digitalpress
06-23-2003, 08:52 AM
As they confirm with us, I will be announcing each LEGEND who will appear at Classic Gaming Expo on August 9th and 10th. You'll be able to see the summary of these "alumni" guests at the Classic Gaming Expo site (http://www.cgexpo.com).
You can view details on all of the confirmed legends who will be speaking, meeting, greeting, and signing autographs at this year's Classic Gaming Expo , but in this forum I'm going to provide some details about them. Take note of games and items that you might want to bring along for signatures!
Don Daglow
Don Daglow has been designing, programming and producing games for 23 years. His career covers every era of industry history, from the cartridges of the first game systems to the mega-budget blockbusters of today.
Don started designing games as a hobby while a student at Pomona College and Claremont Graduate University. During the 1970's he programmed the first-ever computer baseball game (1971, now recorded in the Baseball Hall of Fame in Cooperstown), one of the two principle Star Trek games played on American college systems (1972) and the first mainframe computer role-playing game (Dungeon, 1976).
In 1980 Don was hired as one of the five original programmers on Mattel's in-house Intellivision game design team. After creating an educational game for the ill-fated Intellivision Keyboard Component, he designed Utopia, the first sim game, which is often referred to as "Civilization 0.5." Introduced at the 1982 CES show, the game was the surprise hit of the show and went on to be an Intellivision best-seller that Christmas.
As the Mattel team grew Don was named director of Intellivision software development, and focused on recruiting the team and managing Mattel's Intellivision titles. In 1983 he co-designed (with Eddie Dombrower) Intellivision World Series Baseball, the first game to use TV camera angles to display the action.
As the video game business was crashing in late 1983, Don went to a young startup company called Electronic Arts, where he was employee #43. Over the next three years Don was the producer for 14 of EA's early titles, including Adventure Construction Set, Racing Destruction Set, Mail Order Monsters, World Tour Golf and Lords of Conquest. He co-designed Earl Weaver Baseball (again with Eddie Dombrower) for EA, which is now in the Computer Game Hall of Fame.
After a stint in an executive role leading Broderbund's entertainment and education division, Don founded Stormfront Studios, an independent game development company, in 1988. There he co-designed the first fully automated play-by-email game (Quantum Space for AOL, 1989), the first massively multi-player graphical role playing game (Neverwinter Nights for AOL, 1991-97) and the Tony La Russa Baseball series, as well as other titles.
Now in his fifteenth year as CEO of Stormfront Studios, Don continues to oversee all game development at the company. Stormfront's most recent titles are the hit The Lord of the Rings: The Two Towers (PS2 & Xbox for EA, based on the Peter Jackson Film from New Line Cinema), and Blood Wake (Xbox for Microsoft Games Studio).
You can view details on all of the confirmed legends who will be speaking, meeting, greeting, and signing autographs at this year's Classic Gaming Expo , but in this forum I'm going to provide some details about them. Take note of games and items that you might want to bring along for signatures!
Don Daglow
Don Daglow has been designing, programming and producing games for 23 years. His career covers every era of industry history, from the cartridges of the first game systems to the mega-budget blockbusters of today.
Don started designing games as a hobby while a student at Pomona College and Claremont Graduate University. During the 1970's he programmed the first-ever computer baseball game (1971, now recorded in the Baseball Hall of Fame in Cooperstown), one of the two principle Star Trek games played on American college systems (1972) and the first mainframe computer role-playing game (Dungeon, 1976).
In 1980 Don was hired as one of the five original programmers on Mattel's in-house Intellivision game design team. After creating an educational game for the ill-fated Intellivision Keyboard Component, he designed Utopia, the first sim game, which is often referred to as "Civilization 0.5." Introduced at the 1982 CES show, the game was the surprise hit of the show and went on to be an Intellivision best-seller that Christmas.
As the Mattel team grew Don was named director of Intellivision software development, and focused on recruiting the team and managing Mattel's Intellivision titles. In 1983 he co-designed (with Eddie Dombrower) Intellivision World Series Baseball, the first game to use TV camera angles to display the action.
As the video game business was crashing in late 1983, Don went to a young startup company called Electronic Arts, where he was employee #43. Over the next three years Don was the producer for 14 of EA's early titles, including Adventure Construction Set, Racing Destruction Set, Mail Order Monsters, World Tour Golf and Lords of Conquest. He co-designed Earl Weaver Baseball (again with Eddie Dombrower) for EA, which is now in the Computer Game Hall of Fame.
After a stint in an executive role leading Broderbund's entertainment and education division, Don founded Stormfront Studios, an independent game development company, in 1988. There he co-designed the first fully automated play-by-email game (Quantum Space for AOL, 1989), the first massively multi-player graphical role playing game (Neverwinter Nights for AOL, 1991-97) and the Tony La Russa Baseball series, as well as other titles.
Now in his fifteenth year as CEO of Stormfront Studios, Don continues to oversee all game development at the company. Stormfront's most recent titles are the hit The Lord of the Rings: The Two Towers (PS2 & Xbox for EA, based on the Peter Jackson Film from New Line Cinema), and Blood Wake (Xbox for Microsoft Games Studio).