View Full Version : Chrono Trigger Released on Virtual Console.
FxMercenary
05-23-2011, 10:41 AM
Its official! SNES Chrono Trigger is now available for download on the Nintendo Wii
@_@
Guyra
05-23-2011, 12:03 PM
Fantastic! Great news! :D
Oldskool
05-23-2011, 01:49 PM
That's cool. I already have it on Playstation 1 so I won't bother. But it'll be nice for the peeps that don't care to own a real copy and don't want to spend a lot of money on it.
Guyra
05-23-2011, 02:09 PM
Anyone know if it has the extras that came with the upgraded DS port?
Satoshi_Matrix
05-23-2011, 03:02 PM
Anyone know if it has the extras that came with the upgraded DS port?
No. Virtual Console games are bare-bones ports of the original version. Expect the same game experience as you'd get on the SNES.
c0ldb33r
05-23-2011, 03:41 PM
Correct it's the snes version.
Aussie2B
05-23-2011, 03:50 PM
That's a good thing anyway considering that the ports have been inferior. This is great for people that want to play the best version of the game legit without having to pay for the SNES cart.
Malon_Forever
05-23-2011, 05:09 PM
Wonder if this will drive the price down for the original...?
Atamos
05-23-2011, 05:34 PM
Wonder if this will drive the price down for the original...?
I hope. :|
Guyra
05-23-2011, 05:44 PM
No. Virtual Console games are bare-bones ports of the original version. Expect the same game experience as you'd get on the SNES.
Ah, right. Thanks. :)
c0ldb33r
05-23-2011, 07:22 PM
That's a good thing anyway considering that the ports have been inferior.
I actually like the DS version more.
Can't stand the PS One versions with its loading times!
APE992
05-23-2011, 07:31 PM
I actually like the DS version more.
Can't stand the PS One versions with its loading times!
I couldn't really stand the disjointed feelings I'd get going from classic 16-bit graphics into FMVs.
Leo_A
05-23-2011, 07:36 PM
No. Virtual Console games are bare-bones ports of the original version. Expect the same game experience as you'd get on the SNES.
It's actually the original code that shipped on every cartridge back in the day running in a program that emulates the functions of the SuperNes in software on the Wii.
No ports on the Virtual Console. And they're not "barebones" in any way, the available experience is complete and the same as the original cartridge.
Oldskool
05-23-2011, 07:44 PM
I actually enjoyed the ps1 version even with the loading times.
I had never played the SNES version, only the PlayStation re-release. The major loading times are when accessing the menus. There is also a noticeable delay when battles begin. I acquired the SNES version a few weeks ago and was surprised to find that the pre-battle delay exists in the cart form! Admittedly, it doesn't seem as delayed as the disc version, but there is a distinctive "load time" on the cart.
I knew the virtual console and PSN releases were imminent, but I was able to snag a complete with everything-but-the-box copy for cheap by sending a private offer to an Ebay seller. I suspect the price of the original is not going to drop. It should have dropped a long time ago with the DS release. The people buying the original cart aren't the same people who would be satisfied with playing the ROM via virtual console.
substantial_snake
05-23-2011, 08:49 PM
Wonder if this will drive the price down for the original...?
Probably, I remember that complete copies of FF7 were getting up in price until its PSN release, complete copies in retro stores were going for 50-60 at least and now they hover around 30 locally.
c0ldb33r
05-23-2011, 08:52 PM
I knew the virtual console and PSN releases were imminent...
It's on PSN too?
InsaneDavid
05-23-2011, 09:24 PM
Wonder if this will drive the price down for the original...?
Because $30 is an outrageous price to pay for a loose copy of a great SNES game?
Vlcice
05-23-2011, 09:31 PM
I couldn't really stand the disjointed feelings I'd get going from classic 16-bit graphics into FMVs.
The FMVs can be turned off in the DS version. They are pretty offputting; I played the DS version with FMVs off.
Haoie
05-24-2011, 02:59 AM
And it's on the DS too?
Yeah, I love this game and all, but talk about oversaturation.
kupomogli
05-24-2011, 03:43 AM
Because $30 is an outrageous price to pay for a loose copy of a great SNES game?
I wouldn't pay $30 for a loose copy of any game unless the game was much more expensive than that. Looks like it's actually going for $40 loose though, over $100 complete. Not Earthbound prices, but pretty ridiculous given the amount of times it's seen a rerelease.
NE146
05-24-2011, 08:04 AM
And it's on the DS too?
Yeah, I love this game and all, but talk about oversaturation.
Not only that.. but really, how many times can someone play through CT? After replaying it maybe a half-dozen on the SNES over a decade ago.. and I went through it again on the DS. Sorry but I'm done. :p
InsaneDavid
05-24-2011, 11:18 AM
I wouldn't pay $30 for a loose copy of any game unless the game was much more expensive than that.
But you'll pay, what, $10 for a download copy of a game that's air - essentially you own nothing.
kupomogli
05-24-2011, 12:56 PM
I wouldn't pay $10 for a digital copy either. It's just with the digital rereleases, the PSX rerelease, and the DS rerelease, it shouldn't hold its value as well as it has.
If Chrono Trigger was as well loved as most people try to make you believe, then the DS version would have sold much more than it did. Not exactly, but potentially. I mean it's still a copy of Chrono Trigger to own if you don't own the original. People who purchase Chrono Trigger for $40 loose, $100+ complete are more than likely collectors, though some might just be fans of just that game, so you'd also assume they'd also own the DS version. And going by Chrono Trigger DS sales, the game shouldn't be in demand for the price it's going for.
GarrettCRW
05-24-2011, 07:47 PM
Has it ever occurred to you that maybe people have tired of Square's constant stream of "enhanced" remakes, which is why the CT game on DS isn't selling so well?
InsaneDavid
05-24-2011, 10:37 PM
Has it ever occurred to you that maybe people have tired of Square's constant stream of "enhanced" remakes, which is why the CT game on DS isn't selling so well?
I think it had more to do with people not wanting to drop 40 bones for a DS game unless it's Pokemon.
jperryss
05-24-2011, 10:43 PM
Has it ever occurred to you that maybe people have tired of Square's constant stream of "enhanced" remakes, which is why the CT game on DS isn't selling so well?
No kidding! FF1 has got to be one of the worst offenders.
kupomogli
05-24-2011, 11:01 PM
Has it ever occurred to you that maybe people have tired of Square's constant stream of "enhanced" remakes, which is why the CT game on DS isn't selling so well?
I forgot that Square Enix is the only one that's ever had a remake or a port. My bad. But wait. I do seem to remember the Mario games. How many Mario titles have been ported over to different consoles and how many times? FF1, 2, and FF4 are pretty bad due to how many rereleases that they've had, but Mario, Mario 2, and Mario 3 have had atleast five different releases if you include all three Super Mario All Stars titles.
The only reason that it might not sell so well is that people are just emulating Chrono Trigger instead. Which then brings me to why they want the SNES version if they emulate(unless they're also collectors, but then refer back to my previous post.)
Swamperon
05-25-2011, 10:48 AM
CT DS managed to sell over 1 million copies... which is somewhat impressive for a 15 year old game that was re-released once before.
The only 'advantages' the Snes/Wii VC is the big screen and original translation, which apart from Frog's speech, wasn't changed that much.
Naturally I own both anyway ;)
As SE remakes go, CT DS was a fairly light remake compared to the FF ones.
TonyTheTiger
05-25-2011, 01:04 PM
The Virtual Console has been around for as long as the Wii and has always been very up front about what it is. Why is it now so strange when the original version of a game is put up for sale?
I don't see where the oversaturation stuff is coming from either. CT saw three releases prior to this.
1) The original SNES version.
2) A poorly coded enhanced port on the Playstation. (Noting that fans had to outright beg for it to be localized in one of the rare instances online petitions actually worked.)
3) A properly coded DS port with all the Playstation extras, a few more extras, and a fresh, arguably much more accurate translation.
Each one of these came out years apart. If you want to stretch it, add in the esoteric mini-sequel on the obscure Satellaview and the subsequent full-fledged sequel on the Playstation which is 11 years old itself.
Altogether that's hardly an avalanche of Chrono Trigger over it's 16 year existence.
marumari
05-25-2011, 02:33 PM
The DS version has outsold the SNES version, when it comes to non-Japan markets, I believe.
The original game only sold about 290k copies outside of Japan. While that's certainly not an insubstantial amount, there's not exactly a flood of them on the market... and there will never be an additional SNES copies, no matter how many future re-releases there will be. I don't think the current price on loose SNES copies is that unreasonable, given the continued demand from people wanting to relive the SNES years.
And I agree with Tony: it's hardly an avalanche. Even if you combine the sales of the SNES version, the PS1 version, the DS version, and the Virtual Console version, I don't believe that it has even reached the US sales of Final Fantasy VII.
Earthbound is likely the current most demanded re-release. Even if it were re-released, it would probably only sell several tens of thousands of copies. A vocal fan community does not always translate into sales.
TonyTheTiger
05-26-2011, 02:14 PM
How much do Virtual Console games usually sell? Several tens of thousands of downloads doesn't sound bad at all.
How much do Virtual Console games usually sell? Several tens of thousands of downloads doesn't sound bad at all.
In 2009, SMB3 was selling at a rate of almost 150,000 per month. Super Mario 64 ~30,000, Ocarnia of Time, ~22,000, and Super Mario Bros ~92,000.
Oldskool
05-26-2011, 10:20 PM
Depends on the console, but usually 6-10 bucks.
Einzelherz
05-26-2011, 11:26 PM
Let's be a bit honest here; remaking (not just releasing) FF1 and FF2 was a great move. One game was absent outside Japan and both of them aged very very poorly. FF4,5,6 advance, much like CT for DS at least have the fact that they're portable going for them.
But in the end, we all know Square is incapable of creating anything that lives up to par for anyone who is over the age of 12. It's also quite clear that they're more interested in milking "retro" nostalgia than doing a service for the people who truly appreciate those games. If the latter were the case, FF 1-6 would have all been remade and placed on one disc/cart for $40.
Guyra
05-27-2011, 05:46 AM
If the latter were the case, FF 1-6 would have all been remade and placed on one disc/cart for $40.
1-4 have all been remade(1-2 for PSP, 3-4 for NDS), and 5-6 are on hold for their remakes(seeing how well the 3DS sells).
I don't think you'd be able to cram all these games on one cart. The rereleases of 1 and 2 could possibly have been put on the same disc, but I doubt it would've been possible with the NDS games.
And in the end, Square is a business company. What they want to do is make money, that's all. Releasing every game by themselves instead of together makes sense.