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tofu
02-18-2009, 08:45 PM
Completely off topic, but I do work in more than just retro. We're coming out with a fighting stick and we've got some really lame names lined up like K.O., Champion, Tournament, Victory, etc. My boss has been slamming my head against my desk hoping a good idea comes out. We need something catchy but not cliche and I've got nothing.

Also, do you guys prefer a gumball or batton top? Or should we just package both and let the user decide?

Sonicwolf
02-18-2009, 09:03 PM
Im pretty much devoid of creative arcade/fighting stick periphial names... As for the gumball top or button, How would you include both?

thom_m
02-19-2009, 04:18 PM
Completely off topic, but I do work in more than just retro. We're coming out with a fighting stick and we've got some really lame names lined up like K.O., Champion, Tournament, Victory, etc. My boss has been slamming my head against my desk hoping a good idea comes out. We need something catchy but not cliche and I've got nothing.

"Hit'em!" was the first thing that came to my head, and it's stuck there. "Hiperkin Hit'em!" It's so lame, though, that I shouldn't even be posting it here. But, then again, you never know.

tofu
02-19-2009, 04:23 PM
"Hit'em!" was the first thing that came to my head, and it's stuck there. "Hiperkin Hit'em!" It's so lame, though, that I shouldn't even be posting it here. But, then again, you never know.

Uh.. thanks for your contribution. I'll put it into the round file.


As for the gumball top or button, How would you include both?

The joystick itself can be screwed and unscrewed. I envision selling more of a working fighting stick kitthat can be fully customized instead of the usual "take-it-or-leave-it" fighting sticks out there.

There's just too many options for people and their preferences. Convex vs Concave buttons, gumball or batton top, octagon, square and circular restrictor plates, etc.

thom_m
02-19-2009, 04:32 PM
Uh.. thanks for your contribution. I'll put it into the round file.

LOL

Well, at least I KNEW it was lame...

Tupin
03-09-2009, 06:24 PM
When is the FC Mobile coming out again? This month or April?

tofu
03-09-2009, 06:51 PM
I thought this thread would be dead by now.

The FC Mobile will be available late this month, retroGEN systems are expected in April but negotiations are still stalled.

Anybody interested in a Sega Neptune?

Tupin
03-09-2009, 06:54 PM
Oh man, I will totally give you 2k monies for that. LOL

Sonicwolf
03-09-2009, 07:01 PM
I thought this thread would be dead by now.

The FC Mobile will be available late this month, retroGEN systems are expected in April but negotiations are still stalled.

Anybody interested in a Sega Neptune?

*excitement growing* I hope the fc mobile is gooood.

Sega Neptune sounds interesting :D

swlovinist
03-09-2009, 10:51 PM
I hope the best of luck with these projects. The fact that these boards are noticed by an employee gives me hope. We are a bunch of opinionated gamers, but most things we try to say are in hopes of having a good product come out of the comments.


Huge sega fan here and will be crossing fingers for any new sega compatible hardware!

thunderkid
03-09-2009, 11:33 PM
Hell ya I would be interested in a Neptune. How about releasing another CDX type console?

Diosoth
03-10-2009, 12:29 AM
I've written off buying an FC Mobile. My problem isn't your fault, but Nintendo's fault- the cartridges are bigger than the system and just stick out too far.

The portable Genesis I would buy. Face it, Sega's licensing this thing out for 2 reasons-

1) They keep making medoicre games and are losing money, they need whatever income they can get.

2) they know the Sega Nomad was pure garbage.

You want to include 20 games. Stuck, no doubt, with only the Sega library and no 3rd party stuff. Problem is, sticking in the Sonic games is pointless because most anyone buying this to play cartridges has the Sonic games.

Since this will be a handheld and the combined cartridges would stick ot and risk game lockups from shaking, see if they'll let you slap on the combined Sonic 2/Sonic & Knuckles and combined Sonic 3/Sonic & Knuckles ROMs. This is possible as the separate combined games were unlockables in Mega Collection. There's also Blue Sphere, the game you could access when locking Sonic 1 onto S & K.

Honestly, you'd be better of cutting it down to between 5 and 10 games, otherwise you'll compete with all those non-cartridge handhelds Sega licensed out. Though I'm certain if you contacted Wisdom Tree, they'd license out the Genesis ports of their games for dirt cheap if you wanted filler.

I wouldn't worry about 32X compatibility. It'd be too heavy anyway and the damn 32X needs to be plugged in.

Sonicwolf
03-10-2009, 02:01 AM
Hell ya I would be interested in a Neptune. How about releasing another CDX type console?

I would love a mini genesis and sega cd console but unfortunately I dont think they would be able to copy the rom/os that runs the Sega CD's.

tofu
03-10-2009, 11:52 AM
You want to include 20 games. Stuck, no doubt, with only the Sega library and no 3rd party stuff. Problem is, sticking in the Sonic games is pointless because most anyone buying this to play cartridges has the Sonic games.

Since this will be a handheld and the combined cartridges would stick ot and risk game lockups from shaking, see if they'll let you slap on the combined Sonic 2/Sonic & Knuckles and combined Sonic 3/Sonic & Knuckles ROMs. This is possible as the separate combined games were unlockables in Mega Collection. There's also Blue Sphere, the game you could access when locking Sonic 1 onto S & K.

You're right, we are stuck with only the Sega library. Sonic & Knuckles is on the original list of games and until I get my hands on the elusive prototype (after toyfair my coworkers left it behind with the traveling booth materials) I'll be able to test if slapping a normal Sonic 3 cartridge will work with the built in S&K.

tofu
03-10-2009, 11:55 AM
The twenty games originally offered by Sega:

(Absolutely not the final list).

Alien Storm
Altered Beast (Keeping)
Sonic Spinball
Alex Kidd in the Enchanted Castle (I hate this game).
Arrow Flash
Kid Chameleon (Keeping)
Decop Attack
Crack Down
Columns III (Keeping)
Sonic and Knuckles (Keeping)
ESWAT: City Under Siege
Ecco
Gain Ground
Flicky (I have no love for this game)
Golden Axe (Keeping)
Dr. Robotnik's Moon Beam Machine
Shinobi III: Return of the Ninja Master (Keeping)
Ecco Jr. (Don't like this game either)
Jewel Master (Don't like it, but my boss does)
Shadow Dancer

Edit: Some of those games I haven't played and will probably be replaced but don't expect any great third party games. I wanted Herzog Zwei but that's made by Technosoft.

TwinChargers
03-10-2009, 12:13 PM
The twenty games originally offered by Sega:

(Absolutely not the final list).

Alien Storm
Altered Beast (Keeping)
Sonic Spinball
Alex Kidd in the Enchanted Castle (I hate this game).
Arrow Flash
Kid Chameleon (Keeping)
Decop Attack
Crack Down
Columns III (Keeping)
Sonic and Knuckles (Keeping)
ESWAT: City Under Siege
Ecco
Gain Ground
Flicky (I have no love for this game)
Golden Axe (Keeping)
Dr. Robotnik's Moon Beam Machine
Shinobi III: Return of the Ninja Master (Keeping)
Ecco Jr. (Don't like this game either)
Jewel Master (Don't like it, but my boss does)
Shadow Dancer

Edit: Some of those games I haven't played and will probably be replaced but don't expect any great third party games. I wanted Herzog Zwei but that's made by Technosoft.

I imagine that Dr.Robotnik's Moon Beam Machine is supposed to be Dr.Robotnik's Mean Bean Machine, correct?

Diosoth
03-10-2009, 01:58 PM
The twenty games originally offered by Sega:

(Absolutely not the final list).

Alien Storm
Altered Beast (Keeping)
Sonic Spinball
Alex Kidd in the Enchanted Castle (I hate this game).
Arrow Flash
Kid Chameleon (Keeping)
Decop Attack
Crack Down
Columns III (Keeping)
Sonic and Knuckles (Keeping)
ESWAT: City Under Siege
Ecco
Gain Ground
Flicky (I have no love for this game)
Golden Axe (Keeping)
Dr. Robotnik's Moon Beam Machine
Shinobi III: Return of the Ninja Master (Keeping)
Ecco Jr. (Don't like this game either)
Jewel Master (Don't like it, but my boss does)
Shadow Dancer

Edit: Some of those games I haven't played and will probably be replaced but don't expect any great third party games. I wanted Herzog Zwei but that's made by Technosoft.

Sounds about right. Some of those are the usual crap titles Sega throw onto things as filler. I think Flicky only shows up because Sonic 3D Blast and Sonic Adventure retconned the game into the series.

The only way to make the built-in S&K work with a cartridge is if inserting a cartridge doesn't automatically lock out the built-in ROM chip. It'd require a boot menu to select the games.

I noticed you're also working on a regular Sega Genesis console. Either install a working 32X with it or include the necessary mini-DIN connector port so the 32X can work with it. I already have a Genesis/32X combo but if you can make it work and add an s-video output I'd look into it. No reason not to use proprietary controller ports, either. Use the standard Genesis ports.

As for the wireless controllers, if they're RF and the receiver can work in an old Genesis, that'd be ace.

You probably won't be able to add in a Sega CD for a budget console, but there is no reason you can't build in the connector port on the side that would allow it to attach to a Sega CD... which would leave you room to release your own separate version later.

Diosoth
03-10-2009, 02:02 PM
I imagine that Dr.Robotnik's Moon Beam Machine is supposed to be Dr.Robotnik's Mean Bean Machine, correct?

The misspelling actually sounds less lame to me.

Arasoi
03-10-2009, 02:18 PM
Sega Neptune?

Make it and I will buy it.

Sonicwolf
03-10-2009, 02:30 PM
Make it and I will buy it.

I would buy it too. Most definately.

Diosoth
03-10-2009, 09:15 PM
As for the reset button on the FC Mobile 2, you could make it a spring-loaded slider switch instead of a button. Might help prevent accidental presses. Holding it over would be the same as holding the button in.

Tupin
03-10-2009, 09:39 PM
The reset should be a button, and the power should be a non-slider switch.

As long as it's not RIGHT above the controls like the power button on the original DS, it will be fine.

ooXxXoo
03-11-2009, 09:04 PM
Tofu, Do you know which GOAC will the Genmobile (whatever the name is) Genesis handheld will have?....

If it is based with the tectoy-580G hopefully will see Sega Master compatibility...If it is the latest TCT-6705, don't expect much from it....I really want to see something else smaller with good compatibility other than what I already have.....

http://www.youtube.com/watch?v=T77rx8edhoA&feature=channel

I mean, you company can even manufacture/sell these SMS converters and make a bigger profit... They are not expensive to built...Some of mine are even homemade....And get a slogan as "Double the Action"..
...

Tupin
03-11-2009, 09:09 PM
Tofu, what are the other systems Hyperkin made? I've never seen a clone system that couldn't play the games you listed, and you sell the FC Twin on your site, which is compatible with all of them, sans Castlevania 3.

What NOAC is it based off of?

Sonicwolf
03-15-2009, 04:24 AM
I hope the FCMobile 2 will be awesome because I have put off getting the FC Mobile for a couple months now, waiting for the new one.

tofu
03-18-2009, 07:36 AM
Hi guys,

Sorry I haven't been responding, I'm currently on location in Las Vegas for the ASD/ASM show and I'm just too cheap to pay the $12.99 wireless internet fee at my hotel.

I see some questions here about chipsets and GOAC/NOAC. My department is sales and I do love retro games but I know nothing about chipsets and my Mandarin is too poor to ask. The compatibility list that I posted was made by an engineer in China, and I doubt that list is complete. The FC Twin is sold by my company but is made by Yobo.

My company does make other clone systems but you won't see me making any glowing comments about them. All of them would have benefited from a retro gamer's input and were designed before I joined the team. I do not like proprietary controllers.

Some other news. I did get my hands on the retroGENmobile and it's no surprise to me that Virtua Racing does not work. My Boss might not like to see me being so honest but I'm sure you guys would eventually find out anyways. But at least with this information I can begin a push for Virtua Racing to be included in the preloaded games.

ooXxXoo
03-18-2009, 10:31 AM
Great!...that almost further lets me know that the RetroGen is going to be based either on the newer 6705 ASIC or even worst, the Titan Goac/Moac chip..
....
....

Akito01
03-18-2009, 11:31 AM
Well, if it means anything, that issue won't stop me from buying the RetroGEN Mobile. Much like the original FC Mobile, I think many of its flaws can be forgiven simply because there really isn't another device like it on the market. As long as it can play Raiden Trad and El Viento, I won't be too concerned.

Tupin
03-20-2009, 08:26 PM
Hey, is Hyperkin at the Midwest Gaming Classic? I remember a store owner here saying he was going to bring some FC Mobile 2's back with him.

More info at AtariAge, release must not be far off:
http://www.atariage.com/forums/index.php?showtopic=140643

Sonicwolf
03-20-2009, 08:31 PM
I will not hesitate to plunk my money down for the FC Mobile 2. My NES collection is getting bigger by the day.

Diosoth
03-20-2009, 09:34 PM
Worth asking, will the RetroGEN mobile have all 6 buttons? If so it WILL need the "mode" button installed as some games are unplayable otherwise. It's a fairly small list but they have issues with the 6-button controllers.

Decap Attack is also reported to not work with the Nomad even with the mode button.

Tupin
03-21-2009, 12:34 AM
I will not hesitate to plunk my money down for the FC Mobile 2. My NES collection is getting bigger by the day.
Same. I look forward to getting it.

Sonicwolf
03-21-2009, 01:18 AM
I hope it will be reasonable on batteries.

tofu
03-21-2009, 06:09 PM
Hey, is Hyperkin at the Midwest Gaming Classic? I remember a store owner here saying he was going to bring some FC Mobile 2's back with him.

More info at AtariAge, release must not be far off:
http://www.atariage.com/forums/index.php?showtopic=140643

I came here and just presented (a 2nd presentation tomorrow morning). I did release the final box art which I'll post in a second.

I do know the man who posted on AtariAge and he'll be one of the e-vendors who will be taking online preorders.

tofu
03-21-2009, 06:12 PM
Worth asking, will the RetroGEN mobile have all 6 buttons? If so it WILL need the "mode" button installed as some games are unplayable otherwise. It's a fairly small list but they have issues with the 6-button controllers.

Decap Attack is also reported to not work with the Nomad even with the mode button.

That handheld is not finalized, so I'll take a look at this. I honestly had no idea - it's great that you brought it to my attention!

Can you or anyone else provide me an entire list?

tofu
03-21-2009, 06:17 PM
2211
2212

Sonicwolf
03-21-2009, 06:32 PM
Awesome. Love them.

Diosoth
03-21-2009, 07:12 PM
That handheld is not finalized, so I'll take a look at this. I honestly had no idea - it's great that you brought it to my attention!

Can you or anyone else provide me an entire list?

I don't know if there is a fully-tested "entire list" but these seem to be the big problem games-

Ms. Pac Man
Beast Wrestler
Sunset Riders
Golden Axe 2
Exile
John Madden Football
Forgotten Worlds

Decap Attack's issue seems to be with reading the Nomad's control input.

One of those 2 thin buttons is probably the mode button.

Looking at that picture, I do have to hope the screen on the handheld will be larger in the final release. I can't tell how big that is, without knowing if the cartridge is actually plugged in or of that's photoshopped. Seems a bit small.

The 6 buttons could also stand to be arranged a little more like the ones on the Genesis controller. Those are a bit angled.

And I'm guessing the cartridge slots on both will only take US/Euro-type games? The angles of the console's cart slot seem to indicate that.

Sonicwolf
03-21-2009, 09:04 PM
I think the ability to play Genesis games on the go without relying on the Nomad or emulation is well worth the incompatability of a few choice games.

Tupin
03-21-2009, 09:16 PM
The box looks awesome, can't wait to get my hands on an FC Mobile II!

boogiecat
03-22-2009, 09:04 AM
I hope it will be reasonable on batteries.

I hope that there would be a power adaptor for this one also..

Those portable consoles look good...

Sonicwolf
03-22-2009, 03:09 PM
I hope that there would be a power adaptor for this one also..

Those portable consoles look good...

Yes, I believe there is a power adaptor this time around.

Tupin
03-22-2009, 06:13 PM
Any word on price yet?

Diosoth
03-22-2009, 08:06 PM
I'd also like to suggest making actual RF wireless controllers that will work with the NES, SNES and Genesis. The ones made back when are IR only, and IR only works if you have the receiver on top of the TV. Forget my setup where the consoles are all off to the side.

Messiah tried to make wireless NES controllers, but sold them for $40 a pair and lacked a receiver. They were made to work with that godawful NEX that had its own receiver built-in. No surprises why the company vanished. Selling what amounted to a Yobo chip in a prettier case.

Tupin
03-22-2009, 10:25 PM
Actually, the difference between the old wireless controllers and the ones made by Messiah are the fact that it was like a TV remote. It had a limited range, and it had to be directly in front of the console.

guitargary75
03-22-2009, 10:51 PM
When are the new ones coming out? The portable nes and genesis?

Tupin
03-22-2009, 10:57 PM
When are the new ones coming out? The portable nes and genesis?
I think the FC Mobile II is going to be out sometime this week and the Genesis mobile will be out next month.

Sonicwolf
03-23-2009, 02:06 AM
I wonder how long it will take before this system reaches eBay stores.

tofu
03-23-2009, 11:56 AM
To be fair to my retailing and e-commerce clients, preorders will wait until I have an actual arrival date. The factory has confirmed that the first batch is ready for shipment but the harbor has not yet cleared the contents.

I'm aware of the controllers made by Messiah, a friend of mine actually owns a pair. They're great controllers but I would never buy one for myself considering the high price point and lack of compatibility outside of their own system.

RF ain't cheap though and while the lot of you are diehard classic gamers, I have to cater to the more casual crowd, my bosses are not going to spend too much money in development because our retro gaming section is still very small. As a matter of fact, I'm a one man department.

I hope none of you have searched for the Hyperkin 8bit controller because it is downright hideous. I see no real reason to recreate the rectangle original either since those are so widely available. Right now I'm debating a whole new ergonomic oversized design for older gamers, or the original v2.0 dogbone controller.

Some feedback on your ideal NES controllers would be appreciated. I spoke to a few DP members at MGC and I thank them for their insights.

tofu
03-23-2009, 12:03 PM
Yes, I believe there is a power adaptor this time around.

Package Contents:
•AC Adapter
•2 Wireless Controllers
•1 Wireless Gun
•TV Out Cable
•FC Mobile 2 Console/System

tofu
03-23-2009, 01:27 PM
Good news folks.

MegaMan 3 works.

Looks like the factory upgraded the NOAC without even informing us. I'm going to test a few more games. I'll let you guys know.

Update:

Confirmed three games do not work:
Castlevania III - Sound, no picture
Paperboy - Game loads but control won't respond.
(This F%*King pisses me off, the prototype FCM 2 on my desk works with Paperboy but the final product doesn't)
Battletoads - Lockup at level two, rest of the game works fine.

Sonicwolf
03-23-2009, 02:05 PM
Your lucky... You get to see the handheld in real life. :D

Robocop2
03-23-2009, 03:09 PM
See; even clone/knock off systems think playing Battletoads past level 2 is too frustrating ;)

tofu
03-23-2009, 03:36 PM
I don't know if there is a fully-tested "entire list" but these seem to be the big problem games-

Ms. Pac Man
Beast Wrestler
Sunset Riders
Golden Axe 2
Exile
John Madden Football
Forgotten Worlds


Ms. Pac Man has problems pressing up.
Sunset Riders won't load pass the Konami sign
I could not detect any problems with Golden Axe 2

Still need to get the other cartridges to test.


And I'm guessing the cartridge slots on both will only take US/Euro-type games? The angles of the console's cart slot seem to indicate that.

They told us region free but I firmly believe that to be false. I need to get my hands on some foreign cartridges. Anybody live in Southern California?

Diosoth
03-23-2009, 04:51 PM
Ms. Pac Man has problems pressing up.
Sunset Riders won't load pass the Konami sign
I could not detect any problems with Golden Axe 2

Still need to get the other cartridges to test.

The mode button has to be held down when the system is turned on to bypass the controller subroutine check the games do. The big problem is most of these games were made BEFORE the 6-button controller was designed.



They told us region free but I firmly believe that to be false. I need to get my hands on some foreign cartridges. Anybody live in Southern California?

Region free hardware won't mean jack crap if the cartridges don't fit. Euro carts are the same as US, but Japan uses larger, wider cartridges.

tofu
03-23-2009, 05:00 PM
The mode button has to be held down when the system is turned on to bypass the controller subroutine check the games do. The big problem is most of these games were made BEFORE the 6-button controller was designed.

Region free hardware won't mean jack crap if the cartridges don't fit. Euro carts are the same as US, but Japan uses larger, wider cartridges.

Heh... this is the reason I don't post on Sega16... what's a mode button?

Once I get a Japanese cartridge I'll check the size and possible compatibility.

Diosoth
03-23-2009, 05:01 PM
To be fair to my retailing and e-commerce clients, preorders will wait until I have an actual arrival date. The factory has confirmed that the first batch is ready for shipment but the harbor has not yet cleared the contents.

I'm aware of the controllers made by Messiah, a friend of mine actually owns a pair. They're great controllers but I would never buy one for myself considering the high price point and lack of compatibility outside of their own system.

RF ain't cheap though and while the lot of you are diehard classic gamers, I have to cater to the more casual crowd, my bosses are not going to spend too much money in development because our retro gaming section is still very small. As a matter of fact, I'm a one man department.

I hope none of you have searched for the Hyperkin 8bit controller because it is downright hideous. I see no real reason to recreate the rectangle original either since those are so widely available. Right now I'm debating a whole new ergonomic oversized design for older gamers, or the original v2.0 dogbone controller.

Some feedback on your ideal NES controllers would be appreciated. I spoke to a few DP members at MGC and I thank them for their insights.

As I understand it, the NES and SNES controllers use the same internal control circuit. There's a simple rewiring mod that will allow a Super NES controller to work on an NES. Just change the cords out.

Theoretically, you could make a standard SNES controller and add a 2nd NES plug to it, which should make it compatible with both systems.

You already have a working RF wireless NES controller for the FC Mobile 2. The trick would be to build a receiver for the console.

One thing that ticks me off about the Messiah controllers is that they're sold 2 per pack. I only need 1.

There could also stand to be retro-type controllers for the previous gen. The Gamecube had Hori's digital controller for the GB Player but it had a super-limited production run. Pelican made their own but it seems to be even rarer. PS2 had the Retrocon(which is supposedly okay) and the Nuby Street Fighter pad, which is excellent. The Xbox had... the Nuby SF pad, which unlike the PS2 version, is rather terrible.

Or possibly adaptors to use old controllers, but they'd need a circuit to adapt the controlelr signals.

I find the standard Gamecube and Xbox controllers suck when playing 2D platorm games, especially stuff such as the old game compilations.

Diosoth
03-23-2009, 05:08 PM
Heh... this is the reason I don't post on Sega16... what's a mode button?

Once I get a Japanese cartridge I'll check the size and possible compatibility.

I'm guessing your prototype console doesn't have one if you can't find it.

This is the basic 6-button Sega controller. (http://www.axess.com/twilight/console/detail/genesisb.html) You can't see the mode button because they put it on top, like a shoulder button. This is their later model with a turbo switch, and is the one I own. (http://gaming.wikia.com/wiki/Image:Genesis6pad.jpg) Start button is purple and the mode button is right beside it.

If the controllers included with the console and the handheld lack that button, those games won't be playable. Funny, the image you showed up has what appears to be the mode button, but sounds like your working model doesn't match that. At the very least, they should label it if it's ever installed.

tofu
03-23-2009, 05:16 PM
You already have a working RF wireless NES controller for the FC Mobile 2. The trick would be to build a receiver for the console.

I wish we had done RF, but the price per unit would have gone up pass a certain point. We're using IR right now and it works but can be easily blocked by passing human bodies and the range is slightly over ten feet.

Sonicwolf
03-23-2009, 05:46 PM
It should be fine. I will most likely use it, personally, for portable use only. That is until my FCTwin bites it.

Tupin
03-23-2009, 05:52 PM
Same for me. Any idea on exact release?

Oh, and I just noticed the Sega Pluto name for the Genesis handheld. Pretty cool.

Diosoth
03-23-2009, 05:55 PM
I wish we had done RF, but the price per unit would have gone up pass a certain point. We're using IR right now and it works but can be easily blocked by passing human bodies and the range is slightly over ten feet.

Well, crap. My setup currently won't allow for IR stuff anyway as all the consoles sit off to the side. It's hard to keep direct contact when you're not even facing the consoles.

Unfortunately, while I'm looking forward to the Genesis stuff, the FC Mobile isn't of great interest to me anyway as I barely play the NES carts I own.

tofu
03-23-2009, 06:47 PM
Same for me. Any idea on exact release?

Oh, and I just noticed the Sega Pluto name for the Genesis handheld. Pretty cool.

I never have exact release dates, the factories give me shady estimates and the harbors are even worse.

You like the name? I changed it after I found out my boss came up with that silly retroGEN name and I could effectively name them whatever I wanted. He thought "retro genesis" would be cool and I felt that "retro generation" would be great for a sub brand but definitely not for individual products.

Either way, Sega has many of their products after planets. Earth and Pluto weren't taken yet so we snagged them up. Our next Sega product will be named Uranus...

Akito01
03-23-2009, 06:51 PM
It is SO WEIRD about the Battletoads thing. I recently got a RetroDuo, which is a wonderful machine and outputs a great picture and plays everything I put in it -except that it locks up in Stage 2 as well.

I'm on the fence about the FC Mobile 2, but the news that the NOAC has been improved now puts it in my radar of interest. I love MegaMan 3, and if the FCM2 can play Iron Tank without freezing the game when the select button is used during play, then it just might be a winner.

Of course, this is all happening in the launch window of the DSi, so that's where that big chunk of change is already going to next month.

I'm looking forward to the portable Genesis the most, and I'm willing to wait while the hardware issues are perfected.

boogiecat
03-23-2009, 07:12 PM
Yes, I believe there is a power adaptor this time around.

Wow that's great news,thanks now i will buy these item once its gets released...My friend who's also a fan of these types of consoles wanted these for his collection..

Sonicwolf
03-23-2009, 07:14 PM
Im so excited.. I just cant hide it... Im sorry I had to say it.

Tupin
03-23-2009, 08:36 PM
I never have exact release dates, the factories give me shady estimates and the harbors are even worse.

You like the name? I changed it after I found out my boss came up with that silly retroGEN name and I could effectively name them whatever I wanted. He thought "retro genesis" would be cool and I felt that "retro generation" would be great for a sub brand but definitely not for individual products.

Either way, Sega has many of their products after planets. Earth and Pluto weren't taken yet so we snagged them up. Our next Sega product will be named Uranus...
They also used planet names for the codenames during development like Mars with 32X and the ill-fated Neptune.

Oh, and technically Pluto isn't a planet. :P

Jimid2
03-23-2009, 08:49 PM
Package Contents:
•AC Adapter
•2 Wireless Controllers
•1 Wireless Gun
•TV Out Cable
•FC Mobile 2 Console/System

SOLD! ...and I already own a FC Mobile... :)

And I can't wait for the Pluto either...


Either way, Sega has many of their products after planets. Earth and Pluto weren't taken yet so we snagged them up. Our next Sega product will be named Uranus...
Um, as a native English speaker with grade school appreciation of scatological humor, I'd really recommend against that... ROFL

tofu
03-23-2009, 08:49 PM
I'm thinking of killing off the Gaia.

I just learned that the price point is not going to be low. As a matter of fact, it'll cost more than any refurbished original unit you could pickup in any retro store.

Tupin
03-23-2009, 09:06 PM
What, is it going to be the $80 that those original CES articles guessed? I'm going to buy it no matter what, as long as it's not in the $100's.

I thought you said yourself that the Gaia was pointless because you could readily find them anywhere (heck, most game stores I know use them as doorstops) and that it was a contractual obligation or something.

Diosoth
03-23-2009, 09:11 PM
I'd have bought one if it was a decent system, but honestly, I own a functioning model 1 Genesis and a mostly-working model 2.

The handheld's the only thing I'm really interested in.

tofu
03-23-2009, 09:27 PM
What, is it going to be the $80 that those original CES articles guessed? I'm going to buy it no matter what, as long as it's not in the $100's.

I thought you said yourself that the Gaia was pointless because you could readily find them anywhere (heck, most game stores I know use them as doorstops) and that it was a contractual obligation or something.

FCM2's MSRP will be $59.99

Gaia is pointless and it might be cheaper to scrap every single one than have to ship to California then pay for warehouse space (real estate is expensive here) and slowly sell off the minimum of 1,000


I'd have bought one if it was a decent system, but honestly, I own a functioning model 1 Genesis and a mostly-working model 2.

The handheld's the only thing I'm really interested in.

Besides the twenty built in games - there's just no appeal. No graphical upgrade and the controllers are not wireless. Heck, the stupid cords on my prototype are only 5 ft long!

The only market I could sell these to are those who have no clue about retro gaming prices.

Diosoth
03-23-2009, 10:27 PM
FCM2's MSRP will be $59.99

Gaia is pointless and it might be cheaper to scrap every single one than have to ship to California then pay for warehouse space (real estate is expensive here) and slowly sell off the minimum of 1,000



Besides the twenty built in games - there's just no appeal. No graphical upgrade and the controllers are not wireless. Heck, the stupid cords on my prototype are only 5 ft long!

The only market I could sell these to are those who have no clue about retro gaming prices.

Some of the standard 3-button Genesis controllers have a 3-foot cord on them. I was lucky to get one of the types with a 6-foot cord.

I think the only way those games will get a "graphical upgrade" is to be stuck on compilation discs, such as Sega did with the Genesis Collection for 360/PS3. Otherwise, yeah, you can put out s-video but that's it.

Pity about the console, though I'd have paid no more than $25-$30. Sounds like it would have been much more.

Or is it the Sega licensing for the games that's killing this? The AtGames TV-out handheld supposedly had a $50 MSRP on it, though it mostly sat unsold until stores got rid of it for $20 or less. I actually can't find one of those anymore but with the Pluto coming I'm not putting much effort into it.

I'm not sure WHY a system that takes cartridges needs built-in games, really. The Yobo stuff sells reasonably well and it has nothing but reliance on old cartridges.

Sonicwolf
03-23-2009, 11:24 PM
The console genesis system would probably sell alright. As long as it wasnt ridiculously expensive...

tofu
03-24-2009, 11:50 AM
I don't know if there is a fully-tested "entire list" but these seem to be the big problem games-

Ms. Pac Man
Beast Wrestler
Sunset Riders
Golden Axe 2
Exile
John Madden Football
Forgotten Worlds


Did some testing at the local PNT.

No problems with Sunset Riders, Golden Axe 2, John Madden Football or Ms. PacMan. The Pluto does have a PAL/NTSC switch on it.

Still have not tested Beast Wrestler, Exile and Forgotten Worlds. I know Forgotten Worlds is a decent game so I really need to check that.

I tried a bunch of loose cartridges and surprisingly, Mick & Mack Global Gladiators and of course.... Shaq Fu do not work.