View Full Version : Most Underrated Console Feature?
Nintega Grafx-16
06-01-2010, 02:18 PM
You, sir, are overrated.
The 360's a finnicky piece of crap compared to the first Xbox. You want overrated? Look at most of the 360s fanbase.
Case closed.
True the launch 360s where crafted by a bunch of retarded monkeys, but library is much better than the original Xbox. Much more variety and that includes the XBLA games. Also the Halo and Call of Duty crowd you are refering to IHMO are not people. Anyone who says that group is the entire 360 fanbase has his head in the sand.
Sonicwolf
06-01-2010, 02:38 PM
Anyone who says that group is the entire 360 fanbase has his head in the sand.
The best selling title on the Xbox 360 is...
Wait for it...
HALO 3
*gasp*
Nintega Grafx-16
06-01-2010, 04:26 PM
The best selling title on the Xbox 360 is...
Wait for it...
HALO 3
*gasp*
And? By your flawed logic, all Wii owners like are Mario games because Super Mario Galaxy is the best selling game for the system. I think not.
Black_Tiger
06-01-2010, 04:34 PM
I've always loved the Genesis (since the launch), but I'm not crazy about Sonic games (or many other popular brands across platforms).
Enigmus
06-01-2010, 05:25 PM
And? By your flawed logic, all Wii owners like are Mario games because Super Mario Galaxy is the best selling game for the system. I think not.
I thought Wii Sports sold the most due to the pack-in clause.
So, you are saying all Wii owners are casuals who only play Mario and Wii Fit (WHOOPS NINTENGA SAID THIS GAME NOW)?
Also, he never mentioned the Wii. That's you who brought it up.
EDIT: Self-fulfilling prophecy is Nintega-caused.
Baloo
06-01-2010, 05:34 PM
The original Xbox can be a very useful paperweight. A lot of people overlook that feature ;)
Noooo....he's back! Dammit!
Thank you, for derailing this great idea of a thread. I applaud your douchebaggery.
Dumbass.
alec006
06-01-2010, 05:37 PM
How bout cartridges,sure they only had limited space and cost more to make,but the load times where non existent compaired to the 1X CD-ROM drives we had with the PS1,Saturn and any CD based system at the time. Sure loading screens are the norm now days but back then,it was nice to just plop a game in the system and instantly start playing not having to wait for any level to load.
Sonicwolf
06-01-2010, 06:13 PM
How bout cartridges,sure they only had limited space and cost more to make,but the load times where non existent compaired to the 1X CD-ROM drives we had with the PS1,Saturn and any CD based system at the time. Sure loading screens are the norm now days but back then,it was nice to just plop a game in the system and instantly start playing not having to wait for any level to load.
Cartridges do have some considerable drawbacks. Memory Battery failure, cartridge connector wear/damage, destroyed easily. Get water in a cartridge and your boned. I do admit, I miss instant load. :D
Astrocade
06-01-2010, 06:13 PM
You know what else is underrated? Controllers. With out them you couldn't play games.
Also, another underrated feature that no one talks about is the power button. That little on/off switch has saved me so much trouble through the years.
Oh, and don't forget the ability to hook your console up to a TV. Jeez, I used to hate trying to play Yar's Revenge without a television screen. I would power on my 2600 and try to guess what was going on. Thank God the engineers at Atari saw fit to include a cord that hooked up to the back of the TV- how innovative!
Nintega Grafx-16
06-01-2010, 07:07 PM
Noooo....he's back! Dammit!
Thank you, for derailing this great idea of a thread. I applaud your douchebaggery.
Dumbass.
Whoa, whoa, slow down there buddy! Now how exactly was I derailing this GREAT topic? I just described one very overlooked feature of the original Xbox. Yes it is an obsolete paperweight now. Why? Because the superior 360 can play most of the good original Xbox games and you can play them using a much better gamepad! (Ding dong! ANOTHER overlooked console feature!)
megasdkirby
06-01-2010, 07:12 PM
Yes it is an obsolete paperweight now.
I don't know whether you are trolling or serious.
A console is obsolete the moment people stop playing with it. I play with my Xbox as well as many on this forum, and around the world, still do. There are many games that are excellent that cannot be played on the Xbox 360.
By your analogy, then all non current game systems are obsolete. The NES, Genesis, SMS, 2600, Colecovision...all are obsolete and paperweights. Yet people continue to play, love, program, and enjoy their consoles, no matter how many years pass.
So no, no console is obsolete, and like I stated previously: A console is obsolete the moment people stop playing with it.
Nintega Grafx-16
06-01-2010, 07:15 PM
. There are many games that are excellent that cannot be played on the Xbox 360.
Give me a list. I'll be the judge.
megasdkirby
06-01-2010, 07:21 PM
Give me a list. I'll be the judge.
No list, as each person has his/her own preferences in games.
One may like GTA, while I despise GTA. Another may like Halo 2, while I don't care for it.
To each one his/her own. I know plenty of us still use our console for whatever reason, either it be gaming, media center, and what not.
Nintega Grafx-16
06-01-2010, 07:28 PM
No list, as each person has his/her own preferences in games.
So no proof that there some good original Xbox games that won't work on 360? You are just proving my point that the black and green door stopper isn't worth owning anymore. It is obsolete.
BetaWolf47
06-01-2010, 07:33 PM
And? By your flawed logic, all Wii owners like are Mario games because Super Mario Galaxy is the best selling game for the system. I think not.
Umm, Super Mario Galaxy isn't even in the top FIVE best selling Wii games...
Nintega Grafx-16
06-01-2010, 07:44 PM
Umm, Super Mario Galaxy isn't even in the top FIVE best selling Wii games...
Then that must mean every Wii gamer out there plays nothing but Wii Fit am I rite?
Enigmus
06-01-2010, 07:59 PM
Then that must mean every Wii gamer out there plays nothing but Wii Fit am I rite?
Wow, now my post above was, and is, a self-fullfilling prophecy. Great job, you inconsiderate, mentally defective obsolete this-and-that jackass.
By the way, "amirite" is not a good thing to say when people are already angry at you.
Rob2600
06-02-2010, 12:10 AM
Underrated feature: the difficulty switches on the Atari 2600. Each player can increase or decrease the difficulty of many games on-the-fly.
Cartridges do have some considerable drawbacks. Memory Battery failure, cartridge connector wear/damage, destroyed easily. Get water in a cartridge and your boned.
Cartridges are destroyed easily? Since when?
And water doesn't instantly kill a cartridge. Let it dry and it should work fine. Cartridges are nearly indestructible.
The rechargeable battery installed in the DC/PS2/other consoles is sorely missed in both the Xbox and 360. I hate having to reset the clock and calendar every time the power flashes!
My original Xbox is hooked up to a surge protector (with several other consoles) that I always turn off when I'm done playing. The clock and calendar is reset to 2002 every time I play :(
Auto-Fox
06-02-2010, 04:32 PM
Another underrated feature of older consoles, specifically old cartridge-based ones:
In-cartridge coprocessors and other expansions.
You can't put a chip in a disc that sharpens the graphics or enhances the sound of a new console. However, not so with the SNES and (to a more limited extent) the Sega Genesis.
^^ Super FX FTW.
Enigmus
06-02-2010, 07:45 PM
Another underrated feature of older consoles, specifically old cartridge-based ones:
In-cartridge coprocessors and other expansions.
You can't put a chip in a disc that sharpens the graphics or enhances the sound of a new console. However, not so with the SNES and (to a more limited extent) the Sega Genesis.
^^ Super FX FTW.
Nintendo could easily do it on the Wii using the SD Card slot. WiiFX, they'll call it.
Red Baron
06-02-2010, 08:25 PM
Underrated feature: the difficulty switches on the Atari 2600. Each player can increase or decrease the difficulty of many games on-the-fly.
Cartridges do have some considerable drawbacks. Memory Battery failure, cartridge connector wear/damage, destroyed easily. Get water in a cartridge and your boned. I do admit, I miss instant load. :D
Cartridges are destroyed easily? Since when?
And water doesn't instantly kill a cartridge. Let it dry and it should work fine. Cartridges are nearly indestructible.
Ditto to this. I'm too used to cartridge games being nearly indestructable(you hear so many horror stories.. And I have my own, my sister dropped my GB Tetris DX into a glass of orange juice, and it worked just fine after cleaning), and only very rarely having problems with buying ancient used games.
CDs, on the other hand, as I've mentioned have horrendous problems with getting scratched and destroyed. Being dropped on a plastic tile floor was enough for my KoF '99 to die out(Gee, thanks sis). Buying used disc-based games is a total crapshoot, and even the most careful usage of them _still_ often has them develop mysterious scratches, some of which I'm certain are the console somehow doing it.
pepharytheworm
06-02-2010, 09:36 PM
Here's my favorite underrated console features, some already mentioned.
NES - Having standard rca jacks.
Famicom - Mic built into one controller. Game release slide
Turbo Grafx-16/PC-Engine - Turbo buttons standard on controllers.
FM Towns Marty - Built in micropone input and karoke player. Able to save to diskettes.
SNES/SFC - Game release button. Shoulder buttons.
Playstation - Memory cards. Handles on controllers.
Sega CD/Saturn/PC-FX - Built in memory or cart back-up can be used.
Sega CD/32X - upgraded sega cd-32x game discs when both attached.
Phillips CD-i - Wireless controllers standard. VCD playback.
3DO - Built in headphones jack and volume wheel on controller. Controllers able to be daisy chained no need for a multi-tap.
Saturn/N64 - Ram expansion paks/carts
Gamecube - GBA connectivity. LAN adapter.
Atari 5200 - 4 player ports
Atari Lynx - lefthanded or right handed play.
Wonderswan - horizontal or vertical play.
PS2/Gamecube - Progresive scan (not alot of games, but people tend to forget both of these systems had them not just xbox)
PC-FX - Switches on controllers that change buttons to different parameters depending on the game.
Atari Jaguar - Button to mute music but sound effects still play in every game. System won't turn on unless game is in system.
Neo-Geo CD - Click thumb pad.
Dreamcast - NGP connectivity.
UniHamachi
06-03-2010, 02:25 PM
The SNES, N64, and GC all used the same A/V connector and cables. That meant that I only had to purchase a single S-Video cable for all three systems plus I didn't need an A/V switcher if I wanted to go from the SNES to the N64.
I think that was the only thing backward compatible between the systems.
Iron Draggon
06-05-2010, 12:49 AM
The cartridge slot on the Saturn. Without it, playing imports on it would be a real pain in the ass unless you really enjoy soldering or paying someone else to do it for you, so it's much better to just pop a converter cart into the slot!
And
hot swapping (carts) like you can do with Magnavox Odyssey (1972) and Atari 1200 (ok it's a computer, still uses carts though)
ConsoleAddict
06-05-2010, 02:05 PM
My pick would be the turbo feature being standard for the TG-16 controllers. No need to buy another controller for rapid-fire. I guess NEC and Hudson thought that would make up for the stupid decision to have only ONE controller port.
tomaitheous
06-05-2010, 03:35 PM
I guess NEC and Hudson thought that would make up for the stupid decision to have only ONE controller port.
Hehe. In their defense though, the original Japanese system relied on the 3port and 5 port expansion TAPs. Would have been a bit of a mess to break compatibility IMO. Though... they could have at least included a small cut down 2 port expansion device (backwards compatible) as a system pack in. But where's the fun in that? ;)
diskoboy
06-05-2010, 05:03 PM
The reset button/switch.
Playing a shitty game? RESET!
Consoles have now ditched this feature, and depending on how you look at it, it could be the greatest thing since sliced bread, or your worst nightmare.
But given the length of most games today, it's probably good they did away with the soft reset.
The Clonus Horror
06-05-2010, 11:50 PM
[QUOTE=Nintega Grafx-16;1728761]So no proof that there some good original Xbox games that won't work on 360? You are just proving my point that the black and green door stopper isn't worth owning anymore. It is obsolete.[/QUOTE
Timesplitters: Future Perfect--I still play it on the old box (then I play it on my original Xbox, badum-ching).
Auto-Fox
06-06-2010, 10:53 AM
Another severely underrated feature in an old console: The analog thumb-stick in the NGP/NGPC. True, it wasn't the BEST analog control stick ever made, but it was fun to use, and it was the first to be used in a hand-held system.
Also, the NGPC's built-in features, such as the calender, date-time clock, horoscope system and such were very much ahead of their time.
You could even customize the color scheme for the old monochrome games!
Also, the NGPC's built-in features, such as the calender, date-time clock, horoscope system and such were very much ahead of their time.
You could even customize the color scheme for the old monochrome games!
That'l be the Tiger game.com then, built-in calender, address book, calculator, built-in game etc
and....2 cart slots.