View Full Version : Samurai Shodown Anthology, question.
MegaDrive20XX
03-24-2009, 02:07 PM
Is it being released on PS2 in NA? Every site I've seen, only shows PSP or Wii.
Icarus Moonsight
03-24-2009, 02:18 PM
I got my PS2 version preorder through Amazon.
heybtbm
03-24-2009, 02:40 PM
My PS2 version is due to ship on March 30th via Amazon.
swlovinist
03-24-2009, 04:57 PM
Thanks for the update, gosh darn it got pushed again.
A Black Falcon
03-24-2009, 05:26 PM
SNK US always delays everything for ridiculous amounts of time for no apparent reason. :(
Kitsune Sniper
03-24-2009, 05:36 PM
The more it gets delayed, the more the game will suck. Look at Orochi Saga and Arcade Classics...
c0ldb33r
03-24-2009, 06:34 PM
I wonder if the PS2 version will be better than the Wii version.
I wouldn't even bother with the PSP version with that d-pad.
Ze_ro
03-25-2009, 01:13 AM
If I'm not mistaken, a lot of people complained that the PS2 version of KOF: Orochi Saga was inferior to the Wii version because it was developed for the Wii and the PS2 port was quick and dirty. I'm pretty sure SS Anthology is being done by the same folks, so I plan to stick with the Wii version.
--Zero
If I'm not mistaken, a lot of people complained that the PS2 version of KOF: Orochi Saga was inferior to the Wii version because it was developed for the Wii and the PS2 port was quick and dirty. I'm pretty sure SS Anthology is being done by the same folks, so I plan to stick with the Wii version.
--Zero
AFAIK the PS2 version is the same as the Jap version, which is not developed by Terminal Reality and should fare just as well as the FF/AoF/WH anthologies.
The PSP version is developed by TR, since it has no Japanese release to be based on, and all initial impressions of it suck.
Trumpman
03-25-2009, 09:46 PM
Does it preserve the excellent Engrish?
VICTOLY!!!
I still don't understand how that was still present in the fourth game of the series. But it is nevertheless hilarious.
heybtbm
03-26-2009, 12:20 PM
Amazon shipped my PS2 copy yesterday...so it's definitely released.
boogiecat
03-28-2009, 05:44 AM
Yeah it released already which is good news..
Icarus Moonsight
03-28-2009, 05:37 PM
Got mine today. Terminal Reality is listed in the Credit section of the manual for those interested. May take me a while to get around to playing it.
Kitsune Sniper
03-28-2009, 05:42 PM
Got mine today. Terminal Reality is listed in the Credit section of the manual for those interested. May take me a while to get around to playing it.
Thanks for telling me.
I'll spend my money elsewhere.
Kitsune Sniper
03-28-2009, 06:11 PM
noob question alert what is terminal reality?
http://www.photosnag.com/img/3163/n09x0302vnsn/clear.gif
The people who made the BloodRayne games.
They also fucked up SNK Arcade Classics (missing sounds, missing frames, uneven gameplay speed or even half gameplay speed), Metal Slug Anthology (button delays) and KOF Orochi Saga (fucked up sounds, no arrange music options).
You can probably tell why I won't be buying the game - at least not at full price.
A Black Falcon
03-29-2009, 12:29 AM
The people who made the BloodRayne games.
They also fucked up SNK Arcade Classics (missing sounds, missing frames, uneven gameplay speed or even half gameplay speed), Metal Slug Anthology (button delays) and KOF Orochi Saga (fucked up sounds, no arrange music options).
You can probably tell why I won't be buying the game - at least not at full price.
Pretty much every Neo-Geo-to-PS2 port or collection has SOMETHING wrong with it, pretty much, no matter who made it, SNK, Terminal Reality, whoever. For some reason, nobody just seems able to quite get Neo-Geo emulation working 100% on the PS2... it's not just that developer.
swlovinist
03-29-2009, 01:38 AM
Got mine from Amazon today. For me, a perfect emulation could be found wrong by some die hard Neo Geo fans. I played mine today and found it a very worthy purchase at a mere $18 and some change shipped to my door. One thing it has on it that is not found on the Neo Geo is Samurai Showdown VI, and I would have gladly paid $20 for that alone. This comp is great, and would recommend it to anyone who is a fan of the series. There will be people who will find problems with the emulation, but I am not one of them and I am a person who owns several AES Samurai Showdown carts(including SSV special). To play these games on a crisp HDTV is nice. I was using a Street Fighter Anniversary Stick and control was excellent. I found the bang for the buck as compelling enough to look over some little things. Hands down my pick for my favorite comp title they have done.
Kitsune Sniper
03-29-2009, 03:48 AM
Pretty much every Neo-Geo-to-PS2 port or collection has SOMETHING wrong with it, pretty much, no matter who made it, SNK, Terminal Reality, whoever. For some reason, nobody just seems able to quite get Neo-Geo emulation working 100% on the PS2... it's not just that developer.
Actually, the ones that G1M2 made (AOF, Fatal Fury Anthology 1,2, Garou, NeoGeo Battle Colosseum, KOF XI, and World Heroes Anthology - and all the Japan-only releases) are pretty much perfect. They play fine, and have no game-crippling problems. You try playing Last Resort when half the fucking sprites are not shown due to improper flickering.
It's Terminal Reality who can't code for shit. I've been burned twice by them. I love SNK, but I don't understand why they keep hiring them after all the complaints they got with SNK Arcade Classics and Orochi Saga PS2.
Vlcice
03-29-2009, 12:38 PM
Did G1M2 make those releases? They're an American company, so I was under the impression that they were largely responsible for localization rather than development. They're not credited in, for instance, the PAL NGBC manual.
Since I've actually heard decent things about the Samurai Shodown collection, and it uses the Japanese NeoGeo Collection menu, my guess would be that Terminal Reality actually just did a straight localization of the Japanese collection this time rather than developed their own. (But they did develop the PSP version, which didn't come out in Japan - I've heard that's horrible!)
Kitsune Sniper
03-30-2009, 01:39 AM
Did G1M2 make those releases? They're an American company, so I was under the impression that they were largely responsible for localization rather than development. They're not credited in, for instance, the PAL NGBC manual.
Since I've actually heard decent things about the Samurai Shodown collection, and it uses the Japanese NeoGeo Collection menu, my guess would be that Terminal Reality actually just did a straight localization of the Japanese collection this time rather than developed their own. (But they did develop the PSP version, which didn't come out in Japan - I've heard that's horrible!)
G1M2 is credited in the manuals for all the games I mentioned as "Conversion by G1M2."
However, now I'm confused. What, exactly, did Terminal Reality do? Why are they credited in the PS2 version? (Or did I misunderstand something?)
A Black Falcon
03-30-2009, 02:59 AM
Actually, the ones that G1M2 made (AOF, Fatal Fury Anthology 1,2, Garou, NeoGeo Battle Colosseum, KOF XI, and World Heroes Anthology - and all the Japan-only releases) are pretty much perfect. They play fine, and have no game-crippling problems. You try playing Last Resort when half the fucking sprites are not shown due to improper flickering.
It's Terminal Reality who can't code for shit. I've been burned twice by them. I love SNK, but I don't understand why they keep hiring them after all the complaints they got with SNK Arcade Classics and Orochi Saga PS2.
NGBC isn't from the Neo-Geo, it's newer (like KOFXI). Other than that though, I'm not sure... I know that I heard that the Japan-only Last Blade collection had some definite issues, though, and others as well. I really don't think it's just them...
The one I do own is the non-NeoGeo KOFXI, which runs quite well as far as I can tell... but it's not a Neo-Geo port, so that doesn't count.
G1M2 is credited in the manuals for all the games I mentioned as "Conversion by G1M2."
However, now I'm confused. What, exactly, did Terminal Reality do? Why are they credited in the PS2 version? (Or did I misunderstand something?)
Does that mean that they actually made the port, though, or that they just brought over the original Japanese PS2 release to the US? That would be the question, I think...
Kitsune Sniper
03-30-2009, 03:47 AM
Does that mean that they actually made the port, though, or that they just brought over the original Japanese PS2 release to the US? That would be the question, I think...
I really doubt they need a team of six or seven people just to translate some menus and change some bootup options in the games.
Icarus Moonsight
03-30-2009, 10:12 AM
Here's the heading for TRs credit from the manual;
Samurai Shodown Anthology
conversion completed by,
Terminal Reality,
www.terminalreality.com (http://www.terminalreality.com)
Seems that 32 people from Terminal Reality are listed as working on this. Including a lead prog, 3 man prog team, a M68k emu coder, and a sound guy. The rest are management, QA/testing or marketing.
I take that to mean this is not a port, but a conversion by TR themselves.
Smashed Brother
04-08-2009, 07:43 PM
I think that the issue with the subpar quality of the NeoGeo games on the PS2 has not only something to do with the developers, but also the PS2 itself. NeoGeo games are memory-monsters, and the PS2 just doesn't have anywhere near enough memory to properly handle these games. I am actually surprised that these games are on the PS2 at all.
As for the PSP version, I've been playing SS 1-5 Special on my PSP for quite some time now, through 'other' various means, and the emulation is spot-on perfect. I don't get to play SS 6, but, oh well. Why support such shitty ports when there are better ways available? Not that I would condone such a thing ;)
Kitsune Sniper
04-08-2009, 09:10 PM
I think that the issue with the subpar quality of the NeoGeo games on the PS2 has not only something to do with the developers, but also the PS2 itself. NeoGeo games are memory-monsters, and the PS2 just doesn't have anywhere near enough memory to properly handle these games. I am actually surprised that these games are on the PS2 at all.
As for the PSP version, I've been playing SS 1-5 Special on my PSP for quite some time now, through 'other' various means, and the emulation is spot-on perfect. I don't get to play SS 6, but, oh well. Why support such shitty ports when there are better ways available? Not that I would condone such a thing ;)
My Fatal Fury, World Heroes and Art of Fighting sets would like to have a word with you. :P No load times, virtually no glitches, no slowdowns whatsoever... Don't blame it all on the PS2.
c0ldb33r
05-30-2009, 09:33 AM
The latest issue of Retro Gamer reviewed this collection. They said that the Wii version is excellent, but the PS2 and PSP versions are crap.
Is there truth to this? I ask because I can get the PS2 version pretty cheap.
Damaramu
05-30-2009, 02:01 PM
I haven't had any problems with the PSP version, personally.
ubersaurus
05-30-2009, 02:05 PM
The latest issue of Retro Gamer reviewed this collection. They said that the Wii version is excellent, but the PS2 and PSP versions are crap.
Is there truth to this? I ask because I can get the PS2 version pretty cheap.
I have no idea what differences there could be. The PS2 one is straight up the JP release. The only issues I have is that they don't have fatalities in 1p mode, but as far as I know that's the same in all three system releases.
Tron 2.0
05-30-2009, 11:36 PM
The latest issue of Retro Gamer reviewed this collection. They said that the Wii version is excellent, but the PS2 and PSP versions are crap.
Is there truth to this? I ask because I can get the PS2 version pretty cheap.
I have the PS2 version and it seems fine to me so dunno.Now i've heard complaints it does not suport stero sound,but that's it so far.I would have to sit down and get my neo-geo cmvs out to realy compare it.If any thing i got it to play SS6 for the most part.
c0ldb33r
06-01-2009, 06:21 PM
The problem that Retro Gamer had was apparently the PSP and the PS2 versions had pretty bad load times.
Tron 2.0
06-01-2009, 10:35 PM
The problem that Retro Gamer had was apparently the PSP and the PS2 versions had pretty bad load times.
The load times didn't seem that bad to me i assume less if you have the,original PS2 and hd the to go with it.Still lot of sites and magazines go crazy when a collection of games isn't perfect.