mark it in a way to that it is apparent that it is a second batch to help the collectors.

Your thoughts??

The 1 2 P
01-22-2009, 03:15 PM
I just saw one today at Gamestop for $79. Capcom lost the Marvel license awhile ago. EA had it and made a shitastic fighting game called Marvel Nemesis: Rise of The Imperfects(such a fitting name). But EA no longer holds the license either. I'm really not sure who has it now.

But to answer your question, No. They don't need to repress it. Just keep looking and you'll find a deal on it eventually. Or maybe it will get released for Xbox Live Arcade, PSN, and Virtual Console.

4,300 POST. Woohooooooooooo!!!!!!!!!!!!!

Kitsune Sniper
01-22-2009, 03:22 PM
Reprinted it.

And no. I like quality games, not button mashers. :P

ubersaurus
01-22-2009, 03:24 PM
I just saw one today at Gamestop for $79. Capcom lost the Marvel license awhile ago. EA had it and made a shitastic fighting game called Marvel Nemesis: Rise of The Imperfects(such a fitting name). But EA no longer holds the license either. I'm really not sure who has it now.

Actually more than one person CAN have the marvel license. This subject came up on shoryuken a while ago, and someone did learn that it's not an exclusive deal. Last I heard there was talk of porting Marvel 2 to Live and PSN, which ideally would be far better than a reprinting of the shittastic PS2 port.

TonyTheTiger
01-22-2009, 03:57 PM
What would be the point? It's the worst port of the game and the only reason anybody cares about the PS2 version is because of it's rarity and the fact that everyone and his mother has a PS2. Provided Capcom does get the license back (rumor has it they might already have gotten it) the better plan would be to do arcade perfect ports of all the Vs. games on a collection with online play included.

otaku
01-22-2009, 04:00 PM
No reprinting seems senseless. I'd release it on psn,wii vc, xbl etc. and go from there.

CosmicMonkey
01-22-2009, 05:14 PM
Indeed. MvC2 on PSN would be awesome. Until then, I'll stick with the Dreamcast version.

josekortez
01-22-2009, 05:36 PM
Just get a Japanese PS2 and a Korean copy of MVC 2. Problem solved.

roushimsx
01-22-2009, 05:55 PM
another vote for "fuck reprinting! port that sucker to psn/xbla/steam/etc"

TheDomesticInstitution
01-22-2009, 07:50 PM
How about someone posthumously reprinting it for us assholes who own XBOX's.

As far as waiting for a deal? I've had my eyes peeled for this one for 2 years now, and have yet to find a good deal on it. $59 at gamestop isn't a good deal. If I could've found a good copy for under $30 I would have jumped on it. I'm patient though, so hopefully I'll get lucky.

CreamSoda
01-22-2009, 09:29 PM
I still own the game for Dreamcast, so a reprint would not excite me much.

I would like to own the game for PS2, but I've never found the game for less then $50

heybtbm
01-22-2009, 10:25 PM
What's wrong with the Dreamcast version? (rhetorical question)

I suppose with the PS2 version's recent Ebay/Gamestop insanity, the DC version is probably getting up there in price too. I'll buy the PS2 version if I see it for $20 or less. Until then, I'm more than happy with my 8 yr. old DC copy.

Solertia
01-22-2009, 10:33 PM
I'd like a PSN release :D The PSP could probably handle that game too, yeah?

G-Boobie
01-22-2009, 11:46 PM
What's wrong with the Dreamcast version? (rhetorical question)

If the game is being ported to the various download services(which seems to be the way it's going: it's been rated recently by the ESRB), it would probably be the Dreamcast version anyway. They've already gotten the DC emulation going on the 360(Soul Calibur!): PS3 can't be too far behind.

Chainclaw
01-23-2009, 02:18 AM
How do the ports compare? I've had the DC version since it came out, and was curious if the PS2 and Xbox version were better or worse.

My random guess would be that the DC version is probably best, the DC is really similar to Naomi, and the PS2 version would be the worst, because arcade ports on the PS2 are almost universally terrible (not saying I won't play them)

The 1 2 P
01-23-2009, 03:22 AM
arcade ports on the PS2 are almost universally terrible (not saying I won't play them)

The Tekken Tag Team port was completely faithful, but I can't really speak for the Capcom games.

darkwingduck13
01-23-2009, 05:45 AM
Sure, I'd love to see a reprint of it. It's always hilarious to watch these PS2 titles get reprinted, then watch GameQuestDirect gouge people on eBay for copies of "OMG RARE!" games for a couple of weeks before they start showing up at GameStop. :P

fahlim003
01-23-2009, 12:48 PM
The Tekken Tag Team port was completely faithful, but I can't really speak for the Capcom games.

This very true.
Finding footage comparing the two version is hard enough.
http://www.youtube.com/watch?v=uIzckUFzJ9M PS2
&
http://www.youtube.com/watch?v=T5_u515O62M ARC (Namco System 12[aka likened to PS1 hardware])

The character models certainly look less detailed in the arcade versus PS2. I've never had any problems with the very limited time I've spent in TTT although I'd say the quality of conversion to home console is comparable to Soul Calibur (also of System 12) on Dreamcast.

Chainclaw
01-23-2009, 01:53 PM
The Tekken Tag Team port was completely faithful, but I can't really speak for the Capcom games.

I forgot about 3D arcade games. I meant arcade games with lots of 2D, especially those that were on Naomi, Atomiswave, and NEO-GEO hardware previously.

Nionel
01-23-2009, 02:37 PM
I'm fairly sure that the PSN/XBLA versions are going to happen, the games are already listed for PS3/360 on the ESRB site, which is usually a pretty good sign.

Mason P.
01-23-2009, 03:34 PM
I'm fairly sure that the PSN/XBLA versions are going to happen, the games are already listed for PS3/360 on the ESRB site, which is usually a pretty good sign.

True, but remember that Earthbound was rated for the Wii a while back and we still haven't seen it. Just because it's listed doesn't guarantee anything.

The 1 2 P
01-23-2009, 04:46 PM
True, but remember that Earthbound was rated for the Wii a while back and we still haven't seen it. Just because it's listed doesn't guarantee anything.

The same thing goes for patents. Before every new Grand Theft Auto game Rockstar patents 3-5 new names just to throw people off.

SegaAges
01-23-2009, 09:25 PM
I got it for dc when it first came out, so I am could really care less what they do.

Chainclaw
01-23-2009, 09:41 PM
I have to say the choice of words for the thread title is hilarious. I keep thinking you want to start removing MvC2 for PS2's rights. Things like taxation without representation.

On topic, I think any disc based game on any system that sells for over the original MSRP a while after the last printing, that could probably sell enough to make a profit on a new print run, is worth reprinting.

SegaAges
01-23-2009, 11:30 PM
I have to say the choice of words for the thread title is hilarious. I keep thinking you want to start removing MvC2 for PS2's rights. Things like taxation without representation.

On topic, I think any disc based game on any system that sells for over the original MSRP a while after the last printing, that could probably sell enough to make a profit on a new print run, is worth reprinting.

Well, the money would either go to capcom or people selling it on eBay, but Capcom would have to determine is the market is big enough to do a full on repressing.

If only 20,000 people want it, I don't know if they would see it as worth it. I just threw that number out there.

I agree that we have a much better chance at seeing it on wiiware, psn,xbl

Tron 2.0
01-24-2009, 12:15 AM
DC version good as it get's for a port of it.I don't see the reason why the (PS2) version should get a reprint.It would,be better if capcom got the rights to release the arcade version again as a down load for the XBAL and PSN.

G-Boobie
01-24-2009, 12:22 AM
True, but remember that Earthbound was rated for the Wii a while back and we still haven't seen it. Just because it's listed doesn't guarantee anything.

Street Fighter Alpha and Suikoden were rated LONG before they came out on PSN. Like, a year. And remember that Nintendo of America has a strangely antagonistic attitude to the Mother series to begin with.

It'll be out. Not anytime soon, since Capcom probably thinks it'll interfere with Street Fighter IV sales, but I figure that I can wait. I've got plenty of fighting games on my plate as it is.

ProgrammingAce
01-24-2009, 03:46 AM
Remember, if they're just porting a game they can get it rated by the ESRB before they even start coding. It's not like the game content is going to be a surprise.

Since getting an ESRB rating costs about $80,000 you can bet anything that gets rated will eventually be released.

G-Boobie
01-24-2009, 04:58 AM
Remember, if they're just porting a game they can get it rated by the ESRB before they even start coding. It's not like the game content is going to be a surprise.

Since getting an ESRB rating costs about $80,000 you can bet anything that gets rated will eventually be released.

Holy hell, it costs that much? I'd heard it cost $15,000...

Whoever released China Warrior and Ninja Jajamaru-kun on virtual console is even less likely to make a return...

heybtbm
01-24-2009, 09:27 AM
Holy hell, it costs that much? I'd heard it cost $15,000...

Whoever released China Warrior and Ninja Jajamaru-kun on virtual console is even less likely to make a return...

I'm sure it's not a "one price" type of pricing tier. The old VC titles certainly do not cost $80,000 to get rated. If they did, we would never see obscure/semi-obscure titles get released like they do.

G-Boobie
01-24-2009, 06:38 PM
I'm sure it's not a "one price" type of pricing tier. The old VC titles certainly do not cost $80,000 to get rated. If they did, we would never see obscure/semi-obscure titles get released like they do.

That's what I was thinking.

I wonder how the pricing tier breaks down, then... Is it by console generation? ProgrammingAce... I must know.

ProgrammingAce
01-24-2009, 07:56 PM
I dunno, the figures aren't generally disclosed. Last time i checked, which was in 2006, it was one price fits all. If you didn't like your rating, you could get it re-rated for a couple of grand. I asked about things like Xbox live arcade, and they told me it was the same price.

It may have changed since then.

Just to get microsoft to certify an XBLA title costs about $50,000. I believe sony and nintendo's prices are roughly the same. It's still insanely expensive to develop titles on a console, even if it's just some small downloadable title.

darkslime
01-24-2009, 11:31 PM
How bout y'all just play capcom vs snk 2 instead?

Arthur-Otaku
01-24-2009, 11:54 PM
Dude, ps2 and xbox ports of mvc2 are really bad, slowdowns, glitches, loading, I don't pay 1 dollar on that

Chainclaw, you probably don't played all ps2 arcade ports, neo geo collections (the most of them) are nearly arcade perfects, the majority doesn't have any loading or lag, probably you are playing snk classics vol 1, US kof collection or Mslug collection that really, are a piece of crap, we can't say that all are bad due two bad ports. You said, oh, mvc2 on dc is the best because naomi is an dc, yes, you are right but capcom vs snk 2 is an naomi game too and plays perfectly on ps2, and there's an EO version that plays perfectly on xbox with some changes on playability, why capcom didn't a good job on mvc2 I don't know. Street fighter anthology, darkstakers collection, street fighter 3 third strike (dc version on ps2) , capcom classics collection... there's a bunch of 2d arcade games on ps2, some nearly arcade perfect, some arcade perfect and a minority of crap ports. Atomiswave plays very well on ps2, some games have little problems (but metal slug 6 on single disc and KOF XI without 3d scenarios plays perfect) but not very bad like mvc2 ps2 version, but still better than pay an fortune on atomiswave boards

Marvel vs capcom 2 looks like a complicated case of emulation, I'm not sure if ps3 and 360 will receive an excellent port like dc version, yes they are THE POWER but they aren't a naomi board and better systems compared to dc like ps2 and xbox doesn't did the job well, if you are clever, never sell your dc version before play the new "downloadable" version. I see an HD version (upscalled to 720p, still crap on lcd screens) with same problems of ps2 and xbox versions, maybe (plz!) I'm wrong

G-Boobie
01-25-2009, 02:46 AM
Marvel vs capcom 2 looks like a complicated case of emulation, I'm not sure if ps3 and 360 will receive an excellent port like dc version, yes they are THE POWER but they aren't a naomi board and better systems compared to dc like ps2 and xbox doesn't did the job well, if you are clever, never sell your dc version before play the new "downloadable" version. I see an HD version (upscalled to 720p, still crap on lcd screens) with same problems of ps2 and xbox versions, maybe (plz!) I'm wrong

Dreamcast/Naomi emulation on 360 is already good to go: Soul Calibur has been available for quite some time. If they can get DC/Naomi on 360, I'm sure a PS3 port isn't an insurmountable problem... Especially considering that MvC2 isn't exactly a demanding game, specs wise.

It'll be crap online (unless they get someone other than Backbone to integrate the netcode), but that's not what I'm personally after. I just want to stomp on my friends on the couch without digging out the Dreamcast. Using actual arcade sticks is a bonus too.

Chainclaw
01-25-2009, 03:48 AM
If the Atomiswave games on PS2 are "arcade perfect," then Atomiswave hardware must really really suck. I have King of Fighers XI, and NEO GEO Battle Coliseum for PS2, both games run like crap. I was planning on getting an Atomiswave setup going before the end of the year, but I've been leaning more towards Naomi recently.

kupomogli
01-25-2009, 09:14 AM
I'm with the Marvel vs Capcom games being the worst Street Fighter clones out there. I dislike the fact that the combos are preset. All attacks of a specific type don't go at a specific speed but rather a specific speed as long as they're done after a specific attack.

Reprint? No. PSN/XBL/Wiiware? No.

Chainclaw
01-25-2009, 03:23 PM
I'm with the Marvel vs Capcom games being the worst Street Fighter clones out there. I dislike the fact that the combos are preset. All attacks of a specific type don't go at a specific speed but rather a specific speed as long as they're done after a specific attack.

Reprint? No. PSN/XBL/Wiiware? No.

You're completely missing the point on this one. People don't play MvC2 because it's a well balanced fighting game, they play it because it has a shitload of their favorite Marvel and Capcom characters, and the gameplay is still fun.

roushimsx
01-25-2009, 03:31 PM
If the Atomiswave games on PS2 are "arcade perfect," then Atomiswave hardware must really really suck.

It's little more than a cartridge-based Dreamcast.

The 1 2 P
01-25-2009, 05:46 PM
You're completely missing the point on this one. People don't play MvC2 because it's a well balanced fighting game, they play it because it has a shitload of their favorite Marvel and Capcom characters, and the gameplay is still fun.

I agree. When I play my Xbox version I have absolutely no idea what the hell I'm doing. But it looks cool and I have fun doing it....whatever it is I'm actually doing.

makaar
01-26-2009, 02:27 AM
I had this game for PS2 a few years back but sold it to buy my brother FF12 for his birthday...now its went up in rarity and I couldn't kick myself harder. I liked it but the music and levels weren't as cool as MvC1. Oh well, I'll have wait and see if a better version comes out before I go out and rebuy it...

And yes, I only like it because its got tons of my favorite 2D fighters.

Mason P.
01-27-2009, 10:29 AM
So is my feeling right that most would love a reprint? I do think an HD remix ( like Street Fighter) would we welcomed on the download services.

Although, i would rather have a disk for my shelf.

ubersaurus
01-27-2009, 01:49 PM
You're completely missing the point on this one. People don't play MvC2 because it's a well balanced fighting game, they play it because it has a shitload of their favorite Marvel and Capcom characters, and the gameplay is still fun.

It's only balanced among the top characters :P

ThoughtBomb
01-31-2009, 01:20 AM
Upon viewing my ever growing collection of games, I would be more than happy to just have it ported over for the PSN/XBL/Wiicade at around 9.99. That's right. Because I believe that if the game had been as well promoted & produced (in physical terms, not gameplay-wise) as the first MVC then it wouldn't have all that crazy rare aura about it. It's a way-over-the-top game that we as fans of Marvel/Capcom/Crazy Mashup games love. And if Capcom can repackage and put out "HD" versions of SSF2T and Puzzle Fighter, then why the fahick not get this done already?

Kitsune Sniper
01-31-2009, 02:18 AM
Edit:
Nevermind.

Famidrive-16
01-31-2009, 02:24 PM
I read recently that some MvC tournies had some trouble with malfunctioning Dreamcasts and such. If this turns out to be a great port it could help a lot.