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View Full Version : Director of Tech at Capcom Helps DC Pirating



SegaAges
01-25-2009, 03:25 PM
I was browsing the net for a few minutes and ran into something very interesting about one of the old jobs that the Director of Tech at capcom used to do. The dude's name is Gary Lake.

The last DC game that he worked on was the Sega Smash pack.

Well, this link explains it all better. Interesting find indeed:

http://dcemulation.org/phpBB/viewtopic.php?f=34&t=97250

EDIT: I changed the title. While he is still very crazy, This title really best suits the url I found.

CastlevaniaDude
01-25-2009, 04:13 PM
I was browsing the net for a few minutes and ran into something very interesting about one of the old jobs that the Director of Tech at capcom used to do. The dude's name is Gary Lake.

The last DC game that he worked on was the Sega Smash pack.

Well, this link explains it all better. Interesting find indeed:

http://dcemulation.org/phpBB/viewtopic.php?f=34&t=97250

HAhaha wow, that's pretty cool.

izarate
01-25-2009, 06:40 PM
I don't think that he helped them willingly. It seems more like a "See what you have done?! Here, take my last game, I just don't care anymore" kind of reaction.

SegaAges
01-25-2009, 08:30 PM
The letter explains how to use the genesis emulator that he used in the pack though

MarioMania
01-25-2009, 09:28 PM
How do you use the Genesis Emulater on the Smash Pack with the Burned ROM's

darkslime
01-25-2009, 09:37 PM
That's pretty cool.
I'm surprised no one noticed it and deleted it before the game was released though.

Push Upstairs
01-26-2009, 03:42 AM
Too bad the sound emulation on the Smash Pack was horrible.

MrRoboto19XX
01-26-2009, 04:14 AM
Too bad the sound emulation on the Smash Pack was horrible.

And wasn't that done purposefully to prevent piracy?

Jimmy Yakapucci
01-26-2009, 08:35 AM
I could swear that I remember reading a number of years ago that the engine for the PC version of the Sega Smash pack was based on the Kega emulator written by Steve Snake.

JY

Push Upstairs
01-26-2009, 02:08 PM
And wasn't that done purposefully to prevent piracy?

I'm pretty sure that was done to prevent me from buying it.

And if screwing up the sound emulation is the chosen method to ward off piracy, then someone at SEGA was a complete imbecile.