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parallaxscroll
05-21-2009, 09:47 PM
http://www.nintendo.co.jp/ir/en/library/events/090508qa/index.html

Iwata: "We are preparing several titles to be launched toward the end of this year"



Q: Tell me about your view on third party software in this fiscal year. Due to good sales last year, the U.S. and European sales during January-March of this year were little below that of last year. As to your software plan in the latter half of the year which can regain sales momentum, are you mainly considering first party software? Or, are you expecting major third party titles for the plan? Will there be other software unknown to us now?
Also, the shipment forecast for DS software is less than last year. In Japan, the sales of Nintendo DS in the 4th quarter of last fiscal year ended up being the same level shortly before the launch of Nintendo DSi. You showed today the European figures from the UK, Germany and France. Are the European Nintendo DSi sales in the next month coming down to the same level of last year's Nintendo DS Lite sales? Are you expecting to launch Nintendo DS software that can drive demands for hardware in the latter half of this fiscal year? At when is the company planning to launch software that drives the Nintendo DSi sales?

Iwata



A: First of all, please understand that I am not in a position to comment on third parties software, especially when the lineup has not been announced by them.
The reason why I said today that April, May and June sales of Wii will not reach last year's results but that the situation will change from summer this year was because the company has been preparing for several titles to be launched toward the end of this year that can drive the market.
Since the software publishers, especially Western ones, are telling us that they will focus on developing for Wii, we are of course hopeful that they will launch additional titles of which I am not aware today. On the other hand, we must disclose our financial forecast by publicly confirming the company's plans with people in the market. We cannot unreasonably increase the expected shipment numbers by relying on software which may or may not be a great hit in the end, so these unknown software have not been taken into my consideration. However, there are possibilities that such titles can emerge, so we are hopeful.
As for Nintendo DS, software in general had experienced an over-exuberant period when any software could sell well as long as they launched. Such an overheated period, of course, cannot last forever. As time goes by, the difference between software which sells and those that cannot becomes obvious. The software that could not sell can become redundant inventory at distributors and retailers.
While there may be a different scenario if a brand new proposal that I am unaware of now would be made by software publishers and become hits, we have prepared our financial forecast based upon figures we were more certain of today. Accordingly, as the market is always changing, the opinion that calls our forecast rather conservative may be right.
We still need some time before we can determine the sales ratio between Nintendo DSi and Nintendo DS Lite. In the U.S. and Europe, portable game machines can sell relatively well in June and first half of July. Sales last year during this period were high, and we expect the same level of sales this year.
Nintendo is of course planning on launching software, and we expect the software publishers to make a variety of proposals, some of which will be appealing enough to attract new customers.




If one of those games is not the next mainline console Zelda for Wii (which has been in development for several years now) that uses the MotionPlus unit for 1:1 sword fighting (as well as shield action, and perhaps gesture- based magic and puzzle-solving) I shall eat a damn broom! :lol

joshnickerson
05-21-2009, 09:50 PM
I shall eat a damn broom! :lol

Brooms ARE high in fiber...

heybtbm
05-21-2009, 10:37 PM
If one of those games is not the next mainline console Zelda for Wii (which has been in development for several years now) that uses the MotionPlus unit for 1:1 sword fighting (as well as shield action, and perhaps gesture- based magic and puzzle-solving) I shall eat a damn broom!

It pains me to see people actually clamoring for more of this ridiculous shit. Any more motion control silliness with another Zelda or Mario game and it'll officially close that chapter of my gaming life. This obsession with inaccurate, awkward, gimmicky controls is getting exhausting. The company that I grew up with is becoming unrecognizable.

parallaxscroll
05-21-2009, 11:15 PM
It pains me to see people actually clamoring for more of this ridiculous shit. Any more motion control silliness with another Zelda or Mario game and it'll officially close that chapter of my gaming life. This obsession with inaccurate, awkward, gimmicky controls is getting exhausting. The company that I grew up with is becoming unrecognizable.



You don't think that Nintendo EAD is making their next Zelda game, built-from-the-ground-up for Wii, which is all about motion-controls? You don't also think that Zelda Wii will make use of the upcoming MotionPlus for more precise control?

Sir, you are obviously not in touch with what Wii is, or what Nintendo is probably doing.

NayusDante
05-22-2009, 12:40 AM
All that money from casual game sales has to be funding SOMETHING... Preferably not 100 more casual games...

skaar
05-22-2009, 12:41 AM
Funny my main bitch about the DS is the touch screen - I hates the bitch.

I like buttons. They're nice. You can push them.

aclbandit
05-22-2009, 12:57 AM
I thought that both Mario Galaxy and Zelda TP were good games, and certainly beat the pants off of most other Wii titles.


All that money from casual game sales has to be funding SOMETHING... Preferably not 100 more casual games...
[off-topic entirely, but your avatar indicates that I'm finally not the only FFVIII fan ever]

NayusDante
05-22-2009, 01:12 AM
[off-topic entirely, but your avatar indicates that I'm finally not the only FFVIII fan ever]

<further off topic>Well, I'm on disc 3 right now, replaying it for the umpteenth time, and I've never truly finished it. I kinda liked it when it was first released, but I've enjoyed it more and more over the years, to the point where I absolutely LOVED the first two discs this recent play. Once the Gardens start flying, however, it really jumps the shark and gets ridiculous. Great mechanics, characters, world, backstory, just a somewhat silly plot.</further off topic>

Bojay1997
05-22-2009, 02:15 AM
You don't think that Nintendo EAD is making their next Zelda game, built-from-the-ground-up for Wii, which is all about motion-controls? You don't also think that Zelda Wii will make use of the upcoming MotionPlus for more precise control?

Sir, you are obviously not in touch with what Wii is, or what Nintendo is probably doing.

Sadly, those of us who have been loyal Nintendo gamers since the NES are in touch with what the Wii is and what Nintendo has been doing and it pains us greatly. If you're holding out hope that Wii Motionplus is going to revolutionize the very limited and gimmicky motion control in future Wii games, you are going to be very, very disappointed.

Sonicwolf
05-22-2009, 02:26 AM
You know what would be awesome? A complete graphical revamp of Ocarina of Time and Majoras mask on one disc. Make it so one game leads into the other. Release 2 versions, one with the wii control and one with classic control.

I would buy that it seconds. Nintendo really needs some killer apps.

The 1 2 P
05-22-2009, 03:06 AM
You know what would be awesome? A complete graphical revamp of Ocarina of Time and Majoras mask on one disc. Make it so one game leads into the other. Release 2 versions, one with the wii control and one with classic control.

They did this already on the Gamecube, minus the Wii controls. One version was called "The Legend of Zelda: Ocarina of Time"(this didn't include Majora's Mask though) and the other was called "The Legend of Zelda: Collectors Edition"(which included 4 Zelda games). Since both are backwards compatible with the Wii, I see very little change that Nintendo would do another remake for them.

Leo_A
05-22-2009, 03:10 AM
If they wanted to make me happy, they'd just release Disaster Day of Crisis and Fatal Frame 4 in the US and bring Star Fox 2 and reworked versions of BS Zelda no Densetsu Kodai no Sekiban and BS F-Zero Grand Prix 1/2 to the Virtual Console.

Sonicwolf
05-22-2009, 03:26 AM
If they wanted to make me happy, they'd just release Disaster Day of Crisis and Fatal Frame 4 in the US and bring Star Fox 2 and reworked versions of BS Zelda no Densetsu Kodai no Sekiban and BS F-Zero Grand Prix 1/2 to the Virtual Console.

Perfect Dark and Mario Tennis 64 are musts too. I cant live without them.

Leo_A
05-22-2009, 03:33 AM
You'll never see Perfect Dark, its a Rare propety that is rumored to be in development for XBLA.

We'll see Mario Tennis 64 someday no doubt, I think they're just trying to spread out their small N64 library as best as possible so theres a title to release occasionally for the console on the VC.

Sonicwolf
05-22-2009, 03:56 AM
You'll never see Perfect Dark, its a Rare propety that is rumored to be in development for XBLA.

We'll see Mario Tennis 64 someday no doubt, I think they're just trying to spread out their small N64 library as best as possible so theres a title to release occasionally for the console on the VC.

I prey GoldenEye will arrive someday at least...

That is a must.

Leo_A
05-22-2009, 04:31 AM
Nintendo nixed that one, Activison wanted Nintendo's blessings in order to protect their relationship with Nintendo before letting MS/Rare utilize the James Bond license (Activision was the videogame rights holder) to put Goldeneye out on XBLA.

Nintendo refused to agree even if a simultaneous VC release was done.

That's one reason among some other rumors why fans are hopeful Perfect Dark is coming to XBLA in order to not put to waste the engine work they had done during the Goldeneye XBLA project.

Berserker
05-22-2009, 04:51 AM
Sadly, those of us who have been loyal Nintendo gamers since the NES are in touch with what the Wii is and what Nintendo has been doing and it pains us greatly. If you're holding out hope that Wii Motionplus is going to revolutionize the very limited and gimmicky motion control in future Wii games, you are going to be very, very disappointed.

I like how you managed to frame these sentiments as somehow belonging to the sum total of all gamers who've been following Nintendo since the NES era, as opposed to, say, your own personal opinion.

It'd be great if one of the titles they're referring to above is a new Zelda built from the ground-up with the Wii in mind, but that's obviously nothing more than wild speculation at this point. It's clear that they're planning something big, but I think I'll wait for some more explicit announcements before engaging in any 1:1 sword-tracking wet dreams.

Bojay1997
05-22-2009, 09:37 AM
I like how you managed to frame these sentiments as somehow belonging to the sum total of all gamers who've been following Nintendo since the NES era, as opposed to, say, your own personal opinion.

It'd be great if one of the titles they're referring to above is a new Zelda built from the ground-up with the Wii in mind, but that's obviously nothing more than wild speculation at this point. It's clear that they're planning something big, but I think I'll wait for some more explicit announcements before engaging in any 1:1 sword-tracking wet dreams.

Ok, well let me ask you this...do you or anyone you know who is a long-time Nintendo fan actually want to play an entire Zelda game designed entirely with motion controls? Even if the motion control was truly 1:1 (which, by the way Motionplus still won't do), there's no way I'd want to play a Zelda game that way. I just want a graphically beautiful and well designed game. Is that too much to ask?

Red Warrior
05-22-2009, 10:39 AM
Ok, well let me ask you this...do you or anyone you know who is a long-time Nintendo fan actually want to play an entire Zelda game designed entirely with motion controls? Even if the motion control was truly 1:1 (which, by the way Motionplus still won't do), there's no way I'd want to play a Zelda game that way. I just want a graphically beautiful and well designed game. Is that too much to ask?

From Nintendo? Yes... unless there's some sort of gimmick involved.
But, anyway, I agree completely. I've been with Nintendo since the beginning, and while motion control worked well with Wii Sports Bowling... it fails in every other game I've played. I bought Twilight Princess at launch but never played completely through the game until I bought the GC version. Just couldn't stand the constant swinging and other motion garbage. And while I love Brawl and Mario Kart Wii... it's only because I can still use a GC controller. I've become a 360 gamer as of late simply because I missed using a real controller... where I actually feel IN CONTROL. Kinda the opposite of what Nintendo was going for.

chicnstu
05-22-2009, 11:50 AM
Ok, well let me ask you this...do you or anyone you know who is a long-time Nintendo fan actually want to play an entire Zelda game designed entirely with motion controls? Even if the motion control was truly 1:1 (which, by the way Motionplus still won't do), there's no way I'd want to play a Zelda game that way. I just want a graphically beautiful and well designed game. Is that too much to ask?

1:1 motion controls in the next Zelda probably wouldn't be that tiring, there isn't much fighting in this series. We're not talking about a 1:1 Dynasty Warriors. And this is Nintendo we are talking about, they know how to use the motion controls to where they make sense. Even with Twilight Princess you just had to shake the controller, they didn't try to give Link tons of motion controlled moves he could do like most companies would.

A "shake" is the same as a button press. The advantage a button press has over a "shake" is that it uses less energy. The advantage a "shake" has over buttons is that for many people it feels much more like you are actually doing the activity. You may not like it (yet) but some people do.

Reasons why most people don't like motion controls yet:
--1. Most of the time they aren't well designed and feel unnecessary.
--2. Insecurity (seriously), even if they are well designed.

But for buttons, think about how many parents years ago (and even now) were unwilling to play games. Wasn't part of that them being insecure about holding a controller and moving their hands or fingers while staring at a screen?

Lady Jaye
05-22-2009, 11:57 AM
I'm in the camp of "use motion-control or touch screen controls if you wish, but please add button controls as an option". Phantom Hourglass wrecked my DS touch screen... Sure, the touch-screen controls felt natural after getting used to them, but I still wish I could've used buttons and salvage my screen.

parallaxscroll
05-22-2009, 01:50 PM
At E3 2008, Nintendo's legendary master designer and recognized international superhero Shigeru Miyamoto said that the Mario and Zelda teams had reunited and were actively working on their next projects. Vague, but enough for us to throw parties. He also admitted straight up that Pikmin 3 was in development. More parties on our side. Miyamoto later commented that he liked the foundation that the company's Tokyo studio laid down for Super Mario Galaxy, but wished the concepts were taken farther. With so much critical praise and equally strong sales, we think a sequel to Galaxy would be ideal, and timely. Meanwhile, we know from separate interviews with long-time Zelda director Eiji Aonuma that he is once more involved in the next major Wii title and it's bound to use MotionPlus in some capacity. We would not be shocked if Galaxy 2, Pikmin 3 and even a teaser for the next major Zelda debuted at the big conference this June
http://ds.ign.com/articles/982/982740p2.html

YoshiM
05-22-2009, 02:17 PM
I'm in the camp of "use motion-control or touch screen controls if you wish, but please add button controls as an option". Phantom Hourglass wrecked my DS touch screen... Sure, the touch-screen controls felt natural after getting used to them, but I still wish I could've used buttons and salvage my screen.

To me, the touch screen for Phantom Hourglass didn't even remotely feel natural and completely ruined my experience with the game. Touch screen for inventory or using the boomerang was fine but for EVERYTHING? Bleh.

Berserker
05-22-2009, 02:58 PM
Ok, well let me ask you this...do you or anyone you know who is a long-time Nintendo fan actually want to play an entire Zelda game designed entirely with motion controls? Even if the motion control was truly 1:1 (which, by the way Motionplus still won't do), there's no way I'd want to play a Zelda game that way. I just want a graphically beautiful and well designed game. Is that too much to ask?

Well firstly, you're assuming that the two have to be mutually-exclusive - Apparently either a Zelda can have 1:1 motion controls, or it can be a "graphically beautiful and well designed game"... personally I think that it's incorrect to make such an assumption right off the bat - that it could feasibly have both of these properties depending on how Nintendo went about doing it. However, note that this is only my own opinion, not necessarily held by the whole collective of gaming humanity or whatever.

Secondly, you make what I believe to be an equally incorrect and premature assumption that a Zelda game designed specifically with the Wii in-mind necessarily equals nothing BUT motion controls. I don't see how something like that would even be feasible, for a Zelda game... but luckily we don't have to worry about that as, if you've closely inspected this newfangled Devil-contraption you'd notice that there are things like buttons, triggers, an analog stick etc. I expect better integration with the motion controls than we've seen in TP, and more of it, but I think it's totally premature to assume the WHOLE GAME is going to be motion-controlled. We don't know how they're going to implement this, but I'm making what I believe to be the reasonable assumption that they're at least somehow going to involve things like buttons and the analog stick.

I know you've already marked the Wii as a whole and whatever new games Nintendo is working on right now for failure before they're even out of the gate, and that's fine. That's your opinion. The only problem I have is when you pretend to speak for me and other long-time gamers who have, despite your best efforts to frame it otherwise, sharply-differing opinions on the matter.

heybtbm
05-22-2009, 04:46 PM
I really don't want to get into this stupid arguement again (some people like the Wii...deal with it, some people don't...deal with it), but I have to put in my 2 cents here...


Well firstly, you're assuming that the two have to be mutually-exclusive - Apparently either a Zelda can have 1:1 motion controls, or it can be a "graphically beautiful and well designed game

Maybe some people's definition of a "well designed game" doesn't include 1:1 motion control. Based on the terrible, slapped-on Wii-mote nonsense of some Wii games, I can't say I disagree.

As far as "graphically beautiful"...seriously ask yourself, how much different (better) could a new Zelda title look than Twilight Princess? It's the same console.


I know you've already marked the Wii as a whole and whatever new games Nintendo is working on right now for failure before they're even out of the gate, and that's fine.

Talk about an, "incorrect and premature assumption". You can't have it both ways. It's fine if you call someone out for doing this, but then to do it yourself in the next paragraph is silly.

Oh, well. I'm cautiously looking forward to the new Zelda. I'm already accepting the notion that it will have Wii-mote nonsense incorporated into the gameplay. I just hope it isn't too much.

The 1 2 P
05-22-2009, 05:54 PM
Hopefully these titles all get announced at E3. I'm tired of waiting.

Nature Boy
05-22-2009, 06:55 PM
I love this as a big breaking news item. Seriously, who can remember the last time a big publisher planned to release a bunch of games near the end of the year in the holiday season?!? That's crazy!!! :D


This obsession with inaccurate, awkward, gimmicky controls is getting exhausting.

Nintendo has *always* tried gimmicky stuff. ROB. eReader. Rumble. Sometimes it works, sometimes it doesn't. Saying they're not the company you remembered is kinda funny - it seems to me that they're doing what they have *always* done, proving perhaps that sticking with what you know does pay off eventually.

Berserker
05-22-2009, 07:07 PM
Maybe some people's definition of a "well designed game" doesn't include 1:1 motion control. Based on the terrible, slapped-on Wii-mote nonsense of some Wii games, I can't say I disagree.

As far as "graphically beautiful"...seriously ask yourself, how much different (better) could a new Zelda title look than Twilight Princess? It's the same console.

That's all fine 'n dandy. My point was that having one doesn't necessarily disqualify having the other. They might fuck it up, they might not fuck it up - my point was that the jury's still out. I'm waiting for more to go on before I draw any conclusions, but others feel free to do what they will.


Talk about an, "incorrect and premature assumption". You can't have it both ways. It's fine if you call someone out for doing this, but then to do it yourself in the next paragraph is silly.

It's not a premature assumption, but rather one (http://www.digitpress.com/forum/showpost.php?p=1552664&postcount=202) based (http://www.digitpress.com/forum/showpost.php?p=1552724&postcount=207) on (http://www.digitpress.com/forum/showpost.php?p=1552792&postcount=210) prior (http://www.digitpress.com/forum/showpost.php?p=1553478&postcount=225) experience (http://www.digitpress.com/forum/showpost.php?p=1553758&postcount=236). He made it pretty clear in that thread that he had reached a foregone conclusion - that the Wii was unworthy of us long-time "hardcore" folks, by trying to appeal to the undeserved "casuals" with its sacrilegious impure gimmickry. And really, that's fine. That's his opinion, he's entitled to it, and it was pretty clear that he wasn't willing to budge on it, which is why I stopped trying to debate it early on.

What I don't understand is why you're going out of your way to call me a hypocrite without doing your homework first, but that's fine too. I don't mind clarifying my position on things, or how I've come to reach them.

Enigmus
05-23-2009, 04:10 PM
Brooms ARE high in fiber...

Yeah, but they're not as fiberous as Colon Blow cereal or Taco Town tacos.:)

Chainsaw_Charlie
05-23-2009, 05:39 PM
As long as the DS gets Professor Layton 2 and the Ace attorney game Im happy and hopefully gets Secret files Tunguska and Again eye of providence

Poofta!
05-23-2009, 06:55 PM
It pains me to see people actually clamoring for more of this ridiculous shit. Any more motion control silliness with another Zelda or Mario game and it'll officially close that chapter of my gaming life. This obsession with inaccurate, awkward, gimmicky controls is getting exhausting. The company that I grew up with is becoming unrecognizable.

i couldnt agree more. its just not fun for me.

GrandAmChandler
05-23-2009, 08:36 PM
Official Line up for Holiday 2009:

Play Control Pokemon XD
Play Control Super Mario Sunshine
Wii Music 2
Electroplankton 2: The Revenge
Kid Icarus Wii (sike, they are releasing Pokemon Porcelain instead)

Diosoth
05-23-2009, 09:00 PM
You don't think that Nintendo EAD is making their next Zelda game, built-from-the-ground-up for Wii, which is all about motion-controls? You don't also think that Zelda Wii will make use of the upcoming MotionPlus for more precise control?

Sir, you are obviously not in touch with what Wii is, or what Nintendo is probably doing.

Nintendo could add in an option for normal controls to very game, but they have such a stick-, no, a TREE up their asses about the Wii motion controls that they just force it into everything. The controls in Twilight Princess barely worked right and I vastly perferred the Gamecube edition. So far it's mostly the 3rd party companies that give the option. SSBB had it because motin controls for that type of game don't work, and Punch Out has it because, well, does it NEED motion controls? It's just a graphically enhanced copy of the NES game anyway.

And for the MotionPlus addon, it's what this thing was supposed to do from the very beginning so why does it need this extra thing tacked on?

chicnstu
05-23-2009, 10:16 PM
Nintendo could add in an option for normal controls to very game, but they have such a stick-, no, a TREE up their asses about the Wii motion controls that they just force it into everything. The controls in Twilight Princess barely worked right and I vastly perferred the Gamecube edition. So far it's mostly the 3rd party companies that give the option. SSBB had it because motin controls for that type of game don't work, and Punch Out has it because, well, does it NEED motion controls? It's just a graphically enhanced copy of the NES game anyway.

And for the MotionPlus addon, it's what this thing was supposed to do from the very beginning so why does it need this extra thing tacked on?

Hate feels good doesn't it?

swlovinist
05-23-2009, 10:57 PM
Nintendo is not going to blow lead, and I think that they are hearing what people are saying loud and clear. There is going to be crap games on every successful system. The Wii just has an extra amount of crap. I get that, but there is also some great gems to be found in the mix of the crap. There is no doubt in my mind that their E3 will be great, and there will be some great games in their lineup. Not to mention that Wiiware has some great suprises on it. To to the people that dont like the wii and hate what Nintendo is doing....there are two other consoles for you :)

SegaAges
05-24-2009, 05:01 AM
I have yet to buy my own Wii. My roommates have one, and I bought a couple games for it.

All I want is my damn motion sensor lightsaber balltes and not have the shit where I have to swing in a special way to make the lightsaber move. If I fuck up and just swing up and down like i am doing something naughty, then I want my lightsaber to do that.

As for this thread, a Zelda game that is like that could convince me to get one as well.

Famidrive-16
05-24-2009, 05:29 AM
(sike, they are releasing Pokemon Porcelain instead)

That's okay with me.

Amnion-Chorion
05-24-2009, 08:18 PM
I'm still holding out for a new Kid Icarus. Considering how good the new Punch-Out is, it's proven to me that Nintendo hasn't completely lost their touch, and I'd love to see what they could do with an updated Icarus. I'm also waiting for more info on Sin & Punishment 2.

BydoEmpire
05-25-2009, 12:29 PM
This obsession with inaccurate, awkward, gimmicky controls is getting exhausting.Well sure, but responsive, accurate and logically applied motion controls can be really fun, and that's the promise of the WM+. I don't want to swing the wiimote up and down to throw a pass, or shake the nunchuck to do a spinning attack, but I do want to use it like a sword or magic wand if it plays well. That's the whole point and promise of the Wii. The problem is that the vast majority of games haven't "gotten it" and just tacked on waggle where it didn't work. Hopefully WM+ will reduce this.

And FWIW, I don't care about a new Zelda (even though I LOVED Twilight Princess), I want some new IP, or something remade that I haven't seen in a while (Kid Icarus, maybe Pikmin 3, etc).

Enigmus
05-26-2009, 08:06 PM
I don't think it's anything major for Mario or anything like that, because so far I can think of 4 or 5 games that are major for this year:

-Pokemon HeartGold
-Pokemon SoulSilver
-TLOZ: Spirit Tracks
-Metroid Prime Trilogy

So, nothing major for Mario or F-Zero or anything. Just the usual Pokemon, Zelda, and Metroid dosage prescribed by your local Best Buy pharmacy.

The 1 2 P
05-26-2009, 10:04 PM
If they don't have something big in store for E3 than they are going to get another huge backlash like they did last year. Hopefully they learned their lesson from that.

Press_Start
05-27-2009, 11:56 AM
If they don't have something big in store for E3 than they are going to get another huge backlash like they did last year. Hopefully they learned their lesson from that.

Don't see why everyone so worked up about.

Punch-Out wasn't mentioned at E3 and nearly sold out Day one at my local Gamestop. With new Zelda and Mario Wii games plus Pikmin 3 on the way, they already got close to 30 titles under their belt (not counting DS of course). Anything else beyond this point would be considered a bonus. So what if they can't get every IP out now, Metroid and Punch-Out, skipped console generations, were welcomed back in open arms.

Main focus for big N in E3 09:

1. New IPs
2. 3rd party titles taking the spotlight. About time developers seriously stepped up to the plate. (I'm looking at you, KONAMI! :angry:)

shopkins
05-27-2009, 12:41 PM
Don't see why everyone so worked up about.

Punch-Out wasn't mentioned at E3 and nearly sold out Day one at my local Gamestop. With new Zelda and Mario Wii games plus Pikmin 3 on the way, they already got close to 30 titles under their belt (not counting DS of course). Anything else beyond this point would be considered a bonus. So what if they can't get every IP out now, Metroid and Punch-Out, skipped console generations, were welcomed back in open arms.

Main focus for big N in E3 09:

1. New IPs
2. 3rd party titles taking the spotlight. About time developers seriously stepped up to the plate. (I'm looking at you, KONAMI! :angry:)

Everyone always assumes a surprise Zelda will be announced at any moment for the Wii and that it will be out soon after the announcement, but I'm skeptical. If it follows the common pattern there probably won't be another one until closer to the end of the console's life cycle.

I'm not sure I understand why you say anything beyond this point would be considered a bonus. Would you really be happy with your Wii if Nintendo stopped supporting it today?

Press_Start
05-27-2009, 01:43 PM
Everyone always assumes a surprise Zelda will be announced at any moment for the Wii and that it will be out soon after the announcement, but I'm skeptical. If it follows the common pattern there probably won't be another one until closer to the end of the console's life cycle.
Actually commenting how every one takes these events WAY too seriously. E3 isn't the "event to end all events" for video games. Lots of places (Tokyo Game Show, ComicCon, etc) may not be get your fill but not to be ignored.



I'm not sure I understand why you say anything beyond this point would be considered a bonus. Would you really be happy with your Wii if Nintendo stopped supporting it today?

That point was more of a personal view. It's more like I'm content with what they've done with their current IPs so far (including new Zelda/Mario Wii sequels coming out) and everything else after it adds more to the fun. :-D The only expectation from Nintendo I want is new IPs (preferably the stateside announcement of Day of Crisis and Fatal Frame 4) and aggressively pushing for good 3rd party titles.