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11-09-2011, 03:40 AM
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While an initial Online Pass Code is required (http://www.joystiq.com/2011/10/12/mass-effect-3s-multiplayer-tied-to-online-pass/) to access Mass Effect 3's "Galaxy at War" content, the PC version will require an initial internet-based verification before you can get to Sheperding all across the galaxy, a Bioware interview (http://blog.bioware.com/2011/11/04/my-interview-with-mass-effect-3-producer-jesse-houston/) with producer Jesse Houston reveals. Relax, though -- it's not going to require a continuous internet connection like some of Ubisoft's PC titles (http://www.joystiq.com/2011/01/05/ubisoft-relaxes-its-always-on-internet-pc-game-drm/). It'll be just a one-time thing, which, now that we think about it, were probably Sovereign's exact words to Saren.

But we digress. The other big chunk of news to come out of this Q&A is a lack of local co-op support at the game's launch. Houston doesn't rule it out as a future addition to the game and says "it is definitely on the table as something we might add." Finally, Houston explained that the new Kinect functionality (http://www.joystiq.com/2011/06/06/mass-effect-3-kinect/) demoed at E3 won't be included in the multiplayer, assumedly because it'd be the noisiest thing ever.http://www.blogsmithmedia.com/www.joystiq.com/media/feedlogo.gif (http://www.joystiq.com)Mass Effect 3 PC requires initial internet check; no local co-op on all platforms (http://www.joystiq.com/2011/11/09/mass-effect-3-pc-requires-initial-internet-check-no-local-co-op/) originally appeared on Joystiq (http://www.joystiq.com) on Wed, 09 Nov 2011 03:00:00 EST. Please see our terms for use of feeds (http://www.weblogsinc.com/feed-terms/).




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