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View Full Version : 5 Things The Gaming Industry Will Never Fix (And Why)



mnbren05
06-03-2009, 02:04 AM
http://www.cracked.com/article_17442_5-things-gaming-industry-will-never-fix-why.html

Decent article, it has a few worthwhile points. Check it out.

Graham Mitchell
06-03-2009, 02:58 AM
The Big Rig video had me in stitches. A modern classic.

crom
06-03-2009, 02:59 AM
haha, I was just saying to my bro when are they going to stop making games from movies... and we were both like, well chronicals of riddick was good though... lol...

yeah stop, or atleast like the artical says, dont rush it (ie goldeneye, godfather, ghostbusters)

im sorry though, blowing things up will never go out of style, i know its not fully destructable enviroments, but i dont care, I too park 30 cars beside each other in gta then blow them up for enjoyment...

also cutscenes make games and I dont care how long they are... thats why metal gear is popular, cutscenes advance the storyline way faster and better then gameplay could ever do... its not an issue what so ever...

A.I is just something that gets better with time, I cant hate on that... shit play any sports games lately on the hardest setting? then tell me A.I hasnt come along...

however shovelware (as he calls it I agree with) and it seems to be even more prevelent this gen then any other I think... thankfully we live in a world of playing downloadable demos to stop this...

mnbren05
06-03-2009, 12:03 PM
also cutscenes make games and I dont care how long they are... thats why metal gear is popular, cutscenes advance the storyline way faster and better then gameplay could ever do... its not an issue what so ever...


Try playing through D2 sometime on the Dreamcast. One cutscene lasts a good 30 mins with no way to skip it or save until well after you have watched it.

Also I remember when the first Red Faction came out and we were promised fully destructible environments. I remember getting semi destructible as in you can dig through a few walls or the ground for a few feet. Always annoying to be promised much and get much less. Hell the only games that really deliver on this premise are the Rampages, Blast Corps, etc if they can do it I'm sure someone will figure a way to make it happen.

Kuros
06-03-2009, 12:16 PM
Cut scenes with quick time events are even worse.

Boring cut scene, boring cut *PERFORM GEESE HOWARD'S RAGING STORM IN 1 SECOND* and now you are dead because you couldn't do it.

pseudonym
06-03-2009, 01:00 PM
I thought the article had some good points. The one about cutscenes was accurate and made me laugh, "And now I shall explain the master plan behind the virus. I hope you made a pot of fucking coffee."

Also, this is a better video of Big Rigs:

Over 2 Million Miles Per Hour in Reverse (http://www.youtube.com/watch?v=QR4it84ca2Y&feature=related)

cityside75
06-03-2009, 01:40 PM
Didn't Pac-man actually have "cut-scenes"?

98PaceCar
06-03-2009, 01:44 PM
Didn't Pac-man actually have "cut-scenes"?

Pac-Man, no. Ms. Pac-Man did though.

jb143
06-03-2009, 01:59 PM
Pac-Man, no. Ms. Pac-Man did though.

Hmmm...I was thinking Pac-Man did as well. Was the ghost getting caught on something and ripping part of it's...um...suit(?) not in Pac-Man?

p_b
06-04-2009, 01:27 AM
Didn't Pac-man actually have "cut-scenes"?

It does. Clear board 2 and you get a scene... Same with board 4.

bangtango
06-04-2009, 09:42 AM
A.I is just something that gets better with time, I cant hate on that... shit play any sports games lately on the hardest setting? then tell me A.I hasnt come along...

Agreed.

If someone thinks the majority of sports games have lousy computer/opponent AI, then quit playing them on Rookie mode.

I'm sure there are people who can run up the score 150-0 on the computer in All Madden mode on every edition of Madden, with the computer AI sliders cranked up and the human sliders all the way down, but I'm not one of them.

The 1 2 P
06-04-2009, 06:14 PM
I like cutscenes but if I had to sit thru a non-skippable 20 minute one I would either be taken completely out of the story or doze off. Movie license games are always going to be bad just like movies about video games will always suck(except for a rare few). As for A.I., it all depends on what you play. Even on normal mode back on the original Xbox, the enemies in Halo were very smart, going so far as to jump off a bridge in order to not get blown up by a grenade. They still fell to their death thoughLOL

Graham Mitchell
06-05-2009, 01:49 AM
Long, unskippable cutscenes can be used effectively with good writing (though this is a rarity). See Snatcher.