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View Full Version : Replacing loose carts with complete ones?



ifkz
01-19-2010, 09:50 AM
Yesterday I found a mostly complete copy of Chrono Trigger SNES for $60 (box, game, maps) and I couldn't bring myself to fork over the money to replace my loose one that I've owned for many years now. My loose Chrono Trigger was bought for $36 locally. My SNES collection is mostly loose games, maybe 10% of the 40 or so games I own have anything resembling a box.

I find it hard to replace any loose game I own with a complete one unless the complete one is very cheap.

Am I worred too much about condition? I am not out to resell, but then I often wonder if I've overpayed for a large portion of my collection, the SNES in particular. I know I'll never have a SNES collection that is complete in box, but does it matter that much for resale value?

Other cases in point: my loose copies of GENESIS Shining Force 2 ($33), Master of Monsters ($10), SEGACD Lunar Eternal Blue ($35), Popful Mail ($38)

tubeway
01-19-2010, 10:00 AM
Do what makes you happy. There are no rules to collecting.

But if you need guidelines, just do the math and figure out what the actual cost of the better copy will be to you after you sell off your loose one and pay all of the listing fees.

skaar
01-19-2010, 10:14 AM
Also, before you talk about overpaying for anything... for those of us who bought our games new, we probably paid a lot more than you did for your copies of stuff.

My Chrono Trigger was $109 new (Canadian) at the store when I bought it.

IMO, if you're buying a game 20 years later for less than retail, it's already a pretty fair price - not even taking inflation into account. Games are worth what you're willing to pay for them... no more, no less.