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dairugger
09-16-2011, 09:39 PM
its been confirmed that the vita will be region free when it launches this dec in japan. i wonder if the dlc and movies and such will have a problem when you use a japan vita in america next year?

http://psp.ign.com/articles/119/1195088p1.html#disqus_thread

From NeoGAF comes confirmation of something we kind of already suspected but didn't exactly know for sure: PlayStation Vita is region-free, just like the PSP and PlayStation 3. This means that you can play a game from any territory on the handheld, and it will work just fine without having to modify or otherwise alter your Vita.

Twitter user @lonelypessimist Tweeted friend of Podcast Beyond Shuhei Yoshida (@yosp), President of Sony's Worldwide Studios. He asked "is it confirmed yet if vita is region free?" to which Yoshida succinctly answered "Yes, it is."


i didnt see a dedicated vita thread, perhaps one can be made?

kupomogli
09-16-2011, 09:45 PM
Being a Gundam fan and absolutely no games come to the US any longer, region free is another plus for me. Pair that with the great looking line up of launch and launch window games I'm sold.

Capcom announced Ultimate MvC 3 DLC tied to your PSN account will work on both the PS3 and Vita. It's good that the DLC will work multiplatform, but guess what(and this isn't about the Vita?) More pre release Capcom DLC. Bet it's already done and will be released after the games release.

dairugger
09-16-2011, 10:02 PM
it looks like the vita will expand upon what the psp was, and i adored my psp, took it everywhere!, still do.

on another note it looks like the design of the vita has been tweaked slightly from what was shown at E3.
http://psp.ign.com/articles/119/1194436p1.html

its also been confirmed the vita will have a external battery that will last 8-9 hours. i wonder how thatll look..

The 1 2 P
09-16-2011, 10:18 PM
This was Sony's way of punking Nintendo for abandoning region free games on the 3DS. And it gives them one more bullet point to put on the back of the box although I doubt they will use it.

sidnotcrazy
09-16-2011, 10:28 PM
I am sold on the Vita now.

kupomogli
09-16-2011, 10:31 PM
i didnt see a dedicated vita thread, perhaps one can be made?

Edit the topic to Playstation Vita.

Aside from having a ton of amazing games, there is one other thing the PSP did for Sony(not by Sony, but regardless.) I think it pretty much made a name for itself as the console for niche titles because that's really most of what was released when nothing else was coming out. I think a lot of announcements show this seems to have been carried over to the Vita.

So regardless if the Vita loses to the 3DS or not, atleast the Vita's going to have those niche developers on lockdown. :P

sfchakan
09-16-2011, 10:37 PM
I went from "on the fence" to "early adopter" for this system this past week. I keep seeing titles that appeal to me announced. Good stuff.

DeputyMoniker
09-16-2011, 10:44 PM
This was Sony's way of punking Nintendo for abandoning region free games on the 3DS. And it gives them one more bullet point to put on the back of the box although I doubt they will use it.

http://i4.photobucket.com/albums/y110/DeputyMoniker/palm.jpg

badinsults
09-16-2011, 11:43 PM
It is a big pain in the ass that the 3DS isn't region free for me, as I purchased a North American model, and I live in Australia. It will still be cheaper to import North American games than to buy them locally...

Snapple
09-17-2011, 12:51 AM
I have little doubts that Vita will kick 3DS' ass. And this is coming from someone who prefers his DS more than his PSP.

My only thing is that I don't really like portable gaming that much. When I leave the house, I can do other things besides play games. I really only own a DS and a PSP for the exclusives, but I would much rather play them on a tv.

dairugger
09-17-2011, 02:19 AM
Edit the topic to Playstation Vita.

Aside from having a ton of amazing games, there is one other thing the PSP did for Sony(not by Sony, but regardless.) I think it pretty much made a name for itself as the console for niche titles because that's really most of what was released when nothing else was coming out. I think a lot of announcements show this seems to have been carried over to the Vita.

So regardless if the Vita loses to the 3DS or not, atleast the Vita's going to have those niche developers on lockdown. :P

done! Im one of those people who use my psp more than my consoles. i love jrpgs and old school gaming and the psp was a haven for those. my other half uses the tv while i game on my handheld, it works out great! maybe im one of those people who after looking at the screen a couple minutes doesnt realize what size it is.

well that and im constantly amazed i have something with that much power and can emulate my retro favorites all in one device, plus watch movies and music.

btw, heres the info on the external battery:

ポータブルチャージャー】

PlayStation®Vitaをフル充電可能なリチウムイオンバッテリー内蔵携帯型チャージャーです。 長時間のプレイ時や、外出時の予備としてご利用頂けます。

型番

PCH-ZPC1 J

希望小売価格

未定

発売日

2012年春発売予定

仕様

定格入力

5V/ 1.0A

定格出力

5V / 1.5A (USB Type-A)


電池容量

5,000mAh


サイズ

縦70.0mm × 横67.0mm × 厚さ22mm


重量

約145g

substantial_snake
09-17-2011, 03:04 AM
Although the Vita has been a day one for me for a while this just reinforces it.

The only sour grapes I have with the console now is the new memory card format, which is overly expensive in comparison to similar SD cards. Hopefully soon either the price will drop or someone will make a converter for Micro SD or something. Outside of that hickup I am really psyched for this console.

kupomogli
09-17-2011, 03:08 AM
Even if the price for the memory cards don't drop, game cards are going to have enough space for both saves and dlc. Or atleast that's what we've been hearing.

I dislike DLC, but if it goes directly onto the game disc, then it's better than just going to a hard drive.

dairugger
09-17-2011, 04:39 AM
i wonder how theyll do movies on the vita, will they release them in cases or download only? will they be region protected?

if anyones curious what the vita cases will look like, wonder no longer! heres a pic of the game case compared to other game and movie cases.

Rickstilwell1
09-17-2011, 04:47 AM
Even if the price for the memory cards don't drop, game cards are going to have enough space for both saves and dlc. Or atleast that's what we've been hearing.

I dislike DLC, but if it goes directly onto the game disc, then it's better than just going to a hard drive.


That's really cool. Maybe we'd be able to buy used games and find DLC already purchased on the game card? I can see it on ebay in my head already.

Used game no DLC - $30
Used game with DLC - $40

substantial_snake
09-17-2011, 05:07 AM
Even if the price for the memory cards don't drop, game cards are going to have enough space for both saves and dlc. Or atleast that's what we've been hearing.

I dislike DLC, but if it goes directly onto the game disc, then it's better than just going to a hard drive.

I do like hearing that Sony is making a point of allocating space on the cards for saves and possible DLC (maybe bug squashing too) however I'm concerned about game downloads. Apparently they are again talking about some sort of program for those who own UMDs to get a voucher or something online for download to the Vita. I wouldn't mind trading in most of my UMD for a game download, but I would mind if it was more expensive then its worth.

RPG_Fanatic
09-17-2011, 09:09 AM
Since the Vita is going to be region free I might have to import one at launch.

duffmanth
09-17-2011, 09:37 AM
The region free thing is nice, but I was sold on the Vita anyway. I don't know if I'll get it at launch, but probably within the first year? It looks like Sony has addressed all of the PSP's shortcomings with the Vita, the addition of dual analog sticks, what appears to be a solid launch lineup of games, and a price that pretty much everyone expected.

Lady Jaye
09-17-2011, 11:31 AM
I hope that Sony has put the on-off button at a better place than on the PSP-3000. It happened way too often that in the midst of an action-heavy game, I've accidentally hit the on-off button and put the game on sleep (not a big deal) or actually rebooted the PSP.

What sells me on the Vita is the announcement regarding the remake of Ys IV. I can only suppose that X-Seed will localize it and if such is the case, I'll definitely pick up the game, even if it means waiting for a while before actually having a Vita.

Damaramu
09-17-2011, 01:33 PM
Sold! I was interested in the Vita after E3, but now all this information is out on the Vita I am definitely getting one, quite possibly at launch (something I rarely do).

The PSP is by far my favorite hand held. It is quite a versatile machine, especially after I had mine hacked!

The 1 2 P
09-17-2011, 07:48 PM
http://i4.photobucket.com/albums/y110/DeputyMoniker/palm.jpg

You should make that your new avatar. It would suit you well.

Sothy
09-18-2011, 06:29 PM
Is anyone else hoping it looks like the vita chamber from Bioshock?

Leo_A
09-18-2011, 06:37 PM
i wonder if the dlc and movies and such will have a problem when you use a japan vita in america next year?

I'm sure any movies would be region locked.

And I imagine downloadable content for PS3 software will have some region limitations just like it does on the PS3. Download an expansion pack from the North American PSN for a specific game while owning the region free European release of the game won't work, for instance. The expansion will install to a folder like "Game X (North America)", but the European disc copy will be looking for a folder called "Game X (Europe)" and won't see it. You have to match your patches and expansions with the region your retail game or download came from, even though they're the same game and the same download.

And I imagine you'll continue to not be able to use a credit card with an account from a different region just like PSN does today (Although you can just import a points card to work around that).

I bet it will be pretty similar to how the Playstation 3 and PSN on the system operates. You're pretty free to do what you want and play what you want, especially now that PSN points card have become available that you can import to easily make purchases from other regions. That was the biggest roadblock early on to fully enjoying the region free nature of the PS3.


This was Sony's way of punking Nintendo for abandoning region free games on the 3DS. And it gives them one more bullet point to put on the back of the box although I doubt they will use it.

Considering that the Playstation 3 is region free for games and that handhelds (including the PSP) have traditionally been region free, I really doubt it has anything to do with the 3DS.

DeputyMoniker
09-20-2011, 08:30 PM
You should make that your new avatar. It would suit you well.

Revisit this thread when you're in a better mood and see if you don't think you're just trolling in that post. Seriously...wtf.

LiquidPolicenaut
10-18-2011, 10:40 PM
Officially announced the US release date as Feb. 22 2012....

DeputyMoniker
10-19-2011, 12:08 AM
Officially announced the US release date as Feb. 22 2012....

That actually doesn't bother me. I kind-of miss that waiting period. I loved reading magazines about games in the localization process. Man, I'll never forget the months of drooling I did over a single article about the Sega CD.

Ryudo
10-19-2011, 01:11 AM
I will get it when Ys IV gets localized by Xseed.

dairugger
10-19-2011, 03:28 AM
That actually doesn't bother me. I kind-of miss that waiting period. I loved reading magazines about games in the localization process. Man, I'll never forget the months of drooling I did over a single article about the Sega CD.

You know when i heard the release date i wanted it NOW, still do, but you have a point. the anticipation will be sweet!

G-Boobie
10-19-2011, 03:50 AM
I'm going to pick one up, but I'm going to wait a few months to make sure there aren't some kind of serious hardware issues. The 360 and PS3 have taught me to be wary of launch hardware.

kupomogli
10-19-2011, 10:47 AM
I'm going to pick one up, but I'm going to wait a few months to make sure there aren't some kind of serious hardware issues. The 360 and PS3 have taught me to be wary of launch hardware.

The 360 and PS3? While the Wii might have less consoles that have died than the PS3, the PS3 is one of the better built console systems.

Besides. They might remove backwards compatibility to PSP games when they release a second model. :p

Bojay1997
10-19-2011, 01:05 PM
The 360 and PS3? While the Wii might have less consoles that have died than the PS3, the PS3 is one of the better built console systems.

Besides. They might remove backwards compatibility to PSP games when they release a second model. :p

Actually, the PS3 had a pretty significant failure rate early on. Not anywhere near the 360 numbers, but significant enough that retailers complained to Sony. The PSP was pretty reliable though, so I don't think I would be deterred from getting the Vita at launch because of the slight possibility of a hardware issue.

Frankie_Says_Relax
10-19-2011, 01:29 PM
Actually, the PS3 had a pretty significant failure rate early on. Not anywhere near the 360 numbers, but significant enough that retailers complained to Sony. The PSP was pretty reliable though, so I don't think I would be deterred from getting the Vita at launch because of the slight possibility of a hardware issue.

Significant?

Sony officially reported hardware failure rates of less than one percent pre-2007.

Bojay1997
10-19-2011, 01:35 PM
Significant?

Sony officially reported hardware failure rates of less than one percent pre-2007.

What a company reports and what the reality actually is are two very different things. I used to handle consumer warranty/lemon law litigation on behalf of several car manufacturers earlier in my legal career and most reported less than 1% lemon rates on new cars, but the actual numbers were much higher because they didn't count voluntary buybacks, exchanges, customer goodwill payments on known defective vehicles, etc...While not perfect, I think this Squaretrade warranty study is probably a lot more accurate:

http://www.gamespot.com/news/6216691/xbox-360-failure-rate-237-ps3-10-wii-27-study

Frankie_Says_Relax
10-19-2011, 01:51 PM
What a company reports and what the reality actually is are two very different things. I used to handle consumer warranty/lemon law litigation on behalf of several car manufacturers earlier in my legal career and most reported less than 1% lemon rates on new cars, but the actual numbers were much higher because they didn't count voluntary buybacks, exchanges, customer goodwill payments on known defective vehicles, etc...While not perfect, I think this Squaretrade warranty study is probably a lot more accurate:

http://www.gamespot.com/news/6216691/xbox-360-failure-rate-237-ps3-10-wii-27-study

But that's still a "random"/subjective sample survey/study.

Furthermore, that sample study (unlike the reported results for 360) doesn't even specify what type of hardware failure was reported, for all we know a significant portion of the 10% reporting problems could have had broken hardware due to user error/damage.

While I don't deny that there were and will continue to be specific instances of hardware failure of PS3s (and all game systems for that matter), I don't believe that with PS3 it ever approached a level beyond what is considered acceptable/industry standard or that should be qualified as "significant".

portnoyd
10-19-2011, 03:06 PM
Subjective Study > Opinion

Frankie_Says_Relax
10-19-2011, 03:16 PM
Subjective Study > Opinion

subjective = opinion

portnoyd
10-19-2011, 03:28 PM
subjective = opinion

Just quoting what you said there, cheech.

How about this: I'd rather trust the opinion of a lawyer who has worked in that area than someone's random opinion.

Ryudo
10-19-2011, 03:38 PM
The 360 and PS3? While the Wii might have less consoles that have died than the PS3, the PS3 is one of the better built console systems.

Besides. They might remove backwards compatibility to PSP games when they release a second model. :p

Vita doesn't have a UMD drive. A flash card drive like 3DS. So already has no BC. They will do downloads at a discount price for select PSP games.

Frankie_Says_Relax
10-19-2011, 03:52 PM
Just quoting what you said there, cheech.

How about this: I'd rather trust the opinion of a lawyer who has worked in that area than someone's random opinion.

Whatever you say son.

The crux of my issue is the use of term "significant".

If we're discounting a company's official statement and going by a 3rd party sample study, I'm not really interested in debating whether or not 10 percent of anything should be considered "significant".

If you think it is, well, more power to you and good luck with that.

portnoyd
10-19-2011, 05:31 PM
If we're discounting a company's official statement and going by a 3rd party sample study, I'm not really interested in debating whether or not 10 percent of anything should be considered "significant".

If you think it is, well, more power to you and good luck with that.

You seriously believe anything out of a company's mouth, especially 'Oops, my foot's stuck in there' Sony?

That makes me sad. ™

Icarus Moonsight
10-19-2011, 05:51 PM
Keep in mind, the average over 3-4 years for consumer electronics is 15%.
The 99% says the Sony 1% is bullshit.
http://www.gamespot.com/news/6216691/xbox-360-failure-rate-237-ps3-10-wii-27-study

atarikurt
10-19-2011, 05:57 PM
I am still running my launch day PS3 60GB without any problems at all.

skaar
10-19-2011, 05:58 PM
http://a8.sphotos.ak.fbcdn.net/hphotos-ak-snc7/313081_286883667997703_166783370007734_1112802_252 784777_n.jpg

kupomogli
10-19-2011, 06:21 PM
Vita doesn't have a UMD drive. A flash card drive like 3DS. So already has no BC. They will do downloads at a discount price for select PSP games.

The 80GB PS3 was software emulation, while the Vita is digtal content, I'm mentioning that about it.

It's only a joke, though.. Sony isn't Nintendo after all.

Frankie_Says_Relax
10-19-2011, 06:31 PM
You seriously believe anything out of a company's mouth, especially 'Oops, my foot's stuck in there' Sony?

That makes me sad. ™

So, if we discount the -1% on the potential bullshit factor,

with the -1% statistic completely off the table with no argument, and the decided gold-standard that we're adhering to is the more quantifiable Squaretrade sample survey data, please explain to me how a 10% reported rate of hardware failure can be considered "significant" especially when within that same sample data the XBOX 360 failure rate is more than double that statistic and the industry standard is 15%?

Leo_A
10-19-2011, 09:42 PM
Vita doesn't have a UMD drive. A flash card drive like 3DS. So already has no BC. They will do downloads at a discount price for select PSP games.

The Vita is fully backwards compatible with PSP software. Of course, you can't use your UMD's on it for obvious reasons. But every PSP download on PSN, including UMD downloads, PSN arcade games, Mini's, Turbo-Grafx-16 games, Neo Geo games, and anything else I'm forgetting that the PSP plays, will all be playable on the Vita.

G-Boobie
10-19-2011, 09:54 PM
So you guys can argue about whether or not theoretical people have had issues with the PS3 all you want: I'm on my third unit, which would be my fourth if I didn't pay to have my 60 gig fixed. I had to mail it to Chicago because when I contacted Sony to confirm that I'd get a backwards compatible unit in return for my busted backwards compatible unit, they couldn't guarantee it.

I lost one to the YLOD and my girlfriend's died so completely that it wouldn't even switch on. Utterly inert.

And no, Frankie, we don't smoke, we dust every week, the consoles sit out in the open with no vents covered and plenty of ventilation, there are no children pouring juice into them, etc.

I'll wait until all the inevitable kinks are worked out of the Vita. I haven't had the best reliablility experience this generation.

Frankie_Says_Relax
10-19-2011, 10:30 PM
So you guys can argue about whether or not theoretical people have had issues with the PS3 all you want: I'm on my third unit, which would be my fourth if I didn't pay to have my 60 gig fixed. I had to mail it to Chicago because when I contacted Sony to confirm that I'd get a backwards compatible unit in return for my busted backwards compatible unit, they couldn't guarantee it.

I lost one to the YLOD and my girlfriend's died so completely that it wouldn't even switch on. Utterly inert.

And no, Frankie, we don't smoke, we dust every week, the consoles sit out in the open with no vents covered and plenty of ventilation, there are no children pouring juice into them, etc.

I'll wait until all the inevitable kinks are worked out of the Vita. I haven't had the best reliablility experience this generation.

*sigh*

I didn't deny that PS3s break down (YLOD, etc.) and I wasn't about to challenge you or anybody who has had issues with their PS3.

I'm personally on my second 60GB PS3! (FYI Sony presently guarantees a model-for-model replacement on all hardware repairs, so 60GB BC owners rest easy if repair is needed)

Ultimately, electronics break down via regular, standard usage.

Hell, EVERYTHING breaks, there is no perpetual anything.

I'm on my 6th XBOX360, 4th PS2, I lost count of how many PS1s I owned during that system's peak popularity, and I take excellent care of my hardware.

I merely challenged the notion that some type of extraordinary hardware failure is or ever was a quote-unquote "significant" issue in the history of the system akin to what we've seen in other systems (especially its contemporary the XBOX360)

Sony happened to officially be on record with a statistic of -1 percent failure rate pre-2007.

I didn't make that statistic up but if some sample data from a 3rd party company of 2000-something PS3 owners in 2009 says differently, fine, we'll use that data. No problem.

That data still doesn't add up to something statistically "significant", and that's not my opinion, that's a by-the-numbers fact.

Now, NES1, PS1, PS2, XBOX 360, those are some systems that come to mind when discussing systems designed with significant flaws which ultimately required a drastic hardware revision with some measure of intent to alleviate hardware failure via regular usage.

98PaceCar
10-19-2011, 10:32 PM
I'm pretty sure that the standard definition of statistically significant is 5%. Being at 10% would be easily significant in that case. Just because other similar hardware has a higher rate doesn't change the fact that the PS3 suffered a high rate of early failures.

Frankie_Says_Relax
10-19-2011, 10:45 PM
Alright, fine.

5% is a dictionary definition of mathematical significance, therefore PS3s have a high failure rate.

It's hard to argue with that in the face of any other data pertinent or otherwise, so, consider that my complete and total concession on the subject.

I'm done derailing/debating semantics.

On with the Playstation Vita discussion, please.

98PaceCar
10-19-2011, 10:54 PM
Alright, fine.

5% is a dictionary definition of mathematical significance, therefore PS3s have a high failure rate.

It's hard to argue with that in the face of any other data pertinent or otherwise, so, consider that my complete and total concession on the subject.

I'm done derailing/debating semantics.

On with the Playstation Vita discussion, please.

The only data that has been presented is what Bojay posted. If you have a link to data that shows contrary, post it. Getting upset because people disagree with you isn't the way to debate a point.

On the topic of the Vita, have any jpn stores announced preorders yet?

skaar
10-19-2011, 10:58 PM
The only data that has been presented is what Bojay posted. If you have a link to data that shows contrary, post it. Getting upset because people disagree with you isn't the way to debate a point.

lol


On the topic of the Vita, have any jpn stores announced preorders yet?

I know I want one.

substantial_snake
10-19-2011, 11:20 PM
Vita doesn't have a UMD drive. A flash card drive like 3DS. So already has no BC. They will do downloads at a discount price for select PSP games.

I think you have your facts confused.

The Vita will be compatible with all PSP games, mini's, and PS One classic available for download now at the very least. Sony has already stated that select PSP games will have the option of updated control using the dual analog sticks along with the standard emulation upscaling and smoothing effects. In addition their have been talks about some sort of program for those with extensive UMD libraries which I don't honestly think will go anywhere but there it is.

That being said the end of Febuary is a lot sooner then I expected and I can't wait. :)

Icarus Moonsight
10-19-2011, 11:34 PM
OMG... I'll never stop playing Stardust with twin stick controls. Halp! LOL

Emuaust
10-20-2011, 05:00 AM
The only data that has been presented is what Bojay posted. If you have a link to data that shows contrary, post it. Getting upset because people disagree with you isn't the way to debate a point.

On the topic of the Vita, have any jpn stores announced preorders yet?

QFT

Frankie says Relax unless its defending Sony?


Anyway, Im a bit on the fence regarding the Vita, it looks great but I just feel like the handheld experience is somewhat dead, companies seem to want to push what I would regard as console game experience on a handheld device. I personally would prefer to play those types of games on my big TV

G-Boobie
10-20-2011, 06:35 AM
QFT

Frankie says Relax unless its defending Sony?

Seemingly.

Frankie, I like you and everything, but what's this weird consumer allegiance to a multinational corporation that doesn't care if you live or die? Every time Sony screws up you're first in line urging everyone to remain calm. Remaining calm is all well and good when dealing with individuals, like obnoxious extended relations and bitchy customers, but the only sane attitude to adopt when dealing with companies is loud and sustained belligerence. Helps keep them in line, and limits the impact of carefully designed marketing campaigns.

For example, I once watched that whole, "My girlfriend thinks Uncharted 2 is a movie" commercial, and bought into it. Didn't get laid for a month. If I'd remembered that the commercial was designed by psychologists and marketers to sell me shit I didn't need, I would have been much better off. I also would have saved fifteen dollars on the "Sony Cares About Me" T-shirt I bought, which only really works ironically.

portnoyd
10-20-2011, 07:24 AM
The hurt in your butt was pretty apparent with your sighs and stammering, Franklin Of Relaxation.

Cornelius
10-20-2011, 09:52 AM
Mixing in the statistical definition of 'significant' doesn't really help in this case, and besides which there is no fixed percentage that is considered significant. That depends on sample size. So statistically speaking there is a significant number of hardware failures, which really just means that with the sample sizes available we can conclude that the failure rate is significantly different than zero. And if we had the data we could say that it was XX% +/- X%.

Frankie is pointing out that the layman's usage of 'significant', or in this case maybe the industry's usage, would be more accurately stated as 'remarkable' or 'out of the ordinary'. The industry standard for acceptable failure rate is 15% (I don't know if that number is right, just what I've heard, and what Frankie said page 2), so below that is not 'remarkable' or 'out of the ordinary' or 'significant' (a poor word choice given that it has defined meaning in statistics, but seems to be something companies use). So the report we have on PS3 failure rates has failure rates below what are considered remarkable in the industry. That's what I believe Frankie was saying, and all he was saying. So what is it that people are disputing here? That the warranty company's number of 10% is wrong? Or that the industry standard of 15% is wrong?

Personally I think 15% is unacceptably high for an industry standard, and it is great for customers to complain to help keep companies honest, so to speak. I also believe that the PS3 failure rates longer term will be much higher than that because of the heat, lousy thermal paste, and bad solder. But consumers have been trained not to expect stuff to last anymore so nothing will ever come of it.

Icarus Moonsight
10-20-2011, 10:48 AM
Unacceptably high? It's a consumer tolerance level, directed bottom up outside of errors or miraculous and efficient design. It's not a standard really, it's an average failure rate crossing many fields of devices. You could potentially engineer things to be nigh everlasting, but are you ready to drop 2k monies or even more on a cell phone that lasts forever when most people get a new one in a year or two anyway?

Nintendo is a stand out in this case because they are top performers both in regard to reliability and price. The PS3 is probably Sony's most reliable gaming platform yet. And that is somewhat sad for them, honestly.

Thanks @skaar for taking a break from moderating pony pics to make me laugh my ass off. LOL

skaar
10-20-2011, 12:22 PM
Thanks @skaar for taking a break from moderating pony pics to make me laugh my ass off. LOL

You said 99%, I had to.

Cornelius
10-20-2011, 01:22 PM
Unacceptably high? It's a consumer tolerance level, directed bottom up outside of errors or miraculous and efficient design. It's not a standard really, it's an average failure rate crossing many fields of devices. You could potentially engineer things to be nigh everlasting, but are you ready to drop 2k monies or even more on a cell phone that lasts forever when most people get a new one in a year or two anyway?

Nintendo is a stand out in this case because they are top performers both in regard to reliability and price. The PS3 is probably Sony's most reliable gaming platform yet. And that is somewhat sad for them, honestly.

Thanks @skaar for taking a break from moderating pony pics to make me laugh my ass off. LOL

I understand the realities, and recognize that my perspective is different than the majority you reference (hence the "personally"). I would and do pay more for products that will last because i don't replace stuff as often.

And is it okay for failure rates to be high or not? You seem to say ther former in your first paragraph, and the latter in the second, but I'm probably misinterpreting you. Given the market's approval of their products, it seems Sony has things balanced pretty well.

Icarus Moonsight
10-20-2011, 08:52 PM
I'm not doubling back on myself. :)

Sad for them because their reliability rates are much better in other segments. I don't think the 360 and PS3 failure rate is due to consumer preference as much as design error or rushing product to the consumer phase. Poor choice and rushed design. They are capable people. They each took their respective knocks for it. Mostly have righted themselves too.

What impresses me the most about Sony's turnaround is that they resisted the temptation to quick launch the Vita just because Nintendo rushed the 3DS. I desire a Vita more than a 3DS. That was inconceivable not too long ago.

GrandAmChandler
10-20-2011, 10:12 PM
http://i16.photobucket.com/albums/b2/grandamchandler/birds.jpg

Leo_A
10-21-2011, 09:27 PM
One thing I hope the Vita does is allow multiple PSN accounts, much like the PS3 does. Have they said anything about this?

When I bought my PSP3000, I was in a rush to play and couldn't remember my PSN log-in info for my original account, so I created a new one and redeemed the included code for Echochrome without realizing I was limited to 1 account per PSP. So I have two free PSP games on it, thanks to Sony's mishap a few months back, along with the free Echochrome download, while my original account from my 1000 and PS3 is now on my PSP Go with the majority of my PSP downloads tied to that account.

So I ended up having games on two different PSP accounts because of that. I'd really like to be able to have both my accounts on the Vita at the same time, along with a new European account (I'd like to download Colin McRae 2005 from the Euro store now that there is a Sony handheld with a proper analog stick to enjoy it with in handheld form).

G-Boobie
10-24-2011, 05:35 AM
One thing I hope the Vita does is allow multiple PSN accounts, much like the PS3 does. Have they said anything about this?

I did some looking around, and I can't find anything one way or the other, but my guess is that the system will be limited to one account again. They allow multiple accounts on the home consoles because multiple family members share one TV, and all the related systems, but a handheld is supposed to be more like your phone: with you all the time, etc.

I hope I'm wrong, but I'd bet I'm not.

Leo_A
10-24-2011, 04:28 PM
I hope I'm wrong.

It's not a big deal for me (95% of what I have is all on the same account), but I hope so, I'd really like to grab that rally racer and a couple of other downloads from the Euro store. And it's going to annoy me having three games on an existing account that I'm not able to actually use on this thing.

Nz17
04-01-2025, 08:26 AM
What are the #1 games for PlayStation Vita? Any PSV recommendations?

Gametrek
04-07-2025, 03:21 PM
Only game I could remember is Fatal_Frame because it makes ghost appears in your room via the camera built in. Amazing idea, actually better then the
VR-goggles for Windows/Facebook/Google

kupomogli
04-12-2025, 04:53 AM
What are the #1 games for PlayStation Vita? Any PSV recommendations?

I was hyped up about the Vita because I loved the PSP but the Vita really turned out disappointing. Here's what I think is worth looking into though.

Dungeon Travelers 2. I think this is one of the best dungeon crawlers ever made. It was released on the PSP in Japan, but this is exclusive to the Vita in the west(atleast the physical release is.) This is the kind of game that unfortunately you have to play alone as a lot of the story scenes and the enemies you defeat are half naked women, or fruit, however the gameplay itself is amazing.

On Dungeon Travelers 2, you get five character classes and eventually you'll get three different characters for each of these classes. Every one of these classes has a tier one tier two, and tier three class, but each of these tiers of classes can go into multiple different classes. All classes for instance, fighter as example can upgrade to a paladin or a dark knight, then on tier three they can upgrade to a valkyrie, samurai, or another dark knight. Each tier class has a lot of different skills to purchase to really customize how that character build will be. So you essentially have four different versions of every single class, EXCEPT for the mages. The mage class has three tier two classes and four tier three classes.so you have six potential variations of your third tier class. So you have 16 end game classes with 22 total variations dependent on your tier two classes, skills that you'll carry over from the tier two classes.

Uncharted Golden Abyss. The input lag on this game is bad, but if you can get around that and get around the forced Vita stuff, this is a great game. It really is a must play Uncharted game.

Uncharted Fight For Fortune or what I like to call Uncarded. I almost never buy digital only but I bought Fight For Fortune. Fight For Fortune is a really good card game that might not have the depth of a game like Yugioh, but it's also significantly better balanced.

Soul Sacrifice Delta. There's an import of this game that has English on the cartridge. While Soul Sacrifice is the original release, Soul Sacrifice Delta adds more bosses and more content that you can play through. Everything in Soul Sacrifice is handled with a lore book, so it really cuts away most of the busy work that Monster Hunter has in town. Soul Sacrifice is also all about the spells instead of weapons. As you win missions(or break boss parts,) you'll acquire new spells and these spells can be combined to increase their uses. When you level up by saving or sacrificing enemies you'll either increase your defense or you'll increase your attack, increasing the amount of DPS you deal or increasing how much damage you can sustain.

Freedom Wars. This game is kind of pointless on the Vita now that it's receiving a console release for not only the PS5 but the Switch as well, Sony is now third party with games like Freedom Wars, Patapon, and Everybody's Golff on Switch. Freedom Wars has a lot fewer monosters than any of these other hunter games, but the games are both ranged guns and melee weapons as well as a bit of Just Cause grappling thrown in. It's a great game with just too much of a grind against the same monsters over and over being its only major issue.

Unit 13. This is a military shooter/stealth game with a lot of different mini stages. The cool thing about this game is that it's actually score based, incentivizing you to play through these stages quickly and skillfully for higher ranks. Each soldier might have their own specific perks making them better in one specific aspect.

Siralim 2 and Mystery Chronicle One Way Heroics. Only released physical by LRG and these games are also on PS4(with Siralim 3, the better game, not on Vita,) but these are games that you can potentially, and likely, hit 50-100 hours or more especially if you like them. These aren't graphical spectacles and there's really no reason that these need to be playable on a console if you're more interested in playing these games on handheld.

Siralim 1 is also on Vita but I'd just say right now to just completely ignore it. Siralim 3 is the better game but there are some minor changes in the second game that have been removed from the third that are kind of redeeming for the second game, but overall the third game is the better game. So the Siralim series in general, and each game is the same in this aspect, has you choosing what kind of mage you are for your castle. While your main character does not participate in combat, your mage class is customization towards your monsters. A death mage for instance can gain skills to help your temporary summoned monsters start off by being summoned into combat from the start, increased stats etc. Your nature mage can increase the stats of your monsters the fewer monsters that you have altogether or the more of the same class of monster that you have. The sorcery mage allows monsters to cast any spell at double the MP. Chaos mage allows monsters to cast spells of not only their own class but the class that is weak against their class, or adds a percentage chance that spells will trigger when you attack. Etc, etc, etc, etc. There's more than what I've stated but these are just some generalizations what the classes allow you to do.

Each class will also start with two different monsters. You'll be able to acquire all of these except for the one you'll get as a death mage(and that might just be in Siralim 3.) When, who knows, and I'll get to that. Because as you continue playing through any Siralim game, you're always unlocking things. You might find your first artifact, basically a weapon or armor that increases stats or even adds a second trait to your character. What are traits? Traits are what each of your monsters has, and each trait is where your party build comes in. Since each monster can have an extra trait that's tied to a piece of equipment, you can have a total of 12 traits(*) There are over 700 monsters in Siralim 2 and with over 700 unique traits you have a very wide variety of class builds. The reason for the * is because each party can have a single nether creature and nether creatures have up to four traits(including the artifact.)

So on any Siralim game, you're always unlocking something and on the second game there are these work orders that are available to increase the size of your castle and continue to unlock new areas of the castle and I think that's where the second game is better than the third game. That and the blood rites which exist on the third game but in a different form(and that form is actually completely different and better than you could have hoped for.) So the second game has this shop keeper area that you'll build up and you'll eventually start inviting more and more shopkeepers into your castle, every time you come back from a dungeon these items are reset. This is something that's missing in Siralim 3 because on Siralim 3 you still do find shopkeepers but you find them in the dungeons themselves and they sell a couople pages of items from all categories not two to three pages of items from each individual category.

Also on Siralim 2 there's blood rites which add a lot of different "punishments" but some of the punishments are actually really useful on their own.

Additionally, each game has changes to monster traits and I feel like there's some really good ones in Siralim 2 that don't make their way to Siralim 3. Thylacine is a hound class which is also the name of the developer. This monster gains the traits and increased stats from all of the other hounds in battle and every battle you only fight using this one monster. If you think about it, this would be pretty great for a nature mage when the stats also increase for each fewer monsters you bring into battle. So get a lot of bonuses on top of even more bonuses.

Between all the castle enhancements your building up, each individual new monster with a new trait you're getting, finding artifacts, spell gems which there are hundreds(think materia,) all the different castle unlocks like blood rites, spell gem customization, monster summoning, even a gate that allows you to fight the games gods themselves, etc. The game has you constantly unlocking new things.

If there's one thing about Siralim 2 that was such a chore to work around it was this power resolve that was required to do a lot of things. If you wanted to breed monsters you were required to use 20% if you wanted to choose a new portion of the castle to build you had to use 20%, etc, and while you could go into the dungeon and max out your power in which you gained 2% per battle, it was a huge annoyance that this was a resource you had to deal with alongside all the other resources that you also had to deal with. It was the most annoying resource. However, even without that resource you still have all your other resources that you'd run out of, so it only became a big issue if you wanted to do a lot of breeding.

While I'd say Siralim 2 and 3 are 7/10 games, I'd recommend these games all day long for what they offer.

Mystery Chronicles One Way Heroics. You'll hear people say that One Way Heroics is definitively better than this game, and I'd argue that both games have aspects that make them better than one another. The only difference between each game outside of the graphics obviously, is that One Way Heroics has a very wide field of view, that you can see a massive amount of the games visuals all at once, while Mystery Chronicles One Way Heroics only has where you can see maybe 12x8, 10x6(?) something pretty small in comparison. Now. The reason that's a positive imo and I'm pretty sure what Chunsoft was going for with this change when they bought the rights to the game, was that being about to see such a large range, you could see all the danger coming towards you already and you could easily avoid the more dangerous enemies if you weren't prepared, lower HP, etc, the enemies wouldn't be aggro'd towards you at the time so at that point they'd be easily avoidable. You'd see the exact pathway to get through dangerous areas, etc. With the smaller field of view, much smaller, you can't exactly avoid hard enemies like you could in the original, you have an idea of the map that's ahead but you don't know exactly what might come up in your way to block your path. It makes it for a much more challenging experience in that regard while the rest of the game is identical in every aspect.

One Way Heroics itself is a roguelike, a true roguelike, but instead of randomly generated rooms with exits to the next floor, there's a darkness that's destroying everything from the left and you keep moving towards the right. The darkness only moves so fast unless you as the player go forward too much in which case the darkness will then speed up, but if you're not as far forward as you can go, it moves at the same speed. This turns the roguelike genre into what seems like more of your standard RPG adventure, where you're running through a large world map full of towns, dungeons, etc as you make your way towards your goal. The goal either being, destroy the fallen angel, make it to the end of the east, or make it to the end of the world where monsters get more and more powerful. You have a large amount of different classes that you can use and you can even get allies that take the same spot on the map as you do but they will take damage if you're attacked from the back.

The classes themselves are again, completely different in design. You have the swordsman who once a day can go berserk and take off huge amounts of damage, has a good combo rate, but once berserk ends, his HP drops to nothing and you have to get it back up. There's more than one knight, but the first knight is one of the better characters in the game having good defenses with shields and a lot of very defensive abilities that can be used once per day. The dark knight uses abilities that deal damage to themselves in exchange for high amounts of damage to the enemies. Various mage types that use energy/hunger to cast highly damaging/recovering/support spells. Characters like the pirate who gain more attack and swimming than others so can easily make their way across any piece of water eventually without any movement cost, but at the expense of having low and less charisma gain. The adventurer is probably one of my favorite classes, but there's one problem here is that while they can eventually lockpick everything as well as swim and climb mountains without any penalty, these are the very first levels they acquire, so their statistics overall are very low for a long period of time. However, this is a class that has abilities like jump and sprint, so with a little bit of skill and luck, you can out run any enemy like you're the Sega arcade classic. Since lockpicking also gives you experience points they can still gain experience without even fighting.

This is another game that you can just sink hours and hours and hours. Very samey but just really good. Maybe it's because I like the roguelike genre, and by roguelike I mean actual roguelikes so thinking about my next actions, etc, like a TRPG is really enjoyable to me. The games have a lot of strategy to them and when you're stuck in a bad situation that you have to figure out how to get out of but you have no teleport potions yet somehow survive through some really tricky manuevering and skill usage, it's an awesome experience. If you're on a computer I've linked to the exact time to start watching the video below for an example of getting stuck in a situation I had to get myself out of, and that's one thing Mystery Chronicle One Way Heroics has over the original with the smaller field of view.

https://youtu.be/4hIVC1mEVk8?t=304

kupomogli
04-13-2025, 05:32 PM
Oh, like Uncle from Jackie Chan says.... One more thing.

I did want to say one more thing about Siralim 2 and 3. Siralim 3 is absolutely better and if you own a PS4, there's no reason to ignore the physical version of Siralim 3 which is hands down the better game. Siralim 3 has a faster movement speed, an option to have a pop up appear above your head about the actions you do in a dungeon whether it's gaining resources, destroying a worthless background effect, etc, most of them will just come up as a pop up that does not slow the game down at all. The blood rites while losing what they do in the second game which are a positive, allow you to sacrifice any creature to gain the legendary crafting material for its specific trait so getting the exact trait you want to add on any weapon alone is worth the upgrade. Hundreds more costumes that you can swap into, my current costume is a hot dog with mustard on it. Even though there's a lot of traits missing from the second game that I do like, the third game also has more monsters which means more traits, there's even a Nemesis Orb which allows you to fight a harder version of any boss which is also based on the difficulty of the floor you're on and each of these drop three unique traits. There are holiday traits(which may exist in Siralim 2 I actually don't know,) etc. So Siralim 3 is by far the better version.

BUT. Siralim 2 if that's the only physical version that you can get, and that is all you can get on the Vita aside from the original, it is still definitely worth it. It's just not Siralim 3.

Scalpers are stil selling these great games(Siralim 2, 3, and Mystery Chronicle One Way Heroics) at a loss on Ebay, they may never be super expensive, but they're the hiddenest of the hidden gems for sure.