View Full Version : That little thing that ruins (or almost ruins) a great game
cityside75
03-27-2010, 10:10 PM
Sometimes you love everything about a game, except for that ONE thing. That one thing annoys you every time you play and you wish so badly that you could just go back and get that one thing changed/removed from the game...
Here's mine: The original Starfox got me back into gaming after I missed the entire NES era. So naturally, I was greatly anticipating Starfox 64 when it was announced. I couldn't wait to see what they could to with the improved hardware. Starfox 64 was one of THE reasons I went with the N64 instead of the Playstation.
So, at the time Nintendo was trying to prove that carts could be just as good as CD's in terms of multimedia. Specifically, they were touting that Starfox 64 would have as much spoken dialogue as a typical CD-based game, and boy did it. To this day, I find the voices to be almost universally grating with Slippy being especially annoying. The game sounds like a Nicktoons show and I wish I could go back and tell them to lose the voices, they're so unnecessary to the game and didn't prove a thing in the cd vs. cart debate.
Pichu
03-27-2010, 10:20 PM
Oh man that sucks.
I have a pet peeve like that:
MySims for Wii, and the loading times kill it.
I love it, because I can do all sorts of things,
but everytime I go into a house, I gotta wait 15-30 seconds.
Thankfully Kingdom removed that.
gamedude45
03-27-2010, 10:36 PM
the glitches and the ending for Fallout 3 almost ruined the game for me. It seemed like every time I played that game i'd find a raider/super mutant stuck in a wall shooting at me man that's annoying.:bad-words: and the ending just sucked and you can't continue after you beat the game:frustrated: I'm just lucky I had a save from right before the end or I would have never went back to the game and I would have missed out on hours of exploring and weapon finding which was a truly enjoyable experiance.
also in Pokemon Blue I was pretty close to catching missingno once. thankfully I didn't cause i'm pretty sure that would have ruined Pokemon for me.LOL
Pichu
03-27-2010, 10:58 PM
Oh yeah, I hate games where you're stuck at the looping final boss.
Mario and Luigi Partners in Time anyone?
Kiddo
03-27-2010, 11:24 PM
The various games that require multi-playthroughs just to get the "Good" ending?
Besides the Ghouls n' Ghosts line which tends to abuse this, I recall "Flying Dragon" annoyed me with this as well. (On TOP of the "Collect the items which have to be obtained through bizarre methods" thing...)
Poor English dubbing mangled a few games other than StarFox 64 as well. Sonic Adventure piled it on top of poor lipsynching which made cutscenes look amateur-ish, for example.
And, of course, any RPG that totally needs a strategy guide to get past without random guessing.
Dangerboy
03-27-2010, 11:40 PM
Any open world game that doesn't allow you to save anywhere.
I'm looking right at you Borderlands, you heartless bastard. The game would have been amazing were it not for that little screw up.
GameNinja
03-28-2010, 02:51 AM
Any open world game that doesn't allow you to save anywhere.
I'm looking right at you Borderlands, you heartless bastard. The game would have been amazing were it not for that little screw up.
I'm a bit confused, the game auto-saves constantly no matter where you are.
Blitzwing256
03-28-2010, 06:39 AM
ff13 hope...blah
Emperor Megas
03-28-2010, 06:52 AM
Escort missions and QTE's almost always blow. The quick time events in Resident Evil 4 and 5 REALLY annoy me. They were the only thing keeping RE4 from being a perfect game, IMO. Bad/glitchy AI is another one. Anyone who's played Dead Rising and has tried to save a large group of survivors knows what I'm talking about. Watching them constantly run into each other at the platform leading to the security room on the roof until you kick them or something....unforgivable.
One of my biggest (and oldest) peeves though are games that don't allow you to reconfigure the controller setting. And they're almost always the games that you actually NEED to reconfigure the controls on, too. Take Gun Valkyrie for example; the terrible controls rendered it completely unplayable for me, which sucked, because I really enjoyed the look/style of the game.
Baloo
03-28-2010, 09:50 AM
How about long games that have no password system or way of saving? Yeah, I'm looking at you Kid Chameleon.
Games that throw two boss fights at you back to back and don't let you save in between. It's acceptable when this happens with a final boss, but it's not when it's just regular boss battles. This happened to me with Enchanted Arms, a game I found to be rather enjoyable, until I got caught fighting a rather annoying boss and wanted to put the game down.
ShinobiMan
03-28-2010, 11:01 AM
Mega Man X 5 on PS1 would be a great game if not for the constant interruption from Alia. For some reason, Capcom felt the need for this character to pop in mid-gameplay and explain to you how to play the game. We're talking basic things that every Mega Man fan knows. Especially if you're playing "X5", it's probably certain that you've played the other games. The worst thing about it is you can't turn her off.
Really, it might seem petty, but it ruined the game for me.
Dangerboy
03-28-2010, 11:23 AM
I'm a bit confused, the game auto-saves constantly no matter where you are.
Except if you die, or save and reload later, you're brought back to life at one those 'life poles' or whatever its called. So if the last pole you auto-saved at was 7 minutes back and you die, tough titties, you walk the 7 minutes again; while missing all the ammo you spent.
In Fallout, you could literally self save *anywhere* sans in a fight. Half the time I played that game I'd save a few feet in front of a new character or what I figured to be a trouble spot. Instead of wasting 7 minutes each time I died, I only wasted 7 steps. Hell, you could freaking save MID AIR in Fallout.
Salamander for the MSX. Two things ruin the game for me:
-Reqiures Gradius 2 to get the good ending. WTF was Konami thinking?
-TOO DAMN HARD!!! You die once, and you might as well start over, as it's impossible to recover.
Speaking of games being so hard you can't recover after dying, EVERY R-Type game I've played up to R-Type Delta is just ruined because recovery is impossible after dying.
Natty Bumppo
03-28-2010, 11:51 AM
1) The crappy hard to read letters in Addams Family Values that made saving a terribly dicey propostion. This (coupled with the release of the game with some rough (in terms of being unfinished) spots) really detracted from what would have been a very good game.
2) Not so minor but really really vexing - that very pathetic battle system in Vandal Hearts II.
NostalgiaStench
03-28-2010, 12:51 PM
The extremely off-putting loading times on Smackdown 2 Know Your Role.
I wouldn't mind, but I love the season mode on the game, but I can never reach the first PPV because I get so irate about waiting for such a long time.
Oh, and in Driver, the very first mission when you have to do that list of things in the underground car park. Takes me such a long time because some of the stuff on the list just never happens.
Still one of my all time favourite games though.
Kitsune Sniper
03-28-2010, 01:32 PM
Games that throw two boss fights at you back to back and don't let you save in between. It's acceptable when this happens with a final boss, but it's not when it's just regular boss battles. This happened to me with Enchanted Arms, a game I found to be rather enjoyable, until I got caught fighting a rather annoying boss and wanted to put the game down.
Or worse, games that have long stages that have no halfway points.
Like Sly 1's final battle. You have to beat a flying machine, then you have to cross an obstacle course. And if you fail at the obstacle course you have to fight the machine again.
The battle takes from 5 to 10 minutes, dialogue included.
That shit pissed me off and I haven't beaten the game because of it. ._.
mobiusclimber
03-28-2010, 03:55 PM
When a game artificially removes characters from your party, it irks me. Particularly if it's the main character, or if they try to squeeze pathos out of what amounts to a simple party change that you know isn't permanent. Yeah I'm looking you, Final Fantasy IV, V, VII and Chrono Trigger!
j_factor
03-28-2010, 03:58 PM
The fourth level in Battletoads Double Dragon pretty much ruins the game for me. Other than that one level, I love it. But that level sucks so much.
Orion Pimpdaddy
03-28-2010, 04:13 PM
The wall jump in Super Metroid.
There's a part where they force you to use it, where they have little critters demonstrate it for you. However, executing it is very hard. It seems like they didn't finish the wall jump controls. To top it off, that part is close to a save point, so if you save right before you do it, you can be stuck there for a long time.
The rest of the game is spectacular, which makes that difficult part stand out more (in a bad way) than it would in other games.
bitrate
03-28-2010, 04:26 PM
NES Dragon Warrior 4 is one of my favorite games of all time. However, there is one "feature" in this game that nearly ruined it for me - the artificial intelligence given to the other members of your party during battles.
I can understand where they were trying to go with this, but I can remember it being a collosal disappointment after playing previous Dragon Warrior games where you had control of your party members.
Aussie2B
03-28-2010, 04:45 PM
Yeah, I'll second the "no save between battles". I don't care if the battles are quick, but in something like a strategy RPG where each can take upwards of an hour? Yeah, fuck you, developers. That was one of the main things that really soured me on Valkyrie Profile on DS. Once you get about halfway through the game, practically every battle is either a double battle like that or, equally as annoying, "protect so-and-so from dying" battles, where of course the A.I. is horrible and you can lose a battle purely by bad luck and no fault of your own.
For something more game-specific: the whip sound effect in Castlevania Bloodlines. Drives me nuts.
MissingNo_1231
03-28-2010, 04:49 PM
also in Pokemon Blue I was pretty close to catching missingno once. thankfully I didn't cause i'm pretty sure that would have ruined Pokemon for me.LOL
MissingNo. was one of the most trusted members of my team. Sure, all the text in the game got corrupted, and eventually my save file got erased, but it was totally worth it, lol.
Baten Kaitos on Gamecube has some of the nicest graphics on the system, but also some of the worst voice acting ever. Almost ruins the game for me.
Cryomancer
03-28-2010, 04:58 PM
I call this phenomenon "Meat Circus".
Salamander for the MSX. Two things ruin the game for me:
-Reqiures Gradius 2 to get the good ending. WTF was Konami thinking?
-TOO DAMN HARD!!! You die once, and you might as well start over, as it's impossible to recover.
Speaking of games being so hard you can't recover after dying, EVERY R-Type game I've played up to R-Type Delta is just ruined because recovery is impossible after dying.
So your nick shouldn't be Ace?.....
Rogue
03-28-2010, 05:39 PM
The wall jump in Super Metroid.
There's a part where they force you to use it, where they have little critters demonstrate it for you. However, executing it is very hard. It seems like they didn't finish the wall jump controls. To top it off, that part is close to a save point, so if you save right before you do it, you can be stuck there for a long time.
The rest of the game is spectacular, which makes that difficult part stand out more (in a bad way) than it would in other games.
Really?
I think that's very easy! Actually, the Super Mario 64' wall kick is harder. I mean, not to execute, but, like in the 15th course, you have to do a lot of times to get all the blue coins. If you're going for a record and miss one, you have to restart the whole course! Not just this tiny part, like Metroid.
On that part you can even turn a ball in the air and get inside the entrance to get an extra missile.
And in the later parts of the game when you get used to it, it helps a lot.
I really think that's pretty easy... =)
Games where you literally have no clue on what to do, this is especially bad when you stop playing said game for a while. I tried getting back into Soul Reaver after I had stopped playing it for quite some time, with help from YouTube and some guessing, I was able to get back on the right track. Then a few minutes later I again had no idea what to do, went back on YouTube and then saw that I had to do some pretty obscure stuff, then I remembered why I stopped playing the game.
I like the whole open world feeling, but some upgrades you actually need were tucked away in places you'd never look, yet the health upgrades and such are practically in plain sight. Either newer games have really dumbed me down, or the developers were just evil masterminds.
The wall jump in Super Metroid
The wall jump can be tricky at times, I remember playing the game with my brother way back in 1994 and we had a bit of a problem doing it. I got better at it as I got older and eventually I was able to do it flawlessly, fired the game up not too long ago and I was still able to do it pretty decently.
calistarwind
03-28-2010, 06:10 PM
I always hate when there is 15 or so minutes of dialogue in a game before a boss battle or event. Then it just so happens you die but when you start the game back from your save point you are treated to the same 15 minutes of dialogue with no way to jump past it (see Dragon Age).
j_factor
03-28-2010, 07:01 PM
For something more game-specific: the whip sound effect in Castlevania Bloodlines. Drives me nuts.
Then play as Eric Lecarde.
ccovell
03-28-2010, 10:53 PM
Unskippable training levels in modern (and newer 2D) games.
"Edge" and Angst.
Rogue
03-28-2010, 11:00 PM
Those damn "do this...", "press some button to do that" type of messages...
A lot of games, for example Tomb Raider AoD, Legend, Anniversary and Underworld are doomed with this type of bullsh$% of this decade.
2001-2010: The noob (or lazy?) gamer decade.
ReTrO-pLaYeR
03-28-2010, 11:01 PM
The fourth level in Battletoads Double Dragon pretty much ruins the game for me. Other than that one level, I love it. But that level sucks so much.
Right on! The poorly designed asteriods-esque controls, worthless lock-on system and ridiculously cheap enemies assure most players aren't going to finish the game. Almost makes me happy that Rareware never decided to get into shoot 'em ups if they couldn't do that one level correctly. Somebody along the lines should also mention the Wind Tunnel in the original Battletoads.
shadows
03-28-2010, 11:23 PM
That green gooey monster, can't remember it's name in Earthworm Jim (Genesis). Love the game , good music/gameplay. But when I get to that boss ,which up until that point is pretty easy . I just want to bump the cars of the game designers off a cliff and watch them go up into a fiery ball. Maybe I should look up a cheat code and just skip it.
Aussie2B
03-28-2010, 11:42 PM
Then play as Eric Lecarde.
I know that. :P I like using both characters.
Jehusephat
03-28-2010, 11:56 PM
I didn't mind the way saving in Borderlands worked. I had a lot of fun with that game, and I'll probably play it again on new game+ mode once I'm done with Demon's Souls. Scooter, on the other hand, almost ruined the game for me. "This is where the cars live! Git you one!"
The game that's currently being ruined for me is The Bard's Tale for the NES. I love the genre, and the game looks like a lot of fun. Someone seemed to think that letting the game programmers write their own music was a good idea, however, so I'm forced to listen to what I'm guessing is a cat walking across a keyboard for the duration of the game. I've tried to play it many times, but the music makes me stop about 15 minutes in every time. I actually think it has some of the worst music of any game, ever.
mobiusclimber
03-29-2010, 12:16 AM
Oh another I hate (yeah yeah I'm always going to be picking on RPGs since it's one of the few genres I play): poor voice acting and stereotypical characters. It's why I gave up on Enchanted Arms after about half an hour. Not only is the gay character horribly voice acted but he was so over-the-top flamboyant and such a horrible horrible caricature I just couldn't stand playing the game.
In fact, the only stereotype that gets a pass is Barrett. Cuz Mr. T is fuckin awesome.
Snapple
03-29-2010, 01:12 AM
I was going to answer this topic, but I can't get past the original post, which DISSES the voice acting in Star Fox 64. Star Fox 64 is the most quotable game in the history of video games, and I'm not even exaggerating.
You know on board 8 on GameFAQs, they recently did a March Madness style bracket of the 64 most memorable quotes from SF64 to determine the best one. The fact that there were even 64 lines from one space shooter that people gave multiple nominations for, think about that. People love that game.
CAN'T LET YOU BREW THAT, STARBUCKS.
Soviet Conscript
03-29-2010, 01:34 AM
Oh another I hate (yeah yeah I'm always going to be picking on RPGs since it's one of the few genres I play): poor voice acting and stereotypical characters. It's why I gave up on Enchanted Arms after about half an hour. Not only is the gay character horribly voice acted but he was so over-the-top flamboyant and such a horrible horrible caricature I just couldn't stand playing the game.
In fact, the only stereotype that gets a pass is Barrett. Cuz Mr. T is fuckin awesome.
i found the over the top gay character the only entertaining aspect of enchanted arms, a game i found incredibly ho-hum and boreing. hes not even really in most of the game. if he really bothers you and for some reason you like the game just keep playing for a bit longer, he goes away.
Emperor Megas
03-29-2010, 02:16 AM
Intros and cut scenes that you can't skip.
Playing in the morning (it's how I like to wake up)......no save point after a while of gaming....and then a long series of non-skippable cutscenes with the realization that "this isn't going to end anytime soon and I've GOT to leave for work!".....and having to simply quit out without a save, losing a few hours of gaming. This is why I now simply level grind an rpg if it's the morning of a workday, lol.
Therealqtip
03-29-2010, 08:01 AM
THe stupid little mini games in FF7, OMG LOL IM MARCHING, fuck that. I'm also playing on the PC and the controls are terrible for that sorta thing and im too lazy to remap every button
Orion Pimpdaddy
03-29-2010, 09:44 AM
Really?
I think that's very easy! Actually, the Super Mario 64' wall kick is harder. I mean, not to execute, but, like in the 15th course, you have to do a lot of times to get all the blue coins. If you're going for a record and miss one, you have to restart the whole course! Not just this tiny part, like Metroid.
On that part you can even turn a ball in the air and get inside the entrance to get an extra missile.
And in the later parts of the game when you get used to it, it helps a lot.
I really think that's pretty easy... =)
I tried the Metroid wall jump many, many times over a span of a decade. I can usually get a few jumps, but that's it. To get past that part I have to resort to cheating by turning into a ball, and using the turbo button to bomb my way up the passage.
I do see Youtube videos of people using the technique very easily, but for me, wall jumping is something I'm not good at, like sewing.
Kitsune Sniper
03-29-2010, 10:05 AM
I always hate when there is 15 or so minutes of dialogue in a game before a boss battle or event. Then it just so happens you die but when you start the game back from your save point you are treated to the same 15 minutes of dialogue with no way to jump past it (see Dragon Age).
You must hate Hideo Kojima. :p
Speaking of, I spent like 40 minutes trying to kill THE END on Metal Gear Solid 3. I couldn't even hit the bastard. AAAAAAAAAAAAAAAAGH.
jonebone
03-29-2010, 10:14 AM
I always hate when there is 15 or so minutes of dialogue in a game before a boss battle or event. Then it just so happens you die but when you start the game back from your save point you are treated to the same 15 minutes of dialogue with no way to jump past it (see Dragon Age).
Oh you can skip them in DragonAge, I put a good 65 hours into that game and it was absolutely amazing. One of the better RPGs I've ever played, though I wish it wasn't quite as dialogue heavy. Really embellishes the story though.
My main pet peeve are camera angles, especially when they can be the sole reason you die on a level. The main game that comes to mind is the Ninja Gaiden series on Xbox / 360 / PS3. Great game with excellent battles, but sometimes that camera just sucks ass.
Even dates back to the original Resident Evils on PS1. Though at least those camera angles were intentionally bad... sometimes they were used to really generate scares (such as when you go down a hallway and the screen centers on the window, you know a Zombie is coming through it).
I remember hating it when RE first came out, but now it's just a classic. It's just how an RE game "feels".
kupomogli
03-29-2010, 01:15 PM
The wall jump in Super Metroid.
There's a part where they force you to use it, where they have little critters demonstrate it for you. However, executing it is very hard.
It's not difficult. Even Strider on the NES isn't even difficult to pull it off and that doesn't show a different animation.
I think the last three times I've played the game I went and got the Power Bombs before the Ice Beam. Kill the indestructable enemies with Super Missiles, wall jump up and jump off and shoot a hole in the floor, then wall jump back up back up before the floor closes back up.
--
What I don't like is when you enter the final area in a game and then happen to save over your character but come to find out you can't leave the last area in the game, and sometimes you might not know it was the last area.
This isn't a big problem as you're pretty much at the end of the game, but it doesn't allow for you to do end of game sidequests and you have to restart the game to get all the way back there. Arc the Lad 2 is one of my favorite games and this has happened to me. In no way does it make me like the game less though. The NES version of Final Fantasy as well, but there's only the Masamune there and you can't save anyways, so not like it really matters if you can go back or not.
Another thing are special characters or classes that can be acquired in the game that make all other characters nearly useless. The Vandelier class in Vandal Hearts. This class is received by first getting every single prism and then going through a set of difficult battles. The class is so overpowered the rest of the game isn't really that fun. All other times I finished the game I still try to get all the prisms and finish all the extra missions but won't change Ash into a Vandelier again. Final Fantasy Tactics is the same way once you get characters like Orlandu(as if Agrias having part of the same abilities wasn't being overpowered enough, they have Cid who has insane attack power and all the abilities.)
SamuraiSmurfette
03-29-2010, 01:34 PM
Stealth Missions in action/platform games. T_T
Rogue
03-29-2010, 01:35 PM
I tried the Metroid wall jump many, many times over a span of a decade. I can usually get a few jumps, but that's it. To get past that part I have to resort to cheating by turning into a ball, and using the turbo button to bomb my way up the passage.
I do see Youtube videos of people using the technique very easily, but for me, wall jumping is something I'm not good at, like sewing.
hmm... crazy. Well, I don't like alternative controllers or cheating, so I'll not give up if I notice where's the problem.
But, did you notice that you need to be spinning in the air for it to work, right? And just press the other direction and jump "almost" at the same time.. Samus even change the animation... =P
Walk before jump > she'll spin
Jump before walk > no spin
It can be interpreted as:
D-Pad before jump button > spin
Jump button before D-Pad > no spin
Same thing to jump on the wall. D-Pad first. So it will work.
Orion Pimpdaddy
03-29-2010, 04:59 PM
hmm... crazy. Well, I don't like alternative controllers or cheating, so I'll not give up if I notice where's the problem.
But, did you notice that you need to be spinning in the air for it to work, right? And just press the other direction and jump "almost" at the same time.. Samus even change the animation... =P
Walk before jump > she'll spin
Jump before walk > no spin
It can be interpreted as:
D-Pad before jump button > spin
Jump button before D-Pad > no spin
Same thing to jump on the wall. D-Pad first. So it will work.
I'll come back in a year and let you know. It'll be a while before I play it again because I just beat it a couple of months ago. I don't think I'm alone in complaining about the difficulty of the wall jump though. There are many threads on the Internet that ask how to wall jump. To me, if people created threads on how to do a basic move, then I'd have to conclude it's not an "easy" thing to do.
Famidrive-16
03-29-2010, 07:31 PM
http://i41.tinypic.com/4hfmsn.jpg
plus Machoke in that final cave near the end of D/P/Pt
Arkhan
03-29-2010, 07:59 PM
I hate when an RPG emphasizes the crafting system in the game and often REQUIRES it to really progress well in the game.
or requires scavenger hunts to find crap to get items, to get anywhere.
Arkhan
03-29-2010, 08:02 PM
I'll come back in a year and let you know. It'll be a while before I play it again because I just beat it a couple of months ago. I don't think I'm alone in complaining about the difficulty of the wall jump though. There are many threads on the Internet that ask how to wall jump. To me, if people created threads on how to do a basic move, then I'd have to conclude it's not an "easy" thing to do.
Yeah, it was a giant pain in the ass when I was little and playing that game. But then I mastered it and found every other game with wall jumping to be a huge pile of easiness, like Batman on NES!
and some other games.
In comparison, the Super Metroid wall jump is pretty tricky/picky about button pressing.
shinobimusashi
03-29-2010, 08:03 PM
that terrible wedding scene at the end of mgs 4:frustrated: just completely ruined what couldve been one of the greatest endings in the history of video games. 3 ranks higher(just under 1) on my list of fave mgs games almost solely on that debacle.
kupomogli
03-29-2010, 08:54 PM
I hate when an RPG emphasizes the crafting system in the game and often REQUIRES it to really progress well in the game.
or requires scavenger hunts to find crap to get items, to get anywhere.
Good thing Legend of Mana didn't require making a good weapon in order to progress :P. Atleast unless you changed the difficulty to every enemy level 99.
Atleast there was a detailed guide on the weapon creation. Everyone except the one person who created that guide seems to use the same easy and generic way to make weapons(including me.) Sure you can get around 200-500 attack, but why would you want to do that when you can get attack power 800-1000+?
http://www.gamefaqs.com/console/psx/file/256525/10806
This person had A LOT of time on his hands to make a guide as detailed as this, and on weapon tempering alone no less.
NE146
03-29-2010, 09:55 PM
On pretty much the same front as the original post, I think I would enjoy the newer Zelda's (starting with Zelda 64) about 10x more if Link didn't yell out YAAA or HIYAAA with his kid voice with every friggin sword swing. :frustrated:
j_factor
03-30-2010, 03:08 AM
On pretty much the same front as the original post, I think I would enjoy the newer Zelda's (starting with Zelda 64) about 10x more if Link didn't yell out YAAA or HIYAAA with his kid voice with every friggin sword swing. :frustrated:
It's every Nintendo game. Why does Mario have to go "woo!", "ha!", "yippee!" with every jump? It's god-awful. I remember the first time I played a GBA, it was Super Mario Advance, and I couldn't believe they would "ruin" Super Mario Bros. 2 with terrible voice samples every single time you pull up or throw a root.
Rogue
03-30-2010, 09:28 AM
It's every Nintendo game. Why does Mario have to go "woo!", "ha!", "yippee!" with every jump? It's god-awful. I remember the first time I played a GBA, it was Super Mario Advance, and I couldn't believe they would "ruin" Super Mario Bros. 2 with terrible voice samples every single time you pull up or throw a root.
Well... for me it's better the voice than that werid sound that Mario does when he jumps in Super Mario World. Also, Sonic makes a noise too. I remember finding it annoying once in the Master Sytem. But just once... =)
fredoche711
03-30-2010, 09:55 AM
I really like Winback on N64.
The game is well action packed and goes smootly till you hit the stage with the damm Laser !
It's so hard and frustrating because the camera angle are bad and the control does not respond good enough.
I had to try like 50 times to pass this portion of the game... and more of the time i just quit and store the game for another 2 years.
Orion Pimpdaddy
03-30-2010, 10:43 AM
There's was a cut scence near the end of God of War 2 that I had to watch over and over again. It preceeded a quick time event, where someone was trying to kill you with a sword. I can't quite remember what the character was, but it did not let you skip it.
SegaAges
03-30-2010, 04:27 PM
Hmm, where do I begin?
Camera angles that switch based on the room/street you are in/on. I am talking Yakuza and Devil May Cry. In Yakuza, I don't feel like fighting random punks all the time, so when I am holding in right to run right, do not switch the camera angle on me to make right force me to run down instead of right when I get to an intersection.
In Devil May Cry, the enemies like to hide off of the camera and I can't adjust it! If you are making a 3D game where in some sections I can adjust the camera, let me f'ing doing everywhere. If I am dumb enough to get the camera stuck, too bad for me, but don't get it stuck for me!
Long levels without checkpoints. I am a massive Dynasty Warriors Fan. Nothing like going through one of those 30-45 minute levels to die at the end boss to only have to play the level again. Seriously. No, seriously. Dynasty Warriors Gundam is really bad at doing it. If the level takes a long time to do, why would I want to continually replay a 30 minuute level when I lose? I can see replaying it if I win, but if I lose and want to try again, I am looking to retry the area I died in, not the whole f'ing level
Kitsune Sniper
03-30-2010, 04:38 PM
It's every Nintendo game. Why does Mario have to go "woo!", "ha!", "yippee!" with every jump? It's god-awful. I remember the first time I played a GBA, it was Super Mario Advance, and I couldn't believe they would "ruin" Super Mario Bros. 2 with terrible voice samples every single time you pull up or throw a root.
For me it was Yoshi.
YOSHIIIIIIIIII. HMMMMMMMMMMWAH. AWAWAWAWA. HMMMMMMMMMMMWAH. YOP YOP YOP YOP.
FUCK YOU NINTENDO AAAAAAAAAAAAAAAAAAAAAAAAGH
Johnny_Boy
03-31-2010, 02:06 AM
Drastic, sudden spikes in difficulty frequently act as a metaphoric "brickwall" that brutally ends my run on certain titles. I sometimes wish I knew a gaming "wiz-kid" in my neighbourhood, so I could pay him to pull me out of those trenches, like in a certain Penny-Arcade strip. Cheating isn't always an available option...
Rickstilwell1
03-31-2010, 04:42 AM
That in X-Men Legends games, Angel/Archangel is not a playable character, even though he was one of the first major X-Men and ended up saving everybody's arses when they were falling to their doom in the comics episode after episode. You don't even get him in multiplayer mode after defeating his brainwashed form in #2. I mean come on...
bacteria
03-31-2010, 07:43 AM
I hate the fact that about 1/3 into a game the difficulty cranks up past being "fun to play" and the boss levels get too hard to be enjoyable. I get that a lot :monkey: Currently, playing Medieval on the PSP, doing well, maybe 1/3 - 1/2 through the game, keep failing to kill the two winged bats enough times to pass the boss level, going to give up on the game soon as can't progress otherwise. Had the same on Donkey Kong 64, lovely game on the N64, again, half way through, can't get past a boss level (the one where you shoot your character through a cannon to blast away parts of the evil character) - can do half of the boss level but not the rest = end of game as can't get past the boss level.
That I find is really annoying in a game - making it harder, too hard in fact and detracting from the fact that a game stops being fun when you can't achieve the result. You pay your money for a game and can only play half of it; yeah, thanks programmers :moon:
deltoidsteep
03-31-2010, 10:31 AM
Not being able to skip a cutscene takes the cake for me. Not being able to skip it the first time is fine. There's a story being told and I would like to hear it. But if I die and have to watch it over and over and over I'm likely to stop playing the game. This ruined Mass Effect for me
SegaAges
03-31-2010, 11:28 AM
I hate the fact that about 1/3 into a game the difficulty cranks up past being "fun to play" and the boss levels get too hard to be enjoyable. I get that a lot :monkey: Currently, playing Medieval on the PSP, doing well, maybe 1/3 - 1/2 through the game, keep failing to kill the two winged bats enough times to pass the boss level, going to give up on the game soon as can't progress otherwise. Had the same on Donkey Kong 64, lovely game on the N64, again, half way through, can't get past a boss level (the one where you shoot your character through a cannon to blast away parts of the evil character) - can do half of the boss level but not the rest = end of game as can't get past the boss level.
That I find is really annoying in a game - making it harder, too hard in fact and detracting from the fact that a game stops being fun when you can't achieve the result. You pay your money for a game and can only play half of it; yeah, thanks programmers :moon:
This happened to me in Dragon Age Origins. I flew through the game pretty easily, and then could not beat the final dragon.
I strongly agree with the complaints concerning Nintendo adding unnecessary voices to the remakes. I first noticed it on Super Mario Advance. I, too, felt that it totally ruined the game. I even went so far as to make a post about it on some other forums and people there had no idea what I was complaining about. It was also bad in Yoshi's Island (Advance). Why does he need to make a sound every time he jumps. "Yoshiiiiii!"
I am currently finishing up Super Mario World (Advance) and it still annoys me. I get to hear crap like "Just what I needed!" every single time I grab a mushroom.
mezrabad
03-31-2010, 11:27 PM
1. Not allowing the camera Y Axis to be remapped to inverted. I remember I had just gotten Quake and Duke Nukem 3D, one allowed the remapping and the other didn't.... don't remember which, but I finished Quake, so I'm betting Quake allowed the remapping or at least was default to what I preferred.
2. Not allowing player to skip past cut scenes. I understand that it would be frustrating if a player could accidentally skip past, but there should really be an optional setting that you could turn on skipping past cut scenes in every game.
I can't say that #2 is a deal breaker, but #1 sure has been.
3. Hard to complete games. Make the side quests as hard as you want, but please let me get to the end if there is a story. It would be like getting to a page in a book that's too hard to read... or a part in a movie that stops you about 30 minutes before the end unless you can guess the secret code.
Sure, some games are supposed to be hard and should take skill to play, but if there's an actual story, let me finish it, regardless, give me a different ending (other than You're Dead) so I can get on with my life.
Been playing Breath of Fire and it reminded me of something I hate more than anything. Not being able to progress because you didn't talk to some fuckwad in some random town and the game not even letting you know you can't progress, yet you're told you have to go North by someone in the town you just left. Thus leaving you wander around some forest for 2 hours, wandering how the hell you're supposed to go North when there are trees in the way.
Oh so I need a saw?! How about having one of the characters say HEY WE CAN'T GO ANY FURTHER BECAUSE OF ALL THESE FUCKING TREES, LETS CUT THEM DOWN SOMEHOW!
There's was a cut scence near the end of God of War 2 that I had to watch over and over again. It preceeded a quick time event, where someone was trying to kill you with a sword. I can't quite remember what the character was, but it did not let you skip it.
You're talking about the fight with Zeus and yes, that was extremely frustrating, but not nearly as bad as the final fight in the first GOW. The game wouldn't recognize me pressing the button and as a result, I saw the same death scene about 30 times.
Red Warrior
04-04-2010, 12:10 PM
I was going to answer this topic, but I can't get past the original post, which DISSES the voice acting in Star Fox 64. Star Fox 64 is the most quotable game in the history of video games, and I'm not even exaggerating.
You know on board 8 on GameFAQs, they recently did a March Madness style bracket of the 64 most memorable quotes from SF64 to determine the best one. The fact that there were even 64 lines from one space shooter that people gave multiple nominations for, think about that. People love that game.
CAN'T LET YOU BREW THAT, STARBUCKS.
Seconded.
Star Fox in Iraq (http://www.youtube.com/watch?v=67t5WcwJ4YU)
Therealqtip
04-04-2010, 12:53 PM
Paper Mario 2 had it bad for me, sometimes you'd be stuck at a boss (2nd to last boss right here) I couldn't kill him and have enough health potions to fight the last boss. So I made this elaborate scheme that I would kill so many monsters in the begining of the castle come back kill 2nd to last boss then level up so I'd have full health and FP. That's bullshit what kind of game is that? Oh god now don't get me started on the very last fight. What the fuck is this? Final Fantasy? I've seen this god forsaken 10 minute cut scene 2145215 times. oh and if that wasn't enough..they give you another 10 minute cut scene in the middle of the battle! God the ending basically ruins the game. That's another game I can't beat cause I hate those cut scenes and now it's been to long I'd have to relearn all the moves
The 1 2 P
04-04-2010, 07:57 PM
Mine is simple since I just beat this game last month. Quantum of Solace for the 360. I played thru the entire campaign on the hardest difficulty and loved it. I'm a huge fan of Casino Royale(which you get to play thru flashbacks of that movie as well as QoS) so this game just expanded the movie even more for me. Now for my beef....
After I finsihed beating the game I went and played the online multiplayer to check it out and get some extra achievements. So why the hell did it keep making me swing my fist everytime I was aiming at a dude and trying to kill him? I figured this out a few days later when checking for an achievement guide online. Apparently theres a melee button on the controller somewhere. Funny thing is, it doesn't mention any melee button in the instruction manual. It doesn't even mention it on the controller menu of the options screen. And how come it never made me try to melee anyone thru out the entire 7-10 hour campaign that I played thru? Again, apparently this "magical" button was made for online play only so that you could get a certain melee achievement. But if you don't know that and go into multiplayer, 50% of the time that you try and kill someone by aiming at them will get you killed because it will make you swing(as if you are trying to melee them) while they shoot back at you.
So that one little thing ruined the entirety of multiplayer. And even though I now know what that mysterious button is, they still should have never put it there because you can still accidentally hit it. Plus, why the fuck would you add a button feature and not mention it in the instructions?
XYXZYZ
04-04-2010, 08:50 PM
Double Dragon III, NES- you only get one life. You can acquire new characters along the way, but you still have to be good enough to get to them; it's just not the same. I did manage to finish it twice, though.
Gradius games- You get your ship powered up and if you die, you start back at a checkpoint with a ship that's too slow and underpowered to stand up to the shit thrown at you in the middle of the stage. I know that's part of the challenge of Gradius and I'm not man enough to step up to it, but I cut my teeth on Life Force (NES) so it's a but much to me. I don't play Gradius or Parodius because of this.
RPGs (or any game really) that have a cool female character I like, and she develops a love interest with some shmuck I hate.
Cool shmup ports where they remove tate mode for the western release. I won't play them.
New Super Mario Bros. Wii- They obviously have a great game here, but I just can't use that fucking sideways wiimote . One of these days I'll have to hack a wiimote into a joystick.
mEgAsHoT
04-04-2010, 10:26 PM
Here are some things that bug me:
-FPS Games that give you almost no direction on where to go. I'm talking about Half-Life and Half-Life 2. No nav-point or objective marker system, which leads to you endlessly wandering down hallways after you have killed every enemy trying to see where to go next. Then, once you finally find the next area, you get lost again. Rinse and repeat. HL2 is notoriously bad about this, not to mention they give you puzzles that you are supposed to solve on your own, no hints or nothing. Some of the puzzles are quite tricky, and you could be stuck for days on one if you don't know what to do.
-Little or no ammo in FPS games. Once again, Half-Life 1 and 2 come to mind. When I play both games, I always end up running out of ammo and subsequently dying. What is the point of even having guns when your ammo is scarce? I have to be playing the game wrong, because everyone else absolutely enjoys it, while I think they are just average shooters that are too difficult. Nobody told me that HL1 or 2 require strategy or to conserve bullets.
Both of these things ruin Half-Life 1 and 2 for me. The difficulty, combined with the above two issues, turn me off of the game. I played through HL2 with cheats, and it has a great story, everything about it is great. But it's just too hard, even on Easy.
Another thing that bugs me is having to go through a few screens and then fighting the final boss in RPG's. Final Fantasy 10 comes to mind. When you reach the final save point, you have to go through this slow and tedious part in the next screen where you dodge crystals and grab these items in order to progress to the next to last boss. Then you have to sit through a long, unskippable cutscene, THEN it's time for the boss. Oh, and no save points from then on either. So if you lose to the boss, you have to go through the slow crystal room, AND the long cutscene before you fight the boss again. I can't beat this boss (Braska's Final Aeon), so I'm infinitely stuck until I get the right equipment to kill him on my first try, and hope that I get lucky, so I won't have to sit through 10-15 minutes of wasted time to get to the boss again!
-One more thing in RPG's: reaching a boss and figuring out you have no chance of winning. Then you realize that you saved it right before hand. Worse of all, this is a one-time only area, so you can't go back to train up. I am stuck on one boss on Final Fantasy 12, and it's on the Dreadnought Leviathan. It's a one-time only area, and there's no way my party I have on my original save file can beat it. So I luckily created another save file beforehand to avoid having to replay through the entire game again.
cityside75
04-05-2010, 12:08 AM
Originally Posted by Snapple
I was going to answer this topic, but I can't get past the original post, which DISSES the voice acting in Star Fox 64. Star Fox 64 is the most quotable game in the history of video games, and I'm not even exaggerating.
You know on board 8 on GameFAQs, they recently did a March Madness style bracket of the 64 most memorable quotes from SF64 to determine the best one. The fact that there were even 64 lines from one space shooter that people gave multiple nominations for, think about that. People love that game.
CAN'T LET YOU BREW THAT, STARBUCKS.
Seconded.
Star Fox in Iraq (http://www.youtube.com/watch?v=67t5WcwJ4YU)
I stand by my original statements, but that video is hilarious
Rob2600
04-05-2010, 12:58 AM
Poor English dubbing mangled a few games other than StarFox 64 as well.
Actually, Star Fox 64 has some of the best voice acting in a video game ever.