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View Full Version : DS Successor to have motion control elements and Zelda confirmed for 2010



Swamperon
01-06-2010, 02:55 PM
http://uk.wii.ign.com/articles/105/1058479p1.html

Okay, ign (ugh) but the news it self is rather exciting. Apparently the successor to the DS will see some form of motion control... what do people think of this?

Personally I hope it isn't too big a feature, blowing into the DS is bad enough never mind waving my hands in front of it. And buttons are a must, if anything the Wii and DS have proved that for some genres it's essential to have them.

Also, Zelda for 2010, Yaaaays! :D :D /end blatant fanboyism

Lady Jaye
01-06-2010, 03:01 PM
I feel meh about motion controls on a portable console and here's why: one of the most pleasant uses of a portable console is during commute. However, motion controls are impossible to use in a moving vehicle. I already had to stop playing Spirit Tracks during my commute because the parts of the game using the mike are hard to control in the subway (too much noise, which is picked up by the microphone). Same goes for Wario Ware: Twisted, which can't be played in a vehicle.

Icarus Moonsight
01-06-2010, 03:13 PM
Interesting, yet predictable. It depends mostly on the what/how of it. I could see the benefit of something similar to the iPhone/iPod Touch (safe/boring as that may be), but they can certainly take it too far and come off poorly for it. Wait and see, name of the game.

Gameguy
01-06-2010, 03:19 PM
Is the DS 2 the DSi or another revision of the console?

scottw182
01-06-2010, 03:42 PM
Booo for motion controls, but horay for Zelda in 2010!

Robocop2
01-06-2010, 04:00 PM
I for one am ready for all of this motion control nonsense to end already. Its a fine gimmick and okay for some games but at least for me will never replace good old fasioned buttons and joysticks.
I honestly can't see it being practical on a handheld system much as Lady Jaye points out. I suppose we'll just have to wait and see what it ends up like. At least its better than annouing the 97th revision to the NDS

scottw182
01-06-2010, 04:05 PM
^ Agreed, also tired of touch controls.

Leo_A
01-06-2010, 04:07 PM
^ Agreed, also tired of touch controls.

I also agree

I love both systems, but their unique control methods just don't have much to offer and haven't added much to my enjoyement.

scottw182
01-06-2010, 04:21 PM
It would be fine if they would just leave it to select games that would really benefit from it. Take the Wii, for example. Wii Sports is really funy with motion controls, more fun than it would be without them: success! LoZ: Twilight Princess, not so much, would have been better with just standard controls. Same with both Zeldas on the DS, I mean, they're still good because they're Zelda games, but I would enjoy them so much more if they just had standard controls. I love 2D (or 2 1/2 D) Zelda games, and it stinks that the last 2 now to come out have been ruined with Nintendo's gimmicks.

Rickstilwell1
01-06-2010, 04:56 PM
Yeah the whole reason Sonic Chronicles bothers me is that you have to move with the touch screen. Touching is not necessary to an RPG...

Ro-J
01-06-2010, 05:06 PM
As mentioned earlier, tilt sensor motion controls similar to the iPod Touch is most likely. Portable gaming systems are too small for anything else to be feasible, and the thought of playing your DS from 10 feet away so the eyetoy\sensor bar can register your movements is downright silly.

Sonicwolf
01-06-2010, 05:19 PM
the thought of playing your DS from 10 feet away so the eyetoy\sensor bar can register your movements is downright silly.

I wouldn't put it past Nintendo; They do some pretty odd things. I would never have guessed how many hardware iterations there would be of the NDS back in 2004. I'm still with my silver classic DS.

kedawa
01-06-2010, 07:25 PM
Putting motion controls on a system with a built in screen is straight up retarded.

chicnstu
01-06-2010, 08:57 PM
You guys make me very sad. I feel like I was sent back to witch-burning times. I'm glad Nintendo is putting motion in their next handheld, Monkey Ball with motion controls is surely better than a D-Pad. The DS touch screen has been used very well, so don't you think the same will happen with a tilt ability? I would never want to play Professor Layton or Rhythm Heaven without a touch screen. Of course the touch screen wasn't used perfectly by every company, that's how things go. You grew up used to buttons, accept that something different can be as good as or better than what you're used to, or at least be a great addition.

Anywany, I didn't see the graphics mentioned in this topic. Iwata said the next handheld will be very powerful.

kedawa
01-06-2010, 09:38 PM
Monkey Ball with motion controls is surely better than a D-Pad.
You'd think so, but it really isn't.

scottw182
01-07-2010, 10:10 AM
The DS touch screen has been used very well, so don't you think the same will happen with a tilt ability? I would never want to play Professor Layton or Rhythm Heaven without a touch screen. Of course the touch screen wasn't used perfectly by every company, that's how things go.

Like I said, having the gimmicks available and being used by SOME games, when it makes sense, is fine. But all games do not need it. I would never want to play The Legend of Zelda with touch screen only, but now, I'm forced to, or miss out on 2 Zelda titles.

chicnstu
01-07-2010, 11:47 AM
Just want to say that I don't think I said all games should use the touch screen.


at least be a great addition

scottw182
01-07-2010, 12:04 PM
Just want to say that I don't think I said all games should use the touch screen.

Yeah I know, but it seemed like you were suggesting that we were all 100% anti touch-screen/motion controls, so I wanted to point out that wasn't the case for me.

skaar
01-07-2010, 12:07 PM
Fuck the gimmicks, let the games do the talking.

BetaWolf47
01-07-2010, 01:58 PM
I'm all for new things like this being implemented. However, I'm tired of it being used forcibly. Nintendo should make games around it, not shove it into old franchises where it's not needed.

hbkprm
01-07-2010, 02:24 PM
bitchin

mnkysuit
01-08-2010, 12:14 AM
Just bring back the fucking Gameboy.


The Zelda news gets one of these: :bday:

VG_Maniac
01-08-2010, 01:17 AM
I'm not holding my breath for the new Zelda in 2010. Twilight Princess was originally supposed to come out in spring 2005, and got pushed back to fall 2006. Nintendo is notorious for delaying games.

As for the DS successor having motion controls...the last thing I want is for me to be moving my DS around like an idiot while on a train or plain.

Zap!
01-08-2010, 02:01 AM
Putting motion controls on a system with a built in screen is straight up retarded.

The iPhone says hi. :)

In all seriousness, I am willing to bet that'll be the extent of the new DS' controls. Simple tilting, which seem cool for racing type games.

Swamperon
01-08-2010, 08:05 AM
I'm not holding my breath for the new Zelda in 2010. Twilight Princess was originally supposed to come out in spring 2005, and got pushed back to fall 2006. Nintendo is notorious for delaying games.

True, however the reason it was delayed was to help give the Wii a real boost on launch day. The Gamecube was practically dead by 2005 (At least here in the uk it was)

BetaWolf47
01-08-2010, 08:49 AM
Gamecube was on its last legs in 2005 here in the US. I can count the number of 2006 releases on one hand. Also, I'm not holding my breath for a 2010 release either. Nintendo should do what they do, and keep delaying it until it becomes truly amazing.

Icarus Moonsight
01-08-2010, 08:50 AM
The iPhone says hi. :)

In all seriousness, I am willing to bet that'll be the extent of the new DS' controls. Simple tilting, which seem cool for racing type games.

Also got me thinking about the DS games that are played normal vs book-style. Well, with the tilt function, a game can do both and toggle between modes as per the user input. Just thought that opens a fairly neat avenue in gameplay.

kedawa
01-08-2010, 03:15 PM
They never actually stated that it would use accelerometers.
It's possible that the motion sensing could be entirely camera based.

Trebuken
01-08-2010, 03:24 PM
It needs 3D to go with the motion control...

JSoup
01-08-2010, 04:26 PM
To hell with a new handheld, better the work goes into getting the new Zelda out before I'm 30.

VG_Maniac
01-08-2010, 05:38 PM
True, however the reason it was delayed was to help give the Wii a real boost on launch day. The Gamecube was practically dead by 2005 (At least here in the uk it was)

They delayed Ocarina of Time too. It was originally slated to have a fall 1997 release, and was pushed back to fall 1998. More recently, Super Smash Bros. Brawl had a December 2007 release date, but was pushed back to March 2008. Due to Nintendo's past delays...I'm not taking this announcement that Zelda will be out this year very seriously.

Icarus Moonsight
01-09-2010, 06:38 AM
They never actually stated that it would use accelerometers.
It's possible that the motion sensing could be entirely camera based.

Using the same technology already existing on a competing platform and one of their own makes the possibility fairly reasonable. Since they already have an established arrangement with vendors/producers of accelerometers, it just makes it more likely. I still wouldn't rule out the camera either. Hell, if it reiterates the touch screen, they could even put one (accelerometer, not camera) in the stylus... Now that would be freaky.

Only16bits
01-09-2010, 06:46 AM
^ Agreed, also tired of touch controls.

Yeah, I hate these new controls like Wii or DS. I want return the classic control with classic pad...

Ro-J
01-09-2010, 05:48 PM
They never actually stated that it would use accelerometers.
It's possible that the motion sensing could be entirely camera based.

Apparently there already is a motion controlled game for the DSi using the camera. It's called Katamuction and is basically just a collection of 4 or 5 mini-games with the camera being used as a tilit sensor for 3 of them. You can read about the games here (http://www.siliconera.com/2010/01/07/katamuction-hands-on-a-motion-controlled-nintendo-dsi-game/). Interesting.

Sonicwolf
01-09-2010, 05:51 PM
They never actually stated that it would use accelerometers.
It's possible that the motion sensing could be entirely camera based.

I don't know how camera based hand held game play would work. With all the moving of the hands holding the system the camera would be moving too much to pick up proper control movements from the person.

chicnstu
01-09-2010, 06:10 PM
they could even put one (accelerometer, not camera) in the stylus... Now that would be freaky.

Whoa.

geneshifter
01-09-2010, 07:11 PM
Oh well, back to the snes goodness. It's classic games for me from here on out if this takes over.

VG_Maniac
01-13-2010, 12:09 AM
The latest word from Reggie Fils-Aime of Nintendo is that they're taking as much time with the new Zelda as possible until it's "perfect".

http://wii.ign.com/articles/106/1060447p1.html

Although this doesn't necessarily say the game isn't coming out before the end of this year...it makes it sound very unlikely.