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A Black Falcon
11-23-2010, 02:51 AM
So I just beat this game yesterday. It was published by Sammy, and is a difficult side scrolling action-platform game heavy on the memorization. There are a lot of obvious Ninja Gaiden similarities in this game, most notably the ninja theme and the "fake isometric" graphical style, but the game's not Ninja Gaiden, it's something more traditional. This game doesn't have much in the way of story for instance, with no intro except in the manual and just some lines of text at the end, and no story scenes in between. You play as generic modern-day ninjas. Go kill the bad evil guys. But that's all the story you need, right? First thing though, one hit dies, and when you die, you get sent back to the beginning of the level (unless you're at a boss, in which case you will start from the boss until you get game over; then you get sent back to the beginning of the level). There are a variety of weapons to pick up, but there's no shield or anything like that. Yeah. It's cruel.

However, at least the game does have infinite continues, which is certainly a big part of how I beat it so quickly. And while each area has two stages (1-1, then 1-2 with the boss at the end of the second one), you never have to redo a stage you have beaten, you will start from the stage you're on (so you don't get sent back to 4-1 after getting game over at the level 4 boss). Also the game's not very long -- there are only five levels, each with two stages, and only level 5 has a boss after the first stage of the level; in the first four the only boss is after the second stage.

Also, though I couldn't test it yet, the game has two player co-op. That's pretty awesome, there are not many NES sidescrollers with two player simultaneous. :)

Really, I can see why this game didn't seem to make a big impact -- though nice graphically it looks a lot like Ninja Gaiden, and gameplay-wise it's nothing very original -- but the total package is solid and good quality. I like this game, I wasn't expecting much from this game I'd never heard of with quite generic cartridge art, but it's good. Yes, the difficulty level is high, and you have to enjoy frustrating games which kill you over and over and over and over while you memorize exactly where to be at each point of each level so that you do not die. If you don't like games like that, you will hate Ninja Crusaders, because that right there is the entire game.

However, as the fact that I beat the game barely over a day after starting it shows, the game's not impossible. This game may be hard, but it's no Ninja Gaiden 1 or Jim Power or something. It's just difficult. :)

Anyway, the actual gameplay. There are several different weapons, and the weapons are balanced so that closer ranged ones do more damage, and longer ranged ones less; still, despite this, the default shuriken is my favorite weapon because despite being weak (and you can only have one on the screen at once, too), the full-screen attack is really helpful. Sure the staff or sword are very strong, but good luck not getting hit when you're using them, and with how dying sends you back to the start of the stage, you want to avoid getting hit. There's also a midrange whip or mace thing. You can also transform into an animal form by holding up or down + attack, with a different form for each weapon. You switch back by again holding up or down+attack. The animal forms are only moderately useful however, and with three of the four you still die in one hit; the sword's animal form is invincible, but it also only can be used once in a level and lasts a short time. Still using them does make parts of the game easier, if you want a real challenge beat it without them. That's what I did, actually, but not by choice; I simply didn't figure out the move on my own (attack+up/down, and hold for a second or two? Not intuitive...) and didn't learn how to transform until I looked the game up online today. I tried them out since though, and they'd have been helpful to make it easier in certain situations, but don't change it much, and ninja form is probably best in most situations -- the scorpion is incredibly slow, the bird can't attack, the other one is time limited... only the tiger has wider uses, but even so I think I like the ninja with the basic shuriken better anyway because of its range. In a one hit and you die game, it's good to be able to stay away from the enemies!

The enemies are varied. Each level looks different, and new enemies are constantly being introduced, until the end of the game -- each area has its own new group of enemies. Despite not being particularly original in style, the graphics are solid and look good enough, plus I do like the variety. This game is from 1990, later in the NES's life, and you can tell. There is slowdown, I think, but rarely. The music's good but not great too. It's not outstanding, but it works and I liked some of the tracks. The environments and enemies are nicely varied. There are quite a few water stages in this game; there's a significant amount of water in one of the two stages in each level. Fortunately swimming's not a problem in this game, and they aren't too bad.

Enemies spawn when you are in certain areas, sort of like Ninja Gaiden but not quite as quickly (so you will not face a point where an unending stream of enemies materialize in front of you, each appearing as soon as you kill the last). Many enemies take multiple hits, with the weaker weapons at least, but as I said in the weapons part that's balanced nicely. Enemies don't have specific patterns they always follow no matter where you are, but instead have specific patterns that they follow that often involve aiming at you -- enemies will target you, or vary how they move depending on where you are in the screen, so a big part of the game later on is learning how exactly enemies will move as you try different approaches through the level. Despite great frustration at times, and parts where I'd just die and die and die, fifteen or twenty times maybe in the exact same screen, before finally figuring out how to approach that part, it was worthwhile. It was always nice to see an area that I'd died in so many times before, but now I knew how to do and could get through more times than not. :) The levels are also not that long; they only take a while to beat because of the difficulty level, not the length.

... I still hate those stupid fly enemies in stage 5-2 though. For small enemies they sure are a gigantic pain! They're not the easiest to hit, and they just won't go way... hope that you hit each one with your first shot at them, because if you miss one it'll probably fly under you and below, and then fly up at an angle you can't do much about and kill you (while another one above you makes it so you can't jump, and of course you're on a narrow platform so you can't move around much either).

As for the bosses, as I said there are six in total, but they fall into two or three general types, so you'll see multiple similar bosses through the game. The hardest bosses are the level 3 and 5-2 (final boss) ones, which move around a lot and have tricky patterns to memorize... one hint for almost all bosses, though, is that you often can do the whole boss fight from the left edge of the screen. This isn't always true -- the first form of the final boss cannot be fought that way -- but with a bunch of other bosses, the best approach is just to not move from your starting position, or to return there often. I mean, assuming that you're using the shurikens like I was, for full screen range. :) That doesn't mean the bosses are easy, though, just that most of the motion required for most of them is in perfectly timing your jumps, ducks, and shots, not moving around. All of that is quite challenging enough. :) The bosses definitely can be frustrating, but all of them have patterns to memorize, and once you figure it out you'll eventually manage to beat them. When I finally got down the final boss's second (and last) form's pattern and beat it, it was pretty cool. I will say though, the level 5-2 boss isn't that much harder really than the level 3 or 4 bosses, its first form is actually a little easy (I can die, but usually got past it). The second form is harder, but once I figured it out it went down.

Overall, thanks to the short length, extremely generic characters and story, Ninja Gaiden-ripoff visual style, and lack of originality this isn't one of the NES's great forgotten classics, but it is a solid B or C-quality game. It's frustrating fun that overall I quite enjoyed playing through. Sometimes I dislike NES Hard games, but this one was decent and fun, when I didn't want to stop playing it forever out of frustration that is. :) I definitely want to try the 2-player co-op mode sometime.

jammajup
11-23-2010, 07:25 AM
You did well to beat that game it is tough,graphically quite pleasing though which helps lol

skaar
11-23-2010, 06:36 PM
Nice write up. It'll be fired up on the Powerpak next time that sees some time.

Xexyz
11-23-2010, 08:24 PM
Ninja Crusaders is one of those games I dedicated a week to 1cc during my 2 year 1cc or bust phase. The game does pose some challenge, but nothing quite as ridiculous as the final acts of Ninja Gaiden. Not a particularly fun game but not terrible either, much like most of Sammy's NES lineup.

If you want a more Ninja Gaiden style inspired game from Sammy, minus the ninja theme, check out Vice: Project Doom. It even throws in some Super Spy Hunter & Operation Wolf style levels to mix things up a little. It's also more Ninja Gaiden style hard too.

A Black Falcon
11-23-2010, 08:34 PM
Yeah, I couldn't beat the last level of Ninja Gaiden 1, when I tried to beat it sometime in the last year or two. I've gotten as far as the first one of the final bosses, but they're just too hard and having to replay the entire last level pretty much every time you die at any of them (or was it just the last two parts of the level? Doesn't matter), when the middle stage of the level is one of the hardest levels ever in a NES game, is just too cruel. I gave up and turned it off, eventually.

I did beat Ninja Gaiden 2, though. It's easier and more fun than the first game. I don't have Vice: Project Doom, I'll have to try it.


You did well to beat that game it is tough,graphically quite pleasing though which helps lol

I have some tolerance for quite difficult games, but it's not endless. There are some games I've quit on and not finished despite getting pretty far into, such as TG16 R-Type (I've beaten R-Type DX for GBC, but with limited continues and no saving as there are on the TG16, so far I've only gotten to level 7), NES Batman (I got to the Joker's final form, before dying many many times and eventually giving up), and others (Super Valis IV is another one I got to the final boss of...). I did beat Menace Beach though, that's one of the handful of other hard NES titles I've beaten. I do really, really like infinite continues though, if a game constantly forces me to restart the whole game for getting game over I'm probably going to quit eventually.

Oh yeah, and on that note, I've been playing SNES Jim Power on and off for the last few months. Still haven't gotten past level 3. Compared to that game, Ninja Crusaders is easy. :)

Ryaan1234
11-23-2010, 09:37 PM
I beat this game, but I *will* admit I used save states. I played thought it a few years ago in a computer class in high school so I had to use them to be able to continue the game (the actual use of save states wasn't so much abuse as it was just to be able to continue where I left off) Call me whatever you'd like for using them but I didn't use it to cheat, per say. I actually own the game and maybe I should pick it up again.... I found it quite enjoyable and even *gasp* easier than Ninja Gaiden




didn't learn how to transform until I looked the game up online today. I tried them out since though, and they'd have been helpful to make it easier in certain situations, but don't change it much, and ninja form is probably best in most situations -- the scorpion is incredibly slow, the bird can't attack, the other one is time limited... only the tiger has wider uses, but even so I think I like the ninja with the basic shuriken better anyway because of its range. In a one hit and you die game, it's good to be able to stay away from the enemies!
Heh, I didn't learn how to transform until midway through my playthough! It made things easier to say the least. I can say that even though the bird can't attack it can be very cheap. You can use it to basically fly over everything in the level if you play your cards right.

But anyway I agree, it's a solid B title. It's fun but not the best NES game out there. Although I can name a bunch of NES games worse than it.

A Black Falcon
11-24-2010, 03:06 PM
Heh, I didn't learn how to transform until midway through my playthough! It made things easier to say the least. I can say that even though the bird can't attack it can be very cheap. You can use it to basically fly over everything in the level if you play your cards right.
I beat the game before finding it, but it only took be two days to finish, so it wasn't that long a time. :)

As for the bird, yeah, that does sound cheap, but kind of lame... I mean, if you're going to avoid the whole level what's the point of playing?


I beat this game, but I *will* admit I used save states. I played thought it a few years ago in a computer class in high school so I had to use them to be able to continue the game (the actual use of save states wasn't so much abuse as it was just to be able to continue where I left off) Call me whatever you'd like for using them but I didn't use it to cheat, per say. I actually own the game and maybe I should pick it up again.... I found it quite enjoyable and even *gasp* easier than Ninja Gaiden

Oh, it's definitely easier than Ninja Gaiden 1, no question. Maybe also the second one, though as I said NG2 is easier than the first one. 3... well that depends on version, the US one is crazy hard but the Japanese one's quite doable (thanks to it having infinite continues and password save instead of no saving and 5 credits as in the US).

As for using savestates though, I'd say that it depends how you used them. If you just saved at the beginning of levels (1-1, 1-2, etc.) then I wouldn't consider that anything more than as you say, being able to continue where you left off. If you're saving in the middle of levels at tough parts or at bosses though, then you are cheating a bit. I've done that too sometimes, no problem with it, but it's not quite the same as beating a game legitimately. :)

Brianvgplayer
11-25-2010, 01:17 AM
Oh, it's definitely easier than Ninja Gaiden 1, no question. Maybe also the second one, though as I said NG2 is easier than the first one. 3... well that depends on version, the US one is crazy hard but the Japanese one's quite doable (thanks to it having infinite continues and password save instead of no saving and 5 credits as in the US).


I heard the jp Ninja Ryukenden 3 is the easiest out of all the NG games and not simply because of continues and passwords. The US version also has harsher restart points, more damage from enemies, and rearranged weapon locations.

Xexyz
11-25-2010, 02:30 PM
It's funny, because I always though Ninja Gaiden III was the easiest of the trio, and I'm talking about the U.S. version. Again, I cleared it during my 1cc or bust phase. Compared to the first two, Ninja Gaiden III is much more lenient when going for a no continue clear. I gave up trying to do this with the first two.

kupomogli
11-25-2010, 02:42 PM
I did beat Ninja Gaiden 2, though. It's easier and more fun than the first game.

QFT. Ninja Gaiden 2 is one of the best platformers, one of the best games even, ever made.

Ninja Crusaders is decent. I haven't put much time into it so have never beaten it. The only thing I really didn't like about it is that almost every single enemy took about five or more hits to kill which really slowed down the pacing.