View Full Version : Videogame Places You're Not Supposed To Go [Slashdot]
DP ServBot
06-11-2009, 05:50 AM
Ssquared22 writes "The eight far-off realms in this article exist for different reasons. They could be developer test areas, or forgotten pieces of landscape that somehow made their way into the final code. Whatever their reason for being, they all have one thing in common: they weren't meant to be explored by the likes of you and me. But through persistence, hacks or some combination of the two, you can take in these rare delights for yourself. Pack your bags." What odd, interesting, or funny game locations have you wandered into?http://games.slashdot.org/slashdot-it.pl?from=rss&op=image&style=h0&sid=09/06/11/0357202 (http://games.slashdot.org/story/09/06/11/0357202/Videogame-Places-Youre-Not-Supposed-To-Go?from=rss)
Read more of this story (http://games.slashdot.org/story/09/06/11/0357202/Videogame-Places-Youre-Not-Supposed-To-Go?from=rss) at Slashdot.
http://feedads.g.doubleclick.net/~at/kf9ooOBVCZojsh3qYBhQB9yASYY/0/di</img> (http://feedads.g.doubleclick.net/~at/kf9ooOBVCZojsh3qYBhQB9yASYY/0/da)
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BetaWolf47
06-11-2009, 09:36 AM
The first thing that comes to mind is the island by the dam in the first level of Goldeneye. It was only accessible by removing collisions on a certain axis so that you could go through anything blocking your way to it.
Icarus Moonsight
06-11-2009, 10:10 AM
The realm that Adventure 2600 built. LOL
Malon_Forever
06-11-2009, 11:25 AM
The first thing that comes to mind is the island by the dam in the first level of Goldeneye. It was only accessible by removing collisions on a certain axis so that you could go through anything blocking your way to it.
Yes! I remember my brothers and I always tried to get across there, because there was as screenshot in Nintendo Power (or some other mag.) that showed someone across there. Isn't there a ton of ammo over there?
BetaWolf47
06-11-2009, 11:43 AM
Yes! I remember my brothers and I always tried to get across there, because there was as screenshot in Nintendo Power (or some other mag.) that showed someone across there. Isn't there a ton of ammo over there?
The screenshot was either from EGM or a currently defunct magazine IIRC. Someone sent in a picture claiming he had gotten there by using a Gameshark code. He didn't send in the code, but it was either revealed or discovered later on. As for what's over there, it'd probably be more fun if you check it out yourself. Here are the Gameshark codes to use. These allow you to walk through boundaries. I think you only need to use the X-Coordinate code.
Dam Level Codes
D0064F31 0030
800D33ED 0050 No Clipping (X-Coordinate)
880D33ED 0000
D0064F31 0030
800D33F5 0050 2 No Clipping (Z-Coordinate)
880D33F5 0000
Source:
http://www.gamegenie.com/cheats/gameshark/n64/goldeneye_007.html
jb143
06-11-2009, 12:03 PM
The original Metroid was full of them wasn't it? And then there were the "lost levels" in Mario 3.
The Shawn
06-11-2009, 12:13 PM
The screenshot was either from EGM or a currently defunct magazine IIRC. Someone sent in a picture claiming he had gotten there by using a Gameshark code. He didn't send in the code, but it was either revealed or discovered later on. As for what's over there, it'd probably be more fun if you check it out yourself. Here are the Gameshark codes to use. These allow you to walk through boundaries. I think you only need to use the X-Coordinate code.
Dam Level Codes
D0064F31 0030
800D33ED 0050 No Clipping (X-Coordinate)
880D33ED 0000
D0064F31 0030
800D33F5 0050 2 No Clipping (Z-Coordinate)
880D33F5 0000
Source:
http://www.gamegenie.com/cheats/gameshark/n64/goldeneye_007.html
Cool, I never knew that!
*me goes to dig out gameshark...
kainemaxwell
06-11-2009, 12:51 PM
The Guardian Legend has a numbe rof them too.
rpepper9
06-11-2009, 02:06 PM
The realm that Adventure 2600 built. LOL
I have never had a 2600 and have never even seen Adventure. But from watching that video, that game looks indecipherable. What is going on? Looked like a pea moving around in some sort of bracket. Talk about trippy, drug induced colors!
My 2c
chicnstu
06-11-2009, 11:02 PM
My little brother does this with the Call of Dutys all day, he found these two earlier:
http://www.youtube.com/watch?v=lXAWrq4dV9o
He is "The WasteLands". A lot of the recent videos Decked Out Productions has been uploading are showing "glitches" my brother found. There are a couple of secret room exploits somewhere on the Decked Out Productions profile that he found that are really cool. He was also the one that discovered how to do Bayonet jumps again after Treyarch patched them.
Berserker
06-12-2009, 01:35 AM
This is one topic I find continually fascinating. Some of the examples given in the article are pretty poor though, like Shadow of the Colossus for example - the secret garden is certainly an interesting easter egg, but I wouldn't call it a place you're "not supposed to go" - the only reason people found it as early as they did was because the developers intentionally laid a carefully-made path out of climbable walls and ledges so that you could get up there pretty easily, provided you had the extra stamina needed.
Actually SotC fans are an interesting example of obsessive secret-seekers... there are a handful of people who are still playing this game constantly, trying to find real "places you're not supposed to go", scrapped areas left in the game without any collision enabled, of which a few have been found. What's more is that nearly four years later, they're still finding new things. (http://www.youtube.com/watch?v=75R1g9zZfU0) (BTW: that video's a bit longer than it needs to be - seek to 6:00 for the actual "discovery")
The 1 2 P
06-12-2009, 03:47 AM
They should have added Halo 2. I'm pretty sure I was never suppose to be sniped from people "outside" of the map. Alot of earlier online multiplayer games probably had this problem as well.
Sonicwolf
06-12-2009, 03:50 AM
I cant believe I didnt see minus world from Super Mario Bros...
chrisbid
06-12-2009, 08:01 AM
the drag strip in intellivision auto racing
hidden palace zone on sonic 2
Icarus Moonsight
06-12-2009, 09:01 AM
I have never had a 2600 and have never even seen Adventure. But from watching that video, that game looks indecipherable. What is going on? Looked like a pea moving around in some sort of bracket. Talk about trippy, drug induced colors!
My 2c
What looks like ducks are supposed to be dragons... That's what's going on. For the most part, enjoyment of gaming in the 70's (and more so, appreciation of the eras gaming nowadays) required a much higher suspension of disbelief and an excellently developed imagination.
A few times playing PS2 Primal, as Scree the gargoyle I climbed right off a wall into space.
NESGamer24
06-12-2009, 10:12 AM
The ones I can think of that were not mentioned yet are Hyjal, under Stormwind, and the Dwarf Airstrip in World of Warcraft.
I know its not a console game but I remember the mystery of those areas when I was big into WOW about a year and a half ago.
Baloo
06-12-2009, 11:42 AM
the drag strip in intellivision auto racing
hidden palace zone on sonic 2
Well, Hidden Palace Zone is just there in the programming and can't be accessed without a Game Genie really. The BGM of the level is accessible though.
As for me, this reminds me of the times in Jedi Academy where I would put NoClip on and just clip through all the walls, there was even a little half-finished room with two jawas in it on the Mercenary Mission Tatooine map. It was pretty cool. Go too far though and you'd just end up in this wierd space where you'd have a drift effect of your character and his arms outstretched, it was pretty cool.
mezrabad
06-12-2009, 03:28 PM
Odd place to hear about and then find: the treasure room in Ultima VII: The Black Gate. The one that if you teleport from it, Lord British shows up, condemns you for death for cheating and blasts you into little bloody parts if I remember correctly. Wow, long time since I played that. I'll have to break it out again. :)
unwinddesign
06-12-2009, 03:46 PM
They should have added Halo 2. I'm pretty sure I was never suppose to be sniped from people "outside" of the map. Alot of earlier online multiplayer games probably had this problem as well.
There were so many places you weren't supposed to be on those multiplayer maps...the top of Ascension, the roof on Zanzibar, the top of various places on Burial Mounds... the list goes on almost ad infinitum. Fucking super-bounces. I played 6,000 games and could never do that shit, so I would lose whenever some asshole jumped to the top of the map with a sniper. =(
kupomogli
06-12-2009, 05:51 PM
Liberty City in GTA San Andreas.
http://gtasa-zahady.ic.cz/sekce/data/libertycity/screen1.jpg
*edit*
I'll also add Symphony of the Night and Legend of Zelda Link's Awakening. There are a ton of games like this.
I watched that Shadow of the Colossus video. The part he found looks amazing. I kindof figured there would be alot of glitched stuff to find in that game(fairly obvious even if you aren't one who usually finds that stuff.)
The 1 2 P
06-12-2009, 07:27 PM
Burnout 3 also had several places you could break out of the barriers. Some depended on the kind of car you were driving but others(like the high rise mini parking lot) could be accessed by moving very slowly at a certain angle. And then there were the random glitches where someone would hit you(attemping to make you crash) and you would be knocked out of the map. My favorite was on the side of a grass hill/mountain where you could drive down to a lake. You had to kill yourself to get back out though.
DonMarco
06-12-2009, 10:32 PM
Can't believe Tyro Station was left off the list. Gears of War's got tons of bugs and ways to get out of the map. Tyro is the most fun, as you can literally run around for 20 minutes.
http://www.youtube.com/watch?v=2dpVLxJwkGI
ProgrammingAce
06-13-2009, 02:47 AM
There's a pretty obvious one everyone is missing, in halo 2, the rooftops of old mombasa. There are hidden weapons and the level designer's signature. The entire rooftop section is one big playground.
Push Upstairs
06-13-2009, 04:01 AM
Burnout 3 also had several places you could break out of the barriers. Some depended on the kind of car you were driving but others(like the high rise mini parking lot) could be accessed by moving very slowly at a certain angle. And then there were the random glitches where someone would hit you(attemping to make you crash) and you would be knocked out of the map. My favorite was on the side of a grass hill/mountain where you could drive down to a lake. You had to kill yourself to get back out though.
More info. I've never found any of this stuff in Burnout 3.
11killer11
06-13-2009, 11:31 AM
A few months back, I was playing GTA: San Andreas and I had the cars flying cheat on. I somehow got so fast that I actually drove into the Blueberry Acres building.I think i still have it on Youtube if anybody want's to check it out. The only discovering made that day though was that there is a door within the the building so I guess there's some sort of design inside.
found it:http://www.youtube.com/watch?v=Eq2ZFNb44C0&feature=related
The Building part starts at 1:50.
How can anybody forget about Socom 2? Just to name some glitches, you could get into boxes, exit the map, go in buildings, get onto roofs and of course grenade jump. (Which I could never do, by the way.)
And wasn't there something you could do to get into a wierd zone in Simpsons: Hit and Run? I'm pretty sure because I remember doing it, but I forgot what it was called.
Vlcice
06-13-2009, 12:16 PM
I remember really enjoying the glitch world in Link's Awakening when I was a kid. It apprently doesn't work in the colour version of the game, though; they fixed the bug that leads to it.
You can get there in the first dungeon, as long as you have the flippers. Fall down one of the holes in the boss chamber, then immediately jump using the roc's feather the instant you regain control in the 2D level it drops you into. The game recognizes the ceiling as an exit, but because they didn't expect players to reach it, it points to an invalid level. After swimming through the grates there, you can reach a glitched version of the interior of most dungeons in the game. Sprites display the wrong values, collision values are wrong (some walls are passable or count as water; other places have invisible walls), and you can pass through external walls of levels to travel places where you couldn't normally get. Every room which isn't part of a dungeon design shows up as an empty room with walls along the edge of the screen and perfectly empty interior. Since the walls in these rooms all count as water, you can use them to travel outside the glitched version of dungeon 1 you begin in and reach glitched versions of other dungeons.
I haven't found all the instruments in the game in this glitch dungeon, but the instrument room from dungeon 1 is available. You can collect the instrument a second time, if you want; doing so marks the flag for the "rescue Bow-wow" quest a second time, allowing you to get Bow-wow to join you on the world map for the rest of the game.
Cobra Commander
06-13-2009, 07:42 PM
The ghost city in GTAIII is creepy as hell! I love it!
The 1 2 P
06-14-2009, 01:21 AM
There's a pretty obvious one everyone is missing, in halo 2, the rooftops of old mombasa. There are hidden weapons and the level designer's signature. The entire rooftop section is one big playground.
If they left their signature and some extra weapons, I'm sure they meant for people to find it eventually. Same thing for Backwash: if you get out of the map theres a hidden message written in blood out there. And theres also the scarab gun in mombasa that is impossibly hard to get but still achieveable.
More info. I've never found any of this stuff in Burnout 3.
If I had your gamertag I could show you two of them right now. Some are easy to get to and others take much more effort. I'll see if I can find some videos to link. If not I'll show you personally on Xbox Live.
Push Upstairs
06-14-2009, 04:14 AM
I don't have Xbox Live. :D
The 1 2 P
06-14-2009, 06:23 AM
I don't have Xbox Live. :D
You cheap bastardLOL Just kidding. This video (http://www.youtube.com/watch?v=hLIm9URM48Q&feature=channel) was made by one of my boys who I still race with/against on Xbox Live. He has several Burnout 3 glitch videos but I'm not going to link them all. Just look at his profile on there and it will show them all. You can get to any of those glitches rather you are on XBL or not. Back in the day we use to find glitches in six person parties. Fun times:)
Push Upstairs
06-14-2009, 02:38 PM
Thats pretty cool.
I bummed around and saw some related videos dealing with #of takedowns, someone has 158, which beats my best of 135.
koshichka
06-16-2009, 05:57 AM
I wanna see a game with a level skip cheat that will send you to an ultra-hard hidden sequence if you put it in on the last level...of course for maximum cool points this would have to be designed in a way that makes it LOOK like it's glitched :> That way you even get some extra difficulty from it being generally a bit hard on the eyes, plus bullets or enemies being hard to see...and it's a good excuse to use a scrambled, buggy sounding remix of your game soundtrack...
Don't forget the ever popular Laguna Seca Drag Strip in Gran Turismo 2. It was all the rage among hardcore Turismo fans back then. The original North American release of Gran Turismo 2 only had a completion percentage of 98%. It was impossible to get 100% in the game. This was because they removed the drag strip from the Japanese release...which removed 2% of the completion. They forgot to tally the NA release up to 100% to make up for the deletion. Ironically, they left the mega-powerful drag cars IN the game. (didn't you wonder what they were for?...lol)
Anyhow....to find the drag strip....take a very powerful car and line up on the start line of Laguna Seca. You're gonna need some serious horsepower to do this. When you are allowed to go......turn the car around 180 degrees and look for a little gated area on the car's left. Ease on over to it, place your bumper against it...and floor it. The trick is to control all of the horsepower by making the car stay bone straight against the fence corner seam while the car tries to veer off and out. It'll take a few tries to get the hang of "shimmying" the car through the clipping point...but the ground is intact and solid on the other side.....no "black screen of nowhere". Just drive around the outside of Laguna until you discover it.