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bangtango
02-06-2009, 05:34 PM
I'm mostly observing but I had a few questions out of curiosity.

1. If the original FC Mobile took AA batteries, can we expect that the FC Mobile 2 will? I may be in the extreme minority but that'd be my preference.

2. Does this mean the price would drop on the original FC Mobile unit or would it remain about the same?

This would help me decide which of the two to buy. I think the original button layout is a crock but I wouldn't buy either unit to play Super Mario Bros (have a better version of it on GBC anyway) or Mike Tyson's Punch Out.

I'd mostly be playing stuff like Dragon Warrior, Pirates, Maniac Mansion, Double Dragon and River City Ransom, which I can manage to do with backwards buttons.

Sonicwolf
02-06-2009, 05:34 PM
lol. I submitted the picture too just a few minutes ago.

Zap!
02-06-2009, 05:39 PM
Either of these would suffice.

Again, that's backwards diagnal from other NES controllers that were diagnal.

http://www.retroscene.co.uk/prodimages/nes/b/nes_advantage_joystick.jpg

http://www.axess.com/twilight/console/detail/nes_max.jpg

Tupin
02-06-2009, 05:40 PM
What about having the buttons horizontal and having turbo switches/sliders above them?

Zap!
02-06-2009, 05:40 PM
I've also reviewed the Nintendo Max controller and it does intrigue me. How's the D-Pad on the Nintendo Max, was it any good?

You either love it or hate it. I was one of the kids in 1988/1989 that loved it.

Sonicwolf
02-06-2009, 05:41 PM
That was another of my suggestions, horizantal buttons.

Tupin
02-06-2009, 05:42 PM
That was another of my suggestions
The turbo switches?

Sonicwolf
02-06-2009, 05:43 PM
No, horizantal buttons.

Tupin
02-06-2009, 05:47 PM
Speaking of buttons, the start button and select button are in the right places.

However, the select button looks weird. It would be good if it was the same as the start button.

Sonicwolf
02-06-2009, 05:49 PM
Speaking of buttons, the start button and select button are in the right places.

However, the select button looks weird. It would be good if it was the same as the start button.

The buttons remind me of the PlayStation's

Tupin
02-06-2009, 05:54 PM
The buttons remind me of the PlayStation's
Yeah, they do. It's okay though, it would just be nice if they were both the same or if the rectangular button was the Select button and the triangle button (facing this way >) was the Start button.

tofu
02-06-2009, 05:57 PM
I'm not going to talk about pricing, that'll get me in trouble.

The v2 will use three AAA batteries (not included) and come with an AC adapter.

The triangular and rectangular start/select will most likely be changed. It's just a difference in appearance but that still makes a difference to retro minded folk.

Zap!
02-06-2009, 06:01 PM
I'm still waiting for one of these babies:

http://img249.imageshack.us/img249/5400/sifuf3ji2.jpg

http://img530.imageshack.us/img530/9489/sifufchy3.jpg

http://forums.benheck.com/viewtopic.php?t=27519

Sonicwolf
02-06-2009, 06:07 PM
I'm still waiting for one of these babies:

http://img249.imageshack.us/img249/5400/sifuf3ji2.jpg

http://img530.imageshack.us/img530/9489/sifufchy3.jpg

http://forums.benheck.com/viewtopic.php?t=27519

That makes me die a little inside. I would pay 200 bucks for one of those right now.

Zap!
02-06-2009, 06:29 PM
That makes me die a little inside. I would pay 200 bucks for one of those right now.

I think I would too, but it seems to be missing some buttons...

Sonicwolf
02-06-2009, 06:37 PM
I think its missing the R button.

Leo_A
02-06-2009, 08:39 PM
I am no fan of diagnal buttons, but if they absolutely MUST have them, they did it right. They have the first button (B), while the second button (A) is slightly above and to the right. This is consistant with the first NES controller to use diagnals, the NES Max. Your way features the buttons in the correct order, but diagnals backwards.

NES Max:
http://www.axess.com/twilight/console/detail/nes_max.jpg

No one holds a controller where that layout makes sense, you'd have to have the tip of your thumb resting in between A and B in a game like SMB, trying to keep B pressed with one edge of your thumb, and using the other edge of your thumb to hit the action button.

My way makes much more sense, and is the way Nintendo and 3rd parties handled it when moving to the SuperNes and its control layout, which this thing replicates. Everyone did it my way with ports of NES titles and SuperNes entries of 8 bit series, including titles like Super Mario All-Stars. The functions mapped to B on a NES controller typically became Y on a SuperNes pad, with the functions mapped to A typically going B on a SuperNes controller. That way, the tip of your thumb can keep B (Y on a SuperNes controller) pressed, while the portion of your thumb closer to your knuckle can handle hitting A (B on a SuperNes controller).

I think this is obvious and several agreed and provided their own diagrams showing the exact same thing (SonicWolf's), though apparantly next to no one bothered to actually click on my attachment and see what my thoughts were. So I hope its taken into consideration.

Sonicwolf
02-06-2009, 09:00 PM
I wish the wireless controller would look like this attachment. It solves the button issue too.

Tupin
02-06-2009, 09:03 PM
No one holds a controller where that layout makes sense, you'd have to have the tip of your thumb resting in between A and B in a game like SMB, trying to keep B pressed with one edge of your thumb, and using the other edge of your thumb to hit the action button.

My way makes much more sense, and is the way Nintendo and 3rd parties handled it when moving to the SuperNes and its control layout, which this thing replicates. Everyone did it my way with ports of NES titles and SuperNes entries of 8 bit series, including titles like Super Mario All-Stars. The functions mapped to B on a NES controller typically became Y on a SuperNes pad, with the functions mapped to A typically going B on a SuperNes controller. That way, the tip of your thumb can keep B (Y on a SuperNes controller) pressed, while the portion of your thumb closer to your knuckle can handle hitting A (B on a SuperNes controller).

I think this is obvious and several agreed and provided their own diagrams showing the exact same thing (SonicWolf's), though apparantly next to no one bothered to actually click on my attachment and see what my thoughts were. So I hope its taken into consideration.
Yeah, I like your button layout the more I think about it.

I could get used to anything, as long as the buttons are in the right order. 8-)

Sonicwolf
02-06-2009, 09:21 PM
The FC Twin maps it onto a super nintendo pad just like that.

Tupin
02-06-2009, 09:27 PM
The FC Twin maps it onto a super nintendo pad just like that.
And that works just fine, so yeah, I think that's what's best.

Sonicwolf
02-06-2009, 09:34 PM
What did you think of the controller I did above?

Tupin
02-06-2009, 09:44 PM
What did you think of the controller I did above?
The one on an angle using the similar setup as an FC Twin looks perfect, I hope they use that one.

The one on the horizontal just looks like I would accidentally hit AA when I mean to hit A. It also just looks hard to reach the turbos. Turbos should be switches or buttons on an angle.

Zap!
02-06-2009, 09:54 PM
No one holds a controller where that layout makes sense, you'd have to have the tip of your thumb resting in between A and B in a game like SMB, trying to keep B pressed with one edge of your thumb, and using the other edge of your thumb to hit the action button.

My way makes much more sense, and is the way Nintendo and 3rd parties handled it when moving to the SuperNes and its control layout, which this thing replicates. Everyone did it my way with ports of NES titles and SuperNes entries of 8 bit series, including titles like Super Mario All-Stars. The functions mapped to B on a NES controller typically became Y on a SuperNes pad, with the functions mapped to A typically going B on a SuperNes controller. That way, the tip of your thumb can keep B (Y on a SuperNes controller) pressed, while the portion of your thumb closer to your knuckle can handle hitting A (B on a SuperNes controller).

I think this is obvious and several agreed and provided their own diagrams showing the exact same thing (SonicWolf's), though apparantly next to no one bothered to actually click on my attachment and see what my thoughts were. So I hope its taken into consideration.

Ahh, I see your point. Looking back, I don't know why the Max was designed like that.

I think diagnal buttons should be skipped altogether. A small on/off switch can be located above each button for turbo features.

Sonicwolf
02-06-2009, 10:13 PM
Wouldnt it be funny if the Genesismobile had 32x capability, not that the 200,000 people who have them would care to carry around that monstrosity. I sure wouldnt. (also defeating the portability due to the power issues)

Tupin
02-06-2009, 10:18 PM
Wouldnt it be funny if the Genesismobile had 32x capability, not that the 200,000 people who have them would care to carry around that monstrosity. I sure wouldnt. (also defeating the portability due to the power issues)
It would be impossible, unless it had the same TV Out as the one on a Genesis 2.

Sonicwolf
02-06-2009, 10:22 PM
It would be impossible, unless it had the same TV Out as the one on a Genesis 2.

True.

I have had a 32x for 6 years and have yet to find any use out of it. Not of any worth that is. Knuckles Chaotix is similar to most jaguar games. It may be excellent ON THE SYSTEM but it still is excellent on that system only with no comparison to other games on other systems. Chaotix is just frustrating.

Tupin
02-06-2009, 10:32 PM
True.

I have had a 32x for 6 years and have yet to find any use out of it. Not of any worth that is. Knuckles Chaotix is similar to most jaguar games. It may be excellent ON THE SYSTEM but it still is excellent on that system only with no comparison to other games on other systems. Chaotix is just frustrating.
I personally like it. It was not really that big of an improvement over the Genesis, and most games show that. Only like one or two games on the 32X couldn't be done on a normal Genesis, and it still wasn't as powerful as a SNES.

Sonicwolf
02-06-2009, 10:45 PM
I personally like it. It was not really that big of an improvement over the Genesis, and most games show that. Only like one or two games on the 32X couldn't be done on a normal Genesis, and it still wasn't as powerful as a SNES.

Things would have been a lot better if they had ceased production of the Genesis in 1993 and introduced the neptune as the only genesis model. They could have sold the mushroom attachment as an alternative for genesis owners who dont want to rebuy the system. They could have then concentrated on the Neptune and stalled the saturn until around '96 so they could have figured out a way of properly competeing.

Tupin
02-06-2009, 10:54 PM
Things would have been a lot better if they had ceased production of the Genesis in 1993 and introduced the neptune as the only genesis model. They could have sold the mushroom attachment as an alternative for genesis owners who dont want to rebuy the system. They could have then concentrated on the Neptune and stalled the saturn until around '96 so they could have figured out a way of properly competeing.
You know, the Saturn would have sold better if they actually gave stores time to prepare for a release date.

Sonicwolf
02-06-2009, 10:57 PM
You know, the Saturn would have sold better if they actually gave stores time to prepare for a release date.

Also if the system was designed more developer friendly. One thing they could have done, although it would have cost a bit more, was make the memory card slot take genesis games and the cd drive take sega cd games too. Even better selling point. Your right though, they shouldnt have dropped the saturn onto the market months early.

Zap!
02-06-2009, 11:19 PM
Also if the system was designed more developer friendly. One thing they could have done, although it would have cost a bit more, was make the memory card slot take genesis games and the cd drive take sega cd games too. Even better selling point. Your right though, they shouldnt have dropped the saturn onto the market months early.

Keyword is cost. At $399 in 1995, it was far too expensive as it was. Anything higher would have been suicide.

Sonicwolf
02-06-2009, 11:34 PM
Keyword is cost. At $399 in 1995, it was far too expensive as it was. Anything higher would have been suicide.
As I said, a simplification of the internals would have proved good for the saturn in the long run.

Zap!
02-07-2009, 01:09 AM
As I said, a simplification of the internals would have proved good for the saturn in the long run.

I agree, but did the technology exist to simplify it in 1995 without diminishing the specs? Had it been $299 and not been rushed, it might have sold. Then again, could anything have competed with the PS1, with all those positive reviews?

Sonicwolf
02-07-2009, 01:34 AM
Come to think of it, the damage done by the Sega CD and the 32x to the company image was probably bad enough to prevent the Saturn from truely taking off even if it was the same price as the PlayStation.

nickerous
02-07-2009, 09:02 AM
Both handhelds look great. I was considering buying the FC 1, but will wait on v2 now. The genesis portable looks interesting. I have a Nomad and never play it.

bangtango
02-07-2009, 11:38 AM
I'm not going to talk about pricing, that'll get me in trouble.

The v2 will use three AAA batteries (not included) and come with an AC adapter.

Wow, I almost missed this since you didn't "quote" me in the reply. But thanks for the response.

#1. I understand completely. Actually if I had the money to spare, I'd buy both at the drop of a hat.

#2. I am pleased to hear about the AAA battery inclusion.

On behalf of the DP users, your accessibility in this thread this appreciated. Thank you.

Tupin
02-07-2009, 12:20 PM
Ooh, advice on the retroGenMobile, make the slot able to accept Megadrive games as well as Genesis ones.

Or at least let it use the Game Genie as a pass-through device.

Sonicwolf
02-08-2009, 01:49 AM
Ooh, advice on the retroGenMobile, make the slot able to accept Megadrive games as well as Genesis ones.

They would probably do that so in order to sell it outside of North America, they could rebadge it a retroMegadriveMobile or something like that. It would be much cheaper and easier on the company.

Zap!
02-08-2009, 03:14 AM
Off-topic but any plans on an Atari 2600 portable? I think they deserve one first, you know, being around since 1977. :)

Satac
02-08-2009, 05:14 AM
Off-topic but any plans on an Atari 2600 portable? I think they deserve one first, you know, being around since 1977. :)

http://www.atariage.com/forums/index.php?showtopic=96356&st=350&p=1316997&#entry1316997

bangtango
02-08-2009, 05:05 PM
I've seen people list a few games that will be slightly more difficult with diagonal buttons on a new FC Mobile. You could add NES Zelda II to that list.

Why?

Most people who have played it know that to beat the Ironknuckle knights, you jump and slash as you are kneeling. They also know that the player has to manipulate the buttons just right to consistently hit Ironknuckle while doing the jump/slash from a kneeling position.

This was actually relatively easy on the NES but doing it on the GBA version of Zelda II was a bitch due to the slightly different layout of the buttons versus an NES controller.

Tupin
02-08-2009, 05:31 PM
Still, slanted is pretty good, and Sonicwolf's layout is the best.

Sonicwolf
02-09-2009, 02:52 AM
http://www.atariage.com/forums/index.php?showtopic=96356&st=350&p=1316997&#entry1316997

It seems as though that particular handheld is vaporware considering its been over a year and a half since it was last seen. Not a word since.

thunderkid
02-11-2009, 12:19 PM
*BUMP* Don't want this thread to get lost! The portable Genesis has my interest since I sold off my Nomad years ago.

tofu
02-11-2009, 01:31 PM
If you're interested, then I could use some feedback on the games to be included inside the retroGEN console and handheld. Please bear in mind that we cannot insert the best sellers because that would hurt the retro SEGA cartridge market.

Also, redesigns of the FC Mobile v2.0 will not be done in time for Toy Fair in New York. You may have to wait until E3 to see all the changes. The buttons will eventually match Sonic_Wolf's layout, we're including a reset button, the color scheme and controllers/gun will change. Those are all positive changes but unfortunately because of time constraints and contracts with factories and distributors we were not able to update the NOAC.

This is my SEGA list so far:

Shining Force (I don't know this game, but I'm getting great feedback from it)
Columns (great replay value, but which Columns version? I believe the original was built into the Nomad, so including Columns I is what we'll probably go with)
Outrunners (best Outrun game, both highly replayable, sells decently and
would work on a small screen I think)
Ristar (overlooked but good game)
Comic Zone (not a great game, but hard to keep in stock due to the
uniqueness of it.)
Vectorman (both of these games are great ones)
Super Hang On (simple, yet great playing racing game, graphics would
definitely work for the screen)
Toe Jam and Earl (cult classic, still worth a bunch. I Don't know how it
would translate to the small screen)
Toki: Going Ape Spit (a very solid, unique platformer that would complement
Sonic / Vectorman / Ristar all really good)
Golden Axe (would translate well, but this cartridge sells well)
Streets of Rage (ditto the last one, better games than Golden
Axe, although both are very fondly remembered)
Gunstar Heroes (another game that has retained value and is very popular)
Virtual Racing (compatibility issues may force me to include this game)

tofu
02-11-2009, 01:39 PM
They would probably do that so in order to sell it outside of North America, they could rebadge it a retroMegadriveMobile or something like that. It would be much cheaper and easier on the company.

It was designed to accept Megadrive cartridges and SEGA Genesis cartridges but I have not yet received a sample handheld to test yet.

Tupin
02-11-2009, 01:53 PM
Yeah, if you can't get the actual Virtua Racing cart to work on it, just make it built in. The other games look good. As for the Megadrive compatibility, the slot already looks like the correct shape to accept the carts.

Sonic_Wolf's layout? That was the best one, awesome.

thom_m
02-11-2009, 03:46 PM
If the battery life's good (and since it'll have an AC adapter ption), you can include Kid Chameleon. It's one of my favorite games on the system, and I think a lot of people like it too (taking from brazilian gamers, at least).

I don't know if it's one of the best sellers on the system, though. SEGA lets Tec Toy use it on their MD (and their handheld too, IIRC), so I guess it wouldn't be a problem.

Tupin
02-11-2009, 04:03 PM
If the battery life's good (and since it'll have an AC adapter ption), you can include Kid Chameleon. It's one of my favorite games on the system, and I think a lot of people like it too (taking from brazilian gamers, at least).

I don't know if it's one of the best sellers on the system, though. SEGA lets Tec Toy use it on their MD (and their handheld too, IIRC), so I guess it wouldn't be a problem.
Hey, it would be a good break from the usual Alex Kidd and the Enchanted Castle.

Toki is a good choice also.

thunderkid
02-11-2009, 04:31 PM
My vote goes to Landstalker. This is an awesome action/RPG game.

Sonicwolf
02-11-2009, 04:44 PM
Barts nightmare would be cool. That game was pretty difficult but entertaining nonetheless.

Tupin
02-11-2009, 04:45 PM
Barts nightmare would be cool. That game was pretty difficult but entertaining nonetheless.
I think any licensed title would be hard to do.

j_factor
02-11-2009, 05:32 PM
The Genesis has such a good library of shooters, you really should include at least one or two. Doesn't Sega own the rights to the Thunderforce series now? If you can, definitely go for Thunderforce III and/or Lightening Force.

I would have to disagree with Outrunners... I thought the Genesis version was terrible, and I don't think the split screen would work well on a handheld. The original Out Run or Out Run 2019 would work better.

Other suggestions:

Kid Chamelon (seconded)
Shinobi III (strongly recommended)
Pulseman
Dynamite Headdy
Beyond Oasis
Wonder Boy in Monster World
Herzog Zwei
Gain Ground
Ecco the Dolphin
Ranger-X

bangtango
02-11-2009, 05:35 PM
If you want something that represents Sega, you're going to have to include at least one Golden Axe, Sonic, Shinobi and Streets of Rage title. Perhaps it would end up being the worst game in each respective series (i.e. Golden Axe 3) but that isn't the point. The point is having games in there with a little name value.

Like it or not, when you have that many games built into a handheld unit, there are going to be at least one or two that flat out stink. It comes with the territory.


Other thoughts:

-Like it or not, I'm sure Altered Beast will end up in there somewhere.

-Might an Afterburner or Space Harrier game be used?

-Putting an unreleased game in there might not be a bad idea or if there isn't something unreleased then maybe a homebrew. Worked for the Atari Flashback 2.

-Throwing in something like Wrestle War, which never came out on the Genesis, could help as a "filler" game (face it this unit will have a few of those).

-Perhaps Sega could include a licensed game or two and find a way to remove all references to said license to have a generic port. Would be easy enough I think with something like Buster Douglas Boxing or the first Joe Montana Football. It might be real cheesy but you'd have another game or two for the list.

Akito01
02-11-2009, 06:01 PM
I have to admit, I'd been following this thread for a while now, pretty much loving every minute of it. I got an FC Mobile a few weeks ago, and I've really grown to love it (despite the obvious button problem).

I'd even begun trolling eBay to rebuild my NES collection, to rebuy some games I'd sold away over 15 years ago, and to get ones I'd missed the first time around.

Sadly, this brings me to my only really serious complaint, which has to do with compatibility. I already had Mega Man 3 and Battletoads in my collection, and was dissappointed that they wouldn't work properly (or at all in MM3's case). I just recently got Iron Tank, and discovered that the game pretty much freezes in the FC Mobile whenever I try to bring up the select button menu. And then there was Startropics with it's very odd issues regarding playback on the LCD screen.

But, overall, I really really do like the FC Mobile, and when I heard about the FC Mobile 2, I kinda got excited. Because the most recent revision of the RetroDuo seems to have a version of the NOAC that solves many of the existing compatibility errors, I was really hoping that that chip would appear in the new mobile player as well. I mean, that would have been a day one buy for me.

As it is, I suspect I'll have to sit back and see if there's ever an FC Mobile 3. On the positive side, I'm actually really looking forward to the retroGENmobile, as I sold off my original Genesis a very long time ago, and I'd enjoy being able to build up a new collection of Genesis games again. The fact that a portable SNES is 'in the works' also makes me very happy, even if it is a long while off.

It's brilliant that Hyperkin is putting together these devices, and I really appreciate that they're doing that, but it breaks my heart a little bit to hear about the FC Mobile 2 NOAC thing.

tofu
02-11-2009, 06:30 PM
... but it breaks my heart a little bit to hear about the FC Mobile 2 NOAC thing.

I'm sorry to bring you the bad news, it's my wish to someday be part of the company that finally conquers the NES compatibility issue. As it is right now I'll be attending the Midwest Gaming Classic with the intention of buying every single NES/Famicom cartridge that we have compatibility issues with.

If you would like to contribute, I am building a list of games which are currently not compatible with my company's NOAC:

After Burner
Battletoads (the game hangs at the second level, however, if warps are used, this is passable and the rest of the game works perfect)
Captain Planet and the Planeteers
Castlevania III: Dracula's Curse
Cheetahmen II
Challenge of the Dragon
Crystal Mines
Dragon Warrior II
Gemfire
Iron Tank
Laser Invasion
L'Empereur
Paperboy
Pipe Dream
Mad Max
The Krion Conquest
Uncharted Waters
Blades of Steel
Duck Tales
Gargoyle's Quest 2
Ghosts n' Goblins
The Guardian Legend
Ice Hockey
Ikari Warriors
Mega Man III
Pro Wrestling
Rad Racer
Rescue - The Embassy Mission
Spy Hunter
Stealth ATF
Super Mario Bros/Duck Hunt/World Class Track Meet
Tiger Heli

Tupin
02-11-2009, 06:42 PM
Ah, the catch for me there is incompatibility with Ice Hockey.

I'll get it no matter what, though.

Sonicwolf
02-11-2009, 07:53 PM
My attitude towards all clones is that perfection is pretty much irrelevant and people should appreciate the ability to play most games on a new system. I mean, even with those games not working, there are still hundreds that do work. People sometimes expect too much of these clone systems. As long as a good majority of the games work, Ill buy it.

Akito01
02-11-2009, 07:58 PM
It's a bit off-topic but if you guys have reasonable requests for a new product that'll be marketable to the general retro-gaming public I'd be happy to hear those as well.

I just remembered that I wanted to answer this ages ago.

I don't know if this is a reasonable request, or just crazy, but I'd love something that could play the old TurboGrafx-16/PC-Engine CDs and SuperCDs. Granted, it didn't take off in North America, but the PC-Engine was pretty huge in Asia, and there wasn't any sort of region lock out on the CD-Roms between systems.

I still have my TurboDuo (the NA version of the PC-Engine Duo), but it suffers from a common problem with the system where the sound doesn't always work because of bad capacitors. It'd be very cool to have something that looks like a portable CD player, but probably a bit larger, that I could hook up to my TV to play my collection of SuperCD games.

Sonicwolf
02-11-2009, 08:18 PM
I still say the best new clone portable would be a Super Nintendo Entertainment System and then someday, a PlayStation portable.

Tupin
02-11-2009, 08:25 PM
I still say the best new clone portable would be a Super Nintendo Entertainment System and then someday, a PlayStation portable.
Heh, can't wait for the day we get clones of modern systems. LOL

The cycle seems to go like this:
1. System is cloned for first time, bad compatibility
2. Clone goes through several changes, compatibility gets better
3. Clone technology gets small enough to make a portable, but with problems
4. Problems are fixed, clone keeps getting smaller and smaller

Really, the only limit for how small a clone system can be is the media it uses.

Leo_A
02-11-2009, 08:32 PM
Off topic, but I wonder if we would ever see clones of more recent consoles? More modern consoles aren't just hardware, but also include software in the form of such things as operating systems, unlike earlier consoles like the SuperNes

Some earlier consoles certainly had software too, such as the Colecovision and Intellivision, but their bios or whatever you'd call it certainly would be many levels simpler than what we see in more modern consoles.

So unless that's reverse engineered, I would think that work would be protected by copyright much longer than the patents for hardware would be. So I'm not sure we're ever going to see legal, non licensed clones of systems like the N64 and PSOne.

Anyone that actually knows what they're talking about out there that could clarify that?

Sonicwolf
02-11-2009, 10:32 PM
A PlayStationOne portable and Nintendo 64 portable would be the best. I would buy them both in a flash. Eventually companies will figure out how to make there own OS's to run these games on clone systems.

tofu
02-12-2009, 12:53 AM
I just remembered that I wanted to answer this ages ago.

I don't know if this is a reasonable request, or just crazy, but I'd love something that could play the old TurboGrafx-16/PC-Engine CDs and SuperCDs.

I think these are already available on the Wii virtual console. Not to be a killjoy but that means, at least to me, that the most popular console of all time has this readily available and there's not much of a North American following either...

If you can convince me otherwise I'm still open to the idea.

Akito01
02-12-2009, 11:55 AM
I think these are already available on the Wii virtual console. Not to be a killjoy but that means, at least to me, that the most popular console of all time has this readily available and there's not much of a North American following either...

If you can convince me otherwise I'm still open to the idea.

It's a valid point, to which I can only point to the North American branch of Hudson apparently abandoning their Virtual Console support in favor of pushing their WiiWare releases. This leaves a lot of titles, like Dracula X: Rondo Of Blood, in limbo, not to mention titles that are unlikely to see a Virtual Console release, like the Valis games.

But, that's really the only point I can make, since it's pretty obvious that the following for PC Engine games here is very niche, and it's likely that most people are playing ROM versions of SuperCD discs on their computers through emulators. I can't make a convincing case, other than my personal desire, that a clone PC Engine disc system would be in much demand here.

Satac
02-12-2009, 04:01 PM
I think these are already available on the Wii virtual console. Not to be a killjoy but that means, at least to me, that the most popular console of all time has this readily available and there's not much of a North American following either...

If you can convince me otherwise I'm still open to the idea.

A SNES portable would be a great success. Many people have fond memories of the systems and still own their cartridges. And there are also many, many great games for it. If you're going for a new system, do the SNES.
Another big hit could be a PC based system. Netbooks are small, but lacking in the games department. A netbook with gaming controls and DOSBox could be a really nice thing.

thunderkid
02-18-2009, 01:23 AM
*bump*

tofu
02-18-2009, 11:18 AM
By bumping, I guess you want another update huh?

Right now you folks might be able to get more information about the retroGEN than me. A working prototype of the system and console was shipped directly to my colleagues in New York for Toy Fair. For those of you attending Midwest Gaming Classic, I do plan on attending and I hope to bring those along with me.

For anybody who cares, I'm stuck here in the office calling retro shops like Joe of Digital Press while my two co-workers are carousing around New York. Some day I'll get over my fear of cold weather.

As for the FC Mobile, 99% of the details have been finalized. Some of the things I pushed for did not make the final cut, such as a reset button on the wireless controllers. That means you big fat lazy retro nuts will have to come off the couch to reset, woe unto thee.

Nobody has asked about how the gun will work with modern televisions. I guess it's somewhat of a good thing that all of you have resigned to using old CRT television sets to play shooters. We do have the technology to use sensors like the Nintendo Wii but everything we've tried has been too much of a hassle. Calibration would be required with every reset and moving in any direction would also require recalibration. That technology just isn't user friendly enough yet.

Jimid2
02-18-2009, 11:20 AM
A PlayStationOne portable and Nintendo 64 portable would be the best. I would buy them both in a flash. Eventually companies will figure out how to make there own OS's to run these games on clone systems.
The PSX portable exists, and it's called a PSP. I've played virtually every one of my most beloved PSX titles on my CFW enhanced PSP over the past few years, including Final Fantasies VII, VIII and IX, Metal Gear Solid, Resident Evil 2, Symphony of the Night and Silent Hill (among many others), and despite some minor annoyances (swapping disc IDs and POPS versions to get through FFVIII was a bit of a drag), I've enjoyed them all immensely... I'd never have found the time to revisit these games if I couldn't run them on a portable...

Sonicwolf
02-18-2009, 04:30 PM
The PSX portable exists, and it's called a PSP. I've played virtually every one of my most beloved PSX titles on my CFW enhanced PSP over the past few years, including Final Fantasies VII, VIII and IX, Metal Gear Solid, Resident Evil 2, Symphony of the Night and Silent Hill (among many others), and despite some minor annoyances (swapping disc IDs and POPS versions to get through FFVIII was a bit of a drag), I've enjoyed them all immensely... I'd never have found the time to revisit these games if I couldn't run them on a portable...


I can play those on the PSP also but I still prefer the original disc use and such.

Tupin
02-18-2009, 07:50 PM
By bumping, I guess you want another update huh?

Right now you folks might be able to get more information about the retroGEN than me. A working prototype of the system and console was shipped directly to my colleagues in New York for Toy Fair. For those of you attending Midwest Gaming Classic, I do plan on attending and I hope to bring those along with me.

For anybody who cares, I'm stuck here in the office calling retro shops like Joe of Digital Press while my two co-workers are carousing around New York. Some day I'll get over my fear of cold weather.

As for the FC Mobile, 99% of the details have been finalized. Some of the things I pushed for did not make the final cut, such as a reset button on the wireless controllers. That means you big fat lazy retro nuts will have to come off the couch to reset, woe unto thee.

Nobody has asked about how the gun will work with modern televisions. I guess it's somewhat of a good thing that all of you have resigned to using old CRT television sets to play shooters. We do have the technology to use sensors like the Nintendo Wii but everything we've tried has been too much of a hassle. Calibration would be required with every reset and moving in any direction would also require recalibration. That technology just isn't user friendly enough yet.
But Sonicwolf's layout made it through, right?

Sonicwolf
02-18-2009, 08:10 PM
But Sonicwolf's layout made it through, right?
Im hoping it made it :D

tofu
02-18-2009, 08:39 PM
But Sonicwolf's layout made it through, right?

Yes, SonicWolf's button layout was used for boththe system and controllers. I also wish to mention that Leo Ames had the same idea and both deserve credit for the changes.

Feedback matters! I may not respond to every comment made and sometimes what you feel strongly about will not make the final cut. That's just how the business is run. But thanks to private feedback you'll soon be seeing other retro products from Hyperkin on the horizon.

Once Toy Fair is over, I think my overseers will allow me to release pictures of the final product. I can actually release the pictures now but only if you're in the business (license required) serious about carrying this as a product.

Tupin
02-18-2009, 08:41 PM
Yes, SonicWolf's button layout was used for boththe system and controllers. I also wish to mention that Leo Ames had the same idea and both deserve credit for the changes.

Feedback matters! I may not respond to every comment made and sometimes what you feel strongly about will not make the final cut. That's just how the business is run. But thanks to private feedback you'll soon be seeing other retro products from Hyperkin on the horizon.

Once Toy Fair is over, I think my overseers will allow me to release pictures of the final product. I can actually release the pictures now but only if you're in the business (license required) serious about carrying this as a product.
If only more companies had such good responses to customer suggestions as Hyperkin.

Thank You Sonicwolf and Leo Ames, and tofu too.