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crazyjackcsa
11-27-2010, 07:16 AM
I've always been a Sega fan, and I've always wondered, why are there so many arcade games that never came home?

There seems to be a time starting around that a tonne of games never came home.

Just off the top, Scud Race, Daytona U.S.A 2, L.A. Riders, the Jurassic Park Arcade Games, The Star Wars Arcade Game, Moto Raid and that skateboarding game all spring to mind.

Until recently, Jambo Safari, Gunblade and L.A. Machine Guns could have been included on that list.

I've never read anything official as to why they were never released/ported to ANY console.

Anybody know?

klausien
11-27-2010, 09:17 AM
Don't we all wish we knew? I hope Sega keeps going back to their arcade legacy, because I know I really love the GunBlade NY/LA Machineguns pack. AfterBurner Climax on Live was also a pleasant, and extremely welcome, surprise. My next hope is for Planet Harriers or Revenge of Death Adder (or any System 32 game for that matter) to show up somewhere, but I'm not holding my breath.

On a related side note, you do know that the tracks from Scud Race & Daytona 2 were made into bonus stages for the first XBox release of Outrun 2 no? It's definitely a tease more than anything else (I'd imagine they were proof of concept in some way and they just made them an easter egg), but it is still super cool that they're in there.

dendawg
11-27-2010, 10:24 AM
Star Wars Arcade

Star Wars Arcade came out on 32X.

crazyjackcsa
11-27-2010, 10:26 AM
I knew they were on Outrun 2, but it just isn't the same.

I was referring to Star Wars Arcade Trilogy, the 1998 release.

Greg2600
11-27-2010, 10:32 AM
Well, one thing to note is that SEGA made quite a few arcade games many of us probably never even saw in person back in the days. Star Wars "Arcade" was ported to the 32X; however its follow up Star Wars Trilogy Arcade, was not. Like with Daytona 2, SEGA likely didn't want to pay the home license, or couldn't get one. Indy 500 is another arcade racer that wasn't ported. I'm sure if you go back, likely the only reason SEGA didn't port was licensing.

Graham Mitchell
11-27-2010, 11:51 AM
I remember a little system 16 arcade game by Sega called Aural, I think. It was an overhead tank shooter with first-person exploring/shooting segments, like Contra. (sorry I'm on my cell phone so I can't search the link on klov. Somebody should though...)

Anyway, I don't think that was ever ported to anything.

I do know that the Japanese Saturn had collections of extremely old Sega games that I'd never heard of. (Pengo is the only one I recognize). While they were ported to the Saturn overseas, there are probably several games in those collections that never made their way to the U.S.

diskoboy
11-27-2010, 12:30 PM
-Planet Harriers
-Brave Fire Fighters
-Airline Pilots
-Top Skater/Air Trix
-Crackin' DJ

And pretty much all of Sega's old laserdisc titles, with the exception of Time Traveler.

j_factor
11-27-2010, 01:11 PM
Well, one thing to note is that SEGA made quite a few arcade games many of us probably never even saw in person back in the days. Star Wars "Arcade" was ported to the 32X; however its follow up Star Wars Trilogy Arcade, was not. Like with Daytona 2, SEGA likely didn't want to pay the home license, or couldn't get one. Indy 500 is another arcade racer that wasn't ported. I'm sure if you go back, likely the only reason SEGA didn't port was licensing.

Indy 500 was ported -- to Game.com LOL

Compute
11-27-2010, 04:21 PM
I still haven't seen a decent home version of Thunderblade.

Brianvgplayer
11-27-2010, 10:00 PM
I do know that the Japanese Saturn had collections of extremely old Sega games that I'd never heard of. (Pengo is the only one I recognize). While they were ported to the Saturn overseas, there are probably several games in those collections that never made their way to the U.S.

Not really, all of the games in the first Memorial Selection and most in the second came to the US. Most games in the second collection didn't get US home ports, though.

I have the first Sega Ages Memorial collection for Saturn. It has Head On, Up 'n Down, Flicky, and Pengo. Head On got a GB version (Power Racer) in the US and a clone of it (Dodge 'em) was on 2600. Up 'n Down is more obscure, but still got various ports in the US (Colecovision, Atari 800, and even Atari 2600). Flicky got a Genesis port in the US. Pengo got ports on 2600, Atari 8 bit computer, and 5200 in the US.

The second Memorial Selection has Doki Doki Penguin Land, Monaco GP, SEGA Samurai, Ninja Princess (aka Sega Ninja), Sindbad Mystery, and Star Jacker. A few of these had US arcade releases, but only Ninja Princess and Monaco GP got US home versions. Monaco GP has a remake in SEGA Classics Collection on PS2 and Ninja Princess had a version with altered graphics on Master System named The Ninja. Doki Doki Penguin Land didn't come to the US, but its sequel for SMS came to the US under the name Penguin Land.

Steve W
11-27-2010, 10:26 PM
I could swear that both Jambo Safari and Planet Harriers were lined up to be released on the Dreamcast before Sega threw in the towel on the console way too early.

maxlords
11-27-2010, 10:44 PM
Planet Harriers is one they should DEFINITELY release. I'd have gotten the arcade version, but it's literally the most fragile arcade board EVER made. I even called a rep at Sega to ask about it and HE said to avoid it...75% of them that they fix and shipped back broke in shipping on the way back....

Leo_A
11-28-2010, 12:02 AM
Why would it be any different then any other Naomi board?

I never quite got the fascination with Planet Harriers, but I never did like Space Harrier either...

j_factor
11-28-2010, 12:16 AM
I remember waiting and waiting for some announcement of a home version of Ollie King. Never came, and I never saw the arcade game. I've also always wanted to try Crackin' DJ.


I could swear that both Jambo Safari and Planet Harriers were lined up to be released on the Dreamcast before Sega threw in the towel on the console way too early.

Yes, they certainly did. There was also supposed to be a Dreamcast version of Shakka to Tambourine. That one was canceled in favor of a Playstation (yes, PS1) version, which was then changed from a port of the arcade version to a reworked version starring some J-Pop girl group and featuring their songs.


Why would it be any different then any other Naomi board?

Planet Harriers is not a Naomi game, it's Hikaru.

retroman
11-28-2010, 12:30 AM
dont forget Golden Axe Revenge of Death Adder

exit
11-28-2010, 01:16 AM
Only one I can think of is Quartet 2, I remember playing it once at an arcade in the early 90s and always wondered why it was never released on Genesis.

Graham Mitchell
11-28-2010, 01:17 AM
I don't know if these count, but the arcade versions of Michael Jackson's Moonwalker and Ghostbusters are quite different from their Genesis counterparts. Those two have never been released on consoles as far as I know.

Brianvgplayer
11-28-2010, 01:21 AM
Only one I can think of is Quartet 2, I remember playing it once at an arcade in the early 90s and always wondered why it was never released on Genesis.

Quartet 2 is nothing more than a 2 player version of Quartet. There is a home version on US SMS, though it's very different from the arcade.

todesengel
11-28-2010, 01:29 AM
I don't know if these count, but the arcade versions of Michael Jackson's Moonwalker and Ghostbusters are quite different from their Genesis counterparts. Those two have never been released on consoles as far as I know.
That Real Ghostbusters arcade game wasn't Sega, I believe it was Data East. It did get ported to the Amiga, Amstrad, Atari ST, C64 and Spectrum though.

I always found it odd that Sega never ported that Sonic trackball game.

Brianvgplayer
11-28-2010, 01:40 AM
I find it odd how Colecovision had a lot of ports licensed from Sega, but no SG-1000 ports (not counting homebrews). The carts even have a similar shape.

Wraith Storm
11-28-2010, 02:11 AM
Back in the Dreamcast days I wanted ports of Planet Harriers and Scud Race so bad.

But, more than anything I wanted a port of Moto Raid. My local AMC theater used to have this and I can't tell you how much money I used to pump into it! Also, being a model 2 game it should have been an easy port to the DC......

crazyjackcsa
11-28-2010, 04:49 AM
Back in the Dreamcast days I wanted ports of Planet Harriers and Scud Race so bad.

But, more than anything I wanted a port of Moto Raid. My local AMC theater used to have this and I can't tell you how much money I used to pump into it! Also, being a model 2 game it should have been an easy port to the DC......

That was another one I would have loved to have seen. So, great games, but no real over arching reason for why none of them saw a console port.

kedawa
11-28-2010, 06:53 PM
I really want that Rambo arcade game.

Bay Route and Tough Turf never got ported AFAIK, but it could have something to do with licencing issues with Sunsoft.

buzz_n64
11-28-2010, 07:16 PM
I don't know if these count, but the arcade versions of Michael Jackson's Moonwalker and Ghostbusters are quite different from their Genesis counterparts. Those two have never been released on consoles as far as I know.

Moonwalker is my favorite arcade game, and I've been dying to see it released in any form. I'll take compilation, Xbox Live, portable system, or anything. I've offered to buy the actual cab for a couple g's in the past, but no responses. Sega, release it now!

Rickstilwell1
11-29-2010, 05:36 AM
Sega's excuse for not porting Sega Sonic the Hedgehog to any collection is always because of the trackball controller used on the arcade machine. But we all know that it's not impossible to convert the control signals to work with an analog joystick or d-pad because MAME already supports the game. Assign the trackball to a thumbstick and the game plays fine. I beat it. Now why can't they do it if random emulator developers can?

Greg2600
11-29-2010, 06:40 PM
Indy 500 was ported -- to Game.com LOL
Good grief you're right! Game.com shouldn't even be considered a video game system.

fahlim003
11-29-2010, 10:04 PM
As has been covered elsewhere it is criminal that Virtua Cop 3 never made it to Xbox. Criminal I say. Ghost Squad also should've made it to the original Xbox and would've made for a nice double pack with VC3 (to heck with the Wii version at least it serves me no benefit).

Scud Race should have been released on Dreamcast, there is really no excuse but perhaps it was bailed on after the issues that arose in Sega Rally 2 (another Model3 board conversion). At the very least they could have gone the Win9x/PC route as was the case with SR2 which really improved the frame-rate issues. The bonus tracks in OutRun2 is of little consolation since it's Sumo Digital.

Another valid mention is OutRunners. I do not consider the Genesis/MegaDrive game to be compensation. It's really mediocre in comparison and someone who never played the arcade original would have a very skewed vision of what it may be based on the home port.

SegaAges
11-29-2010, 10:45 PM
I've always been a Sega fan, and I've always wondered, why are there so many arcade games that never came home?

There seems to be a time starting around that a tonne of games never came home.

Just off the top, Scud Race, Daytona U.S.A 2, L.A. Riders, the Jurassic Park Arcade Games, The Star Wars Arcade Game, Moto Raid and that skateboarding game all spring to mind.

Until recently, Jambo Safari, Gunblade and L.A. Machine Guns could have been included on that list.

I've never read anything official as to why they were never released/ported to ANY console.

Anybody know?

I know that Jambo Safari was scheduled and was supposed to be out with another game as well. I did hear about Jambo and some rescue game or something (I think it was those 2) that were going to be released on 1 disc.

Top Skater was also supposed to come out as well. That game is even shorter than Steep Slope Sliders Arcade, so it would have probably been difficult to put that out on its own

TheClash603
11-29-2010, 11:34 PM
I would actually buy that lame Tony Hawk skateboard, if I could use it on a Top Skater home release.

...the sequel, not so much.

Leo_A
11-29-2010, 11:39 PM
I find it odd how Colecovision had a lot of ports licensed from Sega, but no SG-1000 ports (not counting homebrews). The carts even have a similar shape.

By the time it was released, the Colecovision was already slowing down due to the crash in this country and just had another half a year or so of healthy support from Coleco before they started to wind things down.

I imagine if the crash hadn't killed it prematurely, we would've seen some ports. But the summer of 1983 was already very late in the system's very short life.

SegaAges
11-29-2010, 11:39 PM
I would actually buy that lame Tony Hawk skateboard, if I could use it on a Top Skater home release.

...the sequel, not so much.

With some messing around, it might be possible to do it on the pc, but that is where I leave it.

I actually have an extra controller and once I stop being lazy and get a wireless receiver for it for my pc, I am going to test it out. If I get it working, that would be awesome, but I am pretty confident that it is possible to do that

j_factor
11-30-2010, 02:13 PM
I know that Jambo Safari was scheduled and was supposed to be out with another game as well. I did hear about Jambo and some rescue game or something (I think it was those 2) that were going to be released on 1 disc.

Ah yes, it was Emergency Call Ambulance.


Top Skater was also supposed to come out as well. That game is even shorter than Steep Slope Sliders Arcade, so it would have probably been difficult to put that out on its own

Shouldn't have been that hard. They'd just need to beef it up the same way they did with Crazy Taxi, 18-Wheeler, etc. Top Skater is very short, but it would be very conducive to adding on.