View Full Version : Ideal Super Nintendo tester games... not the test cartridge, smartass.
skaar
12-19-2009, 01:46 PM
So I've got a bunch of SNES consoles and controllers, and I figured I'd test all the controllers and tag the "bad" ones - but it's not always completely obvious which are the bad ones.
I thought about it a little while and figured it might be a fun idea to pick your brains about a game that would test the following:
D-Pad in all directions
All X/B/Y/A/L/R buttons in critical applications.
Start/Select several times during gameplay
Distinct stereo sound
Super Mario World seemed like a decent choice but L/R utilization is low.
Stupid idea? Fun idea? Urzu-worthy idea?
Baloo
12-19-2009, 01:53 PM
Starfox uses pretty much all the buttons a good amount, including L and R. Not sure if Select does anything, and Start just pauses the game though.
Arkhan
12-19-2009, 02:13 PM
Street Fighter II!
klausien
12-19-2009, 02:20 PM
Street Fighter II!
Beat me to it!
skaar
12-19-2009, 02:55 PM
SF2 would be a good one. No distinct stereo though.
Akito01
12-19-2009, 03:07 PM
Space Megaforce actually has a controller test available in the options. It covers all the buttons, and the control pad, and I've used it in the past for that purpose as well.
Urzu402
12-19-2009, 03:19 PM
Urzu-worthy idea?
Nice one, but I would say Mega Man X to test the buttons. Mainly because you can go into the option mode and go to assign actions to buttons and it will come up what button you pushed.
vivaeljason
12-19-2009, 03:30 PM
Nice one, but I would say Mega Man X to test the buttons. Mainly because you can go into the option mode and go to assign actions to buttons and it will come up what button you pushed.
Beaten to it by a few seconds. I believe MMX has stereo sound as well (though it's been a while since I played).
udisi
12-19-2009, 03:58 PM
uniracers
skaar
12-19-2009, 04:01 PM
Nice one, but I would say Mega Man X to test the buttons. Mainly because you can go into the option mode and go to assign actions to buttons and it will come up what button you pushed.
The dig was me starting a thread for a silly reason ;)
The test menu I've considered but it doesn't really "stress test" buttons. Ideally I'm looking for something that'd put the controller through its paces in a few minutes of gameplay. SF2 seems like the winner so far.
uniracers
Does it use every button?
savageone
12-19-2009, 04:12 PM
+1 for Space Megaforce, this is what I use for testing SNES controllers
It has a visual representation for all buttons which is pretty invaluable. Some controllers have problems losing contact with prolonged button presses and that sort of stuff is harder to catch, Space Megaforce makes it easy. :P
Rickstilwell1
12-19-2009, 04:16 PM
Kirby's Avalanche actually has a button testing menu in the options screen
skaar
12-19-2009, 04:32 PM
I'll have to try out Space Megaforce on the Powerpak.
adam_devry
12-19-2009, 07:48 PM
Killer instinct ?
Leo_A
12-19-2009, 09:00 PM
I second Star Fox.
You don't even need to actually play the game, the menu screen after the title screen lets you test all the buttons out with a mini window showing your Arwing flying through empty space.
Select is used in the game to change your viewpoint, or in the menu where you can select if you're doing training or the game.
megasdkirby
12-19-2009, 09:30 PM
You are all wrong.
You should use Batman Forever!
Ed Oscuro
12-20-2009, 01:06 AM
My test for shoulder buttons is still Operation Logic Bomb. It's a top-down shooter, kind of like Commando but truly free-roaming. You use the shoulder buttons to pin the direction you're looking in. If the shoulder button's contact isn't stable, you'll start to look in another direction. It's the sort of thing you wouldn't think could be a problem until you actually have to play the game.
And that's why I like my Hori stick.
vivaeljason
12-20-2009, 01:28 AM
You are all wrong.
You should use Batman Forever!
While we're talking about bad movie video games, don't forget Bebe's Kids! If I remember right, it uses all of the buttons in really weird-ass combinations (like throwing a powered up punch is L and X or something similarly counter-intuitive).