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View Full Version : AAARGHH! MUST find a Commodore-64, cheap!



Aswald
07-16-2003, 02:04 PM
Or at least a power adapter, assuming that's the problem.

Clearing out the closet today, I found some old-old notebooks. In them were subroutines and pencil drawings of some Commodore-64 programs I did back then. Vecktar, in greater detail. A first-person maze game, with randomly-generated mazes.

And a Wizardry-type game. This one is one of the best.

You choose from 5 prefabricated characters. Up to 3 can be in a party. Each has different strengths and weaknesses. Clearly, this was inspired by "Gauntlet."

As you progressed in levels, your stats increased. This allowed you to do more.

The monsters were the best part. As in the 1977 "Monster Manual," many could only be struck by certain weapons and spells. For example, a Vampire King could only be struck by a +2/or better or Silver weapon. It was impervious to certain spell attacks (such as cold). It was especially vulnerable to laser spell. It could drain life levels.

The environment was a 10 level dungeon, each a 16X16 maze. These were randomly generated, as in "Island of Foxes." There were numerous traps. There were one of 5 "Final Boss" enemies to deal with at the end. There were several difficulty levels.

Magic and cleric spells were odd. As you progressed in level, you could cast higher levels, but each had a cost in "Mana," of which you had a limited supply. Mana crystals, essentially batteries, could increase your amount, but certain monsters could drain Mana!

There was the basic Fighter, a Cleric, a Wizard, a Ranger (who could cast magic and cleric spells, but only to the 3rd and 2nd level, respectively), and a ShadowDancer (has abilities of a thief, but isn't one), who could disarm traps, add to surprise, and cast magic spells, but only to the 2nd level.

The only weakness to the game were the input codes. You had to type in 180 numbers before you could continue a game, and copy 180 numbers to save a game. This was due to the fact that I never had a disk drive, and never trusted a tape cassette drive enough for a save (it would often foul up!). Still, it only took about 10-12 minutes, about as long as a set-up/breakdown for a Dungeons & Dragons game back then.

How complicated were input codes on those old NES games?

sniperCCJVQ
07-16-2003, 03:43 PM
I have a C64 PS available for trade and a 1541 II disk drive (without the external power supply). Let me know if you want this.