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View Full Version : The BEST unknown SNES game the world needs to know about (NEW four-player thoughts on page 3)



Steven
02-25-2011, 05:27 AM
It's a game that's never been reviewed before. It's SO obscure that there's NOT EVEN a video of this game on YouTube! Now that's saying something. Enough is enough. The time has come for all that to change. This awesome four player game has been buried and left hidden in the shadows for FAR too long. If you love the SNES, or just love simple, charming, fun, addicting games -- you simply must see this. Sadly, the game remains UNRELEASED to this day. Perhaps a good man, like Brandon Cobb and his Super Fighter team (who will be releasing Nightmare Busters for SNES later this year -- bless them!), will give this game some consideration for release in 2012?? One can only hope! I'll say that if SFT, or anybody ELSE for that matter, if anyone releases this game I'd bet on it becoming a smash hit RUNAWAY SUCCESS in the SNES/retro gaming community. It's such a unique and fun one-of-a-kind game that I'm sure many will gladly purchase. Heck, I know I would.

And no, it doesn't work on the SNES PowerPak. If anyone can find a way to get it to work on the PowerPak, please let us know in this topic!

OK, what's the game called? And why all the hype(rbole)?
Read it, watch it, then play it for yourself and see.
YMMV, but it's definitely a quality game!


http://www.rvgfanatic.com/mediac/400_0/media/DIR_1516778/BSOoBG-CT2.JPG
Perhaps THE best unknown SNES game around... 'tis a shame


BS Out of Bounds Golf review (http://www.rvgfanatic.com/7401/1516678.html)


Gameplay + cool tricks YouTube video (look for my notes sprinkled throughout!) (http://www.youtube.com/watch?v=Y0NV0qcEMHY)



http://www.rvgfanatic.com/mediac/400_0/media/DIR_1518678/BSGolf-CT.JPG
Dreaming that one day someone will make it available to us all!

wingzrow
02-25-2011, 06:32 AM
Unreleased as, there's no rom dump?

snes_collector
02-25-2011, 08:44 AM
Awesome write up and video. It looks really fun, it'd be down for a repro of it, day one.

Atarileaf
02-25-2011, 09:27 AM
This is a game I'd definitely like in the collection. I've loved mini golf games since Atari 2600 Miniature Golf.

fahlim003
02-25-2011, 10:41 AM
Looks like it's a solid fun game, which usually is the case concerning miniature golf simulations. Thanks for sharing, I'll have to try this out.

SparTonberry
02-25-2011, 11:58 AM
According to GameFAQs, it was released, suggesting it was only available as a Satellaview download.

G-Boobie
02-25-2011, 02:40 PM
Good write up!

badinsults
02-25-2011, 07:59 PM
As I said on another forum, it is not possible to play this on a real snes without the Satellaview hardware without extensive hacking. I tried the game out last night, and it is a lot like Kirby's Dream Course. There are actually quite a few gems in the Satellaview collection. d4s (http://dforce3000.de/) made a hack to make the Satellaview version of Excitebike playable on a flash cart, for instance.

kupomogli
02-25-2011, 08:45 PM
and it is a lot like Kirby's Dream Course.

I was going to say it looks a lot like Kirby's Dream Course. Great SNES game so I'd probably be interested in this.

BeaglePuss
02-25-2011, 11:41 PM
This game plays just fine on a flash cart with no additional hardware.

BeaglePuss
02-25-2011, 11:42 PM
d4s (http://dforce3000.de/) made a hack to make the Satellaview version of Excitebike playable on a flash cart, for instance.
Now that's pretty damn cool. I'll have to give that one a try.

Steven
02-26-2011, 04:16 AM
This game plays just fine on a flash cart with no additional hardware.

Really? You've actually played this game on your flash cart? Please tell us how, because every time I go to load it up, I get the "no internal header" message. What steps must one take to get this to work on a flash cart? Thanks in advance.

@ Evan, thanks for the Excitebike link! I'll have to try that out.

MachineGex
02-26-2011, 11:22 AM
Thanks for the game recommendations! I tried Excitebike and it is a good game. I got to figure out the gameplay, but so far it seems simple enough.

I couldnt get the golf game to fire up on my powerpak, two roms and still a no go.

Lets keep this tread going, any other games to check out???

Steven
02-26-2011, 03:23 PM
I couldnt get the golf game to fire up on my powerpak, two roms and still a no go.


Same here. I don't know if it works on the PowerPak. Oddly, I heard someone else say it works fine on their ToToTek flash cart, without any hacking or special tricks. Weird.

Does it just not work at all on the PowerPak? BeaglePuss, what flash cart do you have?

Kiddo
02-27-2011, 09:22 PM
Apologies for hopping into a Satellaview-related thread late!

On the note of the Powerpak: From what I recall of the "hardware testing" for the BS Zelda hack projects, The Powerpak does not detect Satellaview-format headers, which look pretty different from standard SNES ROM headers. This actually -shouldn't- be too a major problem, except the Powerpak -requires- a valid SNES ROM header to boot up a ROM - it on it's own will refuse to boot a ROM with what it sees as problems with it's header. This is why the ROM would boot up on a Tototek but not a Powerpak.

d4s's Excitebike patch probably modifies the header into a standard SNES ROM header, which would explain it's powerpak-compatibility handily.

So! Permission to link your review on Satellablog? (http://bsx.superfamicom.org/) This is a game I kinda neglected due to... not really being much into Golf.

The Satellaview is full of solid games which have mostly fallen into obscurity.

Tupin
02-27-2011, 11:03 PM
Wow, what a fun game, even after playing one game I want a real copy.

I've always liked mini golf, in real life and in games. Shame that they don't make many anymore.

Why not just make a reproduction cartridge? I'd buy it, if it were translated.

Steven
02-28-2011, 02:40 AM
Apologies for hopping into a Satellaview-related thread late!

On the note of the Powerpak: From what I recall of the "hardware testing" for the BS Zelda hack projects, The Powerpak does not detect Satellaview-format headers, which look pretty different from standard SNES ROM headers. This actually -shouldn't- be too a major problem, except the Powerpak -requires- a valid SNES ROM header to boot up a ROM - it on it's own will refuse to boot a ROM with what it sees as problems with it's header. This is why the ROM would boot up on a Tototek but not a Powerpak.

d4s's Excitebike patch probably modifies the header into a standard SNES ROM header, which would explain it's powerpak-compatibility handily.

So! Permission to link your review on Satellablog? (http://bsx.superfamicom.org/) This is a game I kinda neglected due to... not really being much into Golf.

The Satellaview is full of solid games which have mostly fallen into obscurity.


You are free to link my review to Satellablog :)
Hmm, how would one modify the header into a standard SNES ROM header? Can anyone do this for this game, like d4s did for Excitebike? Also, does anyone here have the Everdrive? If so, please test if BS Golf runs on it and report back. Much appreciated in advance.



Wow, what a fun game, even after playing one game I want a real copy.

I've always liked mini golf, in real life and in games. Shame that they don't make many anymore.

Why not just make a reproduction cartridge? I'd buy it, if it were translated.


Yeah, right? It's a fun game indeed :)

No one I know of has been able to convert this game onto a real cartridge. If they had, I would buy it in a second. I guess at this point, our options are:

A). Hope someone modifies the header into a standard SNES ROM header (if you own the PowerPak)

B). Hope that Super Fighter Team (or someone else) will consider releasing it proper in 2012

C). Buy a Tototek flash cart (since it's been confirmed to work on that). Awaiting word on Everdrive's compatibility

Kiddo
02-28-2011, 01:22 PM
I've changed headers through hex before - to start with, here's some info on Satellaview ROM headers.

http://wiki.superfamicom.org/snes/show/BS-X+Satellaview+Header

Compare and contrast with a standard SNES header;

http://romhack.wikia.com/wiki/SNES_header

And if you understand ROM Hacking enough it'd be possible to make the changes yourself.

Assuming this is the only issue this game has with running on the Powerpak (Hearing that it runs on the Tototek makes me believe this is the case), then it shouldn't be too difficult to get it working on there, or making a "repro cart" of it (although since we're talking about Satellaview downloads, the term "Repro cart" is a misnomer for them, since you're not actually recreating how the game was originally distributed.)

Oobgarm
02-28-2011, 01:45 PM
If it's anything like Kirby's Dream Course, which it appears to be, count me in.

MachineGex
02-28-2011, 08:03 PM
Alrighty, who is up to making the needed changes to make this run on the powerpak. It sounds like more than a few people know how to do it. I for one, will donate $10 to the person who is able to make the changes. Anyone else?

Steven
02-28-2011, 09:01 PM
Alrighty, who is up to making the needed changes to make this run on the powerpak. It sounds like more than a few people know how to do it. I for one, will donate $10 to the person who is able to make the changes. Anyone else?


Count me in for $10 paypal to the person who can make the necessary changes for it to work on PowerPak as well.

That's $20 so far between me and MachineGex. I'm sure others will be willing to pitch in as well.

Kiddo
02-28-2011, 10:59 PM
Oh ho ho! If there's money on the line, then, well, wait for me!

EDIT:

http://kiddocabbusses.tryhappy.net/Satella/Golf%20Daisuki%20OB%20Club%20(header%20hack).smc

This is the first attempt. Before I uploaded it, I ran it through BSNES; although that doesn't simulate the Powerpak's Header pickiness, I wanted to try it to make sure the game would work at all (Sometimes a Satellaview ROM requires hacks much more complex than a simple header edit). Fortunately, it seemed to run OK. Now, anyone got a Powerpak to try this on?

This would probably be easier if the Powerpak guys made a "Header Tester" app for computers tailored for use with their cart. Aw, well!

Steven
03-01-2011, 02:35 AM
Oh ho ho! If there's money on the line, then, well, wait for me!

EDIT:

http://kiddocabbusses.tryhappy.net/Satella/Golf%20Daisuki%20OB%20Club%20(header%20hack).smc

This is the first attempt. Before I uploaded it, I ran it through BSNES; although that doesn't simulate the Powerpak's Header pickiness, I wanted to try it to make sure the game would work at all (Sometimes a Satellaview ROM requires hacks much more complex than a simple header edit). Fortunately, it seemed to run OK. Now, anyone got a Powerpak to try this on?


Kiddo, you're a saint, you know that? YOU'RE A SAINT! YOU HAVEN'T CHANGED A BIT! (sorry, Cool Runnings flashback :p). It worked! I was playing BS Golf on a real SNES just now... after 15+ years of waiting. You are the man.

PM me your paypal address. Well deserved.

MachineGex
03-01-2011, 10:19 AM
That is great! Kiddo, send me a PM also. I know what I am doing today....golfing!!!!

Alright Steven, what game is next? Lets keep this thread going and find the next hidden gem! I know the "Oh NO, More Zombies Ate my Negihbors" hack doesnt work too well on my powerpak. It starts up fine, but sometimes when I fire a weapon at the very beginning of the game, it crashes.

Gonna tell you again Steven, love your website. The reveiws are great and you post some great game pics.
So....what game is next?

Kiddo
03-01-2011, 12:14 PM
PMs given! Anyone else who wants to give me money, feel free to request the address as well. :D (Yes, I am terrible.)

As for long-forgotten games, it should be easy to spot some more if you're looking at Satellaview ROM dumps. Although, whether to classify them as "gems" would be a matter of debate.

Here's some examples of recent ROM dumps I uploaded videos of to Youtube;
http://www.youtube.com/watch?v=jnLFDm2utIM - Konae-chan no Dokidoki Pengin Kazoku, a short arcade-style romp.
http://www.youtube.com/watch?v=bWSDhIIV28E - "JEWEL OF LIVE", a game created in RPG Tsukuru Super Dante and then distributed via Satellaview download.
http://www.youtube.com/watch?v=NDSrXFTvXfE - "Tamori no Picross", a seemingly long line of weekly Picross puzzles for those who couldn't get enough from the other Picross games. The one ROM dump obtained is dated "6/13".

The Sega Channel would also be a good place to recall "seemingly lost" titles, although the only thing I can supply there is this video;
http://www.youtube.com/watch?v=q9CNPASrpdU - Dyna Brothers 2 Special, a modified edition of the standard "Dyna Brothers 2" released for the Japanese version of the Sega Channel - and later on Wii Virtual Console, where the rip comes from.

It's possible I'll end up finding more as I dig around for Satellaview stuff. In the meantime, places like LostLevels and SNESCentral are pretty good for this kind of subject matter.

MachineGex
03-01-2011, 05:19 PM
Bounty paid! Thanks for the quick fix! Gonna have a golf night with the family.

MasterJSP
03-02-2011, 01:50 PM
Wow, this thread this awesome! I'm happy for Steven and everyone else who can finally play Out of Bounds Club on a real SNES (it only took 3 days lol).

Just out of curiosity, if one wanted to make a "repro" of this game, what would be a suitable donor?

Steven
03-02-2011, 03:10 PM
Gonna tell you again Steven, love your website. The reveiws are great and you post some great game pics.
So....what game is next?

Appreciate the love. In terms of great games I have yet to look at, there's Umihara Kawase and Rockman and Forte. But you probably already knew about those two, since they're pretty popular among SFC circles. Less popular: Deae Tonosama Appare Ichiban, a 2 player game reminiscent of Pocky & Rocky and Zen Nippon Pro Wrestling Budokan which for me is hands down the best SNES wrestling game available (I reviewed both these games not too long ago). If you love either Pocky & Rocky or wrestling at all, you'll enjoy both those games, guaranteed.



Wow, this thread this awesome! I'm happy for Steven and everyone else who can finally play Out of Bounds Club on a real SNES (it only took 3 days lol).

Haha indeed. Thanks Kiddo! You're awesome. I'm certainly thankful as I'm sure everyone else who is following this thread is as well. I've been playing OB Club on my SNES a lot since. It's been interesting adjusting playing 8 feet away from the screen as opposed to 18 inches, haha. It's much harder to line up my thumb to the screen now :p

Been loving it! It took me 4 tries yesterday to finally come out on top of the 4-player mode first world all 8 courses. It's pretty tough! The computer, unlike many multiplayer games, puts up one heck of a fight. And when I finally beat them all, I won only by one stroke and it came off a clutch 69 POW putt shot on the hill... if I missed that I would have tied or worse. Crazy fun OBing your opponents and nabbing the present for the random power up item! My favorite is the wind icon, which stops your rival's next shot way short. All three opponents, if you're playing the four player mode. Nice.

I also saw something last night I'd never seen before either in all my time playing OB Club since 2006. Two balls going in the cup on the same stroke. It was pretty damn cool, heh.

Great game! Can't wait to play it with my fam and friends at the next get-together. By the way, if say Super Fighter Team decides to ever release this game, I would still buy it on day one. For now, the PowerPak will do, and if it never gets released, no biggie now, all you gotta do is get a flash cart if you wanna play it on a real SNES on a real TV. I have no doubt though had it been released back in October '94, you'd be seeing it on a lot of recommendation lists today. And I have no doubt if it were released in 2012, the retro gaming community would still eat it up.

Kiddo
03-02-2011, 04:14 PM
Just out of curiosity, if one wanted to make a "repro" of this game, what would be a suitable donor?

The rom is a fairly basic 8M/1mb game. I do not recall if it used any save ram (my header setting is set to SRAM-enabled in case it is), but it doesn't seem important to the gameplay (and thankfully, doesn't break anything if it's not working), so it'd probably be fairly safe to use a typical "Common game" cart for a repro.

Anyway, confirming that MachineGex's money is sent. :) Thanks!

Zama
03-02-2011, 04:28 PM
Xardion was a great unknown SNES game with lots of potential :)

Tupin
03-02-2011, 04:41 PM
I've just been having one problem, I sometimes can't see where the ball is going while I set up the shot, can you control the camera?

Any plans for a translation? I'd preferably only get a repro if it were in English...

MachineGex
03-02-2011, 07:14 PM
I've just been having one problem, I sometimes can't see where the ball is going while I set up the shot, can you control the camera?

Any plans for a translation? I'd preferably only get a repro if it were in English...

I think you hold in the "R" button in and then you can move the camera around.

Steven
03-02-2011, 07:40 PM
I've just been having one problem, I sometimes can't see where the ball is going while I set up the shot, can you control the camera?

Any plans for a translation? I'd preferably only get a repro if it were in English...


You hold the R or L button to move the camera anywhere you like.

An English translation would be nice too, but honestly, it's not really required as there isn't much Japanese to make out to begin with. But yes, it'd be lovely if someone translated it to English. The options you can figure out within 5 minutes so no biggie though.

SparTonberry
03-03-2011, 09:23 PM
Xardion was a great unknown SNES game with lots of potential :)

I vaguely recall from an old Nintendo Power that Asmik actually did want to expand it into a big media franchise (TV, comics, etc.).
But I think the game ended up being their last US release.

Steven
03-04-2011, 04:30 AM
In playing it some more I've discovered some interesting quirks about OB Club that I didn't touch upon previously that are worth mentioning


http://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00000.png
1st yes/no = penalty. 2nd = weather. 3rd = items. Stereo/Mono. Sound Test


http://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00001.png
There are 3 game modes. First one is straight up regular golf for 1, 2, 3, or 4 players. 2nd mode is minimum of two players (maximum of four), and is based on who can score first on the least amount of strokes. Whoever does wins the round. This mode, obviously, is faster than the first mode. Finally, the last mode, like Super Bomberman 2, allows Team Play! Pretty cool stuff.


http://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00002.pnghttp://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00006.png
Here you see a gift. These grant you a random item. There are many, I don't know the exact number, but one of my favorites is the poison stroke. This makes all your opponents' next shot very weak. If you're playing TEAM mode, this doesn't affect your partner. Another icon, for example, magically places your opponent's ball in its previous position. The craziest powerup I'd seen though (and only once, it must be rare) is the one that randomly switches all four balls on the course... which could completely change the tide of the battle


http://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00003.pnghttp://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00004.png
Team play demonstration. Good amount of strategy to be found in this mode in particular


http://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00005.pnghttp://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00008.png
Pretty cool mode, though I prefer every man for himself. BTW, if you draw at the very end, you play SUDDEN DEATH starting back with the first course, continuing on until necessary. There MUST be a winner...


As you can see, OB Club has plenty of tricks to keep one going for a good while. I'd been having a great (and somewhat frustrating, lol, the CPU is tough!) time playing this one on a real TV. Every time I play I see something new, whether it's two balls going in the cup on the same stroke, or a crazy trick shot. I also discover that while the 12 players each have the same ability (i.e. strength), the CPU actually controls each player differently. There are less challenging CPU players, and tough(er) ones. Which means, there IS sort of a "built-in" difficulty factor. Brilliant! This game gets my utmost stamp of approval. From Battle Royal to Team Play to Match Play, 48 courses with over 200 random cup generators, one will never truly master OB Club. Talk about longevity...

Has anyone been able to consistently beat all 3 CPU opponents in the 8 course mode? I find it pretty tough. I win out maybe 25% of the time. They're quite a challenge, unlike most CPU opponents in other multi-player games. Quite vicious too. Their propensity to OB you may cause a curse word or two, heh. Still, I can't help but come back to it.

Love this game!


EDIT: Cheers SparTonberry for the translations! :)

SparTonberry
03-04-2011, 10:51 AM
http://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00000.png

Penalty, Weather changes, Items, Stereo/Mono, Sound Test

http://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00001.png
Stroke Play, Match Play, Doubles Match


Added translations.

Kiddo
03-05-2011, 12:05 PM
Confirming that Steven's sent me my payment. Thank you!

I'll be eagerly anticipating my next job-er, I mean, interesting find! :P

It's neat to have so much more info on this game, now. If I ever bothered maintaining that Satellaview Wiki I tried once, I'd probably eagerly add in all this info.

BTW, if you ever find a 8M Pack of this in a wild, I'd suggest holding on to it - ChronoMoogle had me check the ROM's boot-up value and it seems the game is one that locks after 5 plays. As this was apparently developed by Masaya, I noticed that this is a trait it has in common with "Kaizou Choujin Shubibinman Zero", another Satellaview original they developed.

Kiddo
03-05-2011, 12:16 PM
EDIT: Double post, was getting weird server errors and then it happened. Sorry!

gameofyou
03-05-2011, 02:36 PM
Incidently, this month's Retrogamer Magazine (issue# 87) has a two-page feature on the Satellaview.

MachineGex
03-05-2011, 04:36 PM
Added translations.

Here is what I printed out as a cheat/instruction sheet:
http://www.flickr.com/photos/52282791@N03/5500664506/

SparTonberry
03-05-2011, 06:02 PM
I'd suggest holding on to it - ChronoMoogle had me check the ROM's boot-up value and it seems the game is one that locks after 5 plays.
I don't suppose you could Game Genie around that limitation?
(make the BS-X BIOS run the game with free play.
Again, assuming you actually found a copy.)

Kiddo
03-05-2011, 06:27 PM
I don't even think the Game Genie could support the BS-X cart, nevermind have a code like that. ^^;;
The only supposed "workarounds" are ROM Dumping (which is difficult - I only know one guy who can dump Satellaview 8M Memory Packs. :P) and obtaining an Ultra16 (ALSO difficult.) Otherwise, you risk every time you load up the game data being the last.


Incidently, this month's Retrogamer Magazine (issue# 87) has a two-page feature on the Satellaview

Scans, please? :D

Steven
03-08-2011, 03:36 PM
Man, this past weekend I got a chance to play this against my brother. It was me vs. him vs. CPU vs. CPU. I can't tell you how much more fun it is playing this with real people. It's already a blast with 3 CPU rivals in my book, with loved ones it's that much better.

We played all 8 courses on the first 3 worlds. The 2nd world, "Books and Breakfast" one, my brother did amazingly well with all his trick shots. It was his first time playing it and he was nailing some of the craziest shots I ever seen. We both jumped outta our seats when he curved a shot that ricochet off a coffee cup and bounced into the hole. It was frigging SWEET.

We laughed as one CPU rival went "haywire" on like the 6th course. He just snapped and started playing around on the jumper, making his ball jump 6 (!) times in one stroke. With the little sound effect "boop boop boop!" It was hilarious. There was also one random bumper on this one course that deflected the CPU's shot. What great gaming design... it's so evil, heh.

http://www.rvgfanatic.com/mediac/400_0/media/DIR_1518678/BSOoBG-W2.JPG
See the jumper there? CPU made his ball bounce on it 6 times in 1 stroke!


I really like the basic simplicity of World 1. I like World 2 because you can really use the obstacles to your advantage, bouncing the ball off coffee cups and such. The ink spills are a bitch though. My bro and I didn't like World 3 (the ancient ruins) so much though. We found it a bit bland coming off the crazy World 2.

Next time we'll try Worlds 4-6. I can't wait for the next big family gathering, so we can max this game out in 4 human player mode. You know this game is special when your brother emails you the next day "Haha, I'm still thinking about that miniature golf game. Why didn't they release this back then? I love it."

It takes a special game for my bro to say something like that. This game simply appeals to all ages and all types of people. I know it'd be a huge hit with females too, with its silliness and cutesy characters.

Also been finding out more about the crazy items. If anyone can add to this list it'd be great:

1. Ball Switcher: This icon seems to be the hardest to get, like the lightning item in Super Mario Kart. It randomly switches all four balls. Can turn what looks like a failure round to one of sweet victory

2. Poison Stroke: Makes opponents' very next shot go very short, even on POW 100

3. Sun: Makes it sunny (meh)

4. Wind Blower One: Gust of wind sends your rivals' balls (tell me I just didn't say that) a ways away. Could potentially lead to O.B. (heh heh heh)

5. Wind Blower Two: Makes the wind MPH speed increase (meh)

6. Mole: Takes rival's next shot back to original position (ouch! love this evil powerup)

7. Fast Shot: Not confirmed, but seems to send your ball at speed of light if you hit the desired button to activate it.

8. Control Shot: Love this one! You can control the ball by working the D-Pad. Unconfirmed: you can control others' shot if they get this icon. I once was able to control CPU ball's shot when he got this icon... weird. So, user and rivals can control? Crazy...

9. Shot Stop: By pressing B, you stop your shot short at any desired time. Can be quite useful

10. Ink: Anyone know what this does? I never figured it out. I'd guess in World 2 it allows you to pass safely through the ink spills? Dunno.

11. Anvil: Anyone know this one? I haven't been able to figure out its purpose. I know it flashes for all opponents' next shot, but I haven't been able to ever employ it. Can anyone solve this mystery?

12. ? That's all the icons I can recall off the top of my head. There may be others I'm missing. Feel free to contribute to this list in any shape or form.


Also, anyone else wanna share their experiences with this game? Would love to hear it. I can never tire of playing this game or hearing others speak about it :)


http://www.rvgfanatic.com/media/DIR_1518678/BSOoBG-Sta.JPGhttp://www.rvgfanatic.com/media/DIR_1518678/BSOoBG-Sta2.JPG
http://www.rvgfanatic.com/media/DIR_1518678/BSOoBG-Sta3.JPGhttp://www.rvgfanatic.com/media/DIR_1518678/BSOoBG-Sta4.JPG
http://www.rvgfanatic.com/media/DIR_1518678/BSOoBG-Sta5.JPGhttp://www.rvgfanatic.com/media/DIR_1518678/BSOoBG-Sta6.JPG
SparTon, or anyone else, can you translate these worlds for us? Thanks

MachineGex
03-09-2011, 09:43 AM
How many "short-cuts" are there? I have only played a few rounds, but I found the dog house on course one/hole 2. Pretty neat. Any other holes have short-cuts?

Also, how do you use the specials? I got that remote control one and could not figure out how to start it.

Kiddo
03-09-2011, 12:59 PM
Just would like to add that I -love- how this game is basically being dissected now.
It's very much like what I've tried to do with getting details on various other Satellaview games - simply through getting them to work and then playing through from start to finish. Even then, I can't quite say I was able to get quite the amount of paragraphs you guys can put out. Hehe!

SparTonberry
03-09-2011, 03:41 PM
World names:
1. Nico-Nico (Smile?) Country Club
2. Hard to tell if the first kana is mikuro (Micro) or shikuro (I don't know) World CC
3. not sure what the little kana is, so I can't say for sure. Relic Forest CC, I'd just guess.
4. Dreamland GC
5. Seaside CC
6. Future Golf Links

Steven
03-09-2011, 04:05 PM
How many "short-cuts" are there? I have only played a few rounds, but I found the dog house on course one/hole 2. Pretty neat. Any other holes have short-cuts?

Also, how do you use the specials? I got that remote control one and could not figure out how to start it.


Glad you brought this up. Wow, I never knew of the doghouse! I just tried it. Cool stuff.

The only short cut I knew of previously was course one/hole 4. By the way, the remote control is activated by just moving the D-Pad in the desired direction. I'll show you a bit below. Other icons, like the Shot Stop, are activated by pressing "B"


DOGHOUSE SHORT CUT WORLD ONE/HOLE TWO (Thanks MachineGex for the heads up!)

http://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00004-1.pnghttp://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00005-1.png
It comes flying out! Very cool stuff


http://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00006-1.pnghttp://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00007.png
Each hole has four random cup generators. If it's the former here, don't doghouse it. If it's latter, the doghouse is a great idea. It's all about strategy and seeing where the cup is. The doghouse short cut always shoots your ball at that position... so it's not ideal for the first pic here, but the second pic where the hole lies? Perfect position for a relatively easy putt shot for the Par (neverminding my score there, lol)


HOLE IN THE GROUND WORLD ONE/HOLE FOUR SHORT CUT

http://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00001-1.pnghttp://i119.photobucket.com/albums/o139/SFCGamer/BSOutofBoundsGolfJ_00003-1.png
Love this one! Get it in the hole and a mole takes your ball to that place 100% of the time. If you get the present on your way to the hole, the remote control icon (if it is what you get) can easily secure an EAGLE shot for you. Just use D-Pad to direct the ball. Also, there is a MOLE icon power-up, and that's where the same looking mole will pop up and take your rival's ball to its original position. One time, a CPU rival was one shot away from a Birdie, but the other CPU opponent in front of him got the MOLE icon. So the CPU rival went ALL the way back to starting position. Instead of finishing with a Birdie, he finished with a +3 and it helped me to finish in 1st place! Mole icon is perhaps the most satisfying power up available (mwahahaha)


There are probably more short cuts in world 1 and possibly other worlds as well. If anyone finds out more, please post here. What can I say, this is the game that keeps on giving. Seems I see or learn something new every time. The mark of an infinitely awesome game :) Man, can you imagine if this was released back in '94? Had it beeen, today you would probably see "Golf Daisuki! O.B. Club" (which is its real name BTW, not BS Out of Bounds Golf) heralded on many SNES recommendation lists. Hey, at least we have it now! :)

MachineGex
03-09-2011, 09:51 PM
I cant wait to try it out some more this weekend. I actually have to give my son(Spencer, 7 years old) credit for the doghouse. He was watching me play the CPU and told me to shoot it in the doghouse. I did not think it would work, but I didn't want to listen to him bugging me about it, so I did it. I was shocked when the ball came screaming out the other side. I need to trust him more, he is always finding the hidden areas in games.

Steven, you got to update your review so people know the rom is now available for the powerpak! I will be playing this game more this weekend. Hopefully I(or my son) find more short-cuts.

marvelus10
03-10-2011, 12:38 AM
This is one of the best threads I have read in a while, its cool to see how much group effort has gone into this. Keep it up guys, thank you.

Steven have you posted the updates over at Nintendoage. Im sure a few over there would be happy to hear more.

Steven
03-10-2011, 03:08 AM
I cant wait to try it out some more this weekend. I actually have to give my son(Spencer, 7 years old) credit for the doghouse. He was watching me play the CPU and told me to shoot it in the doghouse. I did not think it would work, but I didn't want to listen to him bugging me about it, so I did it. I was shocked when the ball came screaming out the other side. I need to trust him more, he is always finding the hidden areas in games.

Steven, you got to update your review so people know the rom is now available for the powerpak! I will be playing this game more this weekend. Hopefully I(or my son) find more short-cuts.

Your son rocks! Sometimes, kids and their imagination trump us older cats with our "intellect" haha. And yes, I'll update my review for sure on my next site update. Cool story Gex! Tell Spencer I said thanks for the cool tip ;) It sounds like he enjoys the game. Is he a retro gamer in general? That's awesome he's not just about the 3D graphics.



This is one of the best threads I have read in a while, its cool to see how much group effort has gone into this. Keep it up guys, thank you.

Steven have you posted the updates over at Nintendoage. Im sure a few over there would be happy to hear more.

Just updated at Nintendoage. I'm really thankful for everyone here, especially Kiddo who made the PowerPak conversion possible. It IS a great group effort. I swear, if anyone reading this right now doesn't own a PowerPak, or has been on the fence, this game makes purchasing a PowerPak WORTH IT, not to mention everything else that the PowerPak can do. Took my 22 year old cousin out to dinner tonight and told him about this game. Can't wait to play with him, my brother and another cousin. I can't believe I'm gonna say this but... MOVE OVER BOMBERMAN! Yeah, I said it. I went THERE ;) Who knew 4 player miniature golf could be so fun, charming and addicting?!

MachineGex
03-10-2011, 09:57 AM
Your son rocks! Sometimes, kids and their imagination trump us older cats with our "intellect" haha. And yes, I'll update my review for sure on my next site update. Cool story Gex! Tell Spencer I said thanks for the cool tip ;) It sounds like he enjoys the game. Is he a retro gamer in general? That's awesome he's not just about the 3D graphics.


Spencer plays all sorts of games. Some of his favorites:
-Sunset Riders (SNES and Genesis)
-Battletoads, Turtles, Contra on the SNES.
-Castle Crashers (beaten more times than I can remember)
-Falldown, Warring Worms 2, Adventure (2600)
-Smithereens (O2)

Oh, he is always asking to play my 48n1 arcade. We have a cocktail table in our dining room, so I guess he was born to be a gamer.

Steven, is there a way(option) to make the CPU play better? Sometimes, they do really stupid things and end up getting a +3 on and easy hole.

Steven
03-10-2011, 12:16 PM
Steven, is there a way(option) to make the CPU play better? Sometimes, they do really stupid things and end up getting a +3 on and easy hole.


Yeah, from time to time the CPU opponent goes a bit "haywire" and plays really dumb. I've found certain players the computer controls really weak, while others present a tougher challenge. For example, one of the felines is really crap. The "guy" one. I played him last night and he's ideal for novice players. Some of the girls the computer controls really tough. In that regard there is sort of a built-in difficulty. But there is no difficulty option we can adjust.

You can adjust however the handicap. So if you wanna make it tougher you can give the CPU a "head start."

BTW last night discovered a new icon. It's an umbrella, which causes a storm. I think that's the last of it -- 12 icons. A nice dozen. Still haven't been able to figure out what the Anvil or Ink icon does though. Maybe the Ink protects you from O.B.ing?

And found another short cut. World one/Hole six. There's a opening in the door. It's not really necessary though, since the hole is so short.

I've been messing with World one a lot lately. To the point now where I win out 90% of the time in 4 player mode. Time to move onto World two.

Steven
08-02-2011, 07:16 PM
Just wondering if anyone has any (new) thoughts to add regarding this mini-golf title?



I've been messing with World one a lot lately. To the point now where I win out 90% of the time in 4 player mode. Time to move onto World two.


I been playing OB Club recently again, and am still enjoying it tremendously. I've become quite skilled at world 1, always able to now finish no worse than -1 playing all 8 courses.

I recently was able to beat all 3 CPU opponents in Worlds 2-6. World 5 and 6 (the beach and outer space one) gave me the most trouble. It took me many tries to beat all 3 CPU opponents on these worlds (all 8 courses), because they have a propensity to OB you, which is quite frustrating, heh. However, when you finally beat them all, it's incredibly satisfying. So far, I've only been able to do it once... you almost literally have to play a perfect game to beat them all.

I also managed to get a Hole In One on World 6, Course 3. That was super sweet!

I've also seen some CRAZY shots made, both on my accord and on the CPU's. One time, I bounced the ball off 2 bumpers and then into the cup (World 2).

Also discovered what the Anvil icon does: your ball will not be moved if others hit you (quite useful!). Still have no clue what the Ink icon does, though. Anyone been able to figure that one?

Icons really make the game extra fun. One time I was in despair of getting a +2, but landed on the ball switcher, which put me in the lead and completely changed the tide of the battle. I can imagine with 3 friends what a riot and hoot that would cause.

Overall, I like Worlds 1, 2 and 6 the best. 3, 4 and 5 are not as fun IMO. My favorite is World 2, just because it's so kooky and there's a lot of fun things you can do on those courses. Plus, you can really pull off some amazing trick shots that will cause you to fall out of your chair :)

Which worlds/courses are your favorite, and just curious, which of the 12 golfers do you use most often? (They're strictly cosmetic BTW) I like the first guy, Mr. Mustache, myself.

davotron
01-07-2012, 07:28 AM
You guys should get in contact with Gideon from Aeon Genesis and ask for some assistance with the translations. The team at Aeon Genesis do amazing work and i'm sure most of you would have already played at least one of their translations. I would be willing to donate $20 or so to see this get translated into full english.
Or post from help on Romhacking.net and set up a pool of money as a reward for the team that translates it.
Also when my ICs get here from Japan I will attempt to put this on a real cart and let you know how it goes.

Steven
01-07-2012, 01:18 PM
You guys should get in contact with Gideon from Aeon Genesis and ask for some assistance with the translations. The team at Aeon Genesis do amazing work and i'm sure most of you would have already played at least one of their translations. I would be willing to donate $20 or so to see this get translated into full english.
Or post from help on Romhacking.net and set up a pool of money as a reward for the team that translates it.
Also when my ICs get here from Japan I will attempt to put this on a real cart and let you know how it goes.


Before March, I would have been all over this. Now, because it works on the PowerPak, I don't really see the need to be honest. There isn't much English at all, and it's already been translated in this thread (not in-game, but you know what the Japanese words mean thanks to the translation provided by some bloke).

Having said that, if someone would release an English version on a cart with its own glossy label art, I might still buy it, lol. But for now, I'm pretty damn content having it on the 'Pak. It's nice to see someone making the effort though to put it on cartridge. I know many who are still into that "I like the idea of having this game by itself on its own specific cart" kind of deal.

Kiddo
01-07-2012, 02:38 PM
Since this thread has been bumped (and I've brought it up in the Nintendo Age forum version of the thread), I think I may plug some BS Zelda ROM hacking progress of note. Which is sorta related, since this is a thread about a Satellaview game. :P

http://superfamicom.org/blog/2012/01/bs-zelda-mottzilla-patch-now-v-90/To start, Mottzilla's patch, which has been being worked on for a while, is at v.90. If you want to play BS Zelda on your Powerpak, this is -the- way to go, especially since as of this version it's basically bug-free. :)[/url]

http://z9.invisionfree.com/bszelda/index.php?showtopic=1330There's also been substantial progress in getting th older BS Zelda ROM hacks to boot up. While not perfect, these can all basically be played start-to-finish now.[url]

As BS Zelda is probably one of the most-oft requested Satellaview games to get running on hardware, this should hopefully help a good amount of folks.

And of course, I will still take a bribe on any Powerpak-boot bounties, as well.

old_skoolin_jim
01-07-2012, 07:49 PM
I was going to say it looks a lot like Kirby's Dream Course. Great SNES game so I'd probably be interested in this.

+1 to this. MOAR MINI GOLF GAMES PLZ

Sneak613
01-10-2012, 11:00 AM
Just wanted to chip in my 2 cents, and give credit where credit is due. First, thanks to "Steven" for opening our eyes to this game, and other "BS Satellaview" games. I had heard about these "Satellaview" games a while ago, and how they were only in Japan, but never figured they'd be playable on a legit SNES. Great news. Good work "Kiddo" on editing the header. Sounds like a translation patch will be just around the corner for some of these BS games (here's hoping - anybody?).

I'm curious, as I saw somebody posted a link (http://www.dforce3000.de/pub/excitebike_bunbun_mario_battle_stadium_4.sfc.zip) (earlier on in this thread), which I'm definitely going to have to try on my powerpak!!

What I'm wondering is, has anybody managed to get "BS F-Zero" (aka F-Zero 2) to work on a PowerPak?? I know it exists, as I believe I've seen repro's available of it, and plays on an emulator, so I figure this is as good as spot as any to inquire. The ROM of it that I have won't play on my PowerPak - I'm guessing that's due to the header on the ROM that I have? (I'm not too technical, so this is purely a guess).

Thanks, and keep up the great work everybody. Amazing that there are still games like this out there, that are only now seeing the light of day. Awesome. :)

MachineGex
01-10-2012, 11:28 AM
Well since this thread has been bumped, I am gonna have to give this game another ride. We have a family game night, and this one needs to bee added to the game rotation. We moved since the last time I played this game, it kinda got lost in the shuffle. This one sure deserves some more play!!!

Kiddo
01-10-2012, 01:20 PM
Just wanted to chip in my 2 cents, and give credit where credit is due. First, thanks to "Steven" for opening our eyes to this game, and other "BS Satellaview" games. I had heard about these "Satellaview" games a while ago, and how they were only in Japan, but never figured they'd be playable on a legit SNES. Great news. Good work "Kiddo" on editing the header. Sounds like a translation patch will be just around the corner for some of these BS games (here's hoping - anybody?).

I'm curious, as I saw somebody posted a link (http://www.dforce3000.de/pub/excitebike_bunbun_mario_battle_stadium_4.sfc.zip) (earlier on in this thread), which I'm definitely going to have to try on my powerpak!!

What I'm wondering is, has anybody managed to get "BS F-Zero" (aka F-Zero 2) to work on a PowerPak?? I know it exists, as I believe I've seen repro's available of it, and plays on an emulator, so I figure this is as good as spot as any to inquire. The ROM of it that I have won't play on my PowerPak - I'm guessing that's due to the header on the ROM that I have? (I'm not too technical, so this is purely a guess).

Thanks, and keep up the great work everybody. Amazing that there are still games like this out there, that are only now seeing the light of day. Awesome. :)

Before I answer the question, and without nitpicking anything else about your questions, I would like to give a reminder that The "BS F-Zero 2" ROM circulating around does not appear to be the entire thing, as evidenced by the NND video shown here. (http://superfamicom.org/blog/2008/05/confusion-live-broadcast-bs-f-zero-2/)

But with that out of the way! ... How much ya willin' to pay? :3
*coughcough*
But in all seriousness, yeah, The ROM also has a Satellaview ROM header which the Powerpak doesn't like. Hacking it to boot would be similar to hacking OB Club to boot - replacing the header with a standard SNES header. As I've previously booted up said ROM on my ol' Super UFO ROM Copier and my SFC Neo Myth there should be no problems running it.

Someday the Powerpak should just up and accept Satellaview ROMs, though.

EDIT:

I've made a quick Satellablog article on this. Feel free to tell me if you think anything needs to be clarified.

http://superfamicom.org/blog/2012/01/will-your-satellaview-rom-run-on-the-powerpak-it-may-require-a-quick-modification/

theMot
01-11-2012, 02:22 AM
Will this work on a super everdrive?

Steven
01-11-2012, 03:34 AM
Well since this thread has been bumped, I am gonna have to give this game another ride. We have a family game night, and this one needs to bee added to the game rotation. We moved since the last time I played this game, it kinda got lost in the shuffle. This one sure deserves some more play!!!

I'm excited too because next time my bro and his GF visits, we'll get the 3-player mode going. Will be my first time playing more than one human opponent. Should be a blast :)

Sneak, happy to share and spread the news on OB Club. As I said before, it's a shame it didn't come out back in '94. Had it, I have little doubt it would be praised universally and given more recognition when people talk about the most memorable SNES games.

theMot, I'd assume so. But I could be wrong. I know OB Club works on the ToToTek without being modified.

marvelus10
07-07-2012, 05:47 PM
Im curious if anyone ever got to making a repro of this game?

If so please comment on what modifications you made and to what cart you used etc..

Thank you

Kiddo
07-12-2012, 01:31 AM
Im curious if anyone ever got to making a repro of this game?

If so please comment on what modifications you made and to what cart you used etc..

Thank you

I'm not a repro-cart guy but the game's a 8M/1mb ROM that doesn't use SRAM for anything so IIRC it should be pretty repro-cartable as it is.

If you're weary about the original ROM then you could use the modified one for the Powerpak.

Steven
12-02-2012, 05:15 AM
BS Kaizou Choujin Shubibinman Zero review (http://www.rvgfanatic.com/7401/1788399.html)


http://www.rvgfanatic.com/mediac/400_0/media/DIR_1787299/f23d337e3c458d7ffff836da00140f.JPG


Very cool little game that mixes in elements from the platforming and beat 'em up genres quite nicely and seamlessly. There are also some moves that will remind you of Street Fighter (Hadoken fireball, rising uppercut, leg sweep) and even one enemy that totally screams Castlevania. All in all, Kaizou a nice little 2-player game worth checking out! The company that developed this game, NCS, was underrated. They also programmed BS Out of Bounds Golf and Zen Nippon Pro Wrestling Budokan, two of my personal favorites.

Kiddo
12-03-2012, 05:45 AM
"Banta Satellite"? *cough*
I think next time you may want me to proof-read your articles before publishing. Mr. Satellaview-fact-checker can help with information!

But putting that aside for now...

Now this one, I've already played to death (Or so I thought - just learned I could do Shoryukens and need to figure out how to do them on command, lol).

Shubibinman Zero is similar to O.B. Club in terms of what would need to be done for Powerpaks or repro carts.

I can also say with some certainty that the 8M Pack for the game is documented as valuable - It's sold on Yahoo Japan Auctions for over 30,000 yen all by itself, which is not as much as the Squaresoft games but a very daunting price regardless. The high price is most likely due to it's limited boot-ups rendering a game that can still "play" to be a rarity. Of course, the fact that it's a pretty solid game gameplay-wise helps, too.
And poor Callis, when he got the cart it was locked, so he couldn't do anything with it but redump the game (Thankfully the redump's at least useful as verification.)

There's multiple parties of people interested in fan translating the game. I'd like to hope that turns out well. The Satellaview needs more fan translation love.

By the way, you might want to try whatever's done in this video here. (http://www.youtube.com/watch?v=PTTzPzdmW6Q&feature=plcp)

Steven
12-03-2012, 08:35 PM
"Banta Satellite"? *cough*
I think next time you may want me to proof-read your articles before publishing. Mr. Satellaview-fact-checker can help with information!

But putting that aside for now...

Now this one, I've already played to death (Or so I thought - just learned I could do Shoryukens and need to figure out how to do them on command, lol).

Oops, a mistake I'll fix. Yeah, I was pretty sure it was Satellaview, but the HG101 article wrote Banta Satellite and I went with that one without further double checking.

I first played Kaizou in the late '90s, got it on cart in 2010 and in my last playthrough this past week first discovered the Shoryuken. I'm not sure how to produce it on command though. I think it's a Dragon Punch command, but I can't pull it off perfectly. The game had a ton of potential. Too bad you couldn't grab and hold bad guys as well, so that it would have played even more like a beat 'em up. Still, as is, I recommend it whole-heartedly to anyone who's a fan of the style.

Kiddo
12-03-2012, 08:48 PM
Oops, a mistake I'll fix. Yeah, I was pretty sure it was Satellaview, but the HG101 article wrote Banta Satellite and I went with that one without further double checking.

A bit of an issue with HG101 lately is how their older articles tend to take a while to get updated to account for new factoids and tidbits. BS-X Shooting has been ROM dumped and released for over a year and their Dezaemon article still doesn't do a complete coverage of it. IIRC, their Shubibinman article goes way back to the early 2ks.

Steven
01-05-2013, 07:53 PM
I finally got a four player game going with BS Out of Bounds Golf (or, BS Golf Daisuki! O.B. Club, to give it its more "proper" name) this past holiday season. Just wanted to report that yes, the game does work with four human players and yes, it's as fun as I imagined it would be.

I played with my bro, my 24 year old cousin David (who loves games) and his 20 year old sister, who is a casual gamer. David's played it before and this was his sister's first time. She fell in love with it right away, and wasn't complaining about playing some "ancient 30 year old SNES game" as she sometimes tends to view them. It was cutthroat, and knocking them out of bounds was a hoot and a half. I knocked her ball out of bounds and she went from exuberant to downright depressed, lol. That was mean of me, I'll admit, heh. We also played the 4 player "tag team" mode... which works wonders as well especially when you have two experts and two novices. Pairing expert-novice vs. expert-novice makes it so much more fair as opposed to every man for himself with varying skill levels.

Awesome game. By chance, anyone here ever got a 3 or 4 player game going yet? It's a different kind of multi-player fun since you wait for your turn and get to scout the competition in-between. It's much more methodical than say, a crazy Bomberman match... but I like the fact that it's a little bit more calculating and deliberate... it's definitely not non-stop action, but it's brutally competitive nevertheless. I don't think I'll ever grow tired of this game. Would have loved to seen a "Mario-ized" version of this game on SNES... :)

DarkKobold
01-25-2013, 02:31 AM
"Banta Satellite"? *cough*
I think next time you may want me to proof-read your articles before publishing. Mr. Satellaview-fact-checker can help with information!

But putting that aside for now...

Now this one, I've already played to death (Or so I thought - just learned I could do Shoryukens and need to figure out how to do them on command, lol).

Shubibinman Zero is similar to O.B. Club in terms of what would need to be done for Powerpaks or repro carts.

I can also say with some certainty that the 8M Pack for the game is documented as valuable - It's sold on Yahoo Japan Auctions for over 30,000 yen all by itself, which is not as much as the Squaresoft games but a very daunting price regardless. The high price is most likely due to it's limited boot-ups rendering a game that can still "play" to be a rarity. Of course, the fact that it's a pretty solid game gameplay-wise helps, too.
And poor Callis, when he got the cart it was locked, so he couldn't do anything with it but redump the game (Thankfully the redump's at least useful as verification.)

There's multiple parties of people interested in fan translating the game. I'd like to hope that turns out well. The Satellaview needs more fan translation love.

By the way, you might want to try whatever's done in this video here. (http://www.youtube.com/watch?v=PTTzPzdmW6Q&feature=plcp)

I realize I'm way late to the party, like 3 years late... but we have ways of executing arbitrary code in set places, via a game genie. The game genie could be used to write a really, really simple program, and make sure it writes this code to the first line of code on the SNES cart (I don't remember the first address an SNES uses). It would move the appropriate byte (0x00 for unlimited resets) to 0xFD5, the location the header checks to see if there are any resets left.

MOV 0x00 0xFD5
JMP -1

http://superfamicom.org/blog/2010/03/explaining-bs-x-lockout-why-your-zelda-pack-wont-play-anymore-sorry-dude/

http://www.zophar.net/utilities/nescheat/game-genie-code-maker.html (For NES)

Kiddo
01-25-2013, 09:11 AM
I realize I'm way late to the party, like 3 years late... but we have ways of executing arbitrary code in set places, via a game genie. The game genie could be used to write a really, really simple program, and make sure it writes this code to the first line of code on the SNES cart (I don't remember the first address an SNES uses). It would move the appropriate byte (0x00 for unlimited resets) to 0xFD5, the location the header checks to see if there are any resets left.

MOV 0x00 0xFD5
JMP -1

http://superfamicom.org/blog/2010/03/explaining-bs-x-lockout-why-your-zelda-pack-wont-play-anymore-sorry-dude/

http://www.zophar.net/utilities/nescheat/game-genie-code-maker.html (For NES)

I commented on this already in the blog post, but I'll repeat here that I never managed to get a Game Genie working with a BS-X cart.

To be more specific, in particular, multiple attempts I made to load my actual BS-X carts into a SFC through unothodox methods (through the port of a ROM copier, through a SFC Neo Myth) would lead to a "Error 08" when trying to get to the Memory Pack menu - if I even managed to get that far. Basically, there'd be no way any of this info would be of any use if I can not even access the memory pack content.

kainemaxwell
12-28-2013, 05:53 PM
Now I want to give this game a shot.

SparTonberry
12-29-2013, 01:11 PM
I'm assuming the BS-X cart uses the expansion pins, and isn't that pretty much the reason using a Game Genie won't work?

wiggyx
12-30-2013, 07:07 PM
Yup, unless you mod it ;)