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View Full Version : Wow, Super Mario Sunshine is bad.



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kupomogli
10-03-2010, 01:18 PM
It's like how so many GTA fans didn't find GTA IV as fun as the previous games in the series, because it was "serious", so they moved over to Saints Row 2. But I hope they at least see that GTA IV is so obviously a more technically quality game.

I agree. GTA3 and Vice City always get rated under San Andreas as the two best in the series. I can see why someone would like San Andreas better than GTA4, but 3 and Vice City are terrible. Even Driver 2(the only one I dislike actually) is a better game.

Zthun
10-04-2010, 01:40 PM
I agree. GTA3 and Vice City always get rated under San Andreas as the two best in the series. I can see why someone would like San Andreas better than GTA4, but 3 and Vice City are terrible. Even Driver 2(the only one I dislike actually) is a better game.

GTA is a lot like MK. Go back and play the original Mortal Kombat and you'll probably think how I do: "What were we thinking?" The only merit the game has is it's shock value. Take away the blood & fatalities and you have a horrendously mediocre (read: bad) fighting game.

GTA III was the only GTA game I liked, but I liked MK back when it first came out. When I went back to play GTA III again, I had the same reaction: What was I thinking? The game is choppy, clunky, has a lot of bugs, and can be downright frustrating.

Icarus Moonsight
10-05-2010, 09:11 AM
http://www.mopo.ca/clips/albums/uploads/thumb_grand-theft-auto-mario.jpg

Do you accept'a da coins?

skaar
10-05-2010, 10:19 AM
This is one of the worst games Nintendo has ever made. No wonder the GameCube floundered. I plan to never touch this disc again.

http://media.fukung.net/images/17484/4ffbeb28bcc33fa4cf6ce6d5061cf495.jpg

Wait, floundered?

SpaceHarrier
10-07-2010, 02:33 PM
I used to be a defender of Mario Sunshine, and thoroughly enjoyed it (in its time). After playing Mario Galaxy (1 and especially 2) though, well I'm just glad I beat Sunshine all those years ago because I doubt I'd stick with it through to the end now. I have trouble seeing whatever it was I saw in it back in the day. Also, what a small collection of worlds to explore..

That said, I still enjoy tooling around some of the levels just for kicks.

Rickstilwell1
10-08-2010, 01:40 AM
I enjoyed the game mostly, but there were a lot of hard sections in it. I find SMB2j much easier than it but I have become quite familiar with its levels and now accept it as my Mario 2 so it's not a good comparison. What frustrated me was the fact that you needed a much higher percentage of Shines in order to get to Bowser. In SM64, you only needed like 70 stars or so out of 120. In Sunshine, you needed over 100 or something before the game even let you into the final area.

Getting to the last boss was most of the challenge at the end. Fighting the boss was more pathetic than jumping on Iggy three times in Super Mario World.

But I sure loved the majority of Super Mario Sunshine including its art and music.

Nebagram
10-08-2010, 02:02 PM
In SM64, you only needed like 70 stars or so out of 120. In Sunshine, you needed over 100 or something before the game even let you into the final area.

Eh, not quite. You only needed the seventh shine from each area (the Shadow Mario ones) to unlock the final battle with Bowser.

Aussie2B
10-09-2010, 08:42 PM
I finally played NSMB Wii not too long ago, but I wasn't really impressed. It's essentially "more Mario." If you want "more Mario," there it is, but I'd rather play something original.

Except it fails at even that because the controls are completely unlike a classic Mario. It's all slippery and loose rather than the rigid tightness of the older games. So to me it's like playing a completely different kind of platformer in a derivative Mario shell.

Not that there isn't some fun to be had, but meh at the excessive hype that the NSMB games get.

Zing
10-09-2010, 10:58 PM
NSMB DS was much worse in that regard. The Wii game felt much less "floaty".

Rickstilwell1
10-10-2010, 08:03 PM
Eh, not quite. You only needed the seventh shine from each area (the Shadow Mario ones) to unlock the final battle with Bowser.

What? I did all that hard work for nothing? grrrrrr. Well at least I beat it with a specially high percentage compared to those who knew this fact ahead of time. Still, I would have been a bit more relaxed about playing it had I known you could just skip to the 7th shine after getting just a couple in each level.

JSoup
10-11-2010, 07:38 AM
I remember not caring for Sunshine much. It was a pretty game and all, but I just didn't enjoy it much beyond that. I remember thinking that it was Mario 64: Hard Mode.

Jorpho
10-19-2014, 01:30 AM
I need a place to vent about Sunshine. Holy balls this game is excruciating. The camera just has the most extraordinary propensity to wander off and gabber with an adjacent wall. And the jumping! It seems the key to success is the awkward reverse-somersault jump, as opposed to the elegant crouching jump from SM64 and Galaxy. It's like the designers wanted to take sadistic revenge on anyone who thought SM64 was too easy. I'm only 21 stars in, and I'm not sure how much of this I can take!

I will admit it is vaguely satisfying to finally conquer something that appeared wholly unconquerable the first time you looked at it, as tends to happen in the fludd-free zones, but this satisfaction does not nearly compensate for the rage and fury encountered in dying over and over and over again.

I don't think we'll be seeing a re-release of this anytime soon, as the camera is just so fundamentally broken.

Tupin
10-19-2014, 01:43 AM
Super Mario Sunshine is awesome.

I also beat it when I was eight years old. And got around 90 stars. Have beaten it a bunch since.

If it helps, it is universally agreed upon to be the most difficult 3D Mario game, and one of the most difficult in the series. I don't count the levels in the Galaxy series/3D Land/3D World that were designed to be unfairly difficult, either. Mario Sunshine didn't boast about its difficulty, and that made it good.

Stages/stars that stuck out as being difficult:
The lily pad ride with the dissolving lily pads and the poison water
The Sand Bird
Any episode in Pianta Village (late game, have fun with this one!)
The episode of Gelato Beach with the watermelon festival
The episode in Pinna Park where you shoot down the Bowser Balloons
HI I'M A CHUCKSTER (any of the no-FLUDD levels)

Actually, Sunshine is one of the games rumored to be geting a re-release on the New 3DS. So yeah...

ZeroCool
10-19-2014, 02:19 AM
I need a place to vent about Sunshine. Holy balls this game is excruciating. The camera just has the most extraordinary propensity to wander off and gabber with an adjacent wall. And the jumping! It seems the key to success is the awkward reverse-somersault jump, as opposed to the elegant crouching jump from SM64 and Galaxy. It's like the designers wanted to take sadistic revenge on anyone who thought SM64 was too easy. I'm only 21 stars in, and I'm not sure how much of this I can take!

I will admit it is vaguely satisfying to finally conquer something that appeared wholly unconquerable the first time you looked at it, as tends to happen in the fludd-free zones, but this satisfaction does not nearly compensate for the rage and fury encountered in dying over and over and over again.

I don't think we'll be seeing a re-release of this anytime soon, as the camera is just so fundamentally broken.

My feelings exactly. How did they leave the camera being so broken as it is? I tried playing this again last week and now I know why I stopped playing. The camera got me really frustrated. Im most likely going to go back because hopefully it gets better, but its going to be awhile though

JSoup
10-19-2014, 03:39 AM
It tried too hard to be Mario 64 and mimic everything it did with gusto.
Amazing revolutionary graphics? That, but lens flare that shit up!
Fluid camera that allows for semi-seamless adjustment? That, but let's also program it to always stick to random points! Wouldn't want the player to miss all our lens flare!
Generally well balanced controls that allow for all sorts of never before maneuverability? That, but let's also make the character heavier, the controllers slicker and build in ridiculous jumping sections to show it all off! That's also allow the player to see more of our neat-o-torpedo camera work and LENS FLARE!

Musics good, though.

Jorpho
10-19-2014, 12:43 PM
The term is "lens flare", and I don't think it means what you think it means. I actually have no particular gripe about the graphics – in fact, some of the water effects are somewhat admirable – except of course it often seems the only way to proceed is to zoom the camera as far out as possible.

I read this ode to the joys of Super Mario Galaxy (http://www.sirlin.net/articles/the-fun-of-super-mario-galaxy) recently and it occurs to me that it's practically a list of everything Super Mario Sunshine got wrong.

RP2A03
10-19-2014, 02:52 PM
I really don't understand all the hate this game seems to get. I had a blast with this game, especially the FLUDD free levels. The only thing that I found to be really bad about the game was the blue coins. You're not going to find them all without either using a guide, or by spraying every square inch of everything in the game.

JSoup
10-19-2014, 04:55 PM
The term is "lens flare", and I don't think it means what you think it means.

It's not a term, but I did misspell it and it means exactly what I think it means. The brightness level of the graphics is literally a lens flare trick they came up with so everything shines regardless of where you're at. Let me dig up the blog post from a decade ago, it explained in detail how it works.

Tupin
10-19-2014, 05:19 PM
Isn't called sunSHINE for nothing. But damn if it doesn't have memorable levels. Difficulty is part of the reason why.

Metalwario64
10-19-2014, 05:43 PM
It's not a term, but I did misspell it and it means exactly what I think it means. The brightness level of the graphics is literally a lens flare trick they came up with so everything shines regardless of where you're at. Let me dig up the blog post from a decade ago, it explained in detail how it works.
From my limited dabbling into 3d modelling, I'm pretty sure the shine of all of the models is from high specular (http://en.wikipedia.org/wiki/Specular_highlight) levels.

Aussie2B
10-19-2014, 06:25 PM
Once you get a certain number of Shines you gain access to a pair of sunglasses that dims the screen. Personally I think it's really cool how the game gets brighter and brighter as you collect more Shines, and it actually looks too dim to me when you first start.

Tanooki
10-19-2014, 09:58 PM
I either forgot that or never realized it just playing it out the one time I did to get the finish. I never enjoyed it much like I did with Mario64, not that I'd dare to max the stars on that one either.

BetaWolf47
10-19-2014, 10:27 PM
It's okay, but it just needed polish. It felt too unbalanced... everything is either too difficult or too easy for all of the wrong reasons. The general "Reach this point to collect a star" level is too easy because Fludd's hover technique can help you easily land on any platform. Other levels are too hard because of how the camera is, or if the physics wig out in a different area that Fludd can't assist you. It's definitely the worst 3D Mario game by far.

Galaxy got everything perfect after that. I can never say enough good about that game.

Leo_A
10-19-2014, 10:54 PM
not that I'd dare to max the stars on that one either.

How come? It's not particularly difficult, you should give it a go someday.

Tanooki
10-19-2014, 11:01 PM
I got a little over 100, and I just got fed up trying to get the rest back in the 90s when it came out. Certain ones and I don't even remember which anymore I just couldn't get my hands to cooperate with how the game moves and the camera went in certain situations as I could never get certain angles down well. I never did master the wall kick perfectly as I do recall the camera would move or some crap and I'd end up sliding, and I'm fairly certain I never got that nasty star on top of the ghost house which had some creative jumping involved so you didn't slide off to the ground. Personally sometimes I think I have a problem judging distance in a fake 3D space, not so much a problem in reality and not much either in the 3DS with the slider all the way up either since that fakes a 3D space more properly.

I grew up playing the 2D stuff, and I detest forced collection junk as I like to play the stages and knock them off to move the story along, so I've never been huge on replaying the same junk 5+ times over to get more stars so it unlocks a door to go further. I've never grabbed more than probably 60-70% of the stars/shines/coins needed to clear any game from Sunshine forward for a Mario game as I don't enjoy it as I just want to play the stages like the old days.

Jorpho
10-19-2014, 11:10 PM
It's not a term, but I did misspell it and it means exactly what I think it means. The brightness level of the graphics is literally a lens flare trick they came up with so everything shines regardless of where you're at. Let me dig up the blog post from a decade ago, it explained in detail how it works."It's not a term" ? Wha..?

You cannot point at a Super Mario Sunshine screenshot and say, "That thing there is a lens flare (http://en.wikipedia.org/wiki/Lens_flare)", unless perhaps you point the camera at the sun.

I think Mr. Metalwario has the right idea. Perhaps you are thinking of bloom (http://en.wikipedia.org/wiki/Bloom_%28shader_effect%29)?

8-Bit Archeology
10-20-2014, 09:21 AM
Ok I gotta jump in. I do look forward to playing this game as it is high on my priority list. But to clear things up. As someone who can recreate it with his camera. "Lens Flare" is a name for aiming a camera (that thing with a lens) at the sun at an angle to cause "Lens Flare/("Light Orbs")" in a shot/scene. Its whenever you see circles of light in a row in the shot that moves depending on the angle the camera is at.

I have not played this title yet so I cant say if its LF or Bloom. Someone with cgi experience would have to explain that one to you. Although im pretty sure bloom is the effect that made fable 3 look brighter and slightly blurry to hide defects on teztures while smoothing out harsh angles in the polygons.

Tanooki
10-20-2014, 01:15 PM
I haven't played it since it was new, but, that said they do simulate the idea of lens flare in it I do remember that. As the sun crosses over you depending on the angle you get those lens spots that flare from larger to smaller that cross over the screen. I do remember that much, how they did it I do not but I do recall the concept of whatever you wish to call it is there. Compound that with how(I never noticed or forgot as it was subtle) how the game brightens up more the more shines you get I imagine it has a larger impact as it gets brighter.

Daria
10-21-2014, 08:34 AM
Bloom is also the effect from Oblivion that made everyone look as though a soft light was eminating from thier faces.

otaku
10-21-2014, 03:26 PM
I enjoyed it had some good levels and some neat stuff to it as did the later games on wii but nothing will ever beat mario 64 or super mario world imo

BetaWolf47
10-21-2014, 06:27 PM
How come? It's not particularly difficult, you should give it a go someday.

Oddly enough, I've gotten all 150 stars on SM64DS twice, but never got all 120 on SM64. Methinks I should try that as well.

Leo_A
10-21-2014, 06:41 PM
It's a bit easier there, since they made adjustments for d-pad controls in some of the difficult sections along with the power ups and the special abilities of the different characters. But still a pretty easy time of it on the original.

Most of the sections with some difficulty to them just require going through deliberately, rather than recklessly. But the player that isn't willing to ever do anything but run is going to struggle in such sections. But take your time and something like Rainbow Ride is a pretty easy stage despite looking daunting at first glance.

Only 4 or 5 of the 100 coin stars give me trouble. I'll inevitably kill myself the first time on a stage like Tiny Huge Island (I think that's the right name) when I've gathered 95 coins or so only to fall off the side, try too hard in the cavern stage where Mario jumps into the pool when trying to gather every last coin in the maze with the poison gas (Even though you can afford to lose several coins), etc.

The hardest part for me, actually, is the final Bowser. I can't accurately throw him that distance as the island becomes smaller and smaller (And the bombs become fewer and further away). So it's an exercise in frustration that I usually lose, since it's all dependent on luck for me (I don't even try to aim, now).

So with most of my many playthroughs, I call it quits after the 120th star (Or 150th plus all the keys for the toy room, in the case of the DS port) and pass on seeing the end credits.

Tanooki
10-21-2014, 11:49 PM
ON the 64 at least you can cheap your way into an easy bowser fight once you can get that tail for the first time. Just get him into the toss animation pose, then just almost instantly let him go, since he's so close and he's stunned for a moment upon landing even if it is really just a little drop, you can re-grab the jerk. Wash rinse repeat right into a bomb. Don't need to really aim when you can just scoot the fool right into the explosives.

Jorpho
10-21-2014, 11:55 PM
It's a bit easier there, since they made adjustments for d-pad controls in some of the difficult sections along with the power ups and the special abilities of the different characters.Luigi's superspin is kind of a game-breaker.

Leo_A
10-22-2014, 01:17 AM
Yeah, they kind of eased things a bit too much.


ON the 64 at least you can cheap your way into an easy bowser fight once you can get that tail for the first time. Just get him into the toss animation pose, then just almost instantly let him go, since he's so close and he's stunned for a moment upon landing even if it is really just a little drop, you can re-grab the jerk. Wash rinse repeat right into a bomb. Don't need to really aim when you can just scoot the fool right into the explosives.

That's the technique.

The problem at the end is each time you toss him into a bomb, he knocks out the outer edge of the platform. By the third time, the bombs that remain are pretty far out there since there's not a heck of a lot left of the platform.

Ackman
10-24-2014, 06:39 PM
Never played Sunshine because I've heard how terrible it is. I don't think the Galaxy games are all that I beat them and I never want to play them again. Imho NSMBW > > > > > Mario Galaxy games.

GhostDog
10-25-2014, 09:40 PM
For me Super Mario Bros. was great on the NES and SNES but that's when it stops. I never had much interest in Super Mario 64 because once Mario went 3D it was basically the end of its charm. I know I'm in the minority.

ProjectCamaro
10-26-2014, 09:48 AM
For me Super Mario Bros. was great on the NES and SNES but that's when it stops. I never had much interest in Super Mario 64 because once Mario went 3D it was basically the end of its charm. I know I'm in the minority.

Have you played New Super Mario Bros. U? I'm not completely against Mario in 3D and enjoy those games still but there was something about bringing the game back as a side scrolling platformer that had a lot of charm. If you have the opportunity I would most definitely take the time to play through it.

Arkanoid_Katamari
11-11-2014, 02:46 AM
I didn't play Sunshine, but I did play M64, which is an awesome game, and I did play a bunch of Super Mario Galaxy, which is amazing. Imo, Galaxy is the pinnacle of modern 3D platformers, it's just got so much brilliantly creative elements to it, tons of cool level design, its a gorgeous game. I never understood why people complain about a game being more linear. Look at all the sidescrollers and tell me they're not linear! lol. There is a fair amount of exploration to the game tho, not as much as Mario 64, but personally I don't mind. Galaxy is a masterpiece, I just found a copy of Galaxy 2 for $4 at a Goodwill the other day, so I'm gonna dig into that soon, also.