View Full Version : Super Fighter Team to release Nightmare Busters! (SNES)
Steven
12-03-2010, 05:44 PM
in 2011. This marks the first US SNES release in over 12 years -- about time someone did!
I'm excited. I'll buy one to support SFT, and hope this will lead to more SNES releases in the future. I admire what they did with Beggar Prince and Legend of Wukong, and was wondering when they might give SNES gamers some love.
you can follow their updates on their website: www.nightmarebusters.com (in progress)
Will you be purchasing this? NB is a cancelled 1995 game, think of it as a 2 player run n gun sorta. Quite reminiscent of Capcom's Midnight Wanderers in 3 Wonder.
InboRenge
12-05-2010, 11:48 AM
Not to take the wind out of their sales, but Nightmare Busters has been available for reproduction for years, in a complete state.
Parodius Duh!
12-05-2010, 12:13 PM
Yeah, I just picked up a repro of it for 40.00 shipped, so Ill be passing on this.
is this licensed by nintendo? cause otherwise its just another group of people making repro's
I mean what sets this apart from any other person that makes reproduction carts? aside from maybe the label design....
megasdkirby
12-05-2010, 12:20 PM
Yeah, I just picked up a repro of it for 40.00 shipped, so Ill be passing on this.
is this licensed by nintendo? cause otherwise its just another group of people making repro's
Good question.
Then what if Super Team Fighter has the legal rights to reproduce and release the game, even without the Nintendo Seal of Approval (unlicensed)?
Baloo
12-05-2010, 12:23 PM
I thought Super Fighter Team got all of the legal rights to produce and release all of their games.
Parodius Duh!
12-05-2010, 12:25 PM
who originally developed the game and was supposed to release it back in '95?
mobiusclimber
12-05-2010, 02:16 PM
That would be Arcade Zone.
Thing is I've played NB and didn't really care for it. But then it's not the kind of game I really like all that well. I'll get excited when they release a new RPG for the SNES. Nice to see them branch out tho.
Smashed Brother
12-05-2010, 06:47 PM
Maybe it'll be released with a professionally produced box and full-color manual! The Genesis games they released were well done aesthetically.
Doonzmore
12-05-2010, 06:49 PM
I'm with the above post. I've seen the repro's, but an original box and fully colored manual would really tie the package together.
CMA Death Adder
12-05-2010, 09:53 PM
Hello, everyone.
Thank you for your interest in Nightmare Busters.
Nightmare Busters has been available for reproduction for years, in a complete state.
Yes, this is a fact of which we are well aware. However, where "reproduction" copies are produced and sold disrespectfully, without any attempt at permission from the IP holders (and often at inflated prices), we at Super Fighter Team always negotiate the proper legal rights for the games we produce, manufacture and release. In the case of Nightmare Busters, we acquired a publishing contract with the current IP holders.
Maybe it'll be released with a professionally produced box and full-color manual! The Genesis games they released were well done aesthetically.
Of course, the game will be released along with a box and full-color instruction manual, just like all of our game releases. Each piece (game PCB, plastic PCB shell, box and instructions) will be professionally produced, from scratch, by our factory. Unlike the people selling "reproductions," we will deliver the absolute highest-quality product at a low price.
I mean what sets this apart from any other person that makes reproduction carts?
Besides the differences I've mentioned above, the version of the game that we will be releasing is not the same as the one which has been floating around the internet.
Finally - if any of you are aware of someone who is still attempting to sell "reproductions" of Nightmare Busters, I would appreciate it if you let me know. Thanks.
Have a nice day.
Steven
12-05-2010, 09:58 PM
the version of the game that we will be releasing is not the same as the one which has been floating around the internet.
Any chance you can tell us right now what the differences are? I understand though if you opt not to. For example, are there any extra added modes or difficulty levels? Added sound effects? etc.
Parodius Duh!
12-05-2010, 10:02 PM
different version, huh? ....very interesting...Ill def be getting a copy in that case.
I understand your concern and legal rights and Id inform you of who made my reproduction but I have ordered it before your version was announced, wasnt aware there was rights holders, and it is a personal friend who was making it as a favor, he does not offer them online for sale to the public and definitely will not make another, Im sure of that.
Parodius Duh!
12-05-2010, 10:04 PM
oh, and when do you think this will be available? can you give us a date?
CMA Death Adder
12-05-2010, 10:26 PM
oh, and when do you think this will be available? can you give us a date?
It hasn't been decided yet, but if you join our mailing list (mailto:contact@superfighter.com?subject=Nightmare Busters mailing list), you'll be kept directly informed.
Thanks.
Parodius Duh!
12-05-2010, 10:30 PM
okay great, I actually just canceled my reproduction copy, luckily my buddy has not made it yet!
I CAN NOT WAIT FOR THIS RELEASE!
badinsults
12-06-2010, 02:53 AM
Looking forward to this. I played the prototype a bit, and it seemed a bit unfair in spots.
poloplayr
12-06-2010, 10:15 AM
Very cool!
I can only hope the difficulty will be tweaked... Played the proto and it was frustratingly difficult...
WarriorFan
12-06-2010, 03:23 PM
Very cool!
I can only hope the difficulty will be tweaked... Played the proto and it was frustratingly difficult...
Agreed. I played a repro earlier this year. Even on easy it was worthy of slamming the controller against the wall. I hope this will be changed. At least allow us wimpy gamers to have a mode where we can enjoy beginning to end with little stress, heh... like a "very easy" mode.
darkwingduck13
12-06-2010, 04:05 PM
Love the little request for help in sending out the C&D letters.
I gotta ask the obvious question: why not go for a game that wasn't so readily accessible? God knows there'd have to be lots of other candidates that would make more sense, at least from an availability point of view.
MarioMania
12-06-2010, 04:29 PM
When are you going to make a shooter??
CMA Death Adder
12-07-2010, 02:58 AM
why not go for a game that wasn't so readily accessible?
That's a good question. Normally, we wouldn't consider a video game for commercial release that had already been pirated. Nightmare Busters is such a beautiful, solid game, however, that I was swayed into giving it the green light for production and publishing regardless of this fact. As well, the IP holders are being extremely helpful, supportive and encouraging, providing us with a lot of beautiful artwork and detailed information that would otherwise go unseen if the game were simply left to be "reproduced" unofficially.
When are you going to make a shooter??
We already did: ZAKU (http://www.zaku-lynx.com/), a 100% new and original horizontal shooter, was released for the Atari Lynx in October of last year. :)
Will we produce and release a shooter for the SNES? Only time will tell...
poloplayr
12-07-2010, 05:04 AM
That's a good question. Normally, we wouldn't consider a video game for commercial release that had already been pirated. Nightmare Busters is such a beautiful, solid game, however, that I was swayed into giving it the green light for production and publishing regardless of this fact. As well, the IP holders are being extremely helpful, supportive and encouraging, providing us with a lot of beautiful artwork and detailed information that would otherwise go unseen if the game were simply left to be "reproduced" unofficially.
We already did: ZAKU (http://www.zaku-lynx.com/), a 100% new and original horizontal shooter, was released for the Atari Lynx in October of last year. :)
Will we produce and release a shooter for the SNES? Only time will tell...
All this SNES love is making me giddy like a schoolgirl!
darkwingduck13
12-07-2010, 05:28 AM
Well, we're fortunate that you were somehow convinced into doing the project even though your first instinct was not to green light it!
While I won't be buying it, I'm interested to see just how much Super Fighter Team will undercut the previously-stated "inflated" price of the "disrespectful" $40 reproductions of a game that was never commercially released. Since I'm sure there's nowhere near the amount of translation work as was involved in your RPG releases and the game is supposedly an even-more-complete version than the playable version that found its way onto the net, it would make sense that Nightmare Busters would be significantly cheaper than the previous releases like Beggar Prince and Legend of Wukong, both of which clocked in at or above the previously-mentioned $40 price point. It's good of you to give us an insight into your thoughts on the pricing structure of Nightmare Busters, DA.
Admittedly, I'm much more interested in Star Odyssey. I'll be waiting to see the reviews on that one. Ever since I first played Black Bass on the NES, I've been dreaming of the chance to play a Hot-B RPG.
CMA Death Adder
12-07-2010, 02:03 PM
Well, we're fortunate that you were somehow convinced into doing the project even though your first instinct was not to green light it!
It was only logical for us to weigh the pros and cons of publishing a game that had been rampantly pirated for several years. To not consider such a thing at length would be a foolish business choice. In the end, I realized that despite the piracy, the game would be very well received by retro gamers the world over. Our current mailing list sign-ups from over 300 Frenchmen alone is surely proof of that!
I'm interested to see just how much Super Fighter Team will undercut the previously-stated "inflated" price of the "disrespectful" $40 reproductions of a game that was never commercially released.
By doing what we always do: offering more value for the customers' money. I have already stated this in a previous response:
"As well, the IP holders are being extremely helpful, supportive and encouraging, providing us with a lot of beautiful artwork and detailed information that would otherwise go unseen if the game were simply left to be "reproduced" unofficially."
It's good of you to give us an insight into your thoughts on the pricing structure of Nightmare Busters, DA.
Certainly.
For starters, a new Super Nintendo game will be more expensive to produce than a new Sega Genesis game. In addition, though we did not have to do a lot of code work on Nightmare Busters, we did reach an official agreement from the IP holder to sell it, which of course comes along with a royalty rate. As well, the game may very well be produced with a dual-language instruction manual (English and French), much like we did with ZAKU (http://www.zaku-lynx.com/). This choice alone would double the normal printing price for the manual.
Quality is always our first goal, coupled with offering our customers a fair price. And since our inception in 2004, we have not raised our game prices even though the recession caused our manufacturing costs to go up more than once, and though several of our programmers have negotiated higher wages per project. This business is unique in that it is not about the pursuit of money. Rather, it is about the pursuit of the continued lifespan of the classic gaming movement. If everyone only understood these things, they would have no reason (other than personal preference) to question the prices we set.
Admittedly, I'm much more interested in Star Odyssey. I'll be waiting to see the reviews on that one. Ever since I first played Black Bass on the NES, I've been dreaming of the chance to play a Hot-B RPG.
Thank you. We have done a lot of work on this game; I think you'll be impressed with it.
If you should have any additional questions regarding any of our products, you are always welcome to contact me personally via e-mail, or here at the forum via private message.
Have a nice day.
darkwingduck13
12-07-2010, 04:14 PM
By doing what we always do: offering more value for the customers' money. I have already stated this in a previous response:
"As well, the IP holders are being extremely helpful, supportive and encouraging, providing us with a lot of beautiful artwork and detailed information that would otherwise go unseen if the game were simply left to be "reproduced" unofficially."
For starters, a new Super Nintendo game will be more expensive to produce than a new Sega Genesis game. In addition, though we did not have to do a lot of code work on Nightmare Busters, we did reach an official agreement from the IP holder to sell it, which of course comes along with a royalty rate. As well, the game may very well be produced with a dual-language instruction manual (English and French), much like we did with ZAKU (http://www.zaku-lynx.com/). This choice alone would double the normal printing price for the manual.
Have a nice day.
Thanks for writing back, DA. I've always appreciated SFT's commitment to their online presence and the drive to answer questions about the process and products of the company.
I'm just a little confused by the deflection when it comes to the price of the game. Basically it seems like you're saying it's still going to be $40 even though you're dissatisfied with that price when it comes to reproductions and there was less work involved with getting this one ready for release, but there's a recession and we get the manual in French so...? I mean, I guess that's a good move since it sounds like the game will be big in France.
The lack of details in the response makes it sound like maybe the deal on licensing the game wasn't so good, which I'm sorry to hear. :mad:
The repeated comments on piracy also raise a question: are you going to be pursuing C&D orders for just those individuals who are brought to your attention as having the ability to transfer ROMs to cartridges, or are you also going to go after people like Tototek, who make the flash cartridges that a lot of people use? What about things like the Everdrive?
http://oi55.tinypic.com/nfo64j.jpg
<Everdrive Label credit goes to JoeRedifer@http://www.joeredifer.com>
maxlords
12-07-2010, 05:01 PM
Will the box be cardboard like original SNES boxes? Or will you be producing a clamshell? I'd of course prefer a cardboard one that mimics the style of the SNES boxes :) Durability-wise that might not be the best choice though.
badinsults
12-08-2010, 02:49 AM
Question, did you guys find a way to bypass the lockout chip, or are they being cannibalized off existing carts?
CMA Death Adder
12-08-2010, 03:30 AM
Thanks for writing back, DA. I've always appreciated SFT's commitment to their online presence and the drive to answer questions about the process and products of the company.
It's my pleasure.
I'm just a little confused by the deflection when it comes to the price of the game.
I think that "deflection" was an improper word to use.
Generally, we do not announce a video game product to the public until it is 100% completed and either ready for manufacture or already being manufactured. Part of the reasoning behind this is that in doing so, we'll never have to worry about giving our customers anything but the most up-to-date, factual information about the product, its cost, etc.
Nightmare Busters was a special case, chosen to be announced at the Retro-gaming Connexion (http://www.superfighter.com/events/rgc2010.htm) because it is a French-developed game that many French retrogamers have been looking forward to seeing officially released for a long while, now. In addition, the IP holder arranged to have two of his friends assist us in the presentation and demonstration of the game. This was something special that I was happy to be a part of.
However - having made an official announcement that we are going to publish Nightmare Busters doesn't necessarily mean we have already set a price, or a release date. This is the purpose of the mailing list (mailto:contact@superfighter.com?subject=Nightmare Busters mailing list), so that once we do have these details finalized, everyone interested will be directly informed. I don't see any point in speculation; I prefer to deliver only the facts.
For the time being, I'll tell you the same thing I told the audience at the RGC when asked about the price point: "It has not been decided yet, and will depend on several factors - namely, manufacturing costs." This is not deflection, it is simply stating that there is no definite answer at the present time.
If you've already signed up for our mailing list, you'll be informed about these points at the same time as everyone else. I believe that's more than enough of an answer for now.
it seems like you're saying it's still going to be $40 even though you're dissatisfied with that price when it comes to reproductions
I believe these facts are fairly clear, but since you asked...
"Reproductions" are not manufactured from 100% brand new parts and materials; they are put together using readily available hardware, and, generally, pirated software. The cost to the builder is extremely low; their only true investment is some time. The people who sell "reproductions" set their asking prices based on whatever they decide they want to make, which in many cases that I have seen, are completely ridiculous figures.
By contrast, our games are properly licensed or acquired from their IP holders, professionally manufactured from all new parts, bundled with beautiful artwork and detailed documentation. We set our asking prices based on the overall production and manufacturing costs of the game, always seeking the lowest price for the consumer even if it means we do not make a cent after such costs have been regained.
The lack of details in the response makes it sound like maybe the deal on licensing the game wasn't so good, which I'm sorry to hear. :mad:
You seem to be speculating a lot about this project, which doesn't really help in getting proper answers shared with the public - rather, it increases the possibility that incorrect information will be gleaned from your assumptions and passed along by the fans. Please consider a different approach, regarding future inquiries.
The licensing agreement for Nightmare Busters was standard, for us. I took no issue with it, or I wouldn't have signed it. *shrugs* And that's all I can say, in regard to this particular question.
are you going to be pursuing C&D orders for just those individuals who are brought to your attention as having the ability to transfer ROMs to cartridges
Sure. If any of them had actually bothered to ask the IP holder for permission to sell Nightmare Busters, they may have been granted it. After all, we were. To me, this lack of effort on their part just shows that those who produce and sell "reproduction" copies of video games are unconcerned with showing any respect to the owners of the games, and are in fact knowingly committing a crime in order to make a profit. While some may condone this, we simply cannot.
To me, it is completely irrelevant if a company will actually pursue an individual for pirating their game. We spent five years of researching and negotiating, for example, in order to acquire the rights to Panda Entertainment's back catalog. We didn't just steal it. And so far, we haven't even sold anything related to that acquisition: we have offered Sango Fighter (http://www.sangofighter.com/) as a free download, and will likely do the same with Sango Fighter 2 (http://www.sangofighter2.com/). Does this make us special? No. But it does clearly illustrate that we aren't in this just to make a buck. Sure, we could just come along and take the games we wanted to publish, but there's no honor in that, and it wouldn't paint the classic gaming movement in a very respectful light.
or are you also going to go after people like Tototek, who make the flash cartridges that a lot of people use? What about things like the Everdrive?
Since we haven't seen nor heard of any flash cartridge manufacturer attempting to sell backup kits that contain illegal copies of our software, we currently take no issue with them. Of course, we make efforts to copy protect our commercial software so as to reduce the possibility of such things.
Will the box be cardboard like original SNES boxes?
Yes, because this is keeping with tradition for SNES games. Zaku (http://www.zaku-lynx.com/) was released in a sturdy, cardstock box, as all other Lynx games were released in the same manner.
Question, did you guys find a way to bypass the lockout chip, or are they being cannibalized off existing carts?
Nightmare Busters will run on both NTSC and PAL machines, using a legal bypass to the lockout chips. We would never release any product which contained "cannibalized" materials. Everything is always manufactured brand new by our factory.
darkwingduck13
12-08-2010, 04:06 AM
I think that "deflection" was an improper word to use.
Fair enough.
Generally, we do not announce a video game product to the public until it is 100% completed and either ready for manufacture or already being manufactured. Part of the reasoning behind this is that in doing so, we'll never have to worry about giving our customers anything but the most up-to-date, factual information about the product, its cost, etc.
How far along in the process is the game? Is that all right to ask?
For the time being, I'll tell you the same thing I told the audience at the RGC when asked about the price point: "It has not been decided yet, and will depend on several factors - namely, manufacturing costs." This is not deflection, it is simply stating that there is no definite answer at the present time.
Thanks for clarifying.
"Reproductions" are not manufactured from 100% brand new parts and materials; they are put together using readily available hardware, and, generally, pirated software. The cost to the builder is extremely low; their only true investment is some time. The people who sell "reproductions" set their asking prices based on whatever they decide they want to make, which in many cases that I have seen, are completely ridiculous figures.
By contrast, our games are properly licensed or acquired from their IP holders, professionally manufactured from all new parts, bundled with beautiful artwork and detailed documentation. We set our asking prices based on the overall production and manufacturing costs of the game, always seeking the lowest price for the consumer even if it means we do not make a cent after such costs have been regained.
So in that case, then, you do not seek to make enough profit in order to help license your next project? That is not a concern when you're setting a price for the games?
You seem to be speculating a lot about this project, which doesn't really help in getting proper answers shared with the public - rather, it increases the possibility that incorrect information will be gleaned from your assumptions and passed along by the fans. Please consider a different approach, regarding future inquiries.
The licensing agreement for Nightmare Busters was standard, for us. I took no issue with it, or I wouldn't have signed it. *shrugs* And that's all I can say, in regard to this particular question.
I'm sorry if my line of questioning has made you uncomfortable in the past. I'll do my best to remedy that!
Sure. If any of them had actually bothered to ask the IP holder for permission to sell Nightmare Busters, they may have been granted it. After all, we were. To me, this lack of effort on their part just shows that those who produce and sell "reproduction" copies of video games are unconcerned with showing any respect to the owners of the games, and are in fact knowingly committing a crime in order to make a profit. While some may condone this, we simply cannot.
So basically, different groups of people may have been given the okay to work with the game. I've heard that there's even be a group of people out there who were planning to do a fan-translation of the title who got permission.
To me, it is completely irrelevant if a company will actually pursue an individual for pirating their game. We spent five years of researching and negotiating, for example, in order to acquire the rights to Panda Entertainment's back catalog. We didn't just steal it. And so far, we haven't even sold anything related to that acquisition: we have offered Sango Fighter (http://www.sangofighter.com/) as a free download, and will likely do the same with Sango Fighter 2 (http://www.sangofighter2.com/). Does this make us special? No. But it does clearly illustrate that we aren't in this just to make a buck. Sure, we could just come along and take the games we wanted to publish, but there's no honor in that, and it wouldn't paint the classic gaming movement in a very respectful light.
I was happy to see that you didn't try to sell those titles once you got the rights. I'm afraid it would've been a losing proposition, and would've kept us from seeing your later work.
Since we haven't seen nor heard of any flash cartridge manufacturer attempting to sell backup kits that contain illegal copies of our software, we currently take no issue with them. Of course, we make efforts to copy protect our commercial software so as to reduce the possibility of such things.
This is to be expected, though it's a shame it's one more stumbling block in preservation efforts.
Yes, because this is keeping with tradition for SNES games. Zaku (http://www.zaku-lynx.com/) was released in a sturdy, cardstock box, as all other Lynx games were released in the same manner.
At least it should help keep costs down, unless it's actually somehow cheaper to make clamshell boxes!
Nightmare Busters will run on both NTSC and PAL machines, using a legal bypass to the lockout chips. We would never release any product which contained "cannibalized" materials. Everything is always manufactured brand new by our factory.
We appreciate the newness, yes we do! \\^_^/
CMA Death Adder
12-08-2010, 04:47 AM
How far along in the process is the game? Is that all right to ask?
We must first release Star Odyssey (http://www.starodysseygame.com/), then manufacture more copies of Zaku (http://www.zaku-lynx.com/). Nightmare Busters comes after these, in the production queue.
So in that case, then, you do not seek to make enough profit in order to help license your next project?
That's often the hope, yes. We are a professional company, and we must be able to set and maintain a reasonable budget for each game project. This includes research, development, manufacturing - and, of course, the royalties we pay to the companies we partner with. These budgets have to come from somewhere, and that "somewhere" is from sales. Super Fighter Team is my company, yet I don't take a single cent from its sales success. "Profit," in our case, is "possibility" - it isn't pocket money.
But...
This isn't always the end result. Zaku (http://www.zaku-lynx.com/), for example, had a high manufacturing cost (especially when considering the custom plastic molds we had to create for the PCB case), which, when all things involved were considered, was not completely offset by our asking price of $40. We will therefore not "break even" on this particular game until around 600 copies have been sold. But was it worth it? A thousand times "yes." We were able to publish a phenomenal new Lynx game, in a production quality only previously used by Atari, and offer it for sale at a lower cost than what the vast majority of other new Lynx games are sold for. That is something of which I am very proud. It may also give you a hint as to where the loyalties of other publishers lay...
I'm sorry if my line of questioning has made you uncomfortable in the past. I'll do my best to remedy that!
I appreciate your understanding on the matter.
So basically, different groups of people may have been given the okay to work with the game.
It certainly would have been possible, yes. And I hope that people learn something from this.
I was happy to see that you didn't try to sell those titles once you got the rights. I'm afraid it would've been a losing proposition, and would've kept us from seeing your later work.
It's not about winning or losing - it's about the fact that I adored these games when I was growing up, and was overjoyed to finally own them, and be in charge of their future. When Panda Entertainment released Sango Fighter and its sequel, they gave me a great gift. Now it is time for me to return the favor.
badinsults
12-08-2010, 05:55 AM
Nightmare Busters will run on both NTSC and PAL machines, using a legal bypass to the lockout chips. We would never release any product which contained "cannibalized" materials. Everything is always manufactured brand new by our factory.
Interesting. I am curious as to how this was accomplished, as I was unaware that a method to bypass the lockout was perfected.
darkwingduck13
12-08-2010, 07:00 AM
Interesting. I am curious as to how this was accomplished, as I was unaware that a method to bypass the lockout was perfected.
I was wondering if any of the technical gurus would pick up on that. I'm not necessarily one myself, but I've read several times that it hadn't yet been done. And of course, one has to wonder in the USA about the application of the DMCA's provisions about circumventing security measures. *_*
I actually thought for a while that Nightmare Busters actually got a JPN release, but I guess it was just a reproduction with a really really well-done SFC box? I don't pretend to be any kind of SFC expert.
http://oi55.tinypic.com/2wejsht.jpg
http://oi56.tinypic.com/25i11yh.jpg
Also, I read in an interview that this team was working on a beat-em-up for the Jaguar. Any chance of that one being far along enough in development for you to get your claws into it, DA?
Lyes Belaidouni: We even made an attempt on the Atari Jaguar, the stillborn console for which we developed (without bragging) the most beautiful beat'em up with huge sprites and monumental backgrounds ! But this, alas, no one has seen it...
From: http://www.1up-games.com/snes/legend/interview-english.html
Looks like it might be this game:
http://oi54.tinypic.com/ivjw1s.jpg
http://oi55.tinypic.com/30m74f9.jpg
The guys at Atariage apparently tried to get in touch with the remnants of Arcade Zone about it, but got nowhere: http://www.atariage.com/forums/topic/142300-conan-like-game-for-jaguar/
I'm guessing SFT might have better luck?
Mayhem
12-08-2010, 12:30 PM
If NB will run fine on both NTSC and PAL systems... should I ask what region the cartridge shells and box design will be then? I'm assuming Europe, but figured I'd inquire... naturally I'd prefer US or JPN to fit in with the rest of my collection ;)
And that JPN repro above does look stunning...
Steven
12-08-2010, 03:20 PM
I was wondering if any of the technical gurus would pick up on that. I'm not necessarily one myself, but I've read several times that it hadn't yet been done. And of course, one has to wonder in the USA about the application of the DMCA's provisions about circumventing security measures. *_*
I actually thought for a while that Nightmare Busters actually got a JPN release, but I guess it was just a reproduction with a really really well-done SFC box? I don't pretend to be any kind of SFC expert.
http://oi55.tinypic.com/2wejsht.jpg
http://oi56.tinypic.com/25i11yh.jpg
Also, I read in an interview that this team was working on a beat-em-up for the Jaguar. Any chance of that one being far along enough in development for you to get your claws into it, DA?
From: http://www.1up-games.com/snes/legend/interview-english.html
Looks like it might be this game:
http://oi54.tinypic.com/ivjw1s.jpg
http://oi55.tinypic.com/30m74f9.jpg
The guys at Atariage apparently tried to get in touch with the remnants of Arcade Zone about it, but got nowhere: http://www.atariage.com/forums/topic/142300-conan-like-game-for-jaguar/
I'm guessing SFT might have better luck?
That Japanese version is a fan-made repro, a really well done one admittedly.
That beat em up you posted pics of remind of SNES beat em up Legend which was also developed by Arcade Zone. They also developed IRON COMMANDO (released only on the Super Famicom)
http://www.rvgfanatic.com/mediac/400_0/media/DIR_144101/IronQuote.gif
IC review here: http://www.rvgfanatic.com/6501/143801.html
And of course, Nightmare Busters is Arcade Zone's baby. All these games have a very distinctive "European" style that I can't quite explain, but when you play 'em you just know it's Arcade Zone through and through. Iron Commando is somewhat hard to find and somewhat pricey too... not really worth it to be honest (Ghost Chaser Densai is much better) but it's a nice collector's item.
CMA Death Adder
12-08-2010, 08:45 PM
I actually thought for a while that Nightmare Busters actually got a JPN release
Nightmare Busters was supposed to be released in Japan, but in the end it went unreleased worldwide.
I read in an interview that this team was working on a beat-em-up for the Jaguar. Any chance of that one being far along enough in development for you to get your claws into it, DA?
We have no involvement with that particular title, nor do we plan to.
If NB will run fine on both NTSC and PAL systems... should I ask what region the cartridge shells and box design will be then?
We will produce one unique product design which will feature all of the system compatibility information. Additional details are not yet available.
badinsults
12-09-2010, 06:52 AM
There is actually a prototype of the PAL version of Iron Commando, but it is pretty broken, IIRC.
darkwingduck13
12-10-2010, 06:54 AM
I guess the questions about bypassing the lockout chip are off-limits? Trade secrets, etc etc etc?
Parodius Duh!
12-10-2010, 07:09 AM
I guess the questions about bypassing the lockout chip are off-limits? Trade secrets, etc etc etc?
I would assume so until somebody gets a cart and cracks it open....
Yer gettin' nutty with the questions, I like that! ;)
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anyway......the cart in the picture from Connexion....is that what we can expect? Im so hoping you guys put carts out in the Euro/super fami style as well as the US cartridge style.....
are you fluent in French, or do these guys speak english, or is there a translator involved for communication? (I know, pretty much unrelated, just curious...)
darkwingduck13
12-10-2010, 07:17 AM
I would assume so until somebody gets a cart and cracks it open....
Yer gettin' nutty with the questions, I like that! ;)
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anyway......the cart in the picture from Connexion....is that what we can expect? Im so hoping you guys put carts out in the Euro/super fami style as well as the US cartridge style.....
are you fluent in French, or do these guys speak english, or is there a translator involved for communication? (I know, pretty much unrelated, just curious...)
Heh, thanks, I think. I'm guessing the audience for this game is a group of people who are intimately familiar with the system...and a significant subset of that group is a group of people who have at least some passing familiarity with the hardware, so it's something that they're going to wonder about. Evan has already backed that one up. :)
I don't truly expect a detailed answer at all, but it can't hurt to ask. I don't see what it would hurt for DA to give that detailed answer, but I'll be surprised if he does.
Parodius Duh!
12-10-2010, 07:23 AM
Heh, thanks, I think. I'm guessing the audience for this game is a group of people who are intimately familiar with the system...and a significant subset of that group is a group of people who have at least some passing familiarity with the hardware, so it's something that they're going to wonder about. Evan has already backed that one up. :)
I don't truly expect a detailed answer at all, but it can't hurt to ask. I don't see what it would hurt for DA to give that detailed answer, but I'll be surprised if he does.
haha yeah its good, youre asking everything I want to know! :)
darkwingduck13
12-10-2010, 07:28 AM
haha yeah its good, youre asking everything I want to know! :)
Well, you made a good point earlier, too. This isn't quite the same as the earlier releases on the Genesis. The SNES has a different fanbase, and since this is the first release for it, I guarantee somebody's going to dissect it to see how it works anyway.
CMA Death Adder
12-11-2010, 02:50 AM
I guess the questions about bypassing the lockout chip are off-limits?
*shrugs* I'm just not a technical guy. Our lead engineer takes care of such details.
Generally if I choose not to answer a question, it simply means I have nothing to say. In such instances, there's no need to push me for an answer. Thanks.
the cart in the picture from Connexion....is that what we can expect?
No. That was an unofficial design prepared by a fan.
Im so hoping you guys put carts out in the Euro/super fami style as well as the US cartridge style.....
In fact, I already addressed this earlier in the thread:
"We will produce one unique product design which will feature all of the system compatibility information. Additional details are not yet available."
are you fluent in French, or do these guys speak english, or is there a translator involved for communication?
RGC President Guillaume Dupré acts as our host and liaison while we are in France. This includes introducing our presentations in French, translating my speeches in realtime, and assisting in communications with Frenchmen whose English ability is quite limited. He provides phenomenal support which we are very grateful for, and couldn't do without.
My own ability in French is limited to a few simple courtesies.
darkwingduck13
12-12-2010, 08:14 AM
As an additional, related question...
What contact has SFT had with Nintendo about the project, if any at all?
pepharytheworm
12-12-2010, 01:15 PM
As an additional, related question...
What contact has SFT had with Nintendo about the project, if any at all?
Maybe its just me, but why does all your statements sound like accusations veiled by sounding like your just interested or curious.
I for one am happy a proffessionally made one will be available. If anyone wants a repo thats your choice, but I want the real deal and maybe buying this will open the doors for actual completely new SNES games being made.
Parodius Duh!
12-12-2010, 02:09 PM
Maybe its just me, but why does all your statements sound like accusations veiled by sounding like your just interested or curious.
I for one am happy a proffessionally made one will be available. If anyone wants a repo thats your choice, but I want the real deal and maybe buying this will open the doors for actual completely new SNES games being made.
Doesn't sound like that to me. I think he wants to know everything because if this is an official release, then it is BIG fucking news for SNES collectors and it will open the doors to much more, so I think he wants to know if it is actually licensed by Nintendo or an unofficial release (but made from new manufactured parts)....
darkwingduck13
12-12-2010, 03:47 PM
Maybe its just me, but why does all your statements sound like accusations veiled by sounding like your just interested or curious.
I'm sorry you think that, pepharytheworm. Parodius Duh! is actually on the right track with his own post...this IS big news, and it should come as no surprise that people are interested in both the technical and contractual/licensing angles of the release. SFT is in a unique position at this point to not only help the community by getting these unreleased titles into the hands of gamers, but they're also in a prime position to help educate others who may be interested in pursuing similar goals. DA has stated in previous posts that he wishes people would learn from what they're doing...well, there are those of us who would love to learn, and so we're asking the questions. Information on the whole licensing/negotiation process with both the publishers and the console manufacturers is something that could be very helpful to others.
I for one am happy a proffessionally made one will be available. If anyone wants a repo thats your choice, but I want the real deal and maybe buying this will open the doors for actual completely new SNES games being made.
I'm happy it's being made available too. Your statement here is a little off-base, though...based on comments made by DA in the past, there will not be the opportunity for anyone to get a repro now that someone is strictly enforcing the copyright claims on this title. Essentially, going forward, SFT's release is the only game in town if you want to play the game.
Of course, I'm not naive enough to truly believe that it will stop people from making or even selling the reproductions, but it WILL stifle availability and limit public discussion of those repros...so it's not quite as cut and dry as having a choice between the two methods of getting the game.
mobiusclimber
12-12-2010, 04:58 PM
And this brings up one problem with regards to reproing the game: Will this be a limited print run or will there be enough made so that anyone who wants one can just order it off the site? If there aren't going to be enough to go around (either to begin with or in the future) then it seems more detrimental to the gaming community to shut down repros of this game. I agree that people who charge big money for repros are just profitting off of the hard work of others, but it IS time consuming and DOES cost money to buy the materials to make these repros. Now that SFT has this licensing agreement, what are the chances of anyone being able to make copies of this game in the future (either w/ or w/o permission from the developers)?
And no I'm not saying this as any sort of a dig at SFT. But there is more an issue here, and one which should probably be addressed. Up til this point, they've done games that no one was reproing, and most (except for this upcoming Genesis one) that no one was even playing on ROM.
Vlcice
12-12-2010, 06:01 PM
As an additional, related question...
What contact has SFT had with Nintendo about the project, if any at all?
That part is something I was curious about too, actually. This (along with Star Odyssey) marks the first time SFT has done an officially developed game instead of an unlicensed game. That means it's possible that either of those use some sort of official SNES/Genesis SDK or other code - which would be copyrighted to Nintendo/Sega and not licensed for this kind of release. I was wondering whether SFT has cleared this aspect.
CMA Death Adder
12-12-2010, 11:40 PM
As an additional, related question...
What contact has SFT had with Nintendo about the project, if any at all?
I've no comment at this time.
Will this be a limited print run or will there be enough made so that anyone who wants one can just order it off the site?
As a general business practice we always produce enough copies of our games to meet demand. Super Fighter Team isn't a "limited edition" type of classic gaming outfit; we don't restrict our production runs to a certain, small number of copies, hoping to cash in on the "collector craze." Rather, we prefer to get our games into the hands of as many people as possible, so they can be played and enjoyed by a wide audience. That's what the whole classic gaming movement is all about.
If there aren't going to be enough to go around (either to begin with or in the future) then it seems more detrimental to the gaming community to shut down repros of this game.
Eventually, after sales taper off, we will stop manufacturing and selling the game. And later on after that, our license with the IP holder will have elapsed. At that time, if the IP holder does not wish to pursue the enforcement of the copyright for Nightmare Busters, then I suppose all bets will be off.
I agree that people who charge big money for repros are just profitting off of the hard work of others, but it IS time consuming and DOES cost money to buy the materials to make these repros.
This, while perhaps true, is completely irrelevant to the fact that these people are knowingly stealing someone else's copyrighted work, and selling it for a fee. Thus, I have no sympathy for them.
Up til this point, they've done games that no one was reproing, and most (except for this upcoming Genesis one) that no one was even playing on ROM.
No one's playing Star Odyssey (http://www.starodysseygame.com/) either, technically speaking. They could boot up Blue Almanac, its Japanese release, but that's quite a different bit of code altogether.
That means it's possible that either of those use some sort of official SNES/Genesis SDK or other code
This is reaching a little bit, but I have no problem answering it.
Many games at the time, especially in Japan, were developed with custom development kits and tools. Star Odyssey (http://www.starodysseygame.com/) is one such game, with a custom sound engine to boot.
Nightmare Busters was mostly coded from scratch by the developers, with some help (namely music / sound engine) from Arcade Zone; an internal Arcade Zone driver, according to the co-developer.
which would be copyrighted to Nintendo/Sega and not licensed for this kind of release.
In such a case, the kit(s) / tools would have been officially sold to the company that created the game, by Sega / Nintendo / whomever. The resulting game is the intellectual property of the developer, which they can then license to whom they choose, for the purposes of publishing.
I was wondering whether SFT has cleared this aspect.
There was nothing to "clear," within the context of your question.
Our release of Star Odyssey (http://www.starodysseygame.com/), however, was cleared by Sega of Japan, so long as we agreed not to print any of their trademarks on the product (SEGA, Mega Drive, Genesis), which you can read a little more about in the following article --
Sega-16.com preview: Star Odyssey (http://www.sega-16.com/feature_page.php?id=467&title=Preview:%20Star%20Odyssey)
Gameguy
12-12-2010, 11:59 PM
Doesn't sound like that to me. I think he wants to know everything because if this is an official release, then it is BIG fucking news for SNES collectors and it will open the doors to much more, so I think he wants to know if it is actually licensed by Nintendo or an unofficial release (but made from new manufactured parts)....
I don't think it's licensed by Nintendo to be produced for the system, it's just licensed by the people who made the game which means it doesn't violate copyrights. Think of Micro Machines for the NES, it's an unlicensed NES game but it's legal to sell. At this point I'm not too sure of the difference between an unlicensed game and a homebrew title, besides the size of the development team. I am a bit curious as to how they bypassed the lockout chip for the SNES, I'm assuming that the patent expired on the chip so it's now legal to reverse engineer it. They won't need Nintendo's permission for this to be completely legal.
Reproductions are nice looking bootlegs. The people making them did not get permission to manufacture the games onto a cartridge. No matter how you feel about them they're just fancy bootlegs.
fahlim003
12-13-2010, 12:51 AM
There was nothing to "clear," within the context of your question.
Our release of Star Odyssey (http://www.starodysseygame.com/), however, was cleared by Sega of Japan, so long as we agreed not to print any of their trademarks on the product (SEGA, Mega Drive, Genesis), which you can read a little more about in the following article --
Sega-16.com preview: Star Odyssey (http://www.sega-16.com/feature_page.php?id=467&title=Preview:%20Star%20Odyssey)
Thank you for the link. That article gives insight into the possibilities that exist. Of course there are many factors to consider but I wonder if games like Star Cruiser, Rent A Hero, and Twinkle Tale could be finally released in North America - and that's just Genesis.
It is very easy to get ahead of oneself in looking at all the games not released and ask "why not?". However, if the stars align and the opportunity presents itself I hope SFT continues on in releasing games legitimately and professionally. I don't know if Star Odyssey is my cup of tea but the potential for future releases like it is a very tantalizing reason.
As for Nightmare Busters, best of success; I know very little about it and never played the leaked version.
mobiusclimber
12-13-2010, 02:21 AM
As a general business practice we always produce enough copies of our games to meet demand. Super Fighter Team isn't a "limited edition" type of classic gaming outfit; we don't restrict our production runs to a certain, small number of copies, hoping to cash in on the "collector craze." Rather, we prefer to get our games into the hands of as many people as possible, so they can be played and enjoyed by a wide audience. That's what the whole classic gaming movement is all about.
I don't mean "limited edition" as in Working Designs "we're releasing 10 copies of Arc the Lad Collection and that's it; why, because fuck you that's why." I mean you'll make a print run and then move on to something else.
Eventually, after sales taper off, we will stop manufacturing and selling the game. And later on after that, our license with the IP holder will have elapsed. At that time, if the IP holder does not wish to pursue the enforcement of the copyright for Nightmare Busters, then I suppose all bets will be off.
That's what I meant about a limited print run. But I guess that pretty much answered my question about the copyright. I ask mainly because I'm one of the people who missed out on BOTH print runs of Beggar Prince.
This, while perhaps true, is completely irrelevant to the fact that these people are knowingly stealing someone else's copyrighted work, and selling it for a fee. Thus, I have no sympathy for them.
I understand your point, but I don't agree with it. This is probably not at all the right place to debate the ethical implications of reproduction carts, but I think Nightmare Busters is a unique situation. There are plenty of unreleased games that the copyright holders wouldn't grant permission on and even probably have no plans on re-releasing the game in any format on any system. That pisses me off more than the idea of someone making these games available to others illegally. But I traded music bootlegs for a long time before I ever got into video game trading, so maybe I'm coming at this from a different perspective than others.
I'll gladly buy the releases when they come out, if the company does decide to release the game in the future, but Square Enix, for instance, isn't going to start printing up SNES cartridges any time soon, and frankly, that's how I want to play those games, not on the DS or PSP (and definitely not remade). I'll still buy them, but I'm not about to toss out my repros either. I don't think that makes me a horrible horrible person, nor do I think the guy who traded me a handful of cheap games for the repro is a horrible person for making it. No one "profited" from it, and no one lost any revenue either. Hell I own the Super Famicom versions of the games too.
What I'm trying to say is, I understand where you're coming from in regards to this particular game, and you certainly have ever right to not want people to bootleg this title. I just think as a blanket statement, your disgust at anyone who would make a repro, even a not-for-profit one, is maybe a little too strong. I don't see it as a black and white issue.
Doonzmore
12-13-2010, 03:00 AM
It is very easy to get ahead of oneself in looking at all the games not released and ask "why not?". However, if the stars align and the opportunity presents itself I hope SFT continues on in releasing games legitimately and professionally. I don't know if Star Odyssey is my cup of tea but the potential for future releases like it is a very tantalizing reason.
Oh god I know. I can't help but marvel at the possibilities. It's real food for thought!
I'm looking forward to Nightmare Busters myself. SFT's releases so far have been mostly RPG's and while that's a great genre to tap into, it's good to see an old fashioned platformer see the light of day.
I know your plates are full at the moment, but in the far future is there any possibility of pooling interest around here on what unreleased game your team could tackle next? Obviously there would be some things to consider, such as the state of the game's completion and if it were an original game (Daze Before Christmas on the Snes) instead of being based on a movie or series.
CMA Death Adder
12-13-2010, 03:09 AM
I ask mainly because I'm one of the people who missed out on BOTH print runs of Beggar Prince.
I'm sorry to hear that.
In the case of Beggar Prince (http://www.beggarprince.com/), we were blessed with sales of 1,500 units over a period of around four years - an epic, first-time achievement in this market. After reaching this number, which was more than twice the figure I originally predicted, we decided it was time to retire the product. Whether or not we decide to manufacture more copies of it in the future depends on a number of factors...
This is probably not at all the right place to debate the ethical implications of reproduction carts
To me, it is important that people know how eager to collaborate some of these companies actually are, a fact which is contrary to what many currently believe. I'm not here to condemn anyone; I'm here to make them think. While my language regarding the respect and enforcement of copyright may sound harsh, the goal we are all supposed to be striving for here is the preservation and continuation of classic gaming. Then, wouldn't it be a preferred situation had we the help of game companies in achieving this goal together, rather than their scorn?
in the far future is there any possibility of pooling interest around here on what unreleased game your team could tackle next?
Not to dissuade anyone from dreaming (as our own company was inspired by a dream), but we'd actually prefer that people not do this, at least not within our game-specific forum threads. While the feedback and suggestions of our customers and fans is always welcome, there are a lot of internal factors that go into when, why and how we elect to pursue a specific game license. This, coupled with the fact that we do not make it a point to announce a new game until it is either complete or nearing completion, would almost certainly render any "interest pooling" attempt to be a no doubt frustrating one for those contributing.
darkwingduck13
12-13-2010, 07:56 AM
Eventually, after sales taper off, we will stop manufacturing and selling the game. And later on after that, our license with the IP holder will have elapsed. At that time, if the IP holder does not wish to pursue the enforcement of the copyright for Nightmare Busters, then I suppose all bets will be off.
This raises the question...what's the average duration of an SFT license for old software, anyway? I know you've said in the past that you were able to just purchase outright the rights to Super Fighter (or at least, that's the gist that I got from the previous post on the subject), but when it comes to something like Nightmare Busters or Star Odyssey, how long is SFT "in charge" of the release of the game?
No one's playing Star Odyssey (http://www.starodysseygame.com/) either, technically speaking. They could boot up Blue Almanac, its Japanese release, but that's quite a different bit of code altogether.
Well, technically, drx has probably played it. http://forums.hidden-palace.org/viewtopic.php?t=2934&sid=aab845a90790a12937b6ac72b2fcfa02
However, I am curious how much the two versions will differ. :)
To me, it is important that people know how eager to collaborate some of these companies actually are, a fact which is contrary to what many currently believe. I'm not here to condemn anyone; I'm here to make them think. While my language regarding the respect and enforcement of copyright may sound harsh, the goal we are all supposed to be striving for here is the preservation and continuation of classic gaming. Then, wouldn't it be a preferred situation had we the help of game companies in achieving this goal together, rather than their scorn?
Just curious...does that "preservation" in your mind exclude the dumping of games before the cartridge hardware inevitably fails?
CMA Death Adder
12-14-2010, 04:41 AM
what's the average duration of an SFT license for old software, anyway?
There is no "average duration," as it tends to vary from contract to contract.
I know you've said in the past that you were able to just purchase outright the rights to Super Fighter
In fact, we didn't "purchase" anything from C&E. They obligingly signed over the rights to their back catalog to us. Of course I had spent several years building a friendly relationship with them beforehand, at a time when "business" wasn't even on my mind. Likely due to my honesty, candor and enthusiasm, C&E decided that, at least in this particular instance, that dedication, drive and results were more important than money. Truly, the president of C&E is rare proof of a company leader having a bigger heart than his wallet.
Thankfully, when we did decide to step up to commercial products, his attitude didn't change. In fact, he only became more impressed with us. With the release of Beggar Prince (http://www.beggarprince.com/), it and C&E began to get press coverage in magazines and on websites all over the world. Since C&E is no longer in the entertainment software business, their Chinese RPG being released in English to audiences worldwide was something they couldn't have accomplished on their own. It was a truly moving experience for them, and for us.
Now I expect this sort of arrangement to be a once in a lifetime occurrence. Especially with today's shoddy economy, everyone and their brother is looking to make a buck somehow. This means that while love and sentiment for old video games may be appreciated by game companies, you're still going to pay to receive their blessing to work on and distribute them. That's fine with us, so long as the costs are reasonable, but it means we must keep an even tighter budget.
Well, technically, drx has probably played it.
Sure, though he is in full support of our efforts, as described in this forum thread (http://forums.hidden-palace.org/viewtopic.php?t=2934&sid=0cd5ca9e04345d052745627f3186bbac).
However, I am curious how much the two versions will differ. :)
Be curious no more, as the differences are documented here - Star Odyssey official feature list (http://www.starodysseygame.com/changes.htm)
Just curious...does that "preservation" in your mind exclude the dumping of games before the cartridge hardware inevitably fails?
While the personal archival of software certainly protects against the risk of permanent data loss, the unlawful distribution of said archived copies is another matter altogether.
darkwingduck13
12-14-2010, 05:10 AM
There is no "average duration," as it tends to vary from contract to contract.
So then...what is the duration of the agreement for Nightmare Busters?
In fact, we didn't "purchase" anything from C&E. They obligingly signed over the rights to their back catalog to us. Of course I had spent several years building a friendly relationship with them beforehand, at a time when "business" wasn't even on my mind. Likely due to my honesty, candor and enthusiasm, C&E decided that, at least in this particular instance, that dedication, drive and results were more important than money. Truly, the president of C&E is rare proof of a company leader having a bigger heart than his wallet.
Thankfully, when we did decide to step up to commercial products, his attitude didn't change. In fact, he only became more impressed with us. With the release of Beggar Prince (http://www.beggarprince.com/), it and C&E began to get press coverage in magazines and on websites all over the world. Since C&E is no longer in the entertainment software business, their Chinese RPG being released in English to audiences worldwide was something they couldn't have accomplished on their own. It was a truly moving experience for them, and for us.
Now I expect this sort of arrangement to be a once in a lifetime occurrence. Especially with today's shoddy economy, everyone and their brother is looking to make a buck somehow. This means that while love and sentiment for old video games may be appreciated by game companies, you're still going to pay to receive their blessing to work on and distribute them. That's fine with us, so long as the costs are reasonable, but it means we must keep an even tighter budget.
That is definitely an amazing situation. It's good to know that licensing costs weren't a factor at all in determining the price of your first release. The funds garnered from the release of Beggar Prince hopefully gave you a great head-start on getting the license for Wukong and building a bit of a war chest for further licensing.
Sure, though he is in full support of our efforts, as described in this forum thread (http://forums.hidden-palace.org/viewtopic.php?t=2934&sid=0cd5ca9e04345d052745627f3186bbac).
From what I've seen, he does have a good reputation...and he's contributed a great deal in terms of information about unreleased games to the community.
Be curious no more, as the differences are documented here - Star Odyssey official feature list (http://www.starodysseygame.com/changes.htm)
The people waiting for Star Odyssey thank you for this. :D
While the personal archival of software certainly protects against the risk of permanent data loss, the unlawful distribution of said archived copies is another matter altogether.
That it is, and probably one that will derail this thread entirely should we get into it.
In the past, you gave these reasons for not pursuing SNES development:
The SNES can be absolute bastard to develop for, its cartridges require a method to bypass the region protection (CIC chip), Nintendo doesn't look kindly on unlicensed efforts, et cetera... - http://www.atariage.com/forums/topic/132494-new-genesis-games-why-always-rpg/
I asked earlier about whether you'd had any contact with Nintendo, and you said no comment. Is it safe to assume that at least something with that situation has changed?
CMA Death Adder
12-14-2010, 06:03 AM
So then...what is the duration of the agreement for Nightmare Busters?
Five years, with the option to extend the duration at any time.
The funds garnered from the release of Beggar Prince hopefully gave you a great head-start on getting the license for Wukong and building a bit of a war chest for further licensing.
I don't know about "war chest," per se; a more apt way of putting it would probably be "hot dog cart." But we seem to be stayin' alive just fine, regardless.
From what I've seen, he does have a good reputation...
He was very respectful to me when I approached him with our intent to license Star Odyssey (http://www.starodysseygame.com/) and publish an official version. Where many people would have just said, "Go to hell," and leaked the prototype ROM to the public, he admired what we were doing and agreed to cooperate with and support our efforts. This is certainly worth noting, and worth respecting.
The people waiting for Star Odyssey thank you for this. :D
You know, we didn't keep a running tally of all the changes made to Beggar Prince (http://www.beggarprince.com/). Things were just so hectic and I never considered it important to write down what we did - I just focused on getting it done. But after its release, a lot of people were interested in the work volume and what it had consisted of. They wanted to know the history of Beggar Prince, which is a story only confined to my head.
Keeping this in mind, about halfway through the development of Legend of Wukong (http://www.legendofwukong.com/), I decided it could be fun and beneficial to start noting some of our accomplishments down. Sometimes when I look back at the official feature list for Legend of Wukong (http://www.legendofwukong.com/changes.htm), I'm still blown away by all that we did to improve that damn game. :)
I asked earlier about whether you'd had any contact with Nintendo, and you said no comment. Is it safe to assume that at least something with that situation has changed?
When I said "no comment at this time," I meant it. If and when I do have one, I'll gladly volunteer it. Thanks.
Parodius Duh!
12-21-2010, 01:06 PM
do you send out a confirmation email for those that join the mailing list? I signed up and have heard nothing in return....
CMA Death Adder
12-22-2010, 10:39 PM
do you send out a confirmation email for those that join the mailing list? I signed up and have heard nothing in return....
Yes, I do, but only twice a week (they are sent manually). Today, I sent one out to all the people who signed up most recently; that should have included you.
Thanks for your interest.
Parodius Duh!
12-23-2010, 04:31 AM
Yes, I do, but only twice a week (they are sent manually). Today, I sent one out to all the people who signed up most recently; that should have included you.
Thanks for your interest.
yeah I signed up a few weeks ago and still nothing, Ill PM you my email address, could you please re-add me? :)
CMA Death Adder
12-23-2010, 03:09 PM
yeah I signed up a few weeks ago and still nothing
Your e-mail address is already on the mailing list. The confirmation e-mail was sent to multiple people using BCC (blind carbon copy), so certain SPAM filters may have intercepted it and whisked it away. The actual mailing list updates will be sent individually, however, so as long as you have my e-mail address on your "approved list," you should be in good shape.
Parodius Duh!
12-24-2010, 09:57 AM
huh......I have not gotten anything in my spam folder either, and I have it set to leave stuff for 1 month before deleting. Oh well, if you say Im on it then I must be. Im just going to be absolutely pissed if I miss being able to get a copy upon its release...
Red Baron
12-27-2010, 05:08 PM
What a callback.. As soon as I saw the thread title, I instantly remembered the only bit of this game I had ever seen, a single screenshot and it's name listed in an NP issue years back. Even now I don't know anything about the game other than the fact that it's a platformer, but I'll probably sign up on that mailing list to keep an eye out for it. Being a platformer and a modern-day released SNES game is enough for me to already consider purchase.
CMA Death Adder
12-29-2010, 05:42 AM
if you say Im on it then I must be.
You are. I checked myself, and your e-mail address was indeed added.
In addition to being informed of the game's release by e-mail, the official announcement will also be made on nightmarebusters.com (http://www.nightmarebusters.com/), on our Facebook page (http://www.facebook.com/superfighterteam) and here on the Digital Press forums.
So you'll have ample warning. :)
maxlords
12-29-2010, 08:22 AM
Will you be limiting sales to one or two per billing address on this one? Or with no preorders, will it just be first come first serve even if they go on sale while I'm at work and sell out before I get home, cause some douche buys 500 copies?
CMA Death Adder
12-29-2010, 04:15 PM
Will you be limiting sales to one or two per billing address on this one?
No. Customers are free to purchase as many copies of our games as they like.
Or with no preorders, will it just be first come first serve even if they go on sale while I'm at work and sell out before I get home, cause some douche buys 500 copies?
Our production runs are generally limited only by reasonable customer demand. So long as that reasonable demand exists, we will continue producing copies of the game. We don't aim to disappoint anyone; we aim to give everyone who's interested a chance to play and enjoy this game.
Gameboy415
12-30-2010, 11:57 AM
Count me in for one! :D
maxlords
12-30-2010, 02:40 PM
Our production runs are generally limited only by reasonable customer demand. So long as that reasonable demand exists, we will continue producing copies of the game. We don't aim to disappoint anyone; we aim to give everyone who's interested a chance to play and enjoy this game.
Noted....thanks for the info! :)
CMA Death Adder
02-06-2011, 11:34 PM
The Retro League published a 32-minute phone interview with me, which covers such topics as Star Odyssey, Nightmare Busters, Sango Fighter 2, Zaku and more. Give it a listen --
The Retro League podcast interview with Brandon Cobb / Super Fighter Team (http://theretroleague.com/2011/02/06/interviews-12---brandon-cobb-president-of-super-fighter-team.aspx)
Thanks for your interest and attention.
Colorado Rockies
07-25-2011, 07:46 AM
I recently ordered Star Odyssey and can't wait. Any updates on when Nightmare Busters willl release?
And any chance of you guys ever making more Beggar Prince's and Legend of Wukong's?
johno590
08-25-2011, 09:14 PM
Any updates on this? Watched the videos of the game, and it looks really sweet.
Parodius Duh!
11-02-2011, 04:13 PM
Any Updates??????? Havnt gotten any emails or anything in regards to this release! Im dying and cant wait any longer!
Steven
11-03-2011, 01:59 AM
Any Updates??????? Havnt gotten any emails or anything in regards to this release! Im dying and cant wait any longer!
funny... was thinking about just that the other day... it's less than 2 months from 2012 after all, and to the best of my knowledge, Brandon cited a 2011 release date.
Kamigami
01-08-2012, 07:21 PM
I don't think it's licensed by Nintendo to be produced for the system, it's just licensed by the people who made the game which means it doesn't violate copyrights. Think of Micro Machines for the NES, it's an unlicensed NES game but it's legal to sell. At this point I'm not too sure of the difference between an unlicensed game and a homebrew title, besides the size of the development team. I am a bit curious as to how they bypassed the lockout chip for the SNES, I'm assuming that the patent expired on the chip so it's now legal to reverse engineer it. They won't need Nintendo's permission for this to be completely legal.
Reproductions are nice looking bootlegs. The people making them did not get permission to manufacture the games onto a cartridge. No matter how you feel about them they're just fancy bootlegs.
I think that software without license from the manufacturer of the machine is 100% Homebrew
See what' happening with NGDEV on the neo geo
they own IP on their games but not being licensed by SNK their games are homebrew
it doesn't matter if the games are polished finished or professionally maded, if doesn't have permission from Nintendo or SNK or what else you can't put their logo on the box and your games are not official
See bang bang buster release, with no SNK or Neo Geo logos