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HappehLemons
08-28-2009, 11:10 PM
I'm doing a little research and I'm trying to find some games with top quality graphics. Something that really uses that blast processing :p

The game itself don't need to be "good", but has to have good graphics.

klausien
08-28-2009, 11:58 PM
Panorama Cotton
Earthworm Jim

Hell, Sonic the Hedgehog is totally monstrous.

and many more. First that came to mind.

IronBuddha
08-29-2009, 12:16 AM
Off the top of my head I'd say Ristar and Vectorman 2.

HappehLemons
08-29-2009, 12:23 AM
Ristar looks good, but I wouldn't say it pushes the genny beyond limits. Earthworm Jim has a very strange art style that's also very good but It doesn't really go as far to be best looking game on gens.

I've noted Vectorman, looks fantastic even to this day.

Never heard of Panorama Cotton, I'll have to get it a go.

Baloo
08-29-2009, 12:56 AM
I would have to say:

Gunstar Heroes
TMNT: The Hyperstone Heist
The Great Circus Mystery

Gameguy
08-29-2009, 12:57 AM
Gunstar Heroes.

Edit: It seems Baloo just beat me to it.

Edit 2: I might as well make this post have some purpose, here's a list of some games that push the graphics with the Genesis.

http://www.racketboy.com/retro/sega/genesis/2007/07/best-sega-genesis-graphics-sound.html

Oh, and if we're allowing imports then consider Duke Nukem 3D for the Mega Drive, it doesn't play as good as the PC version but it looks pretty good for a Genesis game.

koster
08-29-2009, 12:58 AM
Red Zone, although this YouTube clip (http://www.youtube.com/watch?v=whMNVZKIVDo) doesn't quite do the game justice.

Volcanon
08-29-2009, 01:08 AM
phantasy star 4 was good

duo_r
08-29-2009, 01:12 AM
Thunderforce 4 AKA Lightening Force

HappehLemons
08-29-2009, 01:14 AM
I'm going to say the watered down ports that were on SNES don't really count.. even though a lot of the games look good, they could look better.

I know I'm sounding pretty picky here, but I'm trying to find a definitive best looking game.

Right now I'm torn between Contra: Hard Corps and Vectorman and I'm not sure if it's just me but I think Light Crusader looks amazing too.

NonCeNts
08-29-2009, 02:05 AM
I just downloaded Pulseman on my Wii. It's an import, but it was available on Sega channel for a short time. Great graphics and ton of dialog for a cartridge.

kedawa
08-29-2009, 02:15 AM
Ranger-X

todesengel
08-29-2009, 04:14 AM
Puggsy, Splatterhouse 3 and Streets of Rage 3.

Ed Oscuro
08-29-2009, 04:23 AM
Ranger-X
Came back into the thread to add that suggestion. Good game.

crazyjackcsa
08-29-2009, 04:45 AM
Gunstar Heroes.

Edit: It seems Baloo just beat me to it.

Edit 2: I might as well make this post have some purpose, here's a list of some games that push the graphics with the Genesis.

http://www.racketboy.com/retro/sega/genesis/2007/07/best-sega-genesis-graphics-sound.html

Oh, and if we're allowing imports then consider Duke Nukem 3D for the Mega Drive, it doesn't play as good as the PC version but it looks pretty good for a Genesis game.

That's probably the best place to go. Also, Toy Story is quite the looker, especially the 3D stage.

chrisbid
08-29-2009, 10:29 AM
are you asking about which game pushed the genesis graphics capabilities the most, or the most visually appealing game?

even today, this needs to be clarified, pushing the capabilities on a system does not mean the style is pleasing to look at. art style should praised or condemned rather than the technical prowess of the programmers

thebeatles514
08-29-2009, 11:07 AM
vectorman!

Doonzmore
08-29-2009, 12:08 PM
I was always impressed with the 3D intro to Sonic 3D Blast. I'd also give both Ecco titles a worthy nomination.

mobiusclimber
08-29-2009, 12:22 PM
I think Landstalker looks great.

E Nice
08-29-2009, 01:44 PM
The Adventures of Batman & Robin. Some of the later stages are pretty impressive looking, the Mad Hatter boss stage stands out in particular.

TheRedEye
08-29-2009, 02:01 PM
The Adventures of Batman & Robin. Some of the later stages are pretty impressive looking, the Mad Hatter boss stage stands out in particular.

This would be my suggestion as well, in terms of being technically impressive. If you're asking for most visually appealing, I might have to go with Ristar or Dynamite Headdy.

ShinobiMan
08-29-2009, 02:07 PM
I'm going to have to say Sonic 3 & Knuckles just because of how huge that game really is... the graphics play a huge part. Take a look at the first level in the Knuckles portion of the game (The one with the mushrooms).

Therealqtip
08-29-2009, 02:08 PM
i know vectorman has good graphics

HappehLemons
08-29-2009, 02:26 PM
are you asking about which game pushed the genesis graphics capabilities the most, or the most visually appealing game?

even today, this needs to be clarified, pushing the capabilities on a system does not mean the style is pleasing to look at. art style should praised or condemned rather than the technical prowess of the programmers

Yeh, I'm not looking for something that pushes the limit, just something that looks good.

Garry Silljo
08-29-2009, 02:57 PM
Yeh, I'm not looking for something that pushes the limit, just something that looks good.

Xperts is total shit, but it has decent graphics.

kupomogli
08-29-2009, 03:08 PM
Light Crusader, Mega Man the Wily Wars, Crusader of Centy, and Shinobi 3 have good graphics.

thom_m
08-29-2009, 03:28 PM
Alien Soldier. And say whatever you want, but I love the look of Heavy Nova.

Sabz5150
08-29-2009, 03:40 PM
Thunderforce 4 AKA Lightening Force

Gotta +1 this. But if you count the 32X... Kolibri.

sleazeroxx86
08-29-2009, 04:16 PM
I agree with alot of these options. Personally I like the Vectorman, Ecco, and Sonic & Knuckles choices.

Zebbe
08-29-2009, 05:09 PM
Streets of Rage II & III
Toejam & Earl: Panic on Funkotron
Shining Force II
Sonic 3D: Flickies' Island
Super Fantasy Zone
Quackshot
Gleylancer
Monster World IV
Musha Aleste
Yu Yu Hakusho: Makyo Toitsusen

+ most mentioned above

4ever2600
08-29-2009, 05:18 PM
I don't believe anyone mentioned Virtua Racing. I was the only Sega cart that used a special DSP chip to push a ton of polygons. Plus AM programming. Great game, pushed the Genny to it's limit I would have to say... DSP chip was to compete with SNES Star Fox and Doom FX Chip. Sadly, only game to use it was VR... Even Virtua Fighters didn't use the chip but had close graphics... Hope this helps...

Also, Definately Zero Tolerance (Doom Clone) Also Duke Nukem and Bloodshot (both Doom Clones that were only Euro / Austrailian released).

All three of these games were first person perspective games.

fahlim003
08-29-2009, 06:10 PM
Streets of Rage II & III
Toejam & Earl: Panic on Funkotron
Shining Force II
Sonic 3D: Flickies' Island
Super Fantasy Zone
Quackshot
Gleylancer
Monster World IV
Musha Aleste
Yu Yu Hakusho: Makyo Toitsusen

+ most mentioned above

Sunset Fighters (Makyo Toitsusen) has good animation but 1/2 the backgrounds are very dull and aren't anything to write home about. Great game though, especially with a Sega Tap.

Alien Solider and GunStar also both look terrific. Plenty of good mentions here. I would've added Ristar too.

c0ldb33r
08-29-2009, 07:35 PM
I don't believe anyone mentioned Virtua Racing.

Sadly, only game to use it was VR... Even Virtua Fighters didn't use the chip but had close graphics...
I was going to say Virtua Raching.

But, I have clarify something with Virtua Fighter. VF for the Genesis didn't use the chip and doesn't look anything like the original or VR. The 32X version was close to the arcade, but that's not a genesis game.

hush
08-29-2009, 07:48 PM
There have been alot of games thrown up here and most have my vote its interesting to see some of the choices made im still a novice to the collecting aspect of gaming and am learning alot from reading these types of threads
but i will add that even though i did not like ecco it was a visually fgreat looking game and i was also a big fan of the early sonic stuff

The 1 2 P
08-29-2009, 09:17 PM
Dragon Ball Z(Japanese import)
Double Dragon

j_factor
08-29-2009, 09:48 PM
The Lost World: Jurassic Park

suppafly
08-29-2009, 10:29 PM
Panorama cotton has the best 3d effects on a genesis game

For 2d games it is hard to beat Lightening Force

Blitzwing256
08-29-2009, 10:44 PM
flashback and out of this world both impressed me.

swlovinist
08-29-2009, 11:16 PM
TMNT Hyperstone Heist

2nd Red Zone. It has a ton of awsome programming tricks and must be played to be seen.

tomaitheous
08-30-2009, 01:18 AM
Yeh, I'm not looking for something that pushes the limit, just something that looks good.

This is what I was going to ask too. Games that just look good color/hue/graphics/design wise?

Gaiares <- the graphics were impressive BITD and still hold up. Really beautiful looking game.

TF4 <- while some really contrast-y colors here and there, overall the graphics are awesome.

Gunstar Heroes <- just an overall amazing job with such limitations.

Sonic series <- all of them. They look fantastic. Games are tweaked for Genesis master palette and subpalettes.

I consider those games to show off the Genesis. There are other games that are nice and/or clean, average to above average, but I don't consider them impressive.

I definitely don't consider Vectorman to have impressive color/graphics. Very limited/monotone-ish palette range overall per area. Streets of Rage (any of them) are awesome games, but not impressive graphically. Contra HC has poor use of shades if viewed RGB or unfiltered. Valis III (one of my fav Genesis carts) has above average/great graphics and would almost make the list.

So, I'll make a runners up list:

Valis III
PSIV
Eliminate Down
Shinobi 3
TF3 (which I like better then TF4)
Ristar (not impressive, but nice)
Phelios (going from memory on that one)

Damn, it's hard to make as list. While there aren't many overly 'impressive' per se, the majority of games are above average compared to what the system is setup for color and subpalettes wise. That makes it difficult to separate them.

Oh and just looking at the pics of Pier Solar, I'd put that onto the impressive list.

Icarus Moonsight
08-30-2009, 05:13 AM
I'm completely surprised this wasn't brought up yet (well, I missed it if it was)...

Comix Zone

alexkidd2000
08-30-2009, 05:41 PM
Sword of Sodan.


We are talking about when the game is paused I hope. heh.

Baloo
08-30-2009, 05:56 PM
Xperts is total shit, but it has decent graphics.

The graphics don't even look decent for the time compared to what Sonic 3D Blast was capable of graphics-wise. It's like controlling a clayimation video. The characters movements were jerky, they looked like unpolished clay figures. At least Sonic 3D Blast and Donkey Kong Country look good! Everything about X-Perts is just downright awful.

RASK1904
08-30-2009, 09:56 PM
I'd say the best is Mickey Mouse and the Castle of Illusion. The colors are amazing. Granted they got to take them from fantasia. But That game looks very pleasing to the human eye.

Alianger
08-30-2009, 09:57 PM
Gunstar Heroes.

Edit: It seems Baloo just beat me to it.

Edit 2: I might as well make this post have some purpose, here's a list of some games that push the graphics with the Genesis.

http://www.racketboy.com/retro/sega/genesis/2007/07/best-sega-genesis-graphics-sound.html

Oh, and if we're allowing imports then consider Duke Nukem 3D for the Mega Drive, it doesn't play as good as the PC version but it looks pretty good for a Genesis game.


Great list. I would add Monster World IV and Ecco: Tides of Time.


Personally I've always liked Another World the best for its unique art style. But it looks pretty much the same in all older versions.

The Old School Gamer
08-30-2009, 11:29 PM
I remember Disney's Aladdin having some of the best graphics on the Genesis.

chrisbid
08-31-2009, 08:02 AM
Damn, it's hard to make as list. While there aren't many overly 'impressive' per se, the majority of games are above average compared to what the system is setup for color and subpalettes wise. That makes it difficult to separate them.

I think that sums up the Genesis library overall. People that dismiss the genny base that on the fact that the SNES had more 5-star games, and while that is true, the meat of the genesis library is chalk full of high-quality above-average action games with great stylized graphics and tight controls

garagesaleking!!
08-31-2009, 10:31 AM
toejam and earl panic on funkotron had great graphics, also one of the baseball games from 98, i believe world series baseball, since it was late in the systems life, had amazing graphics.

HappehLemons
08-31-2009, 02:47 PM
Sword of Sodan.


We are talking about when the game is paused I hope. heh.




Xperts is total shit, but it has decent graphics.

Awesome :]
Exactly the kind of games I was looking for.

Black_Tiger
08-31-2009, 08:20 PM
If you care about real actual graphics, centered around artwork and not just "lots of stuff tossed around", Lunar EB and Snatcher have some of the very best Genesis graphics. Monster World IV is one of the nicest, most polished cart games I've seen and Beyond Oasis is very special. SSFII has amazing graphics, even if the sound doesn't match them.

kedawa
09-01-2009, 01:55 AM
I was actually really dissappointed with the graphics in Super Street Fighter II. Like all SF games on genesis, it uses the goofy SNES resolution, presumably so capcom could reuse the sprites from the SNES games. I always hated the uneven letterboxing, too.
It's a shame they didn't tailor the game's shading more to the Genesis color palette, because there just aren't enough colors to reproduce the look of the arcade game.

tomaitheous
09-01-2009, 02:50 AM
I was actually really dissappointed with the graphics in Super Street Fighter II. Like all SF games on genesis, it uses the goofy SNES resolution, presumably so capcom could reuse the sprites from the SNES games. I always hated the uneven letterboxing, too.
It's a shame they didn't tailor the game's shading more to the Genesis color palette, because there just aren't enough colors to reproduce the look of the arcade game.

The "goofy" res they used is used for a number of Genesis games. But disregarding that, high res is 125% more space required. The Genesis doesn't have 80k of vram and the cart would also be about 125% bigger. So something's gonna give when you use that res for SF2. As for the colors, there isn't much you can do. Native Genesis games look great because they are designed around the Genesis color limitation (the small number of subpalettes). Doing a port from an arcade system isn't as easy and the results vary - no matter how good you are of a pixel artist. Each player in SF2 is using 16(15) colors, so that only leaves 31 colors or two subpalettes left for the BG, back ground characters, and stat display. That isn't very much, especially considering it's 31 colors in tile mode - not bitmap mode (which would go a LOT farther).

I don't know why people bag on SF2 for the Genesis. The game itself is an awesome port and the graphics are pretty impressive considering the hardware. The pixel artist that optimized the graphics in that port needs to get more props.

chrisbid
09-01-2009, 09:04 AM
i like the style of phantasy star ii and phantasy star iv. the tall, rail thin character sprites used on the overhead view were a nice deviation from the dragon quest/final fantasy 'take-up-the-entire-tile' fat sprites

Arkhan
09-01-2009, 01:42 PM
If you care about real actual graphics, centered around artwork and not just "lots of stuff tossed around", Lunar EB and Snatcher have some of the very best Genesis graphics. Monster World IV is one of the nicest, most polished cart games I've seen and Beyond Oasis is very special. SSFII has amazing graphics, even if the sound doesn't match them.


Lunar II is great. Very scenic. Plus you get cutscenes, so its even better.


If were going cart games only, I think Ristar is the best looking game. Its got nice vibrant colors, and great style.

Black_Tiger
09-01-2009, 10:15 PM
The "goofy" res they used is used for a number of Genesis games. But disregarding that, high res is 125% more space required. The Genesis doesn't have 80k of vram and the cart would also be about 125% bigger. So something's gonna give when you use that res for SF2. As for the colors, there isn't much you can do. Native Genesis games look great because they are designed around the Genesis color limitation (the small number of subpalettes). Doing a port from an arcade system isn't as easy and the results vary - no matter how good you are of a pixel artist. Each player in SF2 is using 16(15) colors, so that only leaves 31 colors or two subpalettes left for the BG, back ground characters, and stat display. That isn't very much, especially considering it's 31 colors in tile mode - not bitmap mode (which would go a LOT farther).

I don't know why people bag on SF2 for the Genesis. The game itself is an awesome port and the graphics are pretty impressive considering the hardware. The pixel artist that optimized the graphics in that port needs to get more props.

SFII is the ultimate anti-Genesis hardware game graphics/color/detail-wise. Instead of using repeating tiles spread across a stage, it packs a ton of unique art all in one tight area. I think that SFIISC was a mixed bag with some background sections that should've been done better, but SSFII is unbelievable.

I've found that Genesis fanboys are quick to trash any Genesis ports that are inferior to others as poorly developed. Yet no one complains about Ghouls 'n Ghosts and Strider even though they are complete garbage compared to the SFII ports. They coincidentally don't have better ports on rival consoles. ;)

BHvrd
09-01-2009, 11:06 PM
The Adventures of Batman & Robin. Some of the later stages are pretty impressive looking, the Mad Hatter boss stage stands out in particular.

Truly this game pushed the hardware to the limits. It was released between the 32x and the Saturn launches so at the time all the tricks of the Genesis were known and utilized in this game. Truly a testament to what the system could do.

I would also say Eternal Champions, it had cool animations and backgrounds and stands as the true technical showcase fighter on the Genesis imo.

LiquidPolicenaut
09-01-2009, 11:30 PM
If you care about real actual graphics, centered around artwork and not just "lots of stuff tossed around", Lunar EB and Snatcher have some of the very best Genesis graphics.

Wait, are we including Sega CD's or no? If yes. then I agree 100% percent on Lunar:EB and Snatcher and would throw in Urusei Yatsura for the Mega CD...

If no, then I would agree on Mega Man:The Wily Wars, Panorama Cotton and Streets of Rage II

j_factor
09-02-2009, 02:23 AM
I've found that Genesis fanboys are quick to trash any Genesis ports that are inferior to others as poorly developed. Yet no one complains about Ghouls 'n Ghosts and Strider even though they are complete garbage compared to the SFII ports. They coincidentally don't have better ports on rival consoles. ;)

Ghouls n' Ghosts and Strider were both early in the lifespan of the system, and both on very small (comparatively speaking) cartridges. Considering what they worked with, they are both excellent ports. And in both cases, if you want better ports, you can get them on Playstation/Saturn or recent compilations. You'd think Strider would have been better on PC Engine, but that is one poorly developed port.

I always thought Street Fighter was a perfectly acceptable port on Genesis, just the voices were poor and it had some other small issues. It has better voices on SNES, but there are other problems. None of the three original home console versions of Turbo/Champion were arcade-perfect. Personally though, I don't really see any reason to care at this point. The game was rendered obsolete by Super, which you can get in relatively arcade-perfect form on several systems (just not Genesis or SNES). I see no reason to play the original Turbo today, and even if you really want to, it's in arcade-perfect form on Playstation and Saturn.

tomaitheous
09-02-2009, 03:10 PM
Ghouls n' Ghosts and Strider were both early in the lifespan of the system, and both on very small (comparatively speaking) cartridges. Considering what they worked with, they are both excellent ports. And in both cases, if you want better ports, you can get them on Playstation/Saturn or recent compilations.

Doesn't change the fact that since there aren't "SNES" ports to compare them too, you don't see the bitching/complaining that X-company "hates" the Genesis or never puts in the effort on Genesis, doesn't care, etc. There's this mentality out there that if the Genesis port doesn't destroy a SNES port, then they kinda disown the game and rag on the company. I especially love the conspiracy theories that Nintendo secretly told/forced/paid/whatever a company to do an inferior port on the Genesis. I mean, there's absolutely no other explanation :wink 2:


You'd think Strider would have been better on PC Engine, but that is one poorly developed port.
You'd only think that if you didn't know NEC AVE's poor track recorded of ports :-D


I see no reason to play the original Turbo today, and even if you really want to, it's in arcade-perfect form on Playstation and Saturn.

I still play it on the real system from time to time, even with having MAME on the computer (which is more arcade-perfect than either the PS or Saturn).

j_factor
09-02-2009, 03:25 PM
Doesn't change the fact that since there aren't "SNES" ports to compare them too, you don't see the bitching/complaining that X-company "hates" the Genesis or never puts in the effort on Genesis, doesn't care, etc.

I'm pretty sure those ports were done by Sega. It'd be pretty hard to argue that Sega hated the Genesis, unless you were talking about Sega of Japan in 1995. :p

I think it's pretty fair, actually, to say that Capcom didn't really care about the Genesis. I mean, what did they put out for Genesis other that Street Fighter? There's The Punisher, but it's pretty ugly. It seemed like Capcom just phoned that one in.


You'd only think that if you didn't know NEC AVE's poor track recorded of ports :-D

I'm not terribly familiar with NEC Avenue's stuff, but didn't they do the Turbo version of Fantasy Zone? That turned out pretty good. And I liked the Turbo CD version of Forgotten Worlds, despite the lack of 2-player.

Orion Pimpdaddy
09-02-2009, 03:28 PM
Castle of Illusion, Strider, and Thunderforce III

s-video makes them look great

Black_Tiger
09-02-2009, 04:16 PM
I think it's pretty fair, actually, to say that Capcom didn't really care about the Genesis. I mean, what did they put out for Genesis other that Street Fighter? There's The Punisher, but it's pretty ugly. It seemed like Capcom just phoned that one in.

Capcom definitely didn't give a crap about Sega pre-Saturn. The SFII ports are still well done though, it's just that the SNES ports prove that Capcom was capable of overall more polished ports.



I'm not terribly familiar with NEC Avenue's stuff, but didn't they do the Turbo version of Fantasy Zone? That turned out pretty good. And I liked the Turbo CD version of Forgotten Worlds, despite the lack of 2-player.

NEC Ave has a bad rep, but I think that most of their ports are either well done, or are not bad. Forgotten Worlds, Side Arms, Chiki Chiki Boys, Altered Beast, Tenchi Wo Kurau, Super Darius, Super Darius II, Bonanza Bros, After Burner II, Daisenpu, Out Run, Space Harrier, Fantasy Zone, Horror Story, Operation Wolf, Rainbow Islands and Ghouls 'N Ghosts all turned out fine or great.

Strider however, really stands out because of the contrast of nice graphic art (separate from color usage) against messed up scrolling, excessive flicker, etc. If Strider had been done the same way as Forgotten Worlds, it would've been fantastic. Even without layered bgs and some flicker.

acem77
09-02-2009, 05:57 PM
ECCO 2
Batman and Robin
Castlevania
Shinobi 3
Verctor man
Sonic 3
Bimini run lol love water
rocket Knight adventures
Road rash 3

Ed Oscuro
09-02-2009, 09:03 PM
Ghouls n' Ghosts and Strider were both early in the lifespan of the system, and both on very small (comparatively speaking) cartridges. Considering what they worked with, they are both excellent ports. And in both cases, if you want better ports, you can get them on Playstation/Saturn or recent compilations. You'd think Strider would have been better on PC Engine, but that is one poorly developed port.
j_factor speaks the wisdom.

G'n'G has some details that the PC-Engine - actually the SuperGrafx! - port didn't have, but it's also missing some. On the whole it's a good port.

Of course the best port of the game (barring computers, like the X68000, and non-contemporary machines like the PlayStation and Saturn) is on that other Sega console...the SMS. Just the keys and finding hidden areas to proceed makes it an interesting play.

[QUOTE=Black_Tiger;1610947]Capcom definitely didn't give a crap about Sega pre-Saturn. The SFII ports are still well done though, it's just that the SNES ports prove that Capcom was capable of overall more polished ports.[quote]
Part of the answer is in the second half of your post - which I omitted. Look at the title screens for early Capcom games - with a copyright notice of "reprogrammed by Sega." I think that Capcom just licensed some of their stuff out and let external developers do much of the work, probably with the idea it would be less trouble to let developers who knew the system develop for it, and Capcom kept making stuff for arcades until that business started to die off.

tomaitheous
09-02-2009, 09:59 PM
NEC Ave has a bad rep, but I think that most of their ports are either well done, or are not bad.

Forgotten Worlds: Got bagged on heavily for the massive flicker and slow down. Sure, the graphics are beautiful - but sprite management is poor.

Side Arms: Actually nothing wrong with this port.

Chiki Chiki Boys: Graphics are decent, sounds effects are sketchy, control is sketchy. Just overall plays/feels unpolished. Looks great in stills though. Also has poor sprite management.

Altered Beast: Enemies/players look good - the rest of the game is just poor.

Tenchi Wo Kurau: Another game that doesn't play well. Loads of flicker and sprite management, poor audio/music, poor job on drawing the sprites (just look resized without touch up - choppy), 30fps, funny/awkward animations (like the horse. It doesn't even stop walking. It just walks in place), bad palette choices even in the BG layers.

Super Darius: Nothing negative to say here.

Super Darius II: Beautiful looking but the game play still feels a little "thin". Also poor management on sprite flicker.

Bonanza Bros: decent

After Burner II: Pretty good, I'll give them that.

Daisenpu: Don't know about the port part, but the game is pretty bad itself. Bland/dull/generic in every category.

Out Run: It's decent at best. A lot of corners cut though IMO.

Space Harrier: Crappy voice samples, crappy floor. IIRC, poor sprite management on sectioned bosses. Plays ok though.

Fantasy Zone: Never played this version.

Horror Story: Another game that looks/feels "thin". Graphics look simple/average at best. I never played the arcade version, so I don't know how bad off this is.

Operation Wolf, Rainbow Islands: can't comment.

Ghouls 'N Ghosts: At least the gameplay is great. But the game still flickers in spots even though the SGX has way more sprite pixel bandwidth than either the SNES or Genesis. NEC AVE's trade mark. Game employs crappy tile/sprite cell compression. Some tiles/sprites using 3bpp storage like old hucards even though the SGX sported 4 times more ram for buffering for better compression schemes.


Strider however, really stands out because of the contrast of nice graphic art (separate from color usage) against messed up scrolling, excessive flicker, etc. If Strider had been done the same way as Forgotten Worlds, it would've been fantastic. Even without layered bgs and some flicker.

Yeah, Strider is just totally broken. The game isn't a finished project IMO. Palettes are totally broken through out the game. The colors are there on the sprite pixels, but palette entries are duplicated for no reason. They've masked detail for no reason. Other times they're just completely wrong. Like some random palette got stuck in there. The first boss is a good example. I mean, the color gradients don't even make sense.

NEC AVE developed games never feel polished. There's always something major off, and usually in multiple categories, in their ports - minus a few exceptions I guess (probably different in house team. NEC HE is a different team than NEC AVE. I think there's a third team as well.). But I'm ranting on and getting off topic.



G'n'G has some details that the PC-Engine - actually the SuperGrafx! - port didn't have, but it's also missing some. On the whole it's a good port.

That's an understatement. The Genesis port is missing a lot of detail and frames. I only know of one minor spot where the Genesis one looks better. On the vertically scrolling elevator level, the far background layer. And it's minimal at that. Not that the SGX port is screaming with accurate detail (pathetic compression scheme I assume), it's just that the Genesis port being older and only 4megs is missing a good chunk.

http://i567.photobucket.com/albums/ss114/bethcongo/DaimakaimuraJSGX-090805_1227_1.png http://i567.photobucket.com/albums/ss114/bethcongo/GhoulsNGhostsUEREV02001-1.png

http://i567.photobucket.com/albums/ss114/bethcongo/DaimakaimuraJSGX-090805_1240_3.png http://i567.photobucket.com/albums/ss114/bethcongo/GhoulsNGhostsUEREV02000-1-1.png
(SGX left, Genesis right)

I also want to add Super Fantasy Zone to my list of impressive Genesis graphics. Really beautiful looking game.

Darkman2K5
09-03-2009, 01:50 PM
Beyond Oaisis had some really good graphics, and good sound too. That game blew my brother and I away when we first played it. My father was very impressed too, (he was/is a big RPG gamer).

allyourblood
09-09-2009, 03:06 AM
I remember Disney's Aladdin having some of the best graphics on the Genesis.

This is the first title that comes to mind, for me. The animation may very well be second to none, colors are excellent, and terrific backgrounds and detail. Not my favorite Genesis title, but certainly one of the better-looking ones.

I'd also add Gunstar Heroes and Dynamite Headdy to my short list. Also, while the animation was a little rough, the colors used in Decapattack were excellent; really vibrant and eye-catching.

PC-ENGINE HELL
09-11-2009, 10:56 PM
I always considered these titles to showcase some of the best the system had to offer visually and audio wise:
Shinobi 3
Shadow Dancer
Castlevania Bloodlines
Alien Soldier
Sonic 2
Beyond Oasis
Streets of Rage 2
Lightning Force
Splatterhouse 3

Baloo
09-11-2009, 11:05 PM
Noticed that Comix Zone has some really impressive graphics for the Genesis.

Tron 2.0
09-12-2009, 12:02 AM
The Adventures of Batman&Robin:Realy difficult game but man it pushed the genesis.
Alien Soldier
Sonic 3
Castlevania Bloodlines
Gunstar Heroes
Crusader of the Centy
Aladdin:That game realy capture the look of the movie like a cartoon.
Ristar

Wraith Storm
09-12-2009, 03:55 AM
Other than what has already been said I would have to vote for the homo erotic shooter Wings of War (Gynoug).

Not only is it one of the finest shooters for the Genny but the graphics and effects still impress to this day. The color pallet is a bit drab, but the HUGE boss sprites and the tilting and warping effects used in the levels are second to none.8-)

inkor
01-31-2010, 03:00 AM
1.vectorman 1
2.toy story
3.mortal kombat 3
4.mortal kombat 4
5.Spot Goes to Hollywood
6.Donald in Maui Mallard
7.Contra: Hard Corps
8.Adventures of Batman & Robin
9.Sonic 3D Blast
10.Sonic The Hedgehog
11.the lost world
12.Pinocchio
13.xpert
14.batman frover
15.international super star soccer

inkor
01-31-2010, 06:37 AM
1.vectorman 1
2.toy story
3.mortal kombat 3
4.mortal kombat 4
5.Spot Goes to Hollywood
6.Donald in Maui Mallard
7.Contra: Hard Corps
8.Adventures of Batman & Robin
9.Sonic 3D Blast
10.Sonic The Hedgehog
11.the lost world

Balloon Fight
01-31-2010, 07:11 AM
Going to jump on the Gunstar Heroes/Vectorman bandwagon for some of the best genny graphics. I also really enjoyed the Toe Jam and Earls graphics-wise.

HappehLemons
01-31-2010, 08:10 AM
This thread is about 4 months old, lol.