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Zoltor
03-02-2010, 07:57 PM
It sucks that this isn't out on the 360 until later this month.
I own all three systems, but I prefer my 360.
I'm not sure whats wrong with launching a title the same week for all systems.



No matter what, a game like Mega Man, will always be better to play using the classic controller. If yiou have all 3 systems, then DL it on the wii, It's by far the better choice.

NayusDante
03-02-2010, 08:01 PM
I have to say, I'm curious about what it looks like on the other consoles. My Wii has a slight flicker on my CRT, but it's perfect on my LCD. Is the Wii the most friendly to CRTs, or would either of the others give me that NES-perfect picture?

It just feels so much better to play Mega Man on a CRT for me.

Arasoi
03-02-2010, 08:37 PM
If you have a .. ahem. "Modded" Wii you can enjoy some of the forthcoming downloadable content before release time.

Bass is pretty cool he has his own shop screen with Reggae (Wily's pet Ostrich), and he plays mostly the same as he does in Rockman and Forte/Megaman and Bass. Dash, 7 directional shooting. The double jump is gone though.

The three special stages have the "Rockman Killer" bosses from Gameboy Mega Man 1/3/4, and it's possible to obtain their weapons as well.

Jorpho
03-02-2010, 09:58 PM
The three special stages have the "Rockman Killer" bosses from Gameboy Mega Man 1/3/4, and it's possible to obtain their weapons as well.Gasp, they snubbed Quintet?!

Actually, he was thoroughly lame, so good choice there.

Urzu402
03-03-2010, 12:19 AM
Could you use the extra weapons in Story with all 3 characters?

Arasoi
03-03-2010, 04:13 AM
You can get all weapons via code and the RK ones work with Megaman fine, and are pretty useful. The game will freeze if you give them to Bass and you use them, I don't think he's meant to have them. Haven't tried with Protoman.

Arasoi
03-03-2010, 11:08 AM
I'm poking through the level select code modifiers this morning to try and find the bonus levels with the Rockman Killers properly.

Heres something for shiggles:

http://i115.photobucket.com/albums/n310/Protogem/Bass.jpg

Oh and uhm.. woot 1000 posts apparently, lol.

Jorpho
03-03-2010, 11:35 AM
Cool... There's never been an 8-bit Bass before, has there?

Zoltor
03-03-2010, 03:18 PM
For the people that aren't scum, how long are we gonna have to wait, until the DLC is available?

Arasoi
03-03-2010, 03:25 PM
It's neat to see what we'll be getting soon, thanks. Do you plan on paying for your content?

Welcome. ;) And yes, I do.

Zoltor
03-03-2010, 03:29 PM
Welcome. ;) And yes, I do.

I find that very hard to believe, It's not like playing a rom, before buying the actual game, there is no physical release of Mega Man 9, and 10, thus there is no reason to buy the DLC, if you have access to it now, for free.

Arasoi
03-03-2010, 03:32 PM
What you know about my game buying habits could hardly fill a thimble. :) I have nothing to prove to you.

I provided a preview of forthcoming content, if you want to jump to conclusions fine, but keep the insults to yourself please.

c0ldb33r
03-03-2010, 03:56 PM
For the people that aren't scum, how long are we gonna have to wait, until the DLC is available?
I have no idea what you mean by this.

Who is scum and why?

Bloodreign
03-03-2010, 04:08 PM
For the people that aren't scum, how long are we gonna have to wait, until the DLC is available?

April 5th, and I'd like to know who's scum and why myself.

Zoltor
03-03-2010, 04:18 PM
April 5th, and I'd like to know who's scum and why myself.

Thanks

PS. Anyone hacking it or whatnot, to beavble to play the DLC for free.

TonyTheTiger
03-03-2010, 04:26 PM
Does it qualify as DLC if it's in there already? What content is actually being downloaded? There's a serious question here somewhere.

Are the ethics different with respect to accessing data already in the "package" vs. actually taking the data itself? That's actually one of the primary arguments against the whole "pay to access content already there" vs. genuine DLC. One argument, and a pretty good one at that, is that when you buy a package you're buying what's included in that package and are free to use it. If supposed "DLC" is already in there then so be it. The theory, one that might hold weight, is "What is actually being stolen?"

Certainly a potential legal question in the future if this becomes more prevalent.

Zoltor
03-03-2010, 04:38 PM
Are the ethics different with respect to accessing data already in the "package" vs. actually taking the data itself? That's actually one of the primary arguments against the whole "pay to access content already there" vs. genuine DLC. One argument, and a pretty good one at that, is that when you buy a package you're buying what's included in that package and are free to use it. If supposed DLC is already in there then so be it. The theory, one that might hold weight, is "What is actually being stolen?"

Certainly a potential legal question in the future if this becomes more prevalent.

I have heard this arguement before, and I would say no, for one specific reason(well 2 actually). First It's basically a company saying, you can play the game for a cheaper price, to see if you like it. If you do, you can buy the DLC at your discretion, and in pieces, so It's easy on the pocket.

Then there was FF 4: The After Years, which was a pretty cool or otherwise unique way to get people, to get the most enjoyment out of the game, while building anticipation(although you have to feel sorry for the Japanese, who had to wait an entire year, which is way too long, but the way it was released in the US, was pretty good).

Arasoi
03-03-2010, 04:59 PM
http://i115.photobucket.com/albums/n310/Protogem/Anims/derailed.jpg

TonyTheTiger
03-03-2010, 05:01 PM
What I'm getting at is that calling it "DLC" is essentially a misnomer since none of the actual content is being downloaded. What you're being charged for is access to data within a package you already bought. That's where the issue comes in. It's similar to buying a car and then being told that you can't open the hood unless you pay for the privilege to do so.

"You're paying for the right to try the car and if you like it enough you can pay more to actually fiddle with the insides."

Within the realm of digital data things get a little dicey but it's a dubious situation at the very best.

Nevertheless, Mega Man 10 is still a great game. Wily's Castle is the best part of it. Though the ending sucks ass. Hard.

Arasoi
03-03-2010, 05:05 PM
I originally thought the ending was pretty crappy too, but it grew on me a little bit. There's a few things implied about Wily that give one some thought, at least in my opinion.

Edited for spoiler removal.

NayusDante
03-03-2010, 07:48 PM
Be sure to post whether or not Bass has his own story.

I don't support piracy in any way, but unlocking DLC is something that needs to be better regulated. It's no different from using a Game Genie to access content not available through normal gameplay. Still, they developed that content with the intent of charging for it. There is no right or wrong in this argument. I'm saving some points to get the DLC for this one regardless. What else am I going to spend my leftover points on?

Arasoi
03-03-2010, 08:10 PM
He does, it's not quite as good as the Megaman/Protoman one. But he has some of his own small scenes and dialogue. It's certainly a big step up from Protoman mode in MM9.

It should be pointed out that the codes used to access DLC content are hardly perfect as well, it is a lot more convenient to just get the DLC when it's available, as I plan to. An actual bug free/permanent unlock code has been found for Bass, but I haven't used it. Just the temporary code to share some of the upcoming content. For $2, it's no big deal to me. But many abuse the privilege I guess and never pay for the actual content.

TonyTheTiger
03-03-2010, 08:50 PM
I'll personally pay for "DLC" if I'm interested (Mega Man 9 extras) and won't bother with it at all if I couldn't care less (Street Fighter IV costumes). It might be because I don't feel like I'm getting abused by the system but maybe it's just laziness getting the better of me not wanting to bother with exploits. Or maybe it's because I have some belief that should people not pay for this unlockable content then it would just end up not being created at all, as "real" DLC or otherwise. I suppose I'll take a pay-to-unlock Bass mode than no Bass mode at all.

But, given the circumstances of buying the game which includes the data already, I can come up with better arguments for why Game Genie-like hacks are perfectly legal than I can come up with arguments that doing so amounts to theft.

I will end up buying the Bass unlock come April but I don't equate people unlocking "DLC" to people using the Homebrew Channel to install whole WiiWare games.

NayusDante
03-03-2010, 10:46 PM
I will end up buying the Bass unlock come April but I don't equate people unlocking "DLC" to people using the Homebrew Channel to install whole WiiWare games.

If you can pirate WiiWare games with the Homebrew Channel, I haven't seen that tab and honestly have no desire to. I can honestly say that I use the Homebrew Channel to play ports of stuff I own like Doom and Quake (you have to copy the files from an original disk). There's a lot of good, non-piracy-related stuff on there. Pirates just ruin things like this for those of use who just want to do more with the hardware.


If you can't cleanly enable the DLC with a hacking tool, then maybe the DLC download actually patches the game to properly enable it. If that's the case, it seems good enough. Still, if the DLC is part of the game from the beginning, it would make more sense to encrypt it, and provide the encryption key when you get the DLC.

TonyTheTiger
03-03-2010, 10:51 PM
If you can pirate WiiWare games with the Homebrew Channel, I haven't seen that tab and honestly have no desire to.
I can honestly say that I use the Homebrew Channel to play ports of stuff I own like Doom and Quake (you have to copy the files from an original disk). There's a lot of good, non-piracy-related stuff on there. Pirates just ruin things like this for those of use who just want to do more with the hardware.

If you can't cleanly enable the DLC with a hacking tool, then maybe the DLC download actually patches the game to properly enable it. If that's the case, it seems good enough. Still, if the DLC is part of the game from the beginning, it would make more sense to encrypt it, and provide the encryption key when you get the DLC.

No accusations coming from me. Not even any judgments, really. I don't like casting the first stone, if you catch my drift. Just pointing out that it isn't always so black and white.

Icarus Moonsight
03-04-2010, 02:43 AM
Thanks

PS. Anyone hacking it or whatnot, to beavble to play the DLC for free.

STOP BEING SMARTER AND MORE SKILLED THAN ME! I. AM. THE. STANDARD. WHAAAAAAAAAAAAAMBULANCE TIME!!!

I'm glad Arasoi posted that. I'm more excited now than ever... I guess that's wrong somehow? O_O

VG_Maniac
03-04-2010, 06:20 PM
Thought I would weigh in my thoughts on the game (even though the discussion is now about hacking the game, rather than general opinions on it).

Once again, I am very impressed by Capcom. Nearly 17 years after the last Mega Man game was released on the NES...and they still know how to make a great 8-bit style Mega Man. I didn't know if they would be able to capture the classic Mega Man magic again like they did with MM9, but they did. Not only that, but I'm actually starting to like this one BETTER than Mega Man 9 the more I play it. I know that's not saying much coming from someone who ranks Mega Man 5 high up on the list, while everyone else ranks it down near the bottom. I've played through the game 4 times now (twice on Normal with Mega Man, once on Normal with Proto Man, and once on Hard with Mega Man). I do admit, the game is a little easier than Mega Man 9 was. I think the main reason for that, is that bolts seem to be more plentiful in this game, making it easier to purchase items at the shop.

I'm hoping that Capcom keeps this new classic Mega Man trend going. I've been playing these games for 20 years, and I just never get tired of them. I'm already crossing my fingers for Mega Man 11.

TonyTheTiger
03-04-2010, 08:15 PM
someone who ranks Mega Man 5 high up on the list

http://i34.tinypic.com/33er3mf.jpg
Good Form!

Anybody who ranks Mega Man 5 high on the list is a wise person in my book.

NayusDante
03-04-2010, 09:29 PM
I remember that I liked 5 a lot when I was younger, because it was one of the easier ones. I like it now more for the art direction and soundtrack, but it doesn't jump out at me as the strongest in terms of gameplay. Still, I have no idea why it gets bashed at all. Bashing 5 is like saying "this gold brick isn't as shiny as the other gold bricks."

Has anyone gone back and played the NES games immediately after playing 9 or 10? Do they seem easier or harder now?

Arasoi
03-04-2010, 09:54 PM
I went back and played a few after 9, and they seemed the same as ever to me.

With 1, the gameplay isnt as polished and there are some legimiate buggy issues that can cause cheap deaths, or level design or enemy placement that is sometimes not fair.

3 I have never found to be difficult, it's probably the easiest MM game I ever played.

2 is as challenging as ever on difficult mode, and stands up well to the new ones.

The difficulty on normal/hard modes in 9/10 seems a bit.. artificially inflated, if you will. The level designs do contain more spikes and pits, but what mostly does it is the higher level of damage you take from enemies.

Just my .02 anyway.

TonyTheTiger
03-05-2010, 12:23 AM
Has anyone gone back and played the NES games immediately after playing 9 or 10? Do they seem easier or harder now?

Hard for me to answer that question since I've never stopped playing the NES games long enough to have an opportunity to "go back" to them. I will say that I always felt MM3 was the hardest of the original series (7 and 8 included). MM9 changed that. Though I will say that Mega Man & Bass is possibly harder depending on the situation and who you're playing as. That game is a pain in the ass.

Arasoi
03-05-2010, 06:14 PM
For those who enjoyed the Game Boy Mega Man games, here is a DLC content preview you will enjoy:

http://www.megaupload.com/?d=LS1KOZG8

The official OST release will have higher quality audio of course, but this is pretty nice for getting excited about the forthcoming DLC special stages.

kupomogli
03-05-2010, 06:59 PM
No matter what, a game like Mega Man, will always be better to play using the classic controller. If yiou have all 3 systems, then DL it on the wii, It's by far the better choice.

What if he doesn't have a classic controller? Anything is better than playing with the Wiimote.

Icarus Moonsight
03-06-2010, 12:43 AM
Yeah, because it wouldn't make any sense at all to play it with a controller that even somewhat resembles the series' original controller configuration... Oh, wait...

kupomogli
03-06-2010, 02:14 AM
Except using the Wiimote like an NES controller is uncomfortable due to crappy design. Z button where you can't get a nice grip on the controller and extremely bothersome. Stupid inward curve where you're holding onto a small edge and grabbing onto the Z button sticking out on the bottom.

Being Nintendo, the controller design was probably made with not only the Nunchuku in mind, but to sell more classic controllers.

Zoltor
03-06-2010, 03:20 AM
Except using the Wiimote like an NES controller is uncomfortable due to crappy design. Z button where you can't get a nice grip on the controller and extremely bothersome. Stupid inward curve where you're holding onto a small edge and grabbing onto the Z button sticking out on the bottom.

Being Nintendo, the controller design was probably made with not only the Nunchuku in mind, but to sell more classic controllers.

To put it more precisely, It's way too small/slim to act like a NES controller, and lets not forget the damn positioning of the A button(sigh, playing Blaster Master: Over Drive is annoying as hell, thanks to being forced to use that crappy Wii remote as a wannabe NES controller).

Icarus Moonsight
03-06-2010, 03:27 AM
Remember guys, always wear a rubber. I agree that a bareback wiimote can be difficult on the d-pad side. Still didn't bother me that much... Considering the NES pad had it's share of uncomfortable-ness to it. With the jacket, they gave you more to grab onto. Totally fixed any issue I had.

Zoltor
03-06-2010, 03:38 AM
Remember guys, always wear a rubber. I agree that a bareback wiimote can be difficult on the d-pad side. Still didn't bother me that much... Considering the NES pad had it's share of uncomfortable-ness to it. With the jacket, they gave you more to grab onto. Totally fixed any issue I had.

Why would you even go through that for what's still a crappy crontroller, stop being anal, and get the Classic Controller.

If you are downloading stuff from wiiware or the VC, there is no justification for not having a Classic Controller.

Icarus Moonsight
03-06-2010, 03:51 AM
Why would I get up to dig out a classic when the Wii-remote will do? If I go to grab anything, I'm going for my Hori stick. Kicks the classic's ass up and down. LOL

Wii remote works. It's not broken, or at least that bad to have to have a classic pad for what is essentially a two button game.

Arasoi
03-06-2010, 05:06 PM
http://www.mediafire.com/?jgtnn2nnrvt

VG_Maniac
03-06-2010, 08:37 PM
Something I forgot to mention is that Mega Man 10 has another excellent soundtrack. What are your favorite tunes in the game? Here are my favorites:

Stage Select
Nitro Man stage
Sheep Man stage
Solar Man stage
Chill Man stage
Boss Battle
Dr. Wily stage 1
Dr. Wily stage 2 (this is probably my favorite tune in the game)
Dr. Wily stage 3

Arasoi
03-06-2010, 09:34 PM
Favorite tunes:

Special Stage 1 (Enker)
Special Stage 2 (Punk)
Nitro Man
Boss fight music(s)

mr obscure
03-07-2010, 06:45 AM
fuck mm10 i want duck tales 3 from capcom. And with the cash there earning i would not be suprised if other 8 bit games come out.
On they other side there not really 8 bit more like 12.

Arasoi
03-07-2010, 04:08 PM
I'm fairly sure Capcom wouldn't make Duck Tales 3, due to no longer having the Disney license and the Duck Tales cartoon having been out of production for so long.

It's too bad really, I'd like to see a new 8 bit Duck Tales as much as you do.

On Topic:

Commando Man's music has been growing on me. An interesting thing about the music in mega Man 10 is that composers from all the original series games (MM1-9, and MM&Bass) were brought on by Inti Creates to do individual stage themes. A friend and I have a betting pool going about which composer did which, before the official OST comes out with that information revealed. I have Commando Man's tune pegged as composed by the Mega Man 6 composer.

NayusDante
03-07-2010, 04:15 PM
I thought I saw the name "BUN BUN" in the music credits, which was a music credit for 3. There's a lot of pseudonyms floating around in there, so it might not be possible to pin down who did was in the other games.

mr obscure
03-07-2010, 04:33 PM
I'm fairly sure Capcom wouldn't make Duck Tales 3, due to no longer having the Disney license and the Duck Tales cartoon having been out of production for so long.

It's too bad really, I'd like to see a new 8 bit Duck Tales as much as you do.

On Topic:

Commando Man's music has been growing on me. An interesting thing about the music in mega Man 10 is that composers from all the original series games (MM1-9, and MM&Bass) were brought on by Inti Creates to do individual stage themes. A friend and I have a betting pool going about which composer did which, before the official OST comes out with that information revealed. I have Commando Man's tune pegged as composed by the Mega Man 6 composer.

Yeah i know the lost the rights in 1994 i believe,virgin made the later disney games for nes in europe (aladdin,jungle book etc.)AND THEY SUCKED.
On topic i hope its more like mm3 the highlight of the series.

Arasoi
03-07-2010, 04:37 PM
There is a full composer list in the ID3 tags of the OST I linked to a few posts up, but here is more detailed info:

Rockman 1: Manami Matsumae
Rockman 2: Manami Matsumae
Rockman 3: Yasuaki (Bunbun) Fujita
Rockman 4: Minae (Olajin) Fujii and Yasuaki (Bunbun) Fujita
Rockman 5: Mari Yamaguchi
Rockman 6: Yuko Takehara
Rockman 7: Yuko Takehara and Makato Tomozawa
Rockman 8: Shusaku Uchiyama
Rockman & Forte: Akari Kaida
Rockman 9: Ippo Yamada, Ryo Kawakami, Yu Shimoda and Hiroki Isogai (Inti Creates)

We dont know which composers from which specific multiple composer games were used, but it's a start. Hopefully the info is released with the official OST released.

Currently my bets are: Bunbun for Wily stage 3, Yuko Takehara for Commando Man, Makato Tomozawa for Nitro Man and Bass' shop theme, Mari Yamaguchi for the main menu screen(long shot), Shusaku Uchiyama for Sheep Man, and Ryo Kawakami for Solar Man.

NayusDante
03-07-2010, 07:46 PM
Hmmm... I always thought that there were several composers for 1 and 2, working under the group-name Yuukichan's Papa... Was it really just one?

My favorites on the 10 OST:

Chill Man
Wily Stage 1
Wily Stage 3
Final Battle
Special Stage 3

Everything else is definitely standard Mega Man, so I can't complain. Lots of good synths, both new and old, though the use of fade effects is noticeable.

Has anyone else noticed all the remixed tunes? I know that Proto Man's shop theme is a remix of the MM3 opener, and Mega Man's shop theme is a remix of the MM8 shop theme. There's one that sounds like a loose arrangement of Tornado Man's theme in the opening, but it also brings to mind the opening theme of MM4.

I'm wondering about how they'll do the ending theme on the arranged soundtrack... Does Yukie Nakama still sing?

Arasoi
03-07-2010, 07:54 PM
Yuukichans Papa and Ogeretsu kun arent listed in the MM10 credits specifically, but again.. we dont really know for sure everyone involved based on just that. So who knows.

Bass's shop theme is a remix of his MM7/8 themes as well.

JSoup
03-07-2010, 09:59 PM
If you can pirate WiiWare games with the Homebrew Channel, I haven't seen that tab and honestly have no desire to. I can honestly say that I use the Homebrew Channel to play ports of stuff I own like Doom and Quake (you have to copy the files from an original disk).

I'm amazing that so many people don't know about the WAD Manager app in Homebrew.

I normally use Homebrew to run emulators (my PC is a 10 year old piece of crap), mainly for old Japan only GB/GBC games.

Red Warrior
03-12-2010, 01:11 PM
Finally played this last night after downloading it a week or so ago. Didn't stop until I beat it on Normal Mode with Mega Man. Loved every bit of it except for a few parts where I yelled at the screen and wanted to throw the controller... but that's what makes it a classic Mega Man game. Awesome. These games are like Rocky movies. Capcom could make 20 of them and I'll gladly buy and play every single one of them.

So with that mini-review outta the way, I need some help. HOW do you beat the soccer mini boss in Strike Man's stage without using special weapons? I could not, for the life of me, figure out how to attack its head using the Mega Buster... and that's weird for a Mega Man game, at least for me it is. I've been playing these games since the first one in 1987, and I don't remember ever not being able to figure out how to beat a boss of any kind. I usually always figure it out within a few minutes. But this one... DANG... kudos to Capcom for stumping me. I had to wait until I'd completed a few other stages and gotten some weapons before I could beat the thing. But there's gotta be a way to do it with the Mega Buster.

I'm sure it's probably easy to do once you've figured it out, but I never did. Anyone? Help?

ubersaurus
03-12-2010, 01:23 PM
Finally played this last night after downloading it a week or so ago. Didn't stop until I beat it on Normal Mode with Mega Man. Loved every bit of it except for a few parts where I yelled at the screen and wanted to throw the controller... but that's what makes it a classic Mega Man game. Awesome. These games are like Rocky movies. Capcom could make 20 of them and I'll gladly buy and play every single one of them.

So with that mini-review outta the way, I need some help. HOW do you beat the soccer mini boss in Strike Man's stage without using special weapons? I could not, for the life of me, figure out how to attack its head using the Mega Buster... and that's weird for a Mega Man game, at least for me it is. I've been playing these games since the first one in 1987, and I don't remember ever not being able to figure out how to beat a boss of any kind. I usually always figure it out within a few minutes. But this one... DANG... kudos to Capcom for stumping me. I had to wait until I'd completed a few other stages and gotten some weapons before I could beat the thing. But there's gotta be a way to do it with the Mega Buster.

I'm sure it's probably easy to do once you've figured it out, but I never did. Anyone? Help?

You ride his fist up and shoot him in the face with the mega buster :P

Red Warrior
03-12-2010, 01:37 PM
You ride his fist up and shoot him in the face with the mega buster :P

Good grief. That's it? I tried that a few times and kept bumping my head with his, so I figured I had to shoot the soccer ball into him somehow.

Oh well, I'll try it again. Thanks.

NayusDante
03-12-2010, 06:11 PM
Good grief. That's it? I tried that a few times and kept bumping my head with his, so I figured I had to shoot the soccer ball into him somehow.

Oh well, I'll try it again. Thanks.

I did too, and I'm still wondering if you're supposed to do something with that ball. It's not there in easy mode.


Has anyone braved hard mode yet? I started playing Sheep Man's stage, but all I saw were more enemies, seemed more tedious than challenging.

kupomogli
03-12-2010, 08:33 PM
I played the demo of MM10. Still won't purchase it because I want a physical copy of the game, but I liked it more than the MM9 demo.

Hopefully they release MM9 and 10 for PSP or DS as some sort of combo pack.

megasdkirby
03-12-2010, 08:53 PM
Just downloaded it for the PS3 and chose "easy" just to get the feel of it. It's been years since I've touched a Mega Man game (even though I have part 9, I never actually played it much), so starting at "easy" helps me remember and regain my skills.

It's actually pretty good, though some bosses remind me of others, like one that looks like Napalm Man!

NayusDante
03-12-2010, 10:18 PM
I played the demo of MM10. Still won't purchase it because I want a physical copy of the game, but I liked it more than the MM9 demo.

Hopefully they release MM9 and 10 for PSP or DS as some sort of combo pack.

They're never going to if people keep up that attitude. I agree as much as the next guy about the evils of download purchases, but they're a necessary evil in the industry today, and will continue to be for a long time. Given the nature of these games, it's digital distribution or nothing. I'm very thankful that it's not the latter.

kupomogli
03-12-2010, 10:25 PM
They're games based on somewhat better than NES hardware. Capcom made these games for guaranteed, next to nothing. So these games aren't even worth close to $10 for something created in this day and age. Because of that, I won't purchase them unless they're a physical copy. I'm honestly not missing out on anything because if I really did want to play a Mega Man game in this style, there are six on the NES.

Even the cheapest shovelware games probably took more money to make than the new Mega Man games.

NayusDante
03-12-2010, 10:44 PM
They're games based on somewhat better than NES hardware. Capcom made these games for guaranteed, next to nothing. So these games aren't even worth close to $10 for something created in this day and age. Because of that, I won't purchase them unless they're a physical copy. I'm honestly not missing out on anything because if I really did want to play a Mega Man game in this style, there are six on the NES.

Even the cheapest shovelware games probably took more money to make than the new Mega Man games.

O_O

What in the world are you talking about? I generally dismiss a lot of your criticisms as opinion, but I honestly don't see where you're coming from on this one. If anything, it takes more effort to work within those limitations. Anyone with basic art skills can make an HD sprite, and you can pay another person to animate the limbs using vector graphics, but it takes time and skill to downscale the art and have it look good. Level design and balance, however, are the real meat of MM9 and 10 though, and it's top notch in both. Trust me, enough time and money were spent on this one, which I can't say about any shovelware title.

You haven't even seen the Challenge Mode of MM10, so you have no right whatsoever to make monetary value assumptions. It may not be perfect, but it's a better value than most (if not all) of the $60 schlop we get on disk these days.

kupomogli
03-12-2010, 11:01 PM
You haven't even seen the Challenge Mode of MM10, so you have no right whatsoever to make monetary value assumptions. It may not be perfect, but it's a better value than most (if not all) of the $60 schlop we get on disk these days.

There are 10 challenges available on the demo. Every other challenge is ????'d out.

Bloodreign
03-13-2010, 05:39 AM
You're seriously missing out Kupo, there's a lot of challenges that get unlocked as you play the game. In this day and era, you'll likely not find a game done in 8 bit style on solid media, it's a necessary evil of modern console gaming.

Buuut, if you're waiting for this to be put on a DVD,CD, or UMD, have fun waiting, I'll be playing my copies of both again and again. :)

Leo_A
03-13-2010, 03:00 PM
I suspect he will get his wish eventually. I wouldn't be surprised to see Capcom develop another Mega Man collection and include these two releases.

They also have a substantial XBLA/PSN library that would make for a nice retail compilation later this generation when download sales start to slow down for games like MM9.

scooterb23
04-01-2010, 10:08 PM
Shit, why bother trying to convince the guy? Let him have his head stuck in the ground....the rest of us can actually enjoy a fun game.

If money spent on development actually meant anything, Grand Theft Auto IV would have actually been a good game.

meancode
04-02-2010, 03:06 AM
Shit, why bother trying to convince the guy? Let him have his head stuck in the ground....the rest of us can actually enjoy a fun game.

If money spent on development actually meant anything, Grand Theft Auto IV would have actually been a good game.

Seriously! Stop feeding the troll.

I just completed the game and still have challenges I have not unlocked. There are TONS of challenges - and unlike the challenges in MM9, they are not ALL "don't miss a shot and beat the game" they are fun challenges in little chunks.

I am really looking forward to the DLC too, with the oddball choices of robot masters to bring back, and all.

Icarus Moonsight
04-02-2010, 03:35 AM
I'm not fond of download strategies myself, but certain games fall into it's groove pretty well. At retail, these on disk would be $20-30 each when released. Download for $10 w/ optional upgrades isn't too bad. Because they actually give you what you'd want out of the scenario, constant availability (how many would wager that these would be B or C ranked releases in the eyes of Gamestop etc? Ensuring that, unless you pre-order it, you're left hunting a copy), more choice (if a little limited) with a reduced cost...

Now the PSN prices on PSP games, that either have or could have easily had UMD releases, being full retail... That is just fucking stupid. If I have to wait and keep checking in sporadically for a sale to buy... How is this different, or more beneficial to me than the retail shelf again?!? Those downloads, are bane and the antithesis of what we were all sold or told when all this BS began.

Then again, if you want to skip it, go for it. A comp is pretty likely to come about sometime. To get some more sales from those who are not 'connected'. Just don't cry if your eggs don't hatch.

Lord_Magus
04-02-2010, 06:29 AM
I would happily pay over double the asking price if it came with a box and manual. Hell, if Capcom would release a limited physical edition bundle with a couple of nice extras, I would even pay full price for it.

I'll still pick up the game eventually (just finished MM9 the other day so for now my Megaman "fix" is satisfied), but I really wish Capcom and other companies would consider giving these games the special treatment they deserve. I'm pretty sure we'll see them pop up in some compilation eventually though.

Urzu402
04-05-2010, 12:26 PM
So the first batch of DLC is released today lol.

Arasoi
04-05-2010, 07:15 PM
http://www.youtube.com/user/TheMegaManNetwork#p/a/u/1/VwK-gRYg7fQ

Arasoi
04-06-2010, 05:51 PM
The DLC content slated for the end of the month has been released in WAD format, the data was just sitting in the wad download for the first DLC. Oye.

The other two special stages are a bit easier than Enker's, they each have an e tank you can get to help in the boss battles. Those are a tiny bit a harder (Ballade being the most difficult) but nothing too bad.

Once you beat them you get their weapons for use in other modes.

The endless mode is a lot of fun, ranking by how many screens you make it through.

Red Warrior
04-07-2010, 12:38 PM
Anybody actually tried to complete the "No damage" challenge yet?