View Full Version : The Legend of Zelda: Skyward Sword - Discussion Topic
wingzrow
11-16-2011, 05:38 PM
So i've been playing for 5 hours or so in my er...swedish copy of the game and am enjoying it immensely.
Is anyone else here playing? If so, what do you think?
Kyle15
11-16-2011, 05:43 PM
I've got a somewhat stupid question: can Link sit on toilets to recover stamina? I saw this "mechanic" mentioned elsewhere online, and I'm curious as to whether or not it's true.
In any case, I'm picking-up a Deluxe edition on Sunday. :)
wingzrow
11-16-2011, 06:03 PM
You can sit on the toilet but i don't think it does anything. There's a bath in the school i imagine would heal you but i was at full hearts when i went in there.
Atari 5200
11-16-2011, 08:35 PM
So far I am enjoying it. I had to get past the obligatory "go find this" mission in the beginning which was boring, but I finally began the real game and it sure is Zelda alright. I'd say that one of the coolest things so far is the weapon you get in the first dungeon. I won't spoil what it is, but just playing with it is pretty cool.
I'm excited to finally get my hands on the game in a few days! :bday:
MetalMilitia
11-16-2011, 11:32 PM
Yeah I can't wait to buy this game on Sunday! By far my most anticipated game of this holiday season. 4 more days:onfire:
swlovinist
11-17-2011, 02:03 AM
Game looks great, I cant wait. Picking it up Sun as well
Leo_A
11-17-2011, 03:34 AM
Nintendo's check must've bounced, GameSpot gave it a 7.5 after gushing about it in several days ago in several writeups they did as they played through it in preparation for the review.
Kidding aside, I don't put any stock in their review in light of what most every other outlet is saying. I'm not even sure their complaints are legitimate when the guy was dozens of hours into it just a couple of days ago and seemed in love. Makes me wonder if it was an intentionally low score to increase the number of hits they were going to get when other review outlets had reviews ready to go the minute Nintendo's embargo expired. Plus, I'm still in love with the Zelda formula and that was their biggest complaint, the lack of enough evolution.
That said, I'm all but convinced I'm not going to like the lack of an overworld in this game. I'm sure I'll love it just the same, but I've always enjoyed exploring the overworld just as much as I did the dungeons themselves. So I didn't really care for train tracks, oceans, or likely this fast travel system from the cloud world above Hyrule or whatever the land form is called..
G-Boobie
11-17-2011, 04:37 AM
Is it more interesting than Twilight Princess? I'm one of those nut jobs who's a little tired of the Ocarina format.
Leo_A
11-17-2011, 04:41 AM
Is it more interesting than Twilight Princess? I'm one of those nut jobs who's a little tired of the Ocarina format.
Plenty of people besides GameSpot seem to think it's a nice evolution and reimagining of the series. So I'd say it stands a good chance at being what you want.
jonebone
11-17-2011, 08:41 AM
Is it more interesting than Twilight Princess? I'm one of those nut jobs who's a little tired of the Ocarina format.
From what I've read, it's almost more like a Phantom Hourglass format than Ocarina. You know, revisiting areas and such. I think that was a huge flaw in Phantom Hourglass, but apparently they've done a much better job in this one.
I have no problem revisiting areas in games, I just want it to be fun and different while I'm doing it. In PH it felt like a chore.
I'm also looking quite forward to Sunday, though I'll probably be watching football mostly. I did take off Monday and hope to get a solid 10 hours into it on my day off though, so we'll see.
GameNinja
11-18-2011, 04:34 AM
Speaking of reviews, IGN seems pretty happy about it:
"The Legend of Zelda: Skyward Sword is the greatest Zelda game ever created. It's the best game for Wii and one of the finest video game accomplishments of the past 10 years. The game has once again raised the bar and forged new territory for an iconic and innovative franchise. It's not enough that it finally establishes a powerful, stirring origin story or that it features near-perfect pacing. What puts Skyward Sword over the top is its layered, dense, absolutely perfect gameplay that manages to not only nail motion-controlled combat but remarkably offers a stunning level of diversity. "
That is some pretty high praise!
Lady Jaye
11-18-2011, 12:21 PM
The praise is similarly high in Edge Magazine (which I got a copy of early this month at the Montreal International Games Summit). I was rather surprised, because, while I was expecting positive reviews, I didn't think I'd read something akin to "the best Zelda game ever made", considering the general love for both A Link to the Past and Ocarina of Time.
BetaWolf47
11-18-2011, 12:40 PM
You can always count on GameSpot to give Zelda games a lower score than everyone else. Remember their infamous 8.8 for Twilight Princess? Everyone else seems unanimous on it being the best Zelda game of all time (though I'll have to play the game to determine whether that's for political reasons).
Orion Pimpdaddy
11-20-2011, 09:59 PM
I don't bother following Gamespot's own scores. It's the User Score average I find the most useful. If 500 people say a game is good, then it's most likely a good game. If one magazine or website says a game is good, it's not as certain.
swlovinist
11-22-2011, 02:41 AM
Not too far into it, but I am liking the game. I have to say that as a big zelda fan, this one is a nice swan song for the Wii
DuckTalesNES
11-22-2011, 03:35 AM
Probably going to get heat for this but I find this game unbelievably boring so far. Zelda games used to immerse you in the action immediately once you pick them up. In this one you go around finding pets and learning flying lessons for hours.
jonebone
11-22-2011, 08:28 AM
Probably going to get heat for this but I find this game unbelievably boring so far. Zelda games used to immerse you in the action immediately once you pick them up. In this one you go around finding pets and learning flying lessons for hours.
You shouldn't get any heat for it, everyone is entitled to their own opinion.
Personally, I expect Zeldas to have a lot of story and didn't mind the slow start. The "baby dungeon" to find your bird was well fitting IMO. Maybe it could have been a bit more streamlined, but with the way tutorials are presented in games nowadays, you pretty much expect the first hour or so to be a slow introduction to the controls.
So far I'm only halfway through the first temple but I'm enjoying it. My only slight complaint is the battle controls. I think I'm still in the learning curve, but my horiztonal slashing skills aren't quite up to par yet. It's causing me some frustrations with Skulltulas... sometimes I can kill them with no damage, and sometimes they take all of my 6 hearts.
Just save frequently though, and it doesn't become a problem.
thegamezmaster
11-22-2011, 09:37 AM
Been playing it since I got it launch day. Yeah it starts out a little slow IMHO but to me it more eases you into the controls and lets you get a feel for the game. After I got used to everything, the game starts picking up. So I'd say so far I like it. But then, I've been a fan of Zelda since before it started.
8-bitNesMan
11-22-2011, 09:57 AM
But then, I've been a fan of Zelda since before it started.
How'd you pull that one off?
chilimac
11-22-2011, 10:10 AM
I'll be skipping this one. Not a fan of 3d Zelda. OoT was okay, but 3d was a new thing back then. I didn't enjoy any other 3d Zelda after that, because they're too slow, easy and boring. Nintendo needs to revisit the Zelda II formula. Zelda II put more emphasis on the action, and had a good level of challenge, which is what Zelda has been sorely missing since... well, Zelda II.
NE146
11-22-2011, 10:55 AM
I have it but am in no rush to start playing it.. (I eventually will). I will say what has annoyed me about 3D Zeldas in the past is it's a whole lot of having to "switch to first person view" to find the element you need to see (switch to hit, or some block you could latch your hookshot onto, etc.)
i.e. "stop, FP view, look around, get out of FP viewing mode, move, stop, FP view, look around , get out of FP viewing mode, move, stop, FP View, look around, get out of FP viewing mode" which ends up being a lot more tedious than fun. :( The overheard games have none of that element.
jonebone
11-22-2011, 12:04 PM
i.e. "stop, FP view, look around, get out of FP viewing mode, move, stop, FP view, look around , get out of FP viewing mode, move, stop, FP View, look around, get out of FP viewing mode" which ends up being a lot more tedious than fun. :( The overheard games have none of that element.
You can move around in 1st person view in this one. Actually a pretty nice change that I didn't really notice until I saw your complaint.
thegamezmaster
11-22-2011, 01:53 PM
How'd you pull that one off?
I got to go to the Chicago CES trade show and played it before it was released to the public. Met Howard Phillips and he showed me how to play. Great memory. Even got a press kit with a picture of the NES hooked up to a knitting machine! Now Your Knitting With Power! I swear to God!
DuckTalesNES
11-22-2011, 02:48 PM
i'm surprised that when you go into the bathroom and sit on the toilet, there wasn't a tutorial on how to use it
Lady Jaye
11-22-2011, 06:33 PM
Finished the first dungeon, and the boss fight was not easy. I had to pause a bit because my arm was getting tired. :P
jonebone
11-23-2011, 08:07 AM
Finished the first dungeon, and the boss fight was not easy. I had to pause a bit because my arm was getting tired. :P
I was thinking the same thing, after a 20 minute long battle I was thinking jeez WTF. Of course I lost my shield and all.
Reloaded and once I figured out his attack patterns, it was maybe a 2 minute fight and I only lost one heart.
Bosses like that are great, very hard initially but easy to master once you know what you are doing.
swlovinist
11-23-2011, 09:38 AM
Got to the first temple last night. Taking my time playing the game. Will be staying up tonight to play more tonight
Press_Start
11-25-2011, 05:00 AM
Played it. Beat it. Loved it. :) Boss battles were awesome. My favorite was scorpion boss (who you fight twice, btw) cause he's such an effective example in applying the new MotionPlus control scheme together onto the old-school Zelda goodness in such a well-thought and fun way.
And FYI, playing flat on the recliner is definitively the worst way to play Skyward Sword. Cause you're relying on a full ranges of motions like bowling require below-the-belt arm motions when carrying bombs has only three registered motions like throw (up), place down (A button), and bowl (down) that you're constantly mindful of the armrests and cushions that it's best to play standing up or teetering on the edge of your seat to get the full experience, imo.
Also, another thing I sorta admire and sorta hate is how all the enemies are "smarter" than you. I heard rumors Nintendo upped the AI to like "super genius" or something and they weren't kidding! Moblins were outright predicting my moves 8 times out of 10 and because I was waving my Wiimote like a madman. Yes, it's like Dark Souls....patience is your friend. :):):):)
Other than that, Nintendo gets my thumbs up for a good job well done. Though I'm kinda disappointed they didn't go alot farther with MotionPlus given they had nearly the Wii's whole lifespan to develop and kinda feel gimped we didn't get the 50-100 hours of gameplay they promised, it's still hangs gold with the best today.
YoshiM
12-05-2011, 02:10 AM
I gave this a rent on Saturday and played it for a few hours and then some more this morning. While the story itself seems pretty cool and the main bad guy has that weird Japanese androgynous-freaky-murderer vibe, I can't get into the game itself. It's a big melting pot of all things seen in modern Zelda games, which I've been losing interest in after Ocarina (barring Majora's Mask as I haven't gotten around to playing yet).
I never was a fan of Wind Waker's boating and Skyward Sword repeats that to a degree with flying. True I've got more freedom as I'm not a slave to the wind but still. Opening up the surface tasted like getting the gems in Ocarina. Some of the game logic didn't jive with me, or should I say, didn't suspend my disbelief (like rolling bombs to take out these little fire breathing lizards-bombs not killing them because the critter was hiding in a hole in stone I can understand but when they are wearing a skull and it lands NEXT to them and doesn't do damage, um what?). The sword play worked for the most part though the dang Z targeting still doesn't have the smartest camera. There are times I couldn't see how one side of my enemy looked (for stance purposes) and had to fiddle a bit to get the camera to behave. That first boss was a doozy with that-I knew what I had to do but I couldn't SEE what what going on. While it's early in the game, what's the point of the stamina wheel? I never had to worry about running out of breath and for some instances, like hauling a barrel in a safe area, it just seemed to be an annoyance.
Due to the combat, it is a slower game but by the time I reached the second dungeon and discovered what was up with how to get in, I knew there was going to be some extra fluff to make this game longer for no good reason. I applauded after Twilight Princess was over not because it was great but because I was DONE. Talk about your fluff-you could have knocked 10 hours off that game. I don't mind more game play as long as it's fun (like Mass Effect 2), but jeez.
The rest, in essence, feels very tired for me. It feels like "just another Zelda"-nothing that rockets it to the top of the heap. I'm tired of having some personality hitch a ride with me to pester me (Navi), berate me (Midna) or be a female Commander Data (Fi). Maybe it gets better later on but I don't have the time to invest to wait to "Get to the Good Part(TM)".
Glad others are enjoying it but I think I'm done with Zelda for a while.
jonebone
12-05-2011, 08:40 AM
I've actually gotten close to the 5th temple and haven't played for several days. I played a lot during that Thanksgiving break but have just been busy recently. I think the initial Zelda appeal has worn off on me too, and now I'm just looking at it as something that I need to finish off.
However, it's still an excellent game, but you know a temple is going to take a good chunk of time. Kind of have to be mentally focused with a couple of hours open before attempting one.
Hope to finish it off in a week, I'd still give it about a 9/10 thus far. Fetch quests are a bit annoying after the first 3 temples as well.
Frankie_Says_Relax
12-05-2011, 10:14 AM
I played it at one of Nintendo's mall kiosk demo stations ...
... I must have smacked myself in the face with the nunchuck cord like, 10 times.
I can't imagine playing all the way through this with a wired nunchuck.
Thankfully I have one of those awesome Nyko wireless nunchucks ... BUT, since those don't work with a motion plus DONGLE and I don't have a Wiimote with intergrated Wiimotion plus, I'll have to wait.
I'd love to own one of the Skyward Sword bundles with the gold Wiimote but those are RIDICULOUSLY overpriced on eBay at the moment, so until prices normalize on those, this one is off my immediate must-play list.
Leo_A
12-05-2011, 04:45 PM
I'd love to own one of the Skyward Sword bundles with the gold Wiimote but those are RIDICULOUSLY overpriced on eBay at the moment, so until prices normalize on those, this one is off my immediate must-play list.
Do you use the remote jacket? I always do (Unless I remove it to use it in a plastic shell) and after seeing pictures of how the gold remote looked in the plastic jacket, I was more than happy to skip the bundle. They don't go together very well, in my opinion, which killed any desire I had to get an accessory that I only wanted for aesthetic reasons in the first place.
http://nscene.files.wordpress.com/2011/08/wiimote.jpg?w=640&h=392&crop=1
Rev. Link
12-12-2011, 12:59 AM
I've been a Zelda fan since the very beginning. They've always been my most favorite, cherished games. That said, I never bothered to finish Spirit Tracks and I'm thinking I might not bother to finish this one either.
I'm so tired of Nintendo's silly gimmicks! The train in ST was no fun at all, and the motion controls in SS are terrible! I don't want all that garbage, I just want fun, solid games like we had back in the day! Is that too much to ask?
The Wii remote's lack of a second analog stick make this mess floaty and imprecise to control, even when I'm just running around. I don't remember having this kind of problem with Twilight Princess, to be honest, but maybe it was just too long ago. If only they had allowed us to play SS with a classic controller then it would probably be a fantastic game. Oh, but then their precious motion gimmicks, their "innovation", would have to go by the wayside.
Just give me another A Link to the Past, Nintendo. Prove to me that you're still capable of making a masterpiece like that.
c0ldb33r
12-30-2011, 11:57 AM
I've just tried skyward sword this morning. There is so much dialogue that I was absolutely bored out of my skull.
It's Zelda, not final fantasy. Think back to link to the past. It started with like two lines of text then bam! You're running through the woods in the rain, then a castle battling guards. RIght on.
In skyward sword, for the first hour I did nothing, and it sucks :(
Also, what's the deal with the flying controls? Why do I have to contort my arm with that motion plus BS when I've got a perfectly good analog stick on the damn nunchuk just sitting there!
I know that the game is supposed to get better, but I'm not sure if I can make it another hour. This sucker may have a date with Kijiji :(
heybtbm
12-30-2011, 12:16 PM
I started the game this week too. I'm about 8 hours in and enjoying it (for the most part). There's still waaaay too much unnecessary dialog. It's frustrating and breaks up the action every time I enter a new room in a dungeon. Little sword girl: Just STFU please. Flying is annoying too, but I'm slowly getting the hang of it. This game definitely has a learning curve. It forces you to work for the fun...I'm not sure I like that.
All in all it's feeling a lot like Twilight Princess. That game had several annoying idiosyncrasies (Please Point Wii Remote at Screen, Please Point Wii Remote at Screen, Please Point Wii Remote at Screen,) but was fun overall and worth my time. Hopefully Skyward Sword will be the same.
Mayhem
12-30-2011, 01:54 PM
Huh... 40 hours in and I've not had a single problem with the flying. Go figure. Occasionally having issues with the remote not being pointed low enough to do rolling, yes. But not flying.
c0ldb33r
12-30-2011, 01:56 PM
All in all it's feeling a lot like Twilight Princess.
Agreed. I only played a few hours of that and there was so much dialogue that I shut it off. I never turned it back on and, based on what I've heard, I didn't miss anything.
YoshiM
12-30-2011, 03:38 PM
Little sword girl: Just STFU please.
I predict a 70% chance you will finish this game.
BlastProcessing402
12-30-2011, 04:59 PM
The worst part is they say everything so slowly with that archaic type it out as you sit there reading it, and while you can speed it up slowly by holding A, it's still ricockulously slow.
The entire transaction interface for stores and selling items is worthy of scorn as well. I shouldn't have to read 5 pages of text to sell some bugs, and I shouldn't have my only options to be 1, 5, or all. What if I want to sell 45 bugs out of 60? Sheesh. Also, I shouldn't have to go so far into the process just to find out the price I'll get for them. So annoying.
The motion controls I'm mostly okay with, unlike TP where it was utterly pointless. The bird thing took a lot of getting used to, but I mostly got the hang of it. The sword is nice and responsive, even if most of the time I just flail away or do spin attacks anyway, lol. Controlling the beetle is a really good use of the motion plus, especially once you get the speed upgrade.
c0ldb33r
12-30-2011, 05:34 PM
The worst part is they say everything so slowly with that archaic type it out as you sit there reading it, and while you can speed it up slowly by holding A, it's still ricockulously slow.
Uggh I know, you'd swear they were downloading all the text on a 14.4 modem!
The entire transaction interface for stores and selling items is worthy of scorn as well.
I've only been to a shop once. It was the potion shop. The entire time I was trying to buy a potion (I could only afford a red one), there was a little fucking kid screaming. People complain about the baby in Yoshi's Island? It was nothing compared to this :mad:
The sword is nice and responsive...
This is the first time I've used a wii motion plus, and yeah the sword does track hand movements pretty well. I find that the general wii interface is shit though, like I'm pointing the cursor at a button and for no reason it shoots to the top of the screen (and I did nothing with my hand that would cause this) - it's weird.
I also notice that this game has graphical weirdness. I get white dots showing up occasionally. Not sure why. I don't know if its supposed to be a graphical effect, but it looks like very very very sparse static. It doesn't happen on any other wii game, and I spent over an hour with punch out today, so I'd notice. Also, and I'm not a graphical whore or anything, but the graphics in this game are balls.
edit: I don't need to post anything further -this article (http://kotaku.com/5869411/10-stupid-things-terribly-wrong-with-the-legend-of-zelda-skyward-sword/) sums everything up wonderfully :)
I'm pointing the cursor at a button and for no reason it shoots to the top of the screen (and I did nothing with my hand that would cause this) - it's weird.
Sounds like a triangulation problem to me. Try standing about another foot or two further away from the infrared sensor bar than you already are and it should clear up the problem. :)
Leo_A
12-31-2011, 04:13 AM
I also notice that this game has graphical weirdness. I get white dots showing up occasionally. Not sure why. I don't know if its supposed to be a graphical effect, but it looks like very very very sparse static. It doesn't happen on any other wii game, and I spent over an hour with punch out today, so I'd notice. Also, and I'm not a graphical whore or anything, but the graphics in this game are balls.
It sounds like it could be signs of a damaged GPU.
http://www.avsforum.com/avs-vb/showthread.php?t=1377791
And video of a particularly bad case of it.
http://www.youtube.com/watch?v=PYVKK7xnLg4&feature=player_embedded
Guyra
12-31-2011, 06:54 AM
A lot of naysayers here, though I'm most certainly quite happy with the new game. To go over some aspects, one by one:
- Controls - Love them! To me, they feel natural and easy to master. Only problem I have with it is that there is slightly too much latency between your movement and Link's movement, and that can be annoying in battles like f.ex. the ones against Ghirahim. But I think that's more about the Wii itself than the actual game, and don't really bother me that much anyway.
- Fi - Yes, once again Nintendo has developed another annoying companion telling you what to do for a second time right after you've just been told the first time. Also, she looks retarded when she sings. Other than that I'm okay with her. :P
- Flying - I've really got no problems with this, and the controls for it feels nice. Then again, I also liked sailing around in Wind Waker. xD
- Zelda - Well, for ONCE they actually made this character more interesting! They tried in WW, but as soon as she became "Princess" there, they ruined her. And they tried in OoT, but personally I found that it didn't really work that well in making her a more interesting character. Now she's out there doing stuff - and not for your sake.
- Story - Especially with the more believable affection between Link and Zelda, the story in Skyward Sword is, as I see it, better than in any previous Zelda game, including OoT. (Though I haven't played Spirit Tracks or Phantom Hourglass, so I really can't say much about those.)
- Sidequests - The normal amount of sidequests available, as we've gotten used to since OoT. However, I feel they could've become available a bit earlier than they did. Also slightly annoyed that I now can get half off of any item in Beedle's shop, but he hasn't got anything left to sell me. ^^; Also loved the return of the toilet stall haunt! xD
- Main quest - I feel that the start of the game was good, then it became slightly boring when you had to go through the Silent Realms(even though they were interesting in their own right) and when you went to get the three flames afterwards. It just became a bit too repetitive. But after I got that third flame, I found that the best part of the game was still ahead of me. Everything after that was pure fun, in my opinion.
- Temples & dungeons - I really liked them. A lot. There was finally a lot of new stuff. To me, some felt like combinations of those found in previous games, while others felt completely new.
- Bosses - Okay, Ghirahim is so-so. Could've been better. But other than that, I found the bosses to be fun and challenging(until you found the right tactics, which is how it should be), and some even reminded me of the bosses from the classic games when Zelda was still 2D(like the Scorpion). Great stuff! :D
- Harp - I think that the harp playing was a bit boring. Just wave your controller back and forth? That was a bit of a let down.
- Music - There were some really nice pieces in the game, then other places the music wasn't that great. It was basically a roller coaster of everything between mediocre and great. :P
- Graphics - Great graphics, love the style. It perfectly combines the WW style with that of TP, giving pretty much the best of both worlds. :)
Overall I think this might be the best Zelda game so far. I personally rate it higher than OoT and ALttP, even though I love those games to death. It is a huge step up from TP which, although it had its moments, was only so-so.
Skyward Sword contains a lot of fun features and elements, more than what has been found in any previous Zelda game, and it knows how to make the most of what it has to offer.
And those are my two cents. :)
c0ldb33r
12-31-2011, 09:56 AM
Sounds like a triangulation problem to me. Try standing about another foot or two further away from the infrared sensor bar than you already are and it should clear up the problem. :)
I'll try that - my sensor bar is below the TV, does it help if its on top (although I'd really prefer if it stays below because it's barely noticeable).
It sounds like it could be signs of a damaged GPU.
http://www.avsforum.com/avs-vb/showthread.php?t=1377791
And video of a particularly bad case of it.
http://www.youtube.com/watch?v=PYVKK7xnLg4&feature=player_embedded
Hmmm... it does look a little like the youtube video, but nowhere near as bad. The weird thing though is that it only happens with Skyward Sword. Every other game that I've played is fine, so I dunno.
Leo_A
12-31-2011, 04:52 PM
Hmmm... it does look a little like the youtube video, but nowhere near as bad. The weird thing though is that it only happens with Skyward Sword. Every other game that I've played is fine, so I dunno.
Like the discussion in my link said, it tends to be most noticeable during GPU intensive games like Twilight Princess and Skyward Sword. The less pushed the Wii is makes the workload on the GPU often not be enough for the negative effects of being slightly damaged to be noticeable..
I'll try that - my sensor bar is below the TV, does it help if its on top (although I'd really prefer if it stays below because it's barely noticeable).
The bar should be set to about the level of where you'll be holding the controller. If you hold it up high (like where the top of the TV is) then you should use the bar there. If you tend to sit or otherwise have the top of the TV higher than the controller, then the bar should be at the bottom of the set. Just imagine your Wiimote is trying to see the far left and far right ends of the bar and you'll get the idea. After all, it IS trying to see the infrared signals the ends are emitting.
TheShireGamer
01-01-2012, 09:09 PM
Im definatly enjoying the game so far, the graphics are intoxicating blending 2 of the highest rated zelda games graphics into one, though many dont like Wind Waker! The control scheme is definatly a big improvement to Twilight princess, I love the fact you can control the swords exact movements. I also like how they incorporated a Prince of Persia like move where you can do a short run up walls to grab onto to ledges and whatnot. Well those are my impressions so far :)
swlovinist
01-02-2012, 12:24 AM
I have progressed slowly and am about 50 hours into the game. Overall I am very pleased with the game, and feel that it was a solid entry into the Zelda franchise. I dont think that it is the BEST Zelda game, but I think that it ranks up in the top five for me. The game opens up after the first five hours, and now I am at the point that I just want to beat it...though I still think that I have another 10 hours easily. I did not have an issue with the control...it works with what they were trying to accomplish. So far I rate it 8.5 out of 10.
jonebone
01-03-2012, 08:07 AM
- Main quest - I feel that the start of the game was good, then it became slightly boring when you had to go through the Silent Realms(even though they were interesting in their own right) and when you went to get the three flames afterwards. It just became a bit too repetitive. But after I got that third flame, I found that the best part of the game was still ahead of me. Everything after that was pure fun, in my opinion.
I finished the game yesterday (playthru ~40 hrs.) and agree with this statement! I played through the first 20 hours in a week, then took about 4 weeks to play the last 20. First 3 dungeons were a breeze. Then the middle 3 dungeons (getting the sword flames) bored the hell out of me and I'd go a few days between playing them. Then finally you hit that last dungeon in Sky Keep and the game just draws you back in. I went from "Man this game is so addicting!" to "Eh, I wish it were over already" back to "Can't put it down until I'm done!"
All in all, I'd give it a 9/10 personally. Not quite OoT but better than Twilight Princess. I don't rate 3D Zeldas against the 2D ones, just entirely different aspects to each.
But yes, the worst part of the game was Fi. Possibly the most annoying character I've encountered in a Zelda. But combat was awesome, character development was top notch and many of the dungeons were very well constructed. Great game, must play for any Zelda fan.
Mayhem
01-03-2012, 02:03 PM
Yeah... Sky Keep... just did that last night. Now that's how you design a dungeon... talk about mind scrambler heh...
crazyjackcsa
01-03-2012, 04:15 PM
I've always had a slow burn love/hate relationship with Zelda. I find my interest starts slow, then I really get into it, then I get a little tired of it mid way through. It sits for a while, then I come back to it, and by the time I finish it (usually about 6 months after I get it) I think "Wow! What a great game! I'm going to replay it!" Then I never do.
Guyra
01-03-2012, 04:47 PM
Oh, I completely agree with you guys, Sky Keep was FUN! :D
BlastProcessing402
01-07-2012, 04:37 PM
Hmmm... it does look a little like the youtube video, but nowhere near as bad. The weird thing though is that it only happens with Skyward Sword. Every other game that I've played is fine, so I dunno.
If you have WiiConnect 24/7 turned on TURN IT OFF NOW. On some units it makes the GPU heat up when in standby, and without the fan running, this is bad news and the cause for many dead Wiis out there. Basically if you turn your Wii off the little power light should be red, if it's yellow, go change the 24/7 setting before your GPU completely gives out. It won't fix what's already wrong, sadly, but it might keep your system alive a little longer.