PDA

View Full Version : Is Mr. Do! on NES?



OldSchoolGamer
07-26-2010, 07:34 PM
I love my Colecovision version as well as SNES but is there a version, any region or on a compilation for the original Nintendo 8bit NES? If not, why the hell not?

Ro-J
07-26-2010, 08:32 PM
Mr. Do! is a fantastic game. In addition to your question I'd like to ask why hasn't a Mr. Do! compilation ever been released? The game had three sequels, who owns the rights to them?

swlovinist
07-26-2010, 08:41 PM
I wonder if a hack of Dig Dug could be done. I would buy it in a heartbeat. Very overlooked series

chrisbid
07-26-2010, 08:42 PM
I love my Colecovision version as well as SNES but is there a version, any region or on a compilation for the original Nintendo 8bit NES? If not, why the hell not?


because the NES was the anti-arcade platform. why did gyruss have bosses and qbert have an ending?

ConsoleAddict
07-26-2010, 08:49 PM
Well, Mr. Do! is an American game and the NES is a Japanese console so that pretty much explains it. When they ported Mr. Do! to the SNES, the American companies were back in the fold to do so.

I love Mr. Do! I don't know why some critics call it a Dig Dug rip-off. There are a few similarities but a lot more differences.

Sadly, the 2600 version, which I played as a kid, isn't up to snuff.

ubersaurus
07-26-2010, 09:14 PM
Apparently Aruze, the Pachinko manufacturer, bought up Universal, so I imagine they own Mr. Do now.

swlovinist
07-26-2010, 10:18 PM
I actually thought the 2600 version was decent. The SNES version is amazing.

8bitgamer
07-26-2010, 11:13 PM
Mr. Do! is my all-time favorite game. So many strategies, so incredibly fun.

Gameguy
07-26-2010, 11:30 PM
I'm hoping to come across the SNES version. It is a fun game, though I don't think I own any version of it at the moment.

ConsoleAddict
07-27-2010, 12:39 AM
I just noticed that the OP name is OldSchoolGamer. There's a guy with the same name at 1up, but he lives in Las Vegas and he just delivers lame puns tinged with profanity in his posts.

The 2600 version of Mr. Do! is alright if you've never played the better versions. However, it just looks barren and ugly compared to the CV and SNES versions. Nothing like hearing that bad looping music and only two enemies at a time.

My only disappointment with the CV version is that you only get the Munchers and the Letter Monster if you grab the food when the LM is on a letter you don't have.

Mr. Do's Castle!, by the way, is amazing on the CV.

OldSchoolGamer
07-27-2010, 04:38 AM
I just noticed that the OP name is OldSchoolGamer. There's a guy with the same name at 1up, but he lives in Las Vegas and he just delivers lame puns tinged with profanity in his posts.


LOL! Yeah not me I am a CANADIAN and mostly known as MaximumRD on most forums and youtube. I find many gaming sites/forums using the OLDSCHOOLGAMER name which although very fitting I decided to change, but I had already signed up here a long time ago under this name.

Anyway that clears that up, I had heard somebody somewhere mention Mr. Do! for NES, an thought HUH? How did I miss that? Obviously I did not I guess they remembered wrong or meant SNES.

Brianvgplayer
07-27-2010, 05:00 AM
Well, Mr. Do! is an American game and the NES is a Japanese console so that pretty much explains it. When they ported Mr. Do! to the SNES, the American companies were back in the fold to do so.


It doesn't explain the Japanese ports of Mr. Do on the Tomy Pyuuta, X68000, and MSX (which, oddly enough, even got a port of Do Run Run, under the JP name of the game, Super Pierrot). Not to mention the JP developed Neo Mr. Do. SNES Mr. Do was designed in Japan, as well (http://www.mobygames.com/game/snes/mr-do/credits). There's also that emulated Hamster budget version for PS2 and the currently Japan only VC emulation of Mr. Do.

I like the SNES version of Mr. Do quite a bit. I noticed that song that plays when the extra letters are earned was altered due to it being the Astro Boy theme song in the original arcade version. I agree on Mr. Do's Castle CV, as well. Very nice port!

CRV
07-27-2010, 07:08 AM
Mr. Do! is a Japanese game. Universal was a Japanese company.

ConsoleAddict
07-27-2010, 09:52 AM
My mistake. I should have done my homework. Mr. Do! is a Japanese game.

Frankie_Says_Relax
07-27-2010, 11:12 AM
What the heck is up with the Universal/Mr. Do! rights (in the US anyway) these days?

Is it just Aruze that has rights?

Last I saw Namco had picked up the rights to Mr. Do! for mobile devices ... I've always held out hope for a Mr. Do! collection on any system, but with all the various avenues for downloadable classics these days, it seems like somebody (whoever has the rights to publish) is missing the boat on not releasing the Mr. Do! catalog on something/anything.

chrisbid
07-27-2010, 02:21 PM
on a similar note, who has the rights to qbert?

i have the dreamcast update by hasbro, and its 'classic mode' had the modern graphical makeover and slightly wonky controls compared to the arcade original. it never appeared on the ps2/xbox/gcn or anything newer.

ConsoleAddict
07-27-2010, 03:24 PM
on a similar note, who has the rights to qbert?

i have the dreamcast update by hasbro, and its 'classic mode' had the modern graphical makeover and slightly wonky controls compared to the arcade original. it never appeared on the ps2/xbox/gcn or anything newer.

Q*bert was one of the early games available on PSN for the PS3. I don't know if it's still available or if it's been de-listed. As for the rights, I guess Hasbro still has them, though Parker Brothers, Majesco, and Konami/Ultra have also had the home rights to the game.

tom
07-27-2010, 04:21 PM
Mr. Do! on VCS is an excellent conversion.
The SNES version I own is great too:
http://www.videogamecollectors.com/gallery2/main.php?g2_view=core.DownloadItem&g2_itemId=201330&g2_serialNumber=1

There's an excellent Amiga Mr Do! game, which is different, I forgot the title .

Brianvgplayer
07-27-2010, 05:42 PM
Q*bert was one of the early games available on PSN for the PS3. I don't know if it's still available or if it's been de-listed. As for the rights, I guess Hasbro still has them, though Parker Brothers, Majesco, and Konami/Ultra have also had the home rights to the game.

I heard from multiple sources, that Sony has the rights to Q*Bert.

Arkhan
07-27-2010, 09:42 PM
I like Mr. Do Run Run or whatever on MSX. That ones a bit more fun IMO..

but yeah we am needing moar mr. do.


I cant believe i just typed like that.

Ryaan1234
07-27-2010, 09:53 PM
Last I saw Namco had picked up the rights to Mr. Do! for mobile devices
I had that version on my cell phone before I switched over to a new one. It was a pretty nice conversion and a frequent time-waster for me :)

The SNES version is also very nice (reiterate what has also been said in this thread >_>). If you see this game in the wild or at a game store and if you don't already have it do yourself a favor and pick it up.

MachineGex
07-27-2010, 10:14 PM
I think Mr. Do is superior to DigDug. I use to own Mr. Do's Castle (Arcade Caberet) that I still regret selling. It was the perfect size and a blast to play.

Frankie_Says_Relax
07-27-2010, 10:24 PM
http://i22.photobucket.com/albums/b328/FrankieViturello/Uploads%20via%20Pixelpipe/Condo%20Completed/2010-03-20114957.jpg

My cocktail Do in its corner.

If only I could find a repro Universal kickplate graphic it'd be 100% complete.

Rob2600
07-27-2010, 10:49 PM
because the NES was the anti-arcade platform.

Really? Contra, Blades of Steel, Legendary Wings, Commando, Ikari Warriors, Karate Champ, Double Dragon, After Burner, Marble Madness, Donkey Kong, Punch-Out!!, Kid Niki, Bad Dudes, Pac-Man, Spy Hunter, TMNT II: The Arcade Game, etc...

Xexyz
07-27-2010, 11:34 PM
I can't say I love the SNES port like some of you other guys. The game plays so differently because the little tricks and scoring opportunities you could pull off in the arcade original were invalid in the port. It's like the developers didn't bother to keep the coding very faithful to the original.

chrisbid
07-28-2010, 08:35 AM
Really? Contra, Blades of Steel, Legendary Wings, Commando, Ikari Warriors, Karate Champ, Double Dragon, After Burner, Marble Madness, Donkey Kong, Punch-Out!!, Kid Niki, Bad Dudes, Pac-Man, Spy Hunter, TMNT II: The Arcade Game, etc...


contra - different stages and layout from the arcade
karate champ - missing several features from the arcade
double dragon - did you really list nes double dragon?
punchout - way different from the arcade
spy hunter - different from the arcade
tmnt II - only released after the first tmnt game was hounded for being a piece of crap
donkey kong - cement factory stage? opening intro? how high can you get screen?


lets list some others that were different from the arcade

bump n jump
life force
1943
tecmo bowl
duck hunt (you could shoot the dog in a bonus round on vs duck hunt)
gauntlet
strider
ninja gaiden
super contra


nintendo was anti-arcade. just look at how poorly they treated their own arcade properties and how they treated the arcades in general once the NES caught fire. they encouraged third parties to make cinematic games rather than arcade ports with their restrictive licensing. most of the arcade ports are from the early era. you wont see very many arcade ports after 1988. tengen focused on arcade ports, but that only strengthens my argument as they were an unlicensed third party after 1988.

ironically, it was an arcade port that saved the super nes. the snes was floundering after launch and it took a mediocre port of street fighter ii to resuscitate the platform.

Rob2600
07-28-2010, 10:20 AM
contra - different stages and layout from the arcade

ironically, it was an arcade port that saved the super nes. the snes was floundering after launch and it took a mediocre port of street fighter ii to resuscitate the platform.

Many NES arcade ports were arguably *better* than the original arcade versions as a result of the differences. But either way, you can't expect a state-of-the-art arcade machine to be duplicated perfectly on an inexpensive home console from 1983.

Double Dragon on the NES wasn't bad, it was just altered in some ways to make it work on the NES. That doesn't mean Nintendo was anti-arcade.

And most of the arcade ports on the NES were *not* from the earlier era. Again, Contra, Karnov, Rush 'n' Attack, Ikari Warriors, Commando, Legendary Wings, Kid Niki, Karate Champ, Bad Dudes, TMNT II, Arch Rivals, Joe & Mac, Gauntlet, Double Dragon, Double Dragon II, Renegade, Rampage, Pin*bot, Ghosts 'n' Goblins, Arkanoid, etc.

Some of those ports are excellent...and yes, some are horrible, but that doesn't mean Nintendo was anti-arcade. It just means that particular developer was bad.

And come on, SFII on the SNES was mediocre?? You've been added to my list of people I no longer take seriously.

OldSchoolGamer
07-28-2010, 05:46 PM
A talented programmer should do a HOMEBREW version of Mr. Do! for NES, I would buy a complete release!

Brianvgplayer
07-29-2010, 01:05 AM
I can't say I love the SNES port like some of you other guys. The game plays so differently because the little tricks and scoring opportunities you could pull off in the arcade original were invalid in the port. It's like the developers didn't bother to keep the coding very faithful to the original.

What tricks are invalid? It still gives you bonus points for collecting the cherries without stopping. The extra and diamond are intact, as well.

Beefy Hits
07-29-2010, 11:13 AM
How was Mr. Do on the Neo Geo?