View Full Version : Gameshark N64 v2.2 Broken- any clue why?
Enigmus
08-09-2010, 03:11 PM
Just bought a GS v2.2 for the N64, cleaned it, put Super Mario 64 onto it, and turned it on, only to find a blank screen and the GS itself reading #8. Removed it and powered up the N64, and it says #1. Removed the GS, and put in SM64, and it's not my N64 screwing up. I've read about how the GS's flash memory screws up, and I fear that might be the cause.
Any idea how to fix it or am I SOL?
Dangerboy
08-09-2010, 04:35 PM
It also may be that the GS is still in "Nintendo Mode" - all 1st Party Nintendo Games required you to place any 3rd party game on there, choose the 1st party game codes, and then turn off the system and do a quick swap of carts, and vice versa to change the GS back to 3rd party mode. Research that process, may help...
alec006
08-09-2010, 04:40 PM
That sounds like one of those annoying key code things. Try putting a game like Diddy Kong Racing or Legand of Zelda Occarina of Time. It should boot then from there go to the key codes menu. Press Z for factory default. Turn the system off, remove one of the key games and try Super Mario 64 again.
Ironicly when I was trying to do this myself just now I had the same problem where it kept showing 8 or 1 or half 1. I got it to work after alot of blowing my cart lol. Be sure to clean your game carts contacts cause the GameShark has a really flemsy cart port. Also if it does work the 8 should flash and fade and count down from 4.
Superman
08-09-2010, 07:11 PM
I'm guessing it is the keycode issue as well.
If you have tried adjusting it (like you would do with a game only), but it still doesn't work, then the next likely reason would be the keycode issue.
Enigmus
08-09-2010, 07:42 PM
Well, this thing is not a keycode problem- all it gives me is a black screen while the GS has an 8. I tried different carts (OoT, G007, and Castlevania 64) and still no results. Since it appears to be corrupted memory, I might as well throw it out, seeing as there's no one nearby with a v3.3 to reprogram the v2.2's memory with, and I have no access to eBay or Goozex (yet my dad can buy shirts he really doesn't need from King Size for $70+ and I can't buy a GS for $10 or lower :rolleyes: ) I'll just wait for an update to Wii64 that improves compatibility and adds GS codelisting, unless I somehow strike it lucky and find a v3.3 at the thrift store. *sigh*, why do the GS Pros on N64 suck so bad?
alec006
08-09-2010, 08:14 PM
Well, this thing is not a keycode problem- all it gives me is a black screen while the GS has an 8. I tried different carts (OoT, G007, and Castlevania 64) and still no results. Since it appears to be corrupted memory, I might as well throw it out, seeing as there's no one nearby with a v3.3 to reprogram the v2.2's memory with, and I have no access to eBay or Goozex (yet my dad can buy shirts he really doesn't need from King Size for $70+ and I can't buy a GS for $10 or lower :rolleyes: ) I'll just wait for an update to Wii64 that improves compatibility and adds GS codelisting, unless I somehow strike it lucky and find a v3.3 at the thrift store. *sigh*, why do the GS Pros on N64 suck so bad?
Gez that sucks. I remember a GameShark I had fried because I turned on 101 codes at once, I was a kid and didn't read the instructions very well lol. I'm trying to think how I or my friend fixed it because,it actually came back to life one day,some kind of factory reset method I recall. Ask for why they suck, pretty much they built them poorly and we forked over $29.99 when they were new. Makes me wonder if the Retrode's N64 adapter will allow access to the RAM of the GameShark.
Enigmus
08-10-2010, 09:46 AM
Huh. I'll have to read up on the factory reset method.
Either way, if it's broke at least I paid $3 for a clay shooting target. LOL
Retrogamecraze
08-10-2010, 11:18 AM
Just bought a GS v2.2 for the N64, cleaned it, put Super Mario 64 onto it, and turned it on, only to find a blank screen and the GS itself reading #8. Removed it and powered up the N64, and it says #1. Removed the GS, and put in SM64, and it's not my N64 screwing up. I've read about how the GS's flash memory screws up, and I fear that might be the cause.
Any idea how to fix it or am I SOL?
I just received a gameshark v3.2 that was DOA. I opened it up and cleaned the contacts on the board the same as I would for a game. Came right up after that. Not saying tha's the problem, just offering up something you may try.
Enigmus
08-10-2010, 11:33 AM
I just received a gameshark v3.2 that was DOA. I opened it up and cleaned the contacts on the board the same as I would for a game. Came right up after that. Not saying tha's the problem, just offering up something you may try.
I cleaned the pins on the board (70% rubbing alcohol) and it still won't work. Either way, is there a way to fix its memory, seeing as that might be the problem?