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View Full Version : Unskippable intros (credits)



rkotm
11-11-2009, 02:35 PM
I cant stand not being able to pass the credits of a developer just to get to the game. Mortal Kombat Gold is one example:You wait and wait and press start and all the buttons just to jump into a game. Nothin' doin. You wait and wait for the unskippable credits that never end, then after the long assed Eurocom intro, you finally get into the game, after what, nearly 2 minutes? Doom on PSX was like that a little bit where you wait a little while for the game to load/startup with its credits and loading screens.

Anyone know of games like this? I know i listed CD/GD rom games, anyone know of any long unskippable "waits" to the title screen? Any system, any game. Credits, load times, whatever to finally get to the "press start" or title screen. Could be any length, as long as its unskippable or annoying to wait through. I think i remember NFL Blitz 2000 having lots of credits and waiting around.

mobiusclimber
11-11-2009, 04:05 PM
I know of a few Koie games that were like that, like Inindo and the Aerobiz games. You had to sit thru, not credits, but an entire intro to the game! Inindo's was the worst. You'd sit there reading the same stupid story w/ the same stupid scenes every time you wanted to start your game. You couldn't just jump to the menu even if you had a save file on the cart already. Stupid.

Garry Silljo
11-11-2009, 04:10 PM
I recently played through "The Horde" on the Saturn. You only get one life and everytime you die you have to wait for and watch the Crystal Dynamics intro. You can skip any of the games cutscenes but not the developer's intro. I don'tlike dying to begin with but having to sit through that plus load times everytime I met my end got incredibly annoying.

Paet
11-11-2009, 04:25 PM
You can't skip the first intro in Seaman, which is annoying every time I attempt to play it.

calgon
11-11-2009, 04:42 PM
I actually partly blame this for my declining interest in modern gaming.

SPAZ-12
11-11-2009, 05:08 PM
One of the worst that I know of is Mario Kart Double Dash. Everything is skip-able, except for the credits that play after you beat the final grand prix. The problem is that once you beat that final grand prix, after that the credits play whenever you beat ANY grand prix. It's like the game is punishing you for beating it, since it's literally faster get up and restart the system than to sit through the credits.

I hate unskippable cut scenes. Game companies should wake up and realize that watching a movie is different than playing a game.

Cornelius
11-11-2009, 05:56 PM
Pretty dang modern, but Demon's Souls has a pretty long series of credits that isn't skipable (afaik). It wouldn't be a big deal, except that I 'cheat' sometimes and quit the game if I die so I don't have to trudge through sections when I have a particular goal I'm trying to get done. I know it is supposed to be part of the game and its difficulty, but I just don't have the time for that anymore. So, I quit and suffer through the seemingly endless series of credits.

Porksta
11-11-2009, 06:56 PM
Blood Omen 2 for the Xbox. It always seemed to have save points right before a cut scene. So if you died you had to reload and watch the cut scene again. Probably the main reason I never finished it.

Cryomancer
11-11-2009, 07:33 PM
I tried to play a PSPgo at best buy the other day. They had patapon 2 on there so i figured that would be a quick on/off type of game so I fire it up. Over 5 minutes later i'm still skipping scenes and hammering buttons for it to JUST SHUT THE HELL UP AND LET ME TRY THE GAME JESUS. and this is a handheld, huh? I just walked off eventually. Why have a game demo with massive amounts of unskippable story?

Regarding logos, hate it, especially since the Publisher and A/V codecs get billing higher than the developer most the time. I've heard this phenomenon referred to as "pregame bullshit". At least on older consoles they would have fun with it, like the various Sega logos Genesis games have. Dreamcast you get tired of MPEG SOFDEC or whatnot, thankfully nowadays they combine those two codec credits into one screen. Many DS games have fullscreen (both screens even) unskippable codec logos on startup too.

staxx
11-11-2009, 07:40 PM
Final Fantasy VI any system.
Final Fantasy V any system.

Greg2600
11-11-2009, 07:49 PM
I found the PS2 was rife with these kinds of games, particularly titles developed for Japan. The worst was that Beyond Good and Evil.

Blitzwing256
11-11-2009, 10:02 PM
Xardion on snes was awfull with its sloooooooow scrolling opening story...what made it worse is you'd end up hammering the start button when you wanted to play, then accidently hit "new game" thus erasing your saved game....not that the game was really that great to begin with...but yeah

the dead or alive ones were pretty bad too, you had to sit through that "don't download nuddy hacks or we'll come to your house and fucking kill you "thing thats on the later ones.

Cardkeeper
11-11-2009, 10:33 PM
Kingdom Hearts' intro anytime you start a new game is pretty long. I also got so freaking annoyed that u only get one life and every time I lost to Riku at the end I had to sit through his long boring speech. So annoying...

PentiumMMX
11-11-2009, 10:39 PM
One that was annoying was Cubix: Race 'N Robots on the Game Boy Color. Following the Game Boy logo at start up, you then sit through a "Licensed by Nintendo" screen, followed by a language select screen, then some credits, a bunch of logos, a slow pan-up of the title character, and then the title screen (A good 2 to 3 minutes of waiting, and in a handheld game no less). You can skip, although it doesn't help much; it skips to the next logo in line instead of going to the title screen.

Of course, it wasn't that great of a game anyway, so it's not like you're missing anything.

Jorpho
11-11-2009, 10:50 PM
I always figured some of these interminable logo screens were there to disguise load times.

rkotm
11-11-2009, 11:11 PM
I found that newer games suffer this than anytime ever. Of course Atari games, Master System games, and etc. didnt have too many unskippable startups, but new games.Whew. Too much, DS games have this horrid problem with yeah, two screens of bullshit. And yes, pregame bullshit is the word. Its so common now, dont even get me started on some modern sports games.. MLB 08 the show does this, text after text..Excellent posts btw the PSPGO story in particular lol

Leo_A
11-12-2009, 12:39 AM
I don't know if it goes away when you save, but Black does this on the Xbox at least on your initial start with it.

By the time I'm done with that intro the two times I've started, I'm mad and barely do anything in the game before turning it off and doing something else.

Compute
11-12-2009, 07:54 AM
Killswitch..pretty sure that cinema is just masking a load, though. Destruction Derby for the PS1 had some shitbox load time, even for a PS1 launch title. It was the worst when you would wait the 2 minutes for it to load, then you would get obliterated in two seconds..

c0ldb33r
11-12-2009, 08:08 AM
the dead or alive ones were pretty bad too, you had to sit through that "don't download nuddy hacks or we'll come to your house and fucking kill you "thing thats on the later ones.
Oh God I forgot about that! You're right. They roll on for like 30 seconds and the text is too small to read anyway.


I always figured some of these interminable logo screens were there to disguise load times.
I think that sometimes they are, both most of the time they're just because designers are so full of themselves that they expect everyone to want to watch their cutscenes multiple times.

Cornelius
11-12-2009, 08:35 AM
I wouldn't actually mind too much if these were used for loading. What always pissed me off is when you sit through a minute of these damn screens, and then when you get done, suddenly the disc spins up and a load screen starts that you have to wait another minute for. Damnit, you could have been doing that the whole time!

MASTERWEEDO
11-12-2009, 08:39 AM
One of the main reasons I have disliked many of the new wwe games