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View Full Version : NES Game Genie Glitching in Large TVs?



MichaelXX2
01-24-2010, 09:11 PM
I own a Game Genie, and on both my top loader and side loader, it glitches up on my tv. It scrambles the image so badly it's impossible to read it. Does anyone else have this problem? It's a 27 inch cathode-ray tube telivision. It works fine on my 19 inch LCD flat-screen, oddly.

Leo_A
01-24-2010, 10:45 PM
I own a Game Genie, and on both my top loader and side loader, it glitches up on my tv. It scrambles the image so badly it's impossible to read it. Does anyone else have this problem? It's a 27 inch cathode-ray tube telivision. It works fine on my 19 inch LCD flat-screen, oddly.

The Game Genie doesn't care what television is hooked up to the NES. Your television must not like the signal it's recieving for some reason. If it was an HDTV, I'd say it was having trouble with the resolution the menu is being displayed at.

How's your television act with just games?

MichaelXX2
01-24-2010, 10:50 PM
The TV acts just fine with a game only, even running with the Genie inserted with it. It makes no logical sense. I also tried screwing with the TV's settings and nothing worked.

Leo_A
01-24-2010, 11:00 PM
My only guess is your larger television is causing inteferance to the Game Genie.

I'd experiment and plug your NES into a different circuit in your house if you can, and move the NES further away from the tv, and see if it does any good.

ccovell
01-25-2010, 05:16 AM
The Game Genie does at least 2 bad things that licensed games don't: Set the background colour to a potentially invalid level, and set the sweep bits in the audio registers. The first only shows up in some TVs, which interpret the invalid colour as a blanking signal. (I think if you try playing TMNT on the same TV, you might see similar glitching with the steamroller sprites on the map.) The second shows up in lots of Capcom games, because they assume the audio sweep bits to be cleared upon power-up.