View Full Version : Super Mario RPG doesn't work with the PAR 2?
GarrettCRW
05-25-2011, 04:58 AM
As some of you may know, I traded in for my Super NES for a Super Famicom with a Pro Action Replay 2 to use as a pass-through adapter. However, I recently got my hands on Super Mario RPG, and it will not work with the PAR (everything else will, however). I've cracked open the system itself (my stupid gamebit adapter is too thick to open the cart), and can verify that the game *does* work. Is this normal?
theclaw
05-25-2011, 06:36 AM
You probably need an adapter that connects all pins. The game's wider connector is there for a reason.
Adapters lacking it cannot play special titles such as: Super Mario RPG, Yoshi's Island, Mega Man X2, Mega Man X3, Doom, Star Fox, Kirby Super Star, Kirby's Dream Land 3, Super Bomberman Panic Bomber W, etc.
(Also note if you're wanting to play PAL games, an adapter which only bypasses the lockout chip will still fail to load games that also check for 50hz.)
GarrettCRW
05-25-2011, 06:39 AM
The PAR 2 *has* the extra pinouts. It works with my copies of Star Fox, Pilotwings, and Mario Kart fine.
theclaw
05-25-2011, 06:54 AM
Oh. Well then I won't be very helpful. I don't currently own the game to check on my import adapter.
badinsults
05-25-2011, 07:44 AM
The PAR2 has known issues with certain games, as Nintendo modified the lockout chip late in the SNES era. Since SMRPG is a late era game, I imagine that is the case here.
dra600n
05-25-2011, 08:08 AM
The PAR2 has known issues with certain games, as Nintendo modified the lockout chip late in the SNES era. Since SMRPG is a late era game, I imagine that is the case here.
I would imagine he has the 2nd release of SMRPG. I have a first version copy that plays in my Retro Duo, so I would assume that the first version would work fine through a PAR2, while the 2nd release of it won't work on clone systems, and I would bet the same goes for import adapters/cheating devices.
theclaw
05-25-2011, 08:35 AM
Looks like that puts me in the market to buy SMRPG then. Only way I'll find out. :)
The PAR 2 *has* the extra pinouts. It works with my copies of Star Fox, Pilotwings, and Mario Kart fine.
Your Pilotwings and Mario Kart have the extra pins? They shouldn't. Mine don't.
fahlim003
05-26-2011, 11:21 AM
Your Pilotwings and Mario Kart have the extra pins? They shouldn't. Mine don't.I think he meant special chips (DSP-1) for SMK and Pilotwings.
Well, then he misunderstood. The problem would be with games that have the extra connector pins on each side of the main connector. Games with the Super FX chip or any co-processor will have them (Super Game Boy, Star Fox, Yoshi's Island, etc). The DSP1 chip doesn't use the extra pins.
Super Mario RPG uses the SA1 chip which does require the extra pins, along with some of the games already listed in this thread like Kirby Super Star and Dream Land 3.
InsaneDavid
05-26-2011, 10:17 PM
Your Pilotwings and Mario Kart have the extra pins? They shouldn't. Mine don't.
Well, then he misunderstood. The problem would be with games that have the extra connector pins on each side of the main connector. Games with the Super FX chip or any co-processor will have them (Super Game Boy, Star Fox, Yoshi's Island, etc). The DSP1 chip doesn't use the extra pins.
Super Mario RPG uses the SA1 chip which does require the extra pins, along with some of the games already listed in this thread like Kirby Super Star and Dream Land 3.
I think he was simply noting all the games that he's used the PAR with, additional connectors or not.
The thing is: Super Mario RPG have massive region lock-out functions inside SA-1 chipset. My SMRPG doesn't work either on my PAL machine, and two years ago it was freezing and erasing all game save data!