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motley6
03-25-2010, 08:18 PM
What were the most advanced games that worked with DOS? Pentium and 16MB+ memory required games?

Soviet Conscript
03-25-2010, 08:35 PM
Elder Scrolls Legend: Battlespire comes to mind. it requires a pentium as well as at least 16MB of ram. then again it is a DOS game released in 1997 after it was pretty much superseded by windows95

wiki says this
"The game requires a DOS emulator in order to be run on modern operating systems. However, given that it is one of the most resource-demanding DOS games ever released commercially, as of 2009 the emulation overhead causes even relatively modern PCs to run the game sluggishly in an emulator."

Kitsune Sniper
03-25-2010, 08:41 PM
It's so hardcore even DOSBox can't run it well.

phreakindee
03-25-2010, 09:36 PM
Quake, Tomb Raider and Carmageddon had rather steep requirements: 100mhz, 8-16mb ram. Could run on less but not well. Even more steep if you consider their 3DFX mode, since they'd need a Voodoo card that way.
Prost Grand Prix 1998 is another I've heard, think it was only in Germany but had steep requirements for DOS, about the highest I'd seen.

Jorpho
03-25-2010, 10:55 PM
Bethesda's SkyNET, maybe?
http://en.wikipedia.org/wiki/SkyNET

Like Battlespire, it also uses this XnGine (http://en.wikipedia.org/wiki/XnGine) engine.

PC-ENGINE HELL
03-26-2010, 03:05 AM
Chasm: The Rift also is pretty demanding. It will run on pre-pentium/K6 hardware, but not that great at all.
http://www.youtube.com/watch?v=6um_a-Nhts8

motley6
03-31-2010, 12:11 AM
Wow, the original Fallout needs a Pentium 90mhz and 32MB of RAM! I remember the box for Heroes of Might and Magic II claiming it only needed 8MB but it needed 16MB to be playable.

Zing
09-06-2010, 10:08 PM
I paid $300 for an 8MB DIMM (bringing me to 16MB) strictly so I could get the full animation set in Primal Rage. Ridiculous!

Jorpho
09-06-2010, 10:45 PM
Yes, especially for Primal Rage. :hmm:

c0ldb33r
09-11-2010, 07:06 PM
My vote goes to Quake 2 or Unreal.

NayusDante
09-11-2010, 07:11 PM
My vote goes to Quake 2 or Unreal.

Neither of which ran on DOS in their retail builds.

c0ldb33r
09-11-2010, 07:29 PM
Neither of which ran on DOS in their retail builds.
strange. I strongly remember running these from dos, but you're right! The human memory is a weird thing.

Then my vote would be for quake. Either that or the 11th hour. I don't remember if that game had high system requirements or was just plain weird, but I could never get that thing running properly on my 4x cd-rom.

PC-ENGINE HELL
09-11-2010, 09:10 PM
strange. I strongly remember running these from dos, but you're right! The human memory is a weird thing.


They both did support software graphics modes though, so that may be why you thought they had Dos modes possibly?

gravitone
12-06-2010, 03:22 PM
try screamer rally. You need a p2 at least and a high end vga card to run 640x480 software mode. There was a voodoo2 patch for the best experience.

InsaneDavid
12-29-2010, 10:49 PM
The 11th Hour and Wing Commander Privateer were two games that were always a pain in the ass to get to work smoothly for me. Also El-Fish was a massive glutton that would take hours to render fish unless you had a solid system.

shadowkn55
12-29-2010, 10:52 PM
What's with all these games needing 4+ megabytes of RAM? I thought 640k was more than enough for everybody.

Jorpho
12-29-2010, 11:34 PM
What's with all these games needing 4+ megabytes of RAM? I thought 640k was more than enough for everybody.386 Protected Mode and expanded memory changed everything.