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View Full Version : Which to keep? Spare SMS



Achika
05-26-2003, 12:03 AM
Hmm. So I've got two Master Systems, but one needs to get the boot. I need some advice though, on which I should get rid of.

One has Hang On/Safari Hunt built into it the other has the maze game built into it. I suppose I'm wondering which one is rarer and that's the one I'll keep. Even though I have a few copies of Hang On/Safari Hunt and no maze. :/

Oh, DP in the guide, the one that comes with the Hang On/Safari Hunt and Phaser do you mean with the build in game or the game on a seperate cart?

zemmix
05-26-2003, 12:21 AM
Im in the same boat. I've got one with Missile Defense 3D and the other has Hang on/ Astro Warrior. I've also got that SMS II. But I'm keeping them all!! You have to figure once we get as much crap as we have whats one more little master system going to hurt? You never know when the one you have left might stop working also.

ubersaurus
05-26-2003, 12:39 AM
Keep the Hang-on/Safari Hunt one. Thats the one I have, and I should point out that the maze game is still built in mine. Just hold down Button 1 &2 along with up on the control pad, and it boots up.

Sides, apparently that model can run SF2.

Mr-E_MaN
05-26-2003, 09:19 AM
I personally would keep both but if you have to get rid of one keep the Hang On / Safari Hunt one. It has the maze game built into it as well :D

omnedon
05-26-2003, 09:25 AM
When I'm only keeping one of something, I keep the oldest, original model one. Hence my made in Sunnyvale Atari Heavy Sixer :) . That would likely ne the maze game only one, in this case.

Arqueologia_Digital
05-26-2003, 07:39 PM
I keep the brazilian model, with Alex kidd in miracle world in memory