Arasoi
06-21-2010, 10:13 PM
I'm hoping this will become a thread where people share their custom NES consoles. Whether the modifications are functional or cosmetic, enjoying your classic games in a new way is always fun.
http://i115.photobucket.com/albums/n310/Protogem/NES002.jpg
As someone who has enjoyed collecting and playing NES games since childhood, and later Famicom and Famicom Disk titles, over the last year or two I've been looking into modifications for NES/Famicom hardware to increase quality/compatibility/ease of use while retaining a nostalgic feel.
Starting with a regular stock NES toaster deck and performing mods directly myself or through a professional source I've achieved the following:
(1) Disabled lockout chip and new 72 pin connector:
Games work with little difficulty, making good pin contact and no more blinking power LED and flashing screens.
(2) RGB output and resistor mod for compatibility:
Replacing the stock PPU with an RC2C03B/G (acquired from a playchoice 10 pcb, famicom titler, or vs duck hunt/vs tennis romsets) and amplifying the signal will provide a sharp RGB picture output. The picture output is sharp and clear through a scaler unit to VGA, or on a dedicated 15khz RGB monitor. An additional 68pf capacitor mod will increase compatibility from most games to nearly all of them.
http://i115.photobucket.com/albums/n310/Protogem/Ashtar_RGB.jpg
(3) Multiple video format output and cable compatibility:
http://i115.photobucket.com/albums/n310/Protogem/NESguts.jpg
RGB is great, but I like to take my NES deck when I travel and none of my friends have RGB monitors. So the amplified RGB output is run through a JROK 4.1 encoder, which provides additional video output of component, svideo, and composite to work on multiple TV types. The mono output is also duplicated to proper white/red audio jacks.
Standard connector types are used. The RGB passthrough and an additional mono sound output are hooked to an 8 pol DIN connector, using the Genesis 1/Sega Master System pinout. It is compatible with any off the shelf RGB SCART cable for Genesis/SMS.
http://i115.photobucket.com/albums/n310/Protogem/consolerear.jpg
http://i115.photobucket.com/albums/n310/Protogem/Videocomp3.jpg
(4) Powerpak compatibility:
http://i115.photobucket.com/albums/n310/Protogem/Video019.jpg
The retrousb Powerpak provides improved Famicom Disk System functionality, and the ability to play english translated versions of the RPG carts I own on real hardware, as well as rom hacks. If you're planning to travel with your NES deck, it's quite a handy accessory to have as well.
The powerpak does not normally work with an RGB modded NES, but by replacing the 74LS373 chip with an 74HC373 full powerpak compatibility can be achieved. In addition, soldering a 47k resistor between pins 3 and 9 of the NES expansion port pins will enable full functionality from Japanese mapper chips like the VRC6(Akumajo Densetsu, Madara) and full sound channels from FDS titles.
http://i115.photobucket.com/albums/n310/Protogem/Video018.jpg
http://i115.photobucket.com/albums/n310/Protogem/Video016.jpg
(5) BLUE power LED mod
http://i115.photobucket.com/albums/n310/Protogem/blueled.jpg
This one is mostly for fun.
Overall I feel the mods and powerpak have produced a versatile system that is capable of meeting most NES/Famicom related needs. There are a few additional items/mods I am considering however:
Dual PPU mod: There are still a small handful of games that do not function properly with an RGB modded NES/Famicom. It should be theoretically possible to stack the original PPU on top of the RGB one and wire the power to a switch for those games. This would also restore RF output, for what thats worth. An additional mod to switch the LED between red/blue depending on the PPU in use should be possible as well.
"Stereo" sound mod - There is a mod to split the NES sound channels to left and right audio sources to create a simulated stereo effect. I've heard the results of this mod but I wasn't impressed. NES games weren't meant to be heard in that manner and it often requires tuning for different games.
HES Unidapter - This would provide ease of use in hooking up my physical famicom carts and famicom disk system/disks. For now I'm satisfied with transferring my physical Famicom/FDS collection onto the powerpak.
15 pin Famicom accessories - Items like the Japanese Zapper, the whack a mole pad, controllers, etc for Famicom are not compatible with this system yet. Someone has been talking about releasing a dongle that attaches to the expansion port to resolve this, but I don't think any are available as of yet.
Does anyone else enjoy modding their NES? Share your ideas or modifications here.
http://i115.photobucket.com/albums/n310/Protogem/NES002.jpg
As someone who has enjoyed collecting and playing NES games since childhood, and later Famicom and Famicom Disk titles, over the last year or two I've been looking into modifications for NES/Famicom hardware to increase quality/compatibility/ease of use while retaining a nostalgic feel.
Starting with a regular stock NES toaster deck and performing mods directly myself or through a professional source I've achieved the following:
(1) Disabled lockout chip and new 72 pin connector:
Games work with little difficulty, making good pin contact and no more blinking power LED and flashing screens.
(2) RGB output and resistor mod for compatibility:
Replacing the stock PPU with an RC2C03B/G (acquired from a playchoice 10 pcb, famicom titler, or vs duck hunt/vs tennis romsets) and amplifying the signal will provide a sharp RGB picture output. The picture output is sharp and clear through a scaler unit to VGA, or on a dedicated 15khz RGB monitor. An additional 68pf capacitor mod will increase compatibility from most games to nearly all of them.
http://i115.photobucket.com/albums/n310/Protogem/Ashtar_RGB.jpg
(3) Multiple video format output and cable compatibility:
http://i115.photobucket.com/albums/n310/Protogem/NESguts.jpg
RGB is great, but I like to take my NES deck when I travel and none of my friends have RGB monitors. So the amplified RGB output is run through a JROK 4.1 encoder, which provides additional video output of component, svideo, and composite to work on multiple TV types. The mono output is also duplicated to proper white/red audio jacks.
Standard connector types are used. The RGB passthrough and an additional mono sound output are hooked to an 8 pol DIN connector, using the Genesis 1/Sega Master System pinout. It is compatible with any off the shelf RGB SCART cable for Genesis/SMS.
http://i115.photobucket.com/albums/n310/Protogem/consolerear.jpg
http://i115.photobucket.com/albums/n310/Protogem/Videocomp3.jpg
(4) Powerpak compatibility:
http://i115.photobucket.com/albums/n310/Protogem/Video019.jpg
The retrousb Powerpak provides improved Famicom Disk System functionality, and the ability to play english translated versions of the RPG carts I own on real hardware, as well as rom hacks. If you're planning to travel with your NES deck, it's quite a handy accessory to have as well.
The powerpak does not normally work with an RGB modded NES, but by replacing the 74LS373 chip with an 74HC373 full powerpak compatibility can be achieved. In addition, soldering a 47k resistor between pins 3 and 9 of the NES expansion port pins will enable full functionality from Japanese mapper chips like the VRC6(Akumajo Densetsu, Madara) and full sound channels from FDS titles.
http://i115.photobucket.com/albums/n310/Protogem/Video018.jpg
http://i115.photobucket.com/albums/n310/Protogem/Video016.jpg
(5) BLUE power LED mod
http://i115.photobucket.com/albums/n310/Protogem/blueled.jpg
This one is mostly for fun.
Overall I feel the mods and powerpak have produced a versatile system that is capable of meeting most NES/Famicom related needs. There are a few additional items/mods I am considering however:
Dual PPU mod: There are still a small handful of games that do not function properly with an RGB modded NES/Famicom. It should be theoretically possible to stack the original PPU on top of the RGB one and wire the power to a switch for those games. This would also restore RF output, for what thats worth. An additional mod to switch the LED between red/blue depending on the PPU in use should be possible as well.
"Stereo" sound mod - There is a mod to split the NES sound channels to left and right audio sources to create a simulated stereo effect. I've heard the results of this mod but I wasn't impressed. NES games weren't meant to be heard in that manner and it often requires tuning for different games.
HES Unidapter - This would provide ease of use in hooking up my physical famicom carts and famicom disk system/disks. For now I'm satisfied with transferring my physical Famicom/FDS collection onto the powerpak.
15 pin Famicom accessories - Items like the Japanese Zapper, the whack a mole pad, controllers, etc for Famicom are not compatible with this system yet. Someone has been talking about releasing a dongle that attaches to the expansion port to resolve this, but I don't think any are available as of yet.
Does anyone else enjoy modding their NES? Share your ideas or modifications here.