DP ServBot
07-24-2011, 06:50 PM
http://www.blogcdn.com/www.joystiq.com/media/2011/07/shining.jpg (http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/)
It's difficult to imagine The Shining being any more terrifying than its original release, but Duke Nukem (http://www.joystiq.com/game/duke-nukem-3d) has never cared much about impossible odds (http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/), and it's taken on the challenge like a champ. Film fanatic and analyst Rob Ager has compiled a video dissecting the spatial anomalies in The Shining's Overlook Hotel, as discovered through a Duke Nukem 3D mod attempting to recreate the building. Ager describes the impossible hallways, windows, apartments and stairways littering the Overlook that lend Kubrick's movie a subconsciously eerie, something's not quite right vibe.
Ager's detailed analysis borders on crazed obsession, but it provides thrilling insight into a classic film -- we just think he should take a vacation after this one. After all, all work and no play...http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif (http://www.joystiq.com)Duke Nukem finally figures out what's wrong in The Shining's Overlook Hotel (http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/) originally appeared on Joystiq (http://www.joystiq.com) on Sun, 24 Jul 2011 18:30:00 EST. Please see our terms for use of feeds (http://www.weblogsinc.com/feed-terms/).
Permalink (http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/) | Email this (http://www.joystiq.com/forward/19999162/) | Comments (http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/#comments)
More... (http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/)
It's difficult to imagine The Shining being any more terrifying than its original release, but Duke Nukem (http://www.joystiq.com/game/duke-nukem-3d) has never cared much about impossible odds (http://www.joystiq.com/2011/06/13/metareview-duke-nukem-forever/), and it's taken on the challenge like a champ. Film fanatic and analyst Rob Ager has compiled a video dissecting the spatial anomalies in The Shining's Overlook Hotel, as discovered through a Duke Nukem 3D mod attempting to recreate the building. Ager describes the impossible hallways, windows, apartments and stairways littering the Overlook that lend Kubrick's movie a subconsciously eerie, something's not quite right vibe.
Ager's detailed analysis borders on crazed obsession, but it provides thrilling insight into a classic film -- we just think he should take a vacation after this one. After all, all work and no play...http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif (http://www.joystiq.com)Duke Nukem finally figures out what's wrong in The Shining's Overlook Hotel (http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/) originally appeared on Joystiq (http://www.joystiq.com) on Sun, 24 Jul 2011 18:30:00 EST. Please see our terms for use of feeds (http://www.weblogsinc.com/feed-terms/).
Permalink (http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/) | Email this (http://www.joystiq.com/forward/19999162/) | Comments (http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/#comments)
More... (http://www.joystiq.com/2011/07/24/duke-nukem-finally-figures-out-whats-wrong-in-the-shinings-ove/)