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VintageNintendo
04-13-2011, 09:46 PM
Im looking for party suggestions (unique and favs only, no fighter,thief,wm,bm) for the NES Nintendo original final fantasy. Haven't played in a while and want something different and somewhat challenging. So fire away and give me some ideas guys. (no I'm not going to solo white mage it again, first time made me cry enough)

Blitzwing256
04-13-2011, 10:16 PM
if you want the toughest challenge do a 4x white mage with no magic (other then exit)

or if you're REALLY hardcore do 4 white mages no magic/no class change.

the later I've never done but is doable.

tubeway
04-13-2011, 10:47 PM
The first thought that came to mind upon reading the title of this thread was that Final Fantasy for NES isn't a party game.

riderpool
04-13-2011, 10:52 PM
i would say do it 8 bit theatre style wtih a blk mage a red mage a fighter and a thief

DuckTalesNES
04-13-2011, 11:15 PM
4 badass black mages

betamax001
04-14-2011, 12:47 AM
I thought this was a thread about a Final Fantasy themed birthday party or something. I made my high school graduation party Mario and retro video game themed. It was pretty awesome.

But yeah, I would say like 2 black mages, a red mage and white mage or something. Magic is awesome.

kupomogli
04-14-2011, 01:42 AM
Fighter, red mage, black belt, black mage. You could always use two red mages though instead of a black mage which also is a nice group.

My two favorite groups to use. Just a single fighter since the second one wouldn't be as powerful while the black belt would be more powerful throughout the game until the Masamune is acquired. Black belt because he's the most powerful character starting at level eight and onwards, just keep him in the back because low defense. Red mages being all around good characters, or swap one out for a much more powerful attack magic character, black mage, at the cost of everything else.

vrikkgwj
04-14-2011, 10:23 AM
The first thought that came to mind upon reading the title of this thread was that Final Fantasy for NES isn't a party game.

Exactly.

Aussie2B
04-14-2011, 01:09 PM
Browse this or hit "random":

http://ophidian.org/ff1/?random=no

To be completely honest, I have no idea why someone would take the time and effort to program that or why people care about party combinations so much in the first Final Fantasy. People don't replay other RPGs a million times over just to use a different combination each time, but whatever floats people's boats.

Ninjamohawk
04-14-2011, 03:04 PM
The first thought that came to mind upon reading the title of this thread was that Final Fantasy for NES isn't a party game.

Same here.

My favorite it Fighter/White Mage/Red Mage/Black Belt

muteboy
04-14-2011, 04:59 PM
Fighter/Fighter/Red Mage/White Mage? Fighter is my favorite class in the original.

kafa111
04-14-2011, 07:18 PM
Browse this or hit "random":

http://ophidian.org/ff1/?random=no

To be completely honest, I have no idea why someone would take the time and effort to program that or why people care about party combinations so much in the first Final Fantasy. People don't replay other RPGs a million times over just to use a different combination each time, but whatever floats people's boats.

lol i did that once and got 4 white mages

Zing
04-14-2011, 10:20 PM
To be completely honest, I have no idea why someone would take the time and effort to program that or why people care about party combinations so much in the first Final Fantasy. People don't replay other RPGs a million times over just to use a different combination each time, but whatever floats people's boats.

Did you not play the game at its original release?

Despite the game only having a single save slot, I played through the game probably eight times or more back then. And yes, I specifically tried certain party combinations.

Aussie2B
04-14-2011, 10:36 PM
Did you not play the game at its original release?

Despite the game only having a single save slot, I played through the game probably eight times or more back then. And yes, I specifically tried certain party combinations.

Watched back then but didn't play since my 8-year-old self wasn't really ready for RPGs. Played through it myself a few years back. I can understand if someone just likes an RPG enough to want to replay and logically will pick a different combination for the sake of something marginally different, but people talk as if the different potential combinations are what inspires them to replay, rather than the other way around, which I just find bizarre. Once you've played twice to try every class, then you've experienced all the game has to offer in my book. If you want to see how a different combination may affect the challenge, then you could just as well do a low-level run or limit your item/equipment use or some other dumb challenge like that. I've never really understand any of that made-up challenge culture. I think my time is better spent playing a game new to me, replaying a favorite in the normal way which made it a favorite in the first place, or opting for a challenge that the developers built in, like a higher difficulty level.

mobiusclimber
04-15-2011, 04:40 AM
... or opting for a challenge that the developers built in, like a higher difficulty level.

Technically speaking, doing something like all white mages IS a challenge that the developers built in. There's nothing from preventing you from doing it, and since it's possible to complete the game this way, the developers must have at least foreseen people doing this. I actually think it's a bit of a cop-out, tho, to say that being lazy and letting a developer dictate what sort of difficulty you can and can't play a game at is the right way to experience a game. It's that kind of mentality that will bitch when a game has unlimited continues instead of just pretending it doesn't and trying to get thru it on one life. You bought the game, play it how you want, not how you think someone else wants you to.

Blitzwing256
04-15-2011, 05:01 AM
Funny enough, this thread has made me try my own challenge.

4 white mages, no magic, no class change.

i've been posting updates on my facebook, so far its a pretty tough challenge, I'm not entirely sure if it is possible considering the levelup structure and just how awfull white mages are in melee, but it is certainly a fun way to play one of my favorate old games.

Rickstilwell1
04-15-2011, 05:12 AM
On FFIIIj I beat the game's last boss with 3 Ninjas and 1 Sage, so It would be interesting to beat FF1 with 3 fighters and 1 white mage likewise. High attack & defense and just enough healing magic to get by.

Aussie2B
04-15-2011, 01:38 PM
Technically speaking, doing something like all white mages IS a challenge that the developers built in. There's nothing from preventing you from doing it, and since it's possible to complete the game this way, the developers must have at least foreseen people doing this. I actually think it's a bit of a cop-out, tho, to say that being lazy and letting a developer dictate what sort of difficulty you can and can't play a game at is the right way to experience a game. It's that kind of mentality that will bitch when a game has unlimited continues instead of just pretending it doesn't and trying to get thru it on one life. You bought the game, play it how you want, not how you think someone else wants you to.

I knew someone was going to say that. :P Technically, ANYTHING you can feasibly do in a game is built in, but I think there's a huge difference between something the developers intend to be used, like a Hard setting, and some self-created challenge that the developers make possible but don't really expect the player to do.

There are extremes to both ends of this. What I'm saying is not on the level of people whining about unlimited continues in shmups or whatever since, if you again look at it from the perspective of the developers and what they intend, unlimited continues usually originate from arcade games and the developers don't really expect the average player to dump 30 bucks worth of quarters into a machine in one sitting. On the other hand, though, they do expect the average player to have to spend at least one or two extra quarters, negating the whole concept that the game is supposed to be 1cc'ed.

I don't think there's anything lazy about caring about how the developers intended their games to be played. Sure, I'll play them how I want, but the way intended is almost always the most fun because that's what the developers balanced and put all their effort into. That's why I think it's bizarre that people come up with mile-long acronym challenges, or people who think Final Fantasy has insane replay value just because you can have 126 different party combinations (which you could do in practically any RPG by just sticking to one party for the whole game once you acquire the desired combination). And speaking of people whining about unlimited continues, the people on the opposite end bitch as well because of their skewed perspectives. You can't dare call a game too easy because if you follow their JDKALGJALGFANLEIOO challenge, then the game is challenging... and probably completely tedious and not fun too.

calthaer
04-15-2011, 01:46 PM
I thought this was a thread about a Final Fantasy themed birthday party or something. I made my high school graduation party Mario and retro video game themed. It was pretty awesome.

I thought the same thing; was about to suggest this:

http://scrollbar.dk/events/20080509.Final.Fantasy.Night/

kupomogli
04-15-2011, 11:03 PM
4 white mages, no magic, no class change.

i've been posting updates on my facebook, so far its a pretty tough challenge, I'm not entirely sure if it is possible considering the levelup structure and just how awfull white mages are in melee, but it is certainly a fun way to play one of my favorate old games.

If you don't care to grind your way to level 50 then it's very possible. You'll have three characters that can take out Chaos no problem and a fourth that will most likely die due to only having three ribbons available in the game.

Make sure you get the Masamune. Have three characters using heal equipment while one character(that has a ribbon) is using the white shirt(robe more than likely) atleast three or four times since it casts INV2 and stacks. That way you don't get owned by Chaos melee attacks and his magic attacks won't do anything on the characters with ribbon. As soon as he uses CUR4 then start attacking and that's it.

mobiusclimber
04-16-2011, 12:32 AM
I don't think there's anything lazy about caring about how the developers intended their games to be played. Sure, I'll play them how I want, but the way intended is almost always the most fun because that's what the developers balanced and put all their effort into. That's why I think it's bizarre that people come up with mile-long acronym challenges, or people who think Final Fantasy has insane replay value just because you can have 126 different party combinations (which you could do in practically any RPG by just sticking to one party for the whole game once you acquire the desired combination). And speaking of people whining about unlimited continues, the people on the opposite end bitch as well because of their skewed perspectives. You can't dare call a game too easy because if you follow their JDKALGJALGFANLEIOO challenge, then the game is challenging... and probably completely tedious and not fun too.

I understand the need to a) play the game the way it was "meant" to be played the first time through; b) review the game as the way it was "meant" to be played rather than finding ways around whatever screw-up the developer made; and c) look at a game and its replay value realistically. I think there are people who derive vast amounts of enjoyment from doing "work" when they should be playing a game (this is why WoW is so dang popular). So yeah some people are going to play Final Fantasy and try every party combination they can think of. At the same time, the fact that it IS a very different game depending on what class of characters your party is made up of does give the game a big amount of replay value, more than a game that gives you a three man party that you are stuck w/ the whole game.

But I had to comment on your post b/c I think breaking games, finding and exploiting flaws (bugs, what have you), and creating challenges for yourself is fun and a good way to stretch out a game you enjoy playing but that you've already beaten and already know the plot. No reason to replay an RPG and go down the exact same path, right? (I think that's true of any game, but moreso w/ an RPG where it really isn't going to change too much unless you find a way to come at it differently.) Sometimes developers even throw in reasons to replay a game (in Breath of Fire 2, you have to choose which style of house you want in your town, which affects several different things in the game, AND your choice of which townspeople to include will also exclude other townspeople). But it's also just as much fun to go through a game and look for unintended secrets, like glitching Final Fantasy VI or the invisible enemy in Zelda: Link to the Past.

I would argue, tho, that making different parties and trying out different combinations is exactly what Square intended w/ Final Fantasy. If it wasn't, they'd have just stuck you w/ a Fighter, Black Mage, White Mage, Black Belt (or whatever) and that would have been it. I don't know if they thought people would try challenging themselves by playing with all White Mages or no class change, or whatever, but they certainly wanted players to experiment and try different things.

Aussie2B
04-16-2011, 02:53 PM
I would argue, tho, that making different parties and trying out different combinations is exactly what Square intended w/ Final Fantasy. If it wasn't, they'd have just stuck you w/ a Fighter, Black Mage, White Mage, Black Belt (or whatever) and that would have been it. I don't know if they thought people would try challenging themselves by playing with all White Mages or no class change, or whatever, but they certainly wanted players to experiment and try different things.

Absolutely, but this is a mentality that can and is applied to most RPGs, but, for whatever reason, doesn't have the "this = replay value" line of thought that is applied to Final Fantasy. I find that I'm often in the minority for cycling through all my available characters in an RPG. As soon as one gains a level, I boot him or her out for a lower level character. Most RPG players I come across picked a combination of characters and stick with them for much of the game.

Just to pull an example out of a hat (and I know that the characters come and go at points so bear with me), someone may stick with Cloud, Tifa, and Barret throughout Final Fantasy VII while someone else may stick with Red XIII, Cait Sith, and Yuffie. You don't really hear anyone talk in these kinds of scenarios about having different experiences. In fact, a lot of RPG fans will play games in which you're forced to pick one character or another to join, like in Star Ocean, and they won't even replay to get the characters they never recruited. Using characters that you never used before is a legitimate new experience, so some people will replay for it, but I definitely don't hear people claiming that it's a brand new experience to simply change the combination after all characters have been used. If someone played using all 9 characters in Final Fantasy VII, nobody then says "Now I'm going to try out all 84 combinations of characters". Even if difficulty fluctuates one way or the other, it's still not a new experience, and there are other ways to cause difficulty fluctuations in RPGs. It's just a weird phenomenon that only really exists for the first Final Fantasy, which I guess is a result of it being the first RPG for many people that lets you construct your own party.

kupomogli
04-16-2011, 05:00 PM
It's just a weird phenomenon that only really exists for the first Final Fantasy, which I guess is a result of it being the first RPG for many people that lets you construct your own party.

I know what you're saying, but it really does make for a different experience using a different party from the beginning. Dragon Warrior 3 is somewhat the same with the fact that you choose a set of party members from the beginning of the game. While you can choose these new party members at any time, the character level starts at one so it may not be something you want to do. Same with any of the Dungeons and Dragons games or a game like Wizardry.

However at the same time I get what you're saying. People do solo character runs, no equipment runs, to increase replay value. Artificial increase of replay value at the cost of actually having fun. It's basically saying "I beat the game using one white mage with no equipment. Heug E-Penis." I have the same problem with tool assisted speed runs. Except for the fact that they've wasted 100 plus hours perfecting a 20 minute game by cheating, which just makes them pretty pathetic.