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View Full Version : Strider: Interviews w/ former Capcom & Tiertex staff



Dire 51
02-18-2010, 02:13 PM
Strider fans, take note: a new interview with Allan Findlay, sole programmer of Strider Returns, has been posted on the Light Sword Cypher Mainframe:


Update: Feb. 11, 2010

My good pal Dire 51 helped me track down Allan Findlay, a former Tiertex programmer. He agreed to talk to us and a pretty decent interview came out of it, which you can read here. It's entertaining, especially when he reacts to the Strider Returns manual. Go read it!
Once you read this, you'll see exactly why Strider Returns ended up being at best mediocre. I've got nothing but sympathy for Allan and the other people that worked with him after reading this.

http://www.lscmainframe.net/features/afindlay.html

But that's not all. In case you're interested in upcoming Strider related interviews:


I have a couple more interviews coming down the pike. I may as well let you know who. I've dragged it out long enough. Along with Allan Findlay, the LSCM has also tracked down Utata Kiyoshi... and Isuke. Yes. Isuke. Kouichi Yotsui. The man responsible for the coin-op, the man himself. Both should be up soon, and by "soon" I mean the next week or two.
Isuke did give an interview to the Japanese magazine Gameside early last year (which has been translated and is available to read at gamengai (http://www.gamengai.com/cmnt_inf.php?id=2313&type=translation&p=1)), and that's a pretty good read. There's some info in it about Strider, but it's far from being the focus of the interview. But for those interested in as much Strider info as possible, from what I've been told the LSCM interview is going to be as in-depth as possible (I contributed several questions myself, and I hear they've been answered), much more so than the Gameside interview. I'd say more, but... I don't want to spoil it.

todesengel
02-18-2010, 02:42 PM
Great interview, really nice to see how that games development went. It's amazing that Tiertex was porting Flashback to the CDI, I cringe at the thought of trying to use one of those terrible remotes to play that game on.

Dire 51
05-03-2010, 02:34 AM
Scion's interview with Strider's creator Isuke has been posted, and it's quite a good read - especially if you're a Strider fan. Some of the other games Isuke worked on come up too, including Cannon Dancer.

http://www.lscmainframe.net/features/kyotsui.html

todesengel
05-03-2010, 09:55 AM
Another great interview with a lot of interesting things. I wish Cannon Dancer would have been ported to a console it's such an awesome game.

guitargary75
05-03-2010, 10:58 AM
Great interview! Thanks for posting!

Dire 51
05-03-2010, 11:10 AM
Another great interview with a lot of interesting things. I wish Cannon Dancer would have been ported to a console it's such an awesome game.
I was hoping that Capcom's relationship with Mitchell Corp. would lead to a port of Cannon Dancer to a console (like what Capcom did with Pang/Buster Bros.), but looks like that'll probably never happen. Oh well.


Great interview! Thanks for posting!
No problem. :)

Graham Mitchell
05-03-2010, 06:26 PM
Wow, that interview with the developer of Coin-Op Strider was fascinating! I love how the view from the windows in the Hilton influenced the setting for the game.

Strider has long been one of my favorites, and I feel that anything they've tried to do with the fiction after the original coin-op game feels forced. The game is really quite strange, and it's almost better that some of that remains a mystery. That said, it was great to get a little insight into the making of it.

Dire 51
05-07-2010, 02:28 AM
That said, it was great to get a little insight into the making of it.
A little? I dunno, I think Scion covered quite a bit there.

Graham Mitchell
05-07-2010, 12:33 PM
A little? I dunno, I think Scion covered quite a bit there.

I agree. It was just an expression.