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View Full Version : Things you would like to see in the next generation of games



Cmtz
06-15-2003, 04:20 PM
Mario - I would like to see Mario go back to its roots, but in 3D. First of all, I would like to play as Mario, Luigi, Toad and Princess Toadstool (Please don't call her peach anymore). Each with their diffrent abilities. Mario (regular flying, red fireball spitting, ass kicking Mario) Luigi ( regular flying, green fireball spitting, long jumping Luigi) Toad (slow, powerfull Toad) Princess Toadstool ( skirt flying ass kicking Princess). Instead of Delfino Island have the Mushroom Land once more, huge castles for Mario to explore and Goombas, ParaTroopas, and all that other shit. The title should be called Super Mario Bros 4.


Animal Crossing - Online, more nes games (get games from other companies like Castlevania and Contra). Be able to transfer certain data from Animal Crossing to Animal Crossing 2. Have certain tasks for one to do so they wont get board to quickly, for example:

Mission One: Get to know your neighbors
Mission Two: Beat neighborhood bully
Mission Three: Pay your house
Mission Four: Find secret treasure
Mission Five: Invite Online friend to your house for a BBQ
So on and so on

Earthbound 2 Mother 3 - Have Ness as the main character, but change at least one. Make the game bigger and badder. Have fleemarkets where you can buy Gameboy games. (gameboy emulator) Instead of houses just having one room have them have a kitchen, restroom and a living room.


What about you guys what do you guys want for certain games? More to come!

Anonymous
06-15-2003, 04:27 PM
You know what I'd like to see? I'd like to see a game that starts out in a world that gives you 40 hours to beat it. The game is divided into 5 major 'eras' the beginning has a world of dirt, rock, mountains, lava, and ocean, with minimal life, you, and a few other small groups. The second era is the growth of plant life, animals, appearance of villages, and community. 3rd era is the longest, with abundand life, stable towns, and technological advancement to a middle age level. 4th era is a catastrophic event that diminishes the number of villages, plants, and animals. 5th era is a stable, but poor, standard of life.

The world should be totally transformable. people should remember you, if a tree gets cut down it stays down, if a village is destroyed, it is slowly rebuilt. Or better yet if they could integrate this into a final fantasy game, instead of having everything be triggered by story events.

jaydubnb
06-15-2003, 04:27 PM
Things that i would liek to see

1.The side scrolling brawler! However, it has to offer more than simple "bash em over the head" gameplay...some River City Ransom sytyled leveling up/purchasing has to be included. It woul dbe cool to have multiple pathways to the endings and of course, multiple endings, depending on the character/character teams selected in multiplayer mode.

2.More 2D games, but all in hi-res like the Guilty Gear series. I bet it would possibly convert the "if it isnt 3D , it sucks" crowd to the merits of 2D gaming.

That is all.

Mayhem
06-15-2003, 04:50 PM
The title should be called Super Mario Bros 4.

We already have that... it's what Super Mario World was called in Japan ;)

kevincure
06-15-2003, 05:12 PM
Two games:

First, a modern fighting game/Adventure. That is, you'd have a Shenmue style world (maybe bigger) and to learn new fighting moves and combos, you would have to seek out trainers and masters. Some trainers wouldn't accept you until you'd won certain tournaments, for instance. Learning certain styles would make learning further moves in that style easier, so it would put you on sort of a path, but not fully. You'd eventually move up and up the tournament ladder. And, of course, your character could be used in 2-player fights.

Second, the game that Enter the Matrix should have been. The levels would basically be "action puzzles", Warioware style. For instance, a level based on the lobby shoot-out scene. You would have 1 minute to complete the level (by killing all the enemies), but you would play the whole thing in slow-mo (Matrix' Focus Mode). It would basically keep all the cool parts of Enter the Matrix (the crazy kills and bullet dodging) and toss all the boring, ho-hum parts (the adventuring, which makes no sense and has never made sense in an action game).

metal_head
06-15-2003, 06:35 PM
Some good old fashioned solid gameplay. :P

hydr0x
06-16-2003, 03:08 AM
i want to have a sport simulation!!!!!!!!

no i'm not crazy, i'll explain it to you right now ;)

what is called sport simulation today really isn't, all these games (except some baseball games i think) are sport-tv-broadcast-simulations. still don't get it? well, e.g. the soccer games, what is simulated is how soccer looks like on tv but not how it looks like when u play soccer!

there really should be sport games with an first-person perspective (not as an option, forced)

ubersaurus
06-16-2003, 03:40 AM
How about something thats hard AND fun? I remember how big a pain in the ass games like the Mega Man series could be to beat. Zanac on the NES is friggin hard as hell. But then we got modern games...I died on Link to the Past a few times...but on Wind Waker? Not once. Mario Sunshine I never got the game over screen. Halo I tore through like it was nothin. The only one thats given me truoble so far is Steel Battalion (which admittingly, has alot to do with me not spending enough time to get used to the controller).

hydr0x
06-16-2003, 03:55 AM
the question is, why should they make games harder? if they do a lot people will be >:( cause they can't get to the end of the game and that is what they payed for. on the other hand, does the story/atmosphere/experience get better if the game is harder? not really. so what's the point in making hard games? there are hard games available but they do not sell to good because of that (of course not only because of that), the games u mentioned are mainstream, and the masses don't want hard games, face it :)

NE146
06-16-2003, 05:33 AM
more titty 8-)

kevincure
06-16-2003, 05:56 AM
hydroX...a guy Steven Poole writes a lot in his book Trigger Happy about why more games (like sports) aren't done in the first person. Basically, the problem is that monitors offer no peripheral vision. This is not as much a problem when you're in a car/tank/plane, because your dashboard is more limited in size than your full vision even in real life.

Nonetheless, the success of the FPS must speak for something, and I for one would love a 5-on-5 1st person online basketball game.

EnemyZero
06-16-2003, 08:21 AM
id like to see some more 2D games, platformers like Astall for saturn rocked, and also id like to see a new Street Fighter, and a new Mario RPG :P

rcs7127
06-16-2003, 08:56 AM
i'd like to see new genres and themes developed, the market is now large enough to support games that break the mold. the japanese game market offers up a dazzling array of concepts every year while the US market is filled with sequals, sports and "me too" titles.

imagine what could result if RPG style gameplay was applied to reality inspired games? perhaps we're not ready for a shelf of dating simulators and such but the industry has grown large enough to support new ideas. years ago i heard snoop dog talking about a game he was looking to develop based on himself. you would play half the game as a hood rat building up your character and the other half as a dog who handles the combat and stealth part of the game.

if a game as lifelike and violent as VICE CITY can be a best seller why not a game like snoop's concept? it would have built in audience and would more interesting than grafting rappers heads on basketball and fighting games.

chadtower
06-16-2003, 09:51 AM
The game is divided into 5 major 'eras' the beginning has a world of dirt, rock, mountains, lava, and ocean, with minimal life

mmm Swordquest.

What I'd like to see are 3d games. No, not games designed in 3d, I mean 3d games like 3d movies. Things poppin' out atcha... of course, that would lend itself to the titties request above (watch out for that erection!).

bargora
06-16-2003, 10:04 AM
Not only should games be harder, but they should subtly (or not so subtly) insult you while the game over screen displays. "You need more practice"* was good and infuriating, although a simple "you suck" would be more than adequate.

Then again, the first time I saw game over, "We'll meet again sometime soon"** I felt a chill go down my back.

Really, I question whether "hard games don't sell" is true, because it seems that the only hard games are in genres like shmups that aren't really expected to sell millions anyway. I'd like to see Final Fantasy XI that kicks your ass brutally and laughs at you.*** I might actually play it, and I'd love to read the crying at Gamefaqs.

*One of the Gradius games, either 2, 3, or 4
** Ikaruga
***If they've already done FFXI, then XII or XIII or whatever

hydr0x
06-16-2003, 10:52 AM
Really, I question whether "hard games don't sell" is true, because it seems that the only hard games are in genres like shmups that aren't really expected to sell millions anyway.

ever thought about the possibility that they may sell so bad BECAUSE they are so fuckin hard sometimes? see, if u haven't played shmups you're whole life or at least for some time most of the few recently released shmups are just impossible to do, no wonder that noone buys them (don't get me wrong, i like them and are at least not bad at them)

Anonymous
06-16-2003, 12:08 PM
Well there are easy shmups too, and they do just as bad. Even Square's Einhander, which wasn't very hard, looked really good, had a lot of gameplay, was easy to get into, and was a Square game, got passed over by a lot of people. if I had to say, I'd say shmups haven't grown with the rest of the market because they are a niche genre, like sci fi or furries. The mainsream just isn't interested in them, not much we can do about that.

calthaer
06-16-2003, 01:44 PM
I want to see a game that incorporates elements of Chris Crawford's Erasmatron in it for character interaction.

bargora
06-16-2003, 02:20 PM
Really, I question whether "hard games don't sell" is true, because it seems that the only hard games are in genres like shmups that aren't really expected to sell millions anyway.

ever thought about the possibility that they may sell so bad BECAUSE they are so fuckin hard sometimes? see, if u haven't played shmups you're whole life or at least for some time most of the few recently released shmups are just impossible to do, no wonder that noone buys them (don't get me wrong, i like them and are at least not bad at them)
Of course I've thought about that possibility--that's the base assumption I was questioning. I was just pointing out that some games that don't sell very well might be selling poorly because MAINSTREAM LOSER GAMERS don't like the genre. That is to say, in the case of shmups, they just don't enjoy blowing stuff up with their little ship. Now, you are asking me to consider that maybe the games are too hard for them, and that the MAINSTREAM LOSER GAMERS are whimpering and hating the experience of being OWNED by a skill-based game. While I agree that it sucks to realize that you suck, I am saying that there may be other factors at play.

For example, consider that not all poorly-selling games are hard, or are shmups.

Anyway, anotherfluke's post is directly on target, and I just posted because I enjoy typing the phrase "MAINSTREAM LOSER GAMERS". I also enjoy typing

ALL OF YOU "1337" MAINSTREAM LOSER GAMERS GO BACK TO YOUR 3D PLATFORM BAFMODAD COLLECTION QUESTS AND MENU DRIVEN "ROLL PLAYING" MOVIES AND MADDING BASEKETBALL SIMULATORS YOU SKILL-LESS GOBBLERS OF DONKEY COCK. :P

hamburgler
06-16-2003, 03:50 PM
More online games with no fee's that you have to pay for like phantasy star online.

More games that are very fun to play like MechAssault.

More games that aren't childish like Finding Nemo and are just a waste of time and money to play.

More games that have superb visuals and graphics like the new Gran turismo 4.

Nature Boy
06-16-2003, 04:22 PM
I'd like to see 3D gaming figure out the camera and basically start producing the quality of games that the late 2D generation consoles did. I like all games regardless of the 2D/3D debate, but I'd like to see what better tech can do for 3D.

I'd *really* like to see more innovation as opposed to "me too" stuff, but I doubt that'll happen if the cost to create games remains so high.

RetroYoungen
06-16-2003, 08:06 PM
I'd love to see the ULTIMATE 2D experience: 100+ levels of beautiful side-scrolling bliss, gradually getting harder and harder, leaving those that are weak in the early stages while us die-hard, experienced veterans will fight until the bitter end against the ultimate boss of bosses!

...but that'll probably never happen. :( But I can dream...

Phosphor Dot Fossils
06-16-2003, 08:29 PM
I'd like to see a good space exporation game. Not a 4X game (eXplore, exPloit, eXpand, eXterminate, or whatever the fourth X is), but something along the lines of the old Apple II game Project Space Station, or Shuttle Orbiter or Space Shuttle for the 2600. Or SimMars, which seems to have been cancelled. No alien baddies, just some good old-fashioned resource management in that setting.

Stark
06-16-2003, 10:20 PM
DVD quality Nudity is all I want. How about a game with nude women just sitting around.
Or nude women playing soccer.
Nude women playing any sport at all.
Instead of codes to unlock nude scenes how about codes to unlock hardcore porn! Make it worth my time will ya. That is all I ask for from the game makers.

ubikuberalles
06-18-2003, 03:13 AM
As long as it's easy to figure out how to play without a lot of study it gets my vote. Tetris, Defender, Joust, Galaga, Frogger and many others I played right away without too much effort and I loved playing them. Games with huge manuals can be fun but they require an investment in time before you even start playing. So if the game ends up being lousy I won't know until after I read the manual and that's annoying. When a game is good the study time wasn't important; it was worth it.